David Rose
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d415ff755f
|
disable State Cache by default
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2006-04-06 18:10:23 +00:00 |
David Rose
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51ede9905f
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interface -> interface_maker (avoid conflicts with Windows SDK)
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2006-04-06 17:55:26 +00:00 |
David Rose
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03c35a63ff
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CHAR -> CHAR_TOK (avoid conflict with Windows SDK)
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2006-04-06 17:51:24 +00:00 |
David Rose
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ff562c4acc
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pandabase -> dtoolbase
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2006-04-06 17:48:24 +00:00 |
Josh Yelon
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cde115a055
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Got hardware shadows in Cg working, for real this time
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2006-04-06 16:44:38 +00:00 |
David Rose
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3339395d5b
|
hard link if possible
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2006-04-06 14:09:14 +00:00 |
David Rose
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92452a393d
|
better #includes
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2006-04-06 14:08:50 +00:00 |
David Rose
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87e992a9fc
|
instrument allocate/deallocate
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2006-04-06 04:32:22 +00:00 |
David Rose
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141d74eb6f
|
DO_MEMORY_USAGE
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2006-04-06 02:01:33 +00:00 |
David Rose
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0688a9b8c1
|
spaces around template class
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2006-04-05 22:36:25 +00:00 |
David Rose
|
82c0b5625f
|
ALLOC_DELETED_CHAIN in RefCountObj
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2006-04-05 22:34:05 +00:00 |
David Rose
|
b115e2296c
|
remove INLINE
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2006-04-05 21:57:03 +00:00 |
David Rose
|
67e78844b3
|
typos
|
2006-04-05 21:53:21 +00:00 |
David Rose
|
8a78fffd8f
|
multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
Josh Yelon
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6d0692fec6
|
*** empty log message ***
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2006-04-05 16:47:19 +00:00 |
Dave Schuyler
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9d3d749a54
|
changed debug output
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2006-04-04 23:45:37 +00:00 |
Dave Schuyler
|
927e52a363
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added destroy for functors and param sets
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2006-04-04 23:44:15 +00:00 |
Dave Schuyler
|
75ecd2cf92
|
changed debug output
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2006-04-04 23:39:26 +00:00 |
Dave Schuyler
|
7c2aa5354f
|
formatting
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2006-04-04 23:37:44 +00:00 |
Dave Schuyler
|
64d22156c7
|
removed parens from asserts
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2006-04-04 23:32:24 +00:00 |
Greg Wiatroski
|
a8f8308174
|
fixed missing import
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2006-04-04 22:47:11 +00:00 |
Dave Schuyler
|
9d6aa6cf53
|
formatting
|
2006-03-30 03:17:49 +00:00 |
Dave Schuyler
|
1cb18155d0
|
formatting
|
2006-03-30 03:09:31 +00:00 |
David Rose
|
df0c99f67b
|
fix lost vertex columns in flattenStrong()
|
2006-03-30 00:10:36 +00:00 |
David Rose
|
5173168621
|
more pstats options with z-buffer
|
2006-03-29 23:37:46 +00:00 |
David Rose
|
92a5776b2c
|
LINK_IN_GLXGETPROCADDRESS
|
2006-03-29 22:08:06 +00:00 |
Dave Schuyler
|
86faf19707
|
ignoreAll in del
|
2006-03-29 21:22:33 +00:00 |
Dave Schuyler
|
7d76de1440
|
changed imports
|
2006-03-29 21:20:58 +00:00 |
David Rose
|
4f31fe77d2
|
new files
|
2006-03-29 21:02:04 +00:00 |
David Rose
|
c0844239f1
|
initial rough pass at hierarchical z-buffer visibility. experimental.
|
2006-03-29 20:28:33 +00:00 |
David Rose
|
f594fa67ad
|
temporary hack
|
2006-03-29 18:38:32 +00:00 |
David Rose
|
715f42bf28
|
.cvsignore
|
2006-03-29 16:40:24 +00:00 |
David Rose
|
d18afb15fe
|
PStatCollectorDef no longer uses RGBColorf
|
2006-03-29 14:58:51 +00:00 |
Josh Yelon
|
cfdd323a13
|
FBO changes
|
2006-03-29 05:02:16 +00:00 |
Josh Yelon
|
b3db9bdafc
|
Pipeline composite
|
2006-03-29 04:08:51 +00:00 |
David Rose
|
1ec9170793
|
move average_frame_rate_interval to putil
|
2006-03-29 02:41:05 +00:00 |
David Rose
|
f4ecb972b4
|
no longer depends on linmath
|
2006-03-29 00:29:19 +00:00 |
David Rose
|
ac764876e4
|
ClockObject has moved to putil
|
2006-03-29 00:25:47 +00:00 |
David Rose
|
0e3f5c068a
|
whoops, atomicAdjust et al needs to be in express
|
2006-03-29 00:14:19 +00:00 |
David Rose
|
91efb72ca7
|
move threading/pipelining stuff into new directory, reorganize in general
|
2006-03-28 23:59:32 +00:00 |
David Rose
|
403488715e
|
compile-in reference to glXGetProcAddress() when possible
|
2006-03-28 17:04:10 +00:00 |
David Rose
|
09beba8436
|
retesselate-coplanar false by default
|
2006-03-28 16:39:28 +00:00 |
David Rose
|
fa8881d18d
|
auto-flip false by default
|
2006-03-28 15:16:16 +00:00 |
David Rose
|
e83efe66cd
|
don't consider fans by default
|
2006-03-28 05:38:06 +00:00 |
Dave Schuyler
|
ff18df1947
|
formatting
|
2006-03-28 04:24:30 +00:00 |
Dave Schuyler
|
2e3ca066dc
|
formatting
|
2006-03-28 03:51:09 +00:00 |
aignacio_sf
|
cb90d793d0
|
Fix shader issues on D3D Device Reset (resize window, ...)
Do not create a new shader context, but reuse old context and just set the D3D device for Cg.
|
2006-03-28 02:11:38 +00:00 |
David Rose
|
338791f68b
|
prevent double-destruct
|
2006-03-28 00:29:12 +00:00 |
aignacio_sf
|
0cc4c2918f
|
Update DX shader to where the GL shader is.
|
2006-03-27 23:06:52 +00:00 |
David Rose
|
d47a1e6b40
|
fix assertion failure
|
2006-03-27 23:02:47 +00:00 |