David Rose
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f57d2b07da
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fix paste error in wrap mode
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2008-09-10 19:07:17 +00:00 |
rdb
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db77e3e4ca
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Fix for bug in texture_type
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2008-09-10 18:37:16 +00:00 |
David Rose
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964c76f2e0
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pandaFileStream
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2008-09-09 00:06:47 +00:00 |
David Rose
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617a769ef7
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more work towards asynchronous texture loads: auto-caching compressed texture versions
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2008-08-14 23:50:17 +00:00 |
David Rose
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8137e8a039
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thread yields during egg read
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2008-08-07 18:45:44 +00:00 |
David Rose
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6d953de53a
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asynchronous animation binding
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2008-08-07 17:26:39 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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acb0faae46
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Texture::set_quality_level()
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2008-05-13 23:31:19 +00:00 |
David Rose
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b0d980371c
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fix stack recursion issues
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2008-04-08 23:50:50 +00:00 |
David Rose
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0978b0d2fa
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support win32's inf convention
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2008-03-25 19:09:28 +00:00 |
Josh Yelon
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4e7cab3eb1
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Added new forms of recompute_tangent_binormal
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2008-01-29 17:04:16 +00:00 |
Josh Yelon
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1d954d5104
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Improvements to Shader Generator
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2008-01-28 17:28:09 +00:00 |
David Rose
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775466b4bd
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egg loader and bam loader set a ColorAttrib on every Geom.
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2007-12-20 03:17:38 +00:00 |
Josh Yelon
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c31a9d079c
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Added support for glow maps.
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2007-12-07 07:51:37 +00:00 |
Josh Yelon
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d742043ad8
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New maya exporter code basically operational
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2007-10-12 20:40:20 +00:00 |
Josh Yelon
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0f7c51ec80
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Removed gloss maps, added scolor and spower maps
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2007-10-10 21:48:50 +00:00 |
Josh Yelon
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6f81e4850c
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Added support for shader-related TextureStage::Mode values
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2007-10-09 19:25:08 +00:00 |
David Rose
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ee32ba6668
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publish EggSwitchConditionDistance
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2007-09-01 22:04:30 +00:00 |
David Rose
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6f76b082fa
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can't tell my left from my right
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2007-08-15 22:05:25 +00:00 |
Zachary Pavlov
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2e38b711f3
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floor mesh
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2007-07-08 06:03:31 +00:00 |
Zachary Pavlov
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af9e6e0510
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floor mesh
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2007-07-03 00:05:26 +00:00 |
David Rose
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d52eb37b14
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move some low-level mem tracking into MemoryHook, more mem tracking fixes
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2007-06-29 01:39:09 +00:00 |
David Rose
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fe97acf7cb
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integrate thread_yield in appropriate places
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2007-06-26 13:01:16 +00:00 |
David Rose
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259ce0f3e3
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fix bug in <lines>
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2007-04-13 23:05:06 +00:00 |
David Rose
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fc20e548d9
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fix -tbnall in maya2egg
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2007-03-20 22:00:40 +00:00 |
Josh Yelon
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80c6657136
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Trivial fix
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2006-11-03 16:05:17 +00:00 |
David Rose
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a6f7c7806b
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fix nan's in -tbnall
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2006-10-02 18:37:59 +00:00 |
David Rose
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80dbd8130b
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fix problem with relative textures within an .mf file
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2006-10-01 18:01:43 +00:00 |
David Rose
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a3cc24dd6f
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dos2unix
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2006-09-01 18:52:52 +00:00 |
David Rose
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03900c447c
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thread-protect egg loader
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2006-08-30 23:15:32 +00:00 |
David Rose
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233f3e080d
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egg-max-vertices, egg-max-indices, max-collect-indices
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2006-07-13 16:09:08 +00:00 |
David Rose
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7d43e51358
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add BamCacheIndex
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2006-06-20 00:23:24 +00:00 |
David Rose
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9ab698c9b3
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fix egg-flat-shading 0 when color is only on vertices
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2006-04-18 22:30:23 +00:00 |
David Rose
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9d77fe4e06
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alpha mode issues
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2006-04-06 21:54:46 +00:00 |
David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
David Rose
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09beba8436
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retesselate-coplanar false by default
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2006-03-28 16:39:28 +00:00 |
David Rose
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e83efe66cd
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don't consider fans by default
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2006-03-28 05:38:06 +00:00 |
David Rose
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59f32111b3
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improve ability of flattenStrong() to unify Geoms
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2006-03-27 02:37:31 +00:00 |
David Rose
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f803ef85ce
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
David Rose
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10720e06e7
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pnotify
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2006-03-20 03:08:17 +00:00 |
Roger Hughston
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477fdc8775
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OSX Commit
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2006-03-17 22:57:38 +00:00 |
David Rose
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c83ac68e90
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prebuild-bison
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2006-03-16 20:48:48 +00:00 |
David Rose
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e6369ba5a4
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compressed textures, texture objects
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2006-03-15 20:05:36 +00:00 |
David Rose
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84e0aaf6ea
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clean up degenerate polygons better
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2006-03-08 22:26:52 +00:00 |
Roger Hughston
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8065be4f57
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More Motion in osx Land
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2006-02-10 20:13:14 +00:00 |
David Rose
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0405754d17
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use native Windows threading primitives
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2006-02-08 07:00:12 +00:00 |
David Rose
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3bb5bb8332
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one more fix to my previous fix
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2006-01-27 03:36:25 +00:00 |
David Rose
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b99be8da93
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whoops, infinite recursion
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2006-01-26 01:48:44 +00:00 |
David Rose
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43a3b6a7a8
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don't use concave quads in tristrips
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2006-01-26 01:18:23 +00:00 |
David Rose
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420ab68136
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implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz.
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2006-01-25 17:45:31 +00:00 |