Commit Graph

86 Commits

Author SHA1 Message Date
David Rose 8c2e657f15 Add gsg::update_texture() 2008-08-25 22:58:58 +00:00
David Rose 617a769ef7 more work towards asynchronous texture loads: auto-caching compressed texture versions 2008-08-14 23:50:17 +00:00
David Rose d7e6603118 work-in-progress: asynchronous texture loads 2008-08-13 01:13:09 +00:00
David Rose 7e5c276403 more robust copy-to-texture 2008-08-11 22:19:26 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
David Rose 230d7825d3 fiddly bits 2008-05-03 00:37:47 +00:00
Josh Yelon d8e6dc13a3 Modifications to eliminate class ShaderExpansion 2007-12-13 20:56:29 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
David Rose 68c9ef5207 don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
David Rose 8b83a2601a oops 2007-06-04 15:53:41 +00:00
David Rose eadc777341 oops, omitted _lock 2007-05-21 22:53:33 +00:00
David Rose d1795d4bfd build on win32 2007-05-21 22:40:14 +00:00
David Rose c7fb9cd0ab automatically premunge on load 2007-05-21 22:36:27 +00:00
David Rose d1a06d8f02 correctly release gsg on window close 2007-04-26 00:44:20 +00:00
David Rose 9808294212 factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
David Rose 57338ee24d better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
David Rose 18de188129 pre-compute GSG::_internal_transform 2006-04-10 22:14:43 +00:00
David Rose c0844239f1 initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
Roger Hughston 8065be4f57 More Motion in osx Land 2006-02-10 20:13:14 +00:00
David Rose 5da0172878 pandadx7 2005-10-31 20:09:29 +00:00
Josh Yelon efc2a9ce26 *** empty log message *** 2005-10-27 21:11:26 +00:00
Josh Yelon 9729541f63 Added macrocomposites 2005-09-27 22:05:52 +00:00
Josh Yelon 2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
Josh Yelon 0bb2f00f88 New state handling code 2005-09-21 18:02:04 +00:00
David Rose 292b0d1d95 (void) -> () 2005-09-06 20:16:09 +00:00
Josh Yelon 844a822aea Shader stuff 2005-09-04 22:55:44 +00:00
David Rose bc0d509090 bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
David Rose 296721f061 simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
David Rose a2eb3859cb color-scale-via-lighting 2005-05-05 18:19:41 +00:00
David Rose 7d8cbc7a10 straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
Asad M. Zaman cb673496b5 added eggRename tool support 2005-04-27 18:26:12 +00:00
David Rose 2434300804 move rotate and decompose operations into cull 2005-04-15 01:41:07 +00:00
David Rose ef53db4d3b qpgeom sprites in dx8 2005-04-08 19:53:00 +00:00
David Rose 43f4675d65 use new munger system for qpgeom sprites/points 2005-04-07 21:51:00 +00:00
David Rose 8dd9c1419c qpgeom particles 2005-04-06 04:06:28 +00:00
David Rose 18169d527e lines and points, antialiasing in qpgeom 2005-03-23 03:31:18 +00:00
David Rose ea51a7a6f7 ColorMunger 2005-03-21 17:52:15 +00:00
David Rose 3f7956f4e9 gl display lists with new geom 2005-03-19 01:34:05 +00:00
David Rose dbed74e410 ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
David Rose 85b019feda vertex buffers? 2005-03-18 03:32:08 +00:00
David Rose d72e2da5c5 support flat-shading properly in new geom 2005-03-17 01:16:28 +00:00
David Rose d4401c9c43 more new geom work 2005-03-15 00:22:22 +00:00
David Rose 219f16c5de cache new geom munging 2005-03-12 01:17:56 +00:00
David Rose 915a2671b1 dxGeomMunger8 2005-03-11 15:03:13 +00:00
David Rose c975b7cd49 initial checkin of experimental Geom rewrite--preliminary 2005-03-11 02:28:51 +00:00
David Rose c045c5894d support real-time rendered cube maps 2005-03-04 22:28:19 +00:00
David Rose 001abb0edd unify Texture, ImageBuffer, and PixelBuffer; add 3-d and cube map textures 2005-03-03 20:12:09 +00:00
David Rose b82f3bac1e generalize render-to-texture operations 2005-03-01 20:37:42 +00:00
David Rose f939c61b1a api-level antialias control 2005-01-27 02:38:11 +00:00
David Rose f8ddceb035 add RescaleNormalAttrib 2004-12-30 21:06:42 +00:00