Josh Wilson
|
ff36d3e428
|
putting prints into notify debug
|
2008-10-24 22:50:46 +00:00 |
David Rose
|
ddf501b588
|
loadModelOnce -> loadModel
|
2008-08-28 19:24:59 +00:00 |
Zachary Pavlov
|
e939b326b5
|
ship tweak
|
2008-07-31 23:44:50 +00:00 |
Darren Ranalli
|
f3fe23c877
|
fix diagonal-running speed exploit
|
2008-07-25 20:45:15 +00:00 |
Samik Bhowal
|
99bbf03b7d
|
Jump for the 2D game is much more responsive, and instantaneous.
|
2008-07-11 21:37:47 +00:00 |
Josh Wilson
|
a480d86b62
|
asserting notify statements to clean up the game logs
|
2008-07-09 01:37:58 +00:00 |
Samik Bhowal
|
003a3bf2f5
|
New TwoDWalker controls for the controlManager. Use this for any 2D Scroller type game, if you need jump.
|
2008-05-14 00:49:58 +00:00 |
Samik Bhowal
|
648613b431
|
Walker specialized for 2D Scroller Type games.
|
2008-04-18 19:06:54 +00:00 |
Zachary Pavlov
|
2bfb124591
|
want-running 0 now turns off ~run
|
2008-04-09 19:05:09 +00:00 |
David Rose
|
f56960674e
|
fix toontown door triggers
|
2008-01-26 03:34:42 +00:00 |
Darren Ranalli
|
41457534fe
|
prevent crash in getSpeeds() if currentControls is None
|
2008-01-19 02:30:04 +00:00 |
Zachary Pavlov
|
6c007a7fa7
|
runFaster!
|
2008-01-17 04:19:12 +00:00 |
Zachary Pavlov
|
9d3435b328
|
runFaster!
|
2008-01-17 04:18:09 +00:00 |
Darren Ranalli
|
1e93d6403c
|
collide against event spheres in shadow collision pass, prevents gravity pulling detect sphere below event spheres
|
2008-01-11 23:09:23 +00:00 |
Darren Ranalli
|
8e57270adf
|
cleaned up WASD input token management
|
2008-01-11 02:52:14 +00:00 |
Josh Wilson
|
08fd26dbd0
|
adjusting turning time when ~run is enabled
|
2007-11-10 01:11:29 +00:00 |
Josh Wilson
|
63ee8e35ae
|
setting cNodePath to None in init and disable
|
2007-11-08 21:21:13 +00:00 |
Josh Wilson
|
05f73ce836
|
renaming swapWallBitMask to adjustWallBitMask
|
2007-11-07 02:09:08 +00:00 |
Zachary Pavlov
|
41d4c7a9c0
|
used global config instead of base.config (same thing)
|
2007-10-11 00:01:51 +00:00 |
Zachary Pavlov
|
a74f25d0ee
|
removed unnessecary collide flag
|
2007-10-05 03:09:02 +00:00 |
Josh Wilson
|
784d948342
|
disabling auto-sail on disableAvatarControls
|
2007-09-25 00:06:29 +00:00 |
Joe Shochet
|
ea5ee97c6a
|
when enabling controls, set wasd turn to whatever was set last in case mouse is held down
|
2007-09-23 06:32:14 +00:00 |
Darren Ranalli
|
ca4d42804a
|
use == instead of is to compare physics objects
|
2007-09-20 23:25:29 +00:00 |
Darren Ranalli
|
ae64fbe298
|
don't clear the global controlForce's physicsObject if some other code has set it to move something else
|
2007-09-20 21:12:28 +00:00 |
Josh Wilson
|
0f08dfc6aa
|
fixing persistent autoSailing for real this time
|
2007-09-20 05:20:33 +00:00 |
Darren Ranalli
|
41d610f87d
|
added getEventName
|
2007-09-20 00:00:34 +00:00 |
Josh Wilson
|
cd3c0ae1c0
|
check for currentControls before getIsAirborne()
|
2007-09-19 17:46:42 +00:00 |
Josh Wilson
|
5926035d84
|
fixing bug where collision were deactivated upon releasing the ship's wheel
|
2007-09-18 00:49:45 +00:00 |
Josh Wilson
|
59d9af082a
|
adding ability to flush event handlers (calls exit events for all current colliders)
|
2007-09-14 21:38:05 +00:00 |
Darren Ranalli
|
a915788f83
|
added want-fluid-pusher
|
2007-09-14 00:55:03 +00:00 |
Jason Yeung
|
ae6dc87ca9
|
i- Tweaked ship speed bonus
|
2007-09-07 01:43:45 +00:00 |
Jason Yeung
|
149ee25973
|
*** empty log message ***
|
2007-09-07 00:33:08 +00:00 |
Josh Wilson
|
142aa57cdf
|
enabling ~run and ~turbo again
|
2007-08-29 20:15:41 +00:00 |
Justin Butler
|
11ee08072f
|
Updated collisions on player ship to prevent other ships from occupying the same space.
|
2007-08-28 02:52:13 +00:00 |
John Loehrlein
|
e4917b05c0
|
only reallocate inputStateTokens on init() and disable()
|
2007-08-22 00:00:14 +00:00 |
Gyedo Jeon
|
c96cc1a425
|
Fixed Avatar problem in the LevelEditor
|
2007-08-16 21:44:53 +00:00 |
Josh Wilson
|
80ae6acaf3
|
physicshandler -> pusher
|
2007-08-15 07:31:16 +00:00 |
John Loehrlein
|
34b7599b6f
|
passthrough in control manager
|
2007-08-14 17:54:40 +00:00 |
Josh Wilson
|
832f0b51e3
|
adding __str__()
|
2007-08-11 06:36:44 +00:00 |
Joe Shochet
|
f574e9f8f9
|
init wasd turn tokens
|
2007-08-06 21:50:33 +00:00 |
Joe Shochet
|
eb08ce9e17
|
default inputStateTokens in case controlManager is deleted before ever enabled
|
2007-08-06 09:53:56 +00:00 |
Joe Shochet
|
11b61579e0
|
control manager disable now stops watching input states
|
2007-08-03 19:48:42 +00:00 |
Joe Shochet
|
9b911db541
|
better handling of wasd to turn switching
|
2007-08-03 04:04:23 +00:00 |
Darren Ranalli
|
e51f0b2baf
|
moved lifter to shadow-placer traverser, fixes fall-through-ledge problem
|
2007-08-01 01:31:56 +00:00 |
Josh Wilson
|
7c1ebe56c8
|
"don't reset input states when destroying a control manager"
|
2007-07-31 18:31:27 +00:00 |
Josh Wilson
|
cbaa8832d3
|
"first round of bug fixes for world-split change"
|
2007-07-18 01:03:27 +00:00 |
Josh Wilson
|
f679612f2a
|
"Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling"
|
2007-07-17 19:15:39 +00:00 |
Joe Shochet
|
19a60b1305
|
leave q and e as strafe
|
2007-07-13 21:49:19 +00:00 |
Joe Shochet
|
d6072c0c18
|
wasd turn and strafe toggle
|
2007-07-09 18:28:41 +00:00 |
Darren Ranalli
|
ab69230775
|
removed framerate dependency
|
2007-07-04 05:07:12 +00:00 |