Commit Graph

217 Commits

Author SHA1 Message Date
Josh Wilson ff36d3e428 putting prints into notify debug 2008-10-24 22:50:46 +00:00
David Rose ddf501b588 loadModelOnce -> loadModel 2008-08-28 19:24:59 +00:00
Zachary Pavlov e939b326b5 ship tweak 2008-07-31 23:44:50 +00:00
Darren Ranalli f3fe23c877 fix diagonal-running speed exploit 2008-07-25 20:45:15 +00:00
Samik Bhowal 99bbf03b7d Jump for the 2D game is much more responsive, and instantaneous. 2008-07-11 21:37:47 +00:00
Josh Wilson a480d86b62 asserting notify statements to clean up the game logs 2008-07-09 01:37:58 +00:00
Samik Bhowal 003a3bf2f5 New TwoDWalker controls for the controlManager. Use this for any 2D Scroller type game, if you need jump. 2008-05-14 00:49:58 +00:00
Samik Bhowal 648613b431 Walker specialized for 2D Scroller Type games. 2008-04-18 19:06:54 +00:00
Zachary Pavlov 2bfb124591 want-running 0 now turns off ~run 2008-04-09 19:05:09 +00:00
David Rose f56960674e fix toontown door triggers 2008-01-26 03:34:42 +00:00
Darren Ranalli 41457534fe prevent crash in getSpeeds() if currentControls is None 2008-01-19 02:30:04 +00:00
Zachary Pavlov 6c007a7fa7 runFaster! 2008-01-17 04:19:12 +00:00
Zachary Pavlov 9d3435b328 runFaster! 2008-01-17 04:18:09 +00:00
Darren Ranalli 1e93d6403c collide against event spheres in shadow collision pass, prevents gravity pulling detect sphere below event spheres 2008-01-11 23:09:23 +00:00
Darren Ranalli 8e57270adf cleaned up WASD input token management 2008-01-11 02:52:14 +00:00
Josh Wilson 08fd26dbd0 adjusting turning time when ~run is enabled 2007-11-10 01:11:29 +00:00
Josh Wilson 63ee8e35ae setting cNodePath to None in init and disable 2007-11-08 21:21:13 +00:00
Josh Wilson 05f73ce836 renaming swapWallBitMask to adjustWallBitMask 2007-11-07 02:09:08 +00:00
Zachary Pavlov 41d4c7a9c0 used global config instead of base.config (same thing) 2007-10-11 00:01:51 +00:00
Zachary Pavlov a74f25d0ee removed unnessecary collide flag 2007-10-05 03:09:02 +00:00
Josh Wilson 784d948342 disabling auto-sail on disableAvatarControls 2007-09-25 00:06:29 +00:00
Joe Shochet ea5ee97c6a when enabling controls, set wasd turn to whatever was set last in case mouse is held down 2007-09-23 06:32:14 +00:00
Darren Ranalli ca4d42804a use == instead of is to compare physics objects 2007-09-20 23:25:29 +00:00
Darren Ranalli ae64fbe298 don't clear the global controlForce's physicsObject if some other code has set it to move something else 2007-09-20 21:12:28 +00:00
Josh Wilson 0f08dfc6aa fixing persistent autoSailing for real this time 2007-09-20 05:20:33 +00:00
Darren Ranalli 41d610f87d added getEventName 2007-09-20 00:00:34 +00:00
Josh Wilson cd3c0ae1c0 check for currentControls before getIsAirborne() 2007-09-19 17:46:42 +00:00
Josh Wilson 5926035d84 fixing bug where collision were deactivated upon releasing the ship's wheel 2007-09-18 00:49:45 +00:00
Josh Wilson 59d9af082a adding ability to flush event handlers (calls exit events for all current colliders) 2007-09-14 21:38:05 +00:00
Darren Ranalli a915788f83 added want-fluid-pusher 2007-09-14 00:55:03 +00:00
Jason Yeung ae6dc87ca9 i- Tweaked ship speed bonus 2007-09-07 01:43:45 +00:00
Jason Yeung 149ee25973 *** empty log message *** 2007-09-07 00:33:08 +00:00
Josh Wilson 142aa57cdf enabling ~run and ~turbo again 2007-08-29 20:15:41 +00:00
Justin Butler 11ee08072f Updated collisions on player ship to prevent other ships from occupying the same space. 2007-08-28 02:52:13 +00:00
John Loehrlein e4917b05c0 only reallocate inputStateTokens on init() and disable() 2007-08-22 00:00:14 +00:00
Gyedo Jeon c96cc1a425 Fixed Avatar problem in the LevelEditor 2007-08-16 21:44:53 +00:00
Josh Wilson 80ae6acaf3 physicshandler -> pusher 2007-08-15 07:31:16 +00:00
John Loehrlein 34b7599b6f passthrough in control manager 2007-08-14 17:54:40 +00:00
Josh Wilson 832f0b51e3 adding __str__() 2007-08-11 06:36:44 +00:00
Joe Shochet f574e9f8f9 init wasd turn tokens 2007-08-06 21:50:33 +00:00
Joe Shochet eb08ce9e17 default inputStateTokens in case controlManager is deleted before ever enabled 2007-08-06 09:53:56 +00:00
Joe Shochet 11b61579e0 control manager disable now stops watching input states 2007-08-03 19:48:42 +00:00
Joe Shochet 9b911db541 better handling of wasd to turn switching 2007-08-03 04:04:23 +00:00
Darren Ranalli e51f0b2baf moved lifter to shadow-placer traverser, fixes fall-through-ledge problem 2007-08-01 01:31:56 +00:00
Josh Wilson 7c1ebe56c8 "don't reset input states when destroying a control manager" 2007-07-31 18:31:27 +00:00
Josh Wilson cbaa8832d3 "first round of bug fixes for world-split change" 2007-07-18 01:03:27 +00:00
Josh Wilson f679612f2a "Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling" 2007-07-17 19:15:39 +00:00
Joe Shochet 19a60b1305 leave q and e as strafe 2007-07-13 21:49:19 +00:00
Joe Shochet d6072c0c18 wasd turn and strafe toggle 2007-07-09 18:28:41 +00:00
Darren Ranalli ab69230775 removed framerate dependency 2007-07-04 05:07:12 +00:00