Commit Graph

1960 Commits

Author SHA1 Message Date
Joe Shochet ea262c92cb optimizations 2003-11-26 02:57:13 +00:00
Dave Schuyler 6da0c1e352 changed node arg to nodePath in intervals 2003-11-26 02:54:08 +00:00
Joe Shochet 7711351234 added pyo-shell optimize mode 2003-11-26 01:55:58 +00:00
Dave Schuyler 4c8bd1f92b minor changes 2003-11-25 23:01:38 +00:00
Darren Ranalli 4d92e63fdd added if __debug__s 2003-11-25 08:11:05 +00:00
Darren Ranalli 3736a20226 save ref to src module 2003-11-25 04:32:32 +00:00
Samir Naik 34c98d8910 spawn title text on camera entering zone, not toon 2003-11-25 03:19:54 +00:00
Dave Schuyler 5642bbee44 changed debug print 2003-11-25 01:52:33 +00:00
Samir Naik 54872ff8c0 move collisions walks down on crateB model 2003-11-25 00:45:36 +00:00
Samir Naik c68c6cfbe8 move walls down on crate model 2003-11-24 22:07:42 +00:00
Darren Ranalli dbad841ac4 don't assert that entity is not in list, warn 2003-11-22 05:36:29 +00:00
Darren Ranalli ae1f8814a7 clean exit 2003-11-22 05:35:59 +00:00
Darren Ranalli 23140d5e23 comment updates 2003-11-21 23:55:57 +00:00
Greg Wiatroski 3110e8c5ef Added functions to enable/disable toon jumping 2003-11-21 20:15:56 +00:00
Darren Ranalli ed854b2343 fixed AI zone dealloc crash 2003-11-21 18:24:55 +00:00
David Rose e76df930c0 changes to prebuild 2003-11-21 17:19:43 +00:00
Dave Schuyler 696801912d *** empty log message *** 2003-11-21 08:24:10 +00:00
Darren Ranalli 447afa95d8 put hash check back in until we have MD5 in place 2003-11-21 05:01:49 +00:00
Mark Mine 6f5da208c1 Temporarily commented out hash test 2003-11-21 04:19:32 +00:00
Darren Ranalli 766fb18472 factory cleans up when toons leave 2003-11-21 03:06:53 +00:00
Darren Ranalli 9488551370 better comments 2003-11-21 03:06:16 +00:00
Dave Schuyler 8e6959befb added force 2003-11-21 02:26:32 +00:00
Dave Schuyler 83e2b70751 fixed ignore() 2003-11-21 02:11:12 +00:00
Darren Ranalli 7adb655231 more efficient model load 2003-11-20 22:02:22 +00:00
David Rose 5d501f2f5f add eachCallback 2003-11-20 16:16:11 +00:00
David Rose 4128df5a1e barrier data must be set as a persistent blob instead of as a per-avatar context number 2003-11-20 08:11:46 +00:00
Dave Schuyler 762035ce75 fix for page up; formatting 2003-11-20 07:05:11 +00:00
Dave Schuyler ce403f4066 *** empty log message *** 2003-11-20 04:47:37 +00:00
Dave Schuyler 1dc36ab4d0 comments 2003-11-20 00:02:13 +00:00
Dave Schuyler ce09e75156 *** empty log message *** 2003-11-19 23:59:38 +00:00
Darren Ranalli ce927a1cc9 added entityGroup 2003-11-19 23:59:11 +00:00
David Rose 2e3f848e85 pass most keyword arguments through to function 2003-11-19 23:41:49 +00:00
Dave Schuyler 0f53dce60d adding setCollisionsActive 2003-11-19 03:56:51 +00:00
Dave Schuyler f29545a167 removed shown ray; jumping straight up; 2003-11-19 03:54:52 +00:00
Dave Schuyler dc414624e1 snapping avatar to ground when controls are turned off -- might not be the best thing to do though 2003-11-19 03:33:00 +00:00
Mark Mine be785003d5 Removed debug print 2003-11-19 03:29:18 +00:00
Joe Shochet 2351e0e04b *** empty log message *** 2003-11-19 02:56:47 +00:00
Darren Ranalli ca04158482 entrancePoint entity places toons sensibly 2003-11-18 22:24:06 +00:00
Darren Ranalli 20350925e3 added PropSpinner 2003-11-18 21:45:32 +00:00
David Rose b1beff0d5c remove old panda tests 2003-11-18 19:50:34 +00:00
Darren Ranalli af28dcf35f edit logging 2003-11-18 19:42:49 +00:00
Darren Ranalli 249563eef1 reload the spec if it's a module, to pick up saved changes from previous edit sessions 2003-11-18 19:06:24 +00:00
David Rose 2e43204757 we don't necessarily use hidden any more 2003-11-18 00:53:44 +00:00
Joe Shochet b25970c3c4 coincident point fix 2003-11-17 22:52:39 +00:00
Dave Schuyler be0a8a38ec *** empty log message *** 2003-11-17 04:19:32 +00:00
Darren Ranalli 1b3acf63c1 don't keep internal editMgr attrib values in the spec -- avoid CVS merge conflicts 2003-11-17 04:17:49 +00:00
Darren Ranalli c9113efb32 better cut-n-paste comments 2003-11-17 04:16:49 +00:00
Samir Naik 294f346c80 added support for goons and suits to walk on paths 2003-11-17 04:10:42 +00:00
David Rose 4066f9ee8d add debugging output 2003-11-17 00:59:59 +00:00
David Rose 4d37f8fe6d make negative playRate implicitly play animation backwards 2003-11-14 09:48:01 +00:00