Commit Graph

816 Commits

Author SHA1 Message Date
Zachary Pavlov 7a052ec814 it can't be this easy, can it? 2009-01-07 04:43:17 +00:00
David Rose 7dc6ea0356 asynchronous load priorities 2008-12-24 22:55:22 +00:00
David Rose 7fcf84909a less-restrictive instance_to: return existing instance if it already exists 2008-12-24 21:07:39 +00:00
David Rose 0798221a5b fix flashing-white lod fades 2008-12-19 00:04:06 +00:00
David Rose 99b0236c1c fix bam reader 2008-12-19 00:03:46 +00:00
David Rose 02352ab5e6 smoother lod fading 2008-12-17 00:08:37 +00:00
David Rose c3d1efc07d yield more aggressively during flatten 2008-12-16 19:46:55 +00:00
David Rose 3a1e10e4e8 minor whitespace fix 2008-12-16 19:46:39 +00:00
Zachary Pavlov af435acd5c allow cull callback disabling 2008-12-12 01:15:01 +00:00
David Rose 472e203d67 visit multitexture during prepare_scene() too 2008-12-10 21:37:56 +00:00
David Rose e31be8e3f0 fix flatten crash 2008-12-10 21:17:00 +00:00
David Rose 5f3be0ab9a fix flatten plane 2008-12-05 22:19:41 +00:00
David Rose 2db915af4d fix compose 2008-11-22 01:20:16 +00:00
David Rose 8a04a06b0b fix adjust_all_priorities 2008-11-21 20:40:10 +00:00
David Rose 26754b86ca merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
David Rose 15b1f49c12 remove accidentally added files 2008-11-15 06:54:34 +00:00
David Rose c8d3b8dac8 re-add files 2008-11-15 06:53:03 +00:00
David Rose 386b250585 wip: slot-based-RenderStates 2008-11-15 06:49:54 +00:00
David Rose 68c236069f fix hide/show bug 2008-11-14 23:34:32 +00:00
David Rose 05f577df6e further fixes to hide/show optimization 2008-11-13 17:11:44 +00:00
David Rose 22ecb41b4c hide/show optimization 2008-11-13 15:55:07 +00:00
David Rose 1462bee771 better Filename usage 2008-11-11 23:28:14 +00:00
David Rose fbc38a3e01 collection operator + 2008-11-10 23:54:45 +00:00
David Rose 58e0537e3c wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
David Rose 075710bced create pgraphnodes directory; move some things there from pgraph 2008-11-06 00:06:39 +00:00
David Rose 2e7751678f initialization issue 2008-10-29 00:58:06 +00:00
David Rose 6db2257ca1 TextGraphic::set_instance_flag() 2008-10-28 21:36:26 +00:00
David Rose d2c5866507 get_ancestor 2008-10-28 21:35:48 +00:00
David Rose 8639f98ae9 need to vector model_path etc. through function after all, to avoid static-init problems 2008-10-22 22:11:16 +00:00
David Rose 600a70a7f2 fix weird issues with buttons in shadowed text 2008-10-21 22:52:45 +00:00
David Rose 907527a9c5 better scheduling algorithm 2008-10-10 20:54:15 +00:00
David Rose 53495298b2 minor typo 2008-10-10 05:22:48 +00:00
David Rose d4c2c9858d SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
David Rose 24dea4e56a more fixes to RenderAttrib problem 2008-10-08 01:12:17 +00:00
rdb 6599417ca1 Fix bug in shader generator 2008-10-04 11:39:14 +00:00
David Rose 621b831913 allow-live-flatten 2008-10-02 23:39:51 +00:00
David Rose fab502970f more threading improvements 2008-10-02 17:50:16 +00:00
David Rose ee89d48297 fix RenderAttrib corruption 2008-10-02 00:12:19 +00:00
David Rose c8913d4b66 use global task manager 2008-09-29 17:29:49 +00:00
David Rose c59bfe5459 more threading issues 2008-09-28 21:32:11 +00:00
David Rose 6e3c93ce2f minor change 2008-09-26 23:43:29 +00:00
David Rose 7cd09665ac task chains 2008-09-25 20:42:46 +00:00
David Rose d7ec4a0fce fix static init loop 2008-09-19 19:20:37 +00:00
David Rose 524128b9fd wip: starting experimental C-based task manager 2008-09-19 00:58:04 +00:00
David Rose 8961c322f3 whoops, incorrect debug test 2008-09-17 22:06:50 +00:00
David Rose f5e0ba66ba fix crash in point rendering 2008-09-16 12:59:03 +00:00
David Rose 75b5e032f0 rename SIMPLE_THREADS_NO_IMPLICIT_YIELD 2008-09-11 01:37:12 +00:00
David Rose d71d7a0fdb avoid async texload race condition 2008-09-11 01:02:11 +00:00
David Rose 8214dca456 async-load-delay for textures too 2008-09-10 02:17:26 +00:00
David Rose 11ae34e109 apply_texture_colors() 2008-08-28 00:46:30 +00:00