Commit Graph

10518 Commits

Author SHA1 Message Date
David Rose f594fa67ad temporary hack 2006-03-29 18:38:32 +00:00
David Rose 715f42bf28 .cvsignore 2006-03-29 16:40:24 +00:00
David Rose d18afb15fe PStatCollectorDef no longer uses RGBColorf 2006-03-29 14:58:51 +00:00
Josh Yelon cfdd323a13 FBO changes 2006-03-29 05:02:16 +00:00
Josh Yelon b3db9bdafc Pipeline composite 2006-03-29 04:08:51 +00:00
David Rose 1ec9170793 move average_frame_rate_interval to putil 2006-03-29 02:41:05 +00:00
David Rose f4ecb972b4 no longer depends on linmath 2006-03-29 00:29:19 +00:00
David Rose ac764876e4 ClockObject has moved to putil 2006-03-29 00:25:47 +00:00
David Rose 0e3f5c068a whoops, atomicAdjust et al needs to be in express 2006-03-29 00:14:19 +00:00
David Rose 91efb72ca7 move threading/pipelining stuff into new directory, reorganize in general 2006-03-28 23:59:32 +00:00
David Rose 403488715e compile-in reference to glXGetProcAddress() when possible 2006-03-28 17:04:10 +00:00
David Rose 09beba8436 retesselate-coplanar false by default 2006-03-28 16:39:28 +00:00
David Rose fa8881d18d auto-flip false by default 2006-03-28 15:16:16 +00:00
David Rose e83efe66cd don't consider fans by default 2006-03-28 05:38:06 +00:00
Dave Schuyler ff18df1947 formatting 2006-03-28 04:24:30 +00:00
Dave Schuyler 2e3ca066dc formatting 2006-03-28 03:51:09 +00:00
aignacio_sf cb90d793d0 Fix shader issues on D3D Device Reset (resize window, ...)
Do not create a new shader context, but reuse old context and just set the D3D device for Cg.
2006-03-28 02:11:38 +00:00
David Rose 338791f68b prevent double-destruct 2006-03-28 00:29:12 +00:00
aignacio_sf 0cc4c2918f Update DX shader to where the GL shader is. 2006-03-27 23:06:52 +00:00
David Rose d47a1e6b40 fix assertion failure 2006-03-27 23:02:47 +00:00
David Rose f8bf91a461 new parameter should be optional for backward compatibility 2006-03-27 20:35:18 +00:00
David Rose 0a2bdf6315 string is no longer imported 2006-03-27 20:34:28 +00:00
David Rose beb17bf1ee prevent error when main window is buffer 2006-03-27 20:27:23 +00:00
David Rose 87d34eaed1 add glx-get-proc-address, glx-os-proc-address 2006-03-27 16:32:51 +00:00
David Rose 59f32111b3 improve ability of flattenStrong() to unify Geoms 2006-03-27 02:37:31 +00:00
David Rose df2e738dfe make ctattach behavior only when ctprojs defined 2006-03-26 23:12:53 +00:00
David Rose 2034bd25bb remove troublesome call 2006-03-25 21:17:15 +00:00
David Rose ad468be1c5 SSL -> OPENSSL 2006-03-25 21:16:32 +00:00
David Rose ffb676cc9a compute _net_transform, not _modelview_transform, at each node of cull traversal 2006-03-24 23:41:09 +00:00
David Rose c8633086c3 remove comment 2006-03-24 22:59:55 +00:00
David Rose a31f6e7894 files moved to cull 2006-03-24 21:46:45 +00:00
David Rose 36b51114a9 remove debug statement 2006-03-24 18:48:02 +00:00
David Rose 8af9c5b213 whoops, forgot cull 2006-03-24 18:42:05 +00:00
David Rose 539ab8291b comment 2006-03-24 01:09:43 +00:00
David Rose 38dde80e5f isolate cull from pgraph 2006-03-24 01:01:34 +00:00
Dave Schuyler 19de130ffd formatting 2006-03-24 00:36:55 +00:00
David Rose 6e9bab7195 preserve 40-degree default fov 2006-03-23 19:17:13 +00:00
David Rose 9c8ce7accf minFov 2006-03-23 19:12:38 +00:00
David Rose 6335ebe61c fix compilation errors with new buffer merge 2006-03-23 19:02:16 +00:00
David Rose d1e65cd52d fix crash 2006-03-23 18:29:06 +00:00
Josh Yelon a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
David Rose b27ad8aacb fix loading rawtex 2006-03-23 03:35:16 +00:00
David Rose af64776780 whoops, broke basic texture loading 2006-03-23 02:52:43 +00:00
Chris Brunner 24154d4a4b Depreciated. Now at http://aspen.online.disney.com/mediawiki/index.php/How_to_install_Panda_on_Windows as a wiki. 2006-03-23 00:10:47 +00:00
David Rose 8b93f67c23 set_min_fov() 2006-03-22 22:45:36 +00:00
David Rose f803ef85ce explicit mipmap control 2006-03-22 22:23:56 +00:00
Roger Hughston 020a09fc9c *** empty log message *** 2006-03-22 22:09:15 +00:00
David Rose 03a861dfcb remove inappropriate include 2006-03-22 21:09:00 +00:00
Josh Yelon b2a96df6c9 It now compiles. But does it do anything? 2006-03-22 20:58:22 +00:00
Joe Shochet 4bd845c782 support for widescreen aspect ratio 2006-03-22 20:18:32 +00:00