69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Filename: linearVectorForce.h
|
|
// Created by: charles (13Jun00)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
|
|
//
|
|
// All use of this software is subject to the terms of the Panda 3d
|
|
// Software license. You should have received a copy of this license
|
|
// along with this source code; you will also find a current copy of
|
|
// the license at http://www.panda3d.org/license.txt .
|
|
//
|
|
// To contact the maintainers of this program write to
|
|
// panda3d@yahoogroups.com .
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef LINEARVECTORFORCE_H
|
|
#define LINEARVECTORFORCE_H
|
|
|
|
#include "linearForce.h"
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Class : LinearVectorForce
|
|
// Description : Simple directed vector force. Suitable for
|
|
// gravity, non-turbulent wind, etc...
|
|
////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDAPHYSICS LinearVectorForce : public LinearForce {
|
|
private:
|
|
LVector3f _fvec;
|
|
|
|
virtual LinearForce *make_copy(void);
|
|
virtual LVector3f get_child_vector(const PhysicsObject *po);
|
|
|
|
PUBLISHED:
|
|
LinearVectorForce(const LVector3f& vec, float a = 1.0f, bool mass = false);
|
|
LinearVectorForce(const LinearVectorForce ©);
|
|
LinearVectorForce(float x = 0.0f, float y = 0.0f, float z = 0.0f,
|
|
float a = 1.0f, bool mass = false);
|
|
virtual ~LinearVectorForce(void);
|
|
|
|
INLINE void set_vector(const LVector3f& v);
|
|
INLINE void set_vector(float x, float y, float z);
|
|
|
|
INLINE LVector3f get_local_vector(void) const;
|
|
|
|
public:
|
|
static TypeHandle get_class_type(void) {
|
|
return _type_handle;
|
|
}
|
|
static void init_type(void) {
|
|
LinearForce::init_type();
|
|
register_type(_type_handle, "LinearVectorForce",
|
|
LinearForce::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type(void) const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
};
|
|
|
|
#include "linearVectorForce.I"
|
|
|
|
#endif // LINEARVECTORFORCE_H
|