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Sources.pp
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add glGraphicsBuffer* to dependencies
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2006-09-21 22:20:42 +00:00 |
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glGeomContext_src.I
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fix caching of display lists
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2005-03-22 07:12:39 +00:00 |
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glGeomContext_src.cxx
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more caching/munger optimizations
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2005-03-22 18:33:55 +00:00 |
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glGeomContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glGeomMunger_src.I
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
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glGeomMunger_src.cxx
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tinydisplay
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2008-04-30 22:21:24 +00:00 |
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glGeomMunger_src.h
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more fixes for preload-textures + model-cache-dir
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2007-06-04 13:42:25 +00:00 |
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glGraphicsBuffer_src.I
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These are just placeholder files
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2006-02-01 21:06:00 +00:00 |
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glGraphicsBuffer_src.cxx
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Enabled shader generator to suppress alphatest and alpha-write
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2008-05-06 16:27:18 +00:00 |
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glGraphicsBuffer_src.h
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Added some error-checking
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2008-02-26 23:02:27 +00:00 |
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glGraphicsStateGuardian_src.I
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gl-finish
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2008-04-10 20:18:20 +00:00 |
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glGraphicsStateGuardian_src.cxx
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Add max simultaneous render targets.
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2008-05-08 23:38:42 +00:00 |
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glGraphicsStateGuardian_src.h
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gl-finish
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2008-04-10 20:18:20 +00:00 |
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glImmediateModeSender_src.I
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gl_vertex_blend with immediate-mode
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2005-08-16 01:49:38 +00:00 |
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glImmediateModeSender_src.cxx
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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glImmediateModeSender_src.h
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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glIndexBufferContext_src.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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glIndexBufferContext_src.cxx
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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glIndexBufferContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glOcclusionQueryContext_src.I
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new files
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2006-03-29 21:02:04 +00:00 |
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glOcclusionQueryContext_src.cxx
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dx9 occlusion queries
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2007-06-04 17:20:51 +00:00 |
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glOcclusionQueryContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glShaderContext_src.I
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merge shader_overhaul from jyelon
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2007-03-15 21:04:31 +00:00 |
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glShaderContext_src.cxx
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TextureAttrib::_implicit_sort
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2008-04-10 00:45:43 +00:00 |
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glShaderContext_src.h
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Improvements to Shader Generator
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2008-01-28 17:28:09 +00:00 |
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glTextureContext_src.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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glTextureContext_src.cxx
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notify -> pnotify
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2006-03-18 02:38:55 +00:00 |
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glTextureContext_src.h
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fix GL texture state change, DX texture reload
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2006-04-13 22:56:38 +00:00 |
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glVertexBufferContext_src.I
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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glVertexBufferContext_src.cxx
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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glVertexBufferContext_src.h
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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glmisc_src.cxx
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gl-finish
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2008-04-10 20:18:20 +00:00 |
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glmisc_src.h
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gl-finish
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2008-04-10 20:18:20 +00:00 |
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glpure.cxx
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compile on win32
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2004-07-07 21:01:17 +00:00 |
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glstuff_src.cxx
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initial rough pass at hierarchical z-buffer visibility. experimental.
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2006-03-29 20:28:33 +00:00 |
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glstuff_src.h
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Fixes for gl.h inclusion
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2007-03-20 20:40:20 +00:00 |
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glstuff_undef_src.h
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
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panda_glext.h
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Added support for depth-stencil textures.
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2007-02-23 20:18:10 +00:00 |