open_toontown_panda3d/panda/src/dxgsg9
David Rose aefe3d35c2 merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
..
Sources.pp clean up Sources.pp files 2008-11-11 23:31:09 +00:00
config_dxgsg9.cxx intel buggy driver hack 2009-01-27 06:31:49 +00:00
config_dxgsg9.h intel buggy driver hack 2009-01-27 06:31:49 +00:00
dxGeomMunger9.I merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
dxGeomMunger9.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGeomMunger9.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGraphicsDevice9.cxx fix crash at exit on dx9 2009-01-28 23:48:53 +00:00
dxGraphicsDevice9.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGraphicsStateGuardian9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxGraphicsStateGuardian9.cxx fix for new ShaderGenerator stuff 2009-06-02 19:37:20 +00:00
dxGraphicsStateGuardian9.h texture-minfilter etc. 2009-03-30 20:00:42 +00:00
dxIndexBufferContext9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxIndexBufferContext9.cxx integrate with new adaptive lru 2008-09-05 00:35:06 +00:00
dxIndexBufferContext9.h integrate with new adaptive lru 2008-09-05 00:35:06 +00:00
dxInput9.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxInput9.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxOcclusionQueryContext9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxOcclusionQueryContext9.cxx we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxOcclusionQueryContext9.h we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxShaderContext9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxShaderContext9.cxx integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
dxShaderContext9.h integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
dxTextureContext9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxTextureContext9.cxx merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
dxTextureContext9.h fix texture reloads b/t opengl and directx 2008-12-20 02:23:06 +00:00
dxVertexBufferContext9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
dxVertexBufferContext9.cxx Remove some very old debug code. 2008-09-17 19:44:58 +00:00
dxVertexBufferContext9.h integrate with new adaptive lru 2008-09-05 00:35:06 +00:00
dxgsg9_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
dxgsg9_composite1.cxx dx9 occlusion queries 2007-06-04 17:20:51 +00:00
dxgsg9base.h intel buggy driver hack 2009-01-27 06:31:49 +00:00
vertexElementArray.cxx Add support for multiple texture coordinates, vertex coordinates, ... 2008-07-19 02:50:36 +00:00
vertexElementArray.h Add support for multiple texture coordinates, vertex coordinates, ... 2008-07-19 02:50:36 +00:00
wdxGraphicsBuffer9.cxx prevent crash with window-type offscreen 2009-03-10 20:12:03 +00:00
wdxGraphicsBuffer9.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wdxGraphicsPipe9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wdxGraphicsPipe9.cxx pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wdxGraphicsPipe9.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wdxGraphicsWindow9.I we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
wdxGraphicsWindow9.cxx pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
wdxGraphicsWindow9.h pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00