| .. |
|
Sources.pp
|
clean up Sources.pp files
|
2008-11-11 23:31:09 +00:00 |
|
config_dxgsg9.cxx
|
intel buggy driver hack
|
2009-01-27 06:31:49 +00:00 |
|
config_dxgsg9.h
|
intel buggy driver hack
|
2009-01-27 06:31:49 +00:00 |
|
dxGeomMunger9.I
|
merge dev_slots_2008: slot-based RenderState implementation
|
2008-11-19 01:21:44 +00:00 |
|
dxGeomMunger9.cxx
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxGeomMunger9.h
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxGraphicsDevice9.cxx
|
fix crash at exit on dx9
|
2009-01-28 23:48:53 +00:00 |
|
dxGraphicsDevice9.h
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxGraphicsStateGuardian9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxGraphicsStateGuardian9.cxx
|
fix for new ShaderGenerator stuff
|
2009-06-02 19:37:20 +00:00 |
|
dxGraphicsStateGuardian9.h
|
texture-minfilter etc.
|
2009-03-30 20:00:42 +00:00 |
|
dxIndexBufferContext9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxIndexBufferContext9.cxx
|
integrate with new adaptive lru
|
2008-09-05 00:35:06 +00:00 |
|
dxIndexBufferContext9.h
|
integrate with new adaptive lru
|
2008-09-05 00:35:06 +00:00 |
|
dxInput9.cxx
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxInput9.h
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxOcclusionQueryContext9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxOcclusionQueryContext9.cxx
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxOcclusionQueryContext9.h
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxShaderContext9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxShaderContext9.cxx
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |
|
dxShaderContext9.h
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |
|
dxTextureContext9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxTextureContext9.cxx
|
merge dev_bam_2009 to trunk
|
2009-06-10 17:54:40 +00:00 |
|
dxTextureContext9.h
|
fix texture reloads b/t opengl and directx
|
2008-12-20 02:23:06 +00:00 |
|
dxVertexBufferContext9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
dxVertexBufferContext9.cxx
|
Remove some very old debug code.
|
2008-09-17 19:44:58 +00:00 |
|
dxVertexBufferContext9.h
|
integrate with new adaptive lru
|
2008-09-05 00:35:06 +00:00 |
|
dxgsg9_composite.cxx
|
Added macrocomposites
|
2005-09-27 22:05:52 +00:00 |
|
dxgsg9_composite1.cxx
|
dx9 occlusion queries
|
2007-06-04 17:20:51 +00:00 |
|
dxgsg9base.h
|
intel buggy driver hack
|
2009-01-27 06:31:49 +00:00 |
|
vertexElementArray.cxx
|
Add support for multiple texture coordinates, vertex coordinates, ...
|
2008-07-19 02:50:36 +00:00 |
|
vertexElementArray.h
|
Add support for multiple texture coordinates, vertex coordinates, ...
|
2008-07-19 02:50:36 +00:00 |
|
wdxGraphicsBuffer9.cxx
|
prevent crash with window-type offscreen
|
2009-03-10 20:12:03 +00:00 |
|
wdxGraphicsBuffer9.h
|
pass GraphicsEngine through to constructors
|
2009-02-25 23:04:45 +00:00 |
|
wdxGraphicsPipe9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
wdxGraphicsPipe9.cxx
|
pass GraphicsEngine through to constructors
|
2009-02-25 23:04:45 +00:00 |
|
wdxGraphicsPipe9.h
|
pass GraphicsEngine through to constructors
|
2009-02-25 23:04:45 +00:00 |
|
wdxGraphicsWindow9.I
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
wdxGraphicsWindow9.cxx
|
pass GraphicsEngine through to constructors
|
2009-02-25 23:04:45 +00:00 |
|
wdxGraphicsWindow9.h
|
pass GraphicsEngine through to constructors
|
2009-02-25 23:04:45 +00:00 |