63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
// Filename: physxActorDesc.h
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// Created by: pratt (Apr 7, 2006)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#ifndef PHYSXACTORDESC_H
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#define PHYSXACTORDESC_H
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#ifdef HAVE_PHYSX
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#include "pandabase.h"
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#include "physx_enumerations.h"
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#include "physxManager.h"
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#include "luse.h"
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class PhysxShapeDesc;
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class PhysxBodyDesc;
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#include "NxPhysics.h"
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////////////////////////////////////////////////////////////////////
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// Class : PhysxActorDesc
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDAPHYSX PhysxActorDesc {
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PUBLISHED:
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PhysxActorDesc();
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INLINE bool is_valid() const;
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INLINE void set_to_default();
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void add_shape(PhysxShapeDesc pShapeDesc);
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const PhysxBodyDesc * get_body() const;
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INLINE float get_density() const;
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INLINE unsigned int get_flags() const;
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LMatrix4f get_global_pose() const;
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void set_body( const PhysxBodyDesc * value );
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INLINE void set_density( float value );
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INLINE void set_flags( unsigned int value );
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void set_global_pose( LMatrix4f value );
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public:
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NxActorDesc nActorDesc;
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};
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#include "physxActorDesc.I"
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#endif // HAVE_PHYSX
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#endif // PHYSXACTORDESC_H
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