open_toontown_panda3d/panda/src/physx/physxActorDesc.h

63 lines
1.5 KiB
C++

// Filename: physxActorDesc.h
// Created by: pratt (Apr 7, 2006)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXACTORDESC_H
#define PHYSXACTORDESC_H
#ifdef HAVE_PHYSX
#include "pandabase.h"
#include "physx_enumerations.h"
#include "physxManager.h"
#include "luse.h"
class PhysxShapeDesc;
class PhysxBodyDesc;
#include "NxPhysics.h"
////////////////////////////////////////////////////////////////////
// Class : PhysxActorDesc
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxActorDesc {
PUBLISHED:
PhysxActorDesc();
INLINE bool is_valid() const;
INLINE void set_to_default();
void add_shape(PhysxShapeDesc pShapeDesc);
const PhysxBodyDesc * get_body() const;
INLINE float get_density() const;
INLINE unsigned int get_flags() const;
LMatrix4f get_global_pose() const;
void set_body( const PhysxBodyDesc * value );
INLINE void set_density( float value );
INLINE void set_flags( unsigned int value );
void set_global_pose( LMatrix4f value );
public:
NxActorDesc nActorDesc;
};
#include "physxActorDesc.I"
#endif // HAVE_PHYSX
#endif // PHYSXACTORDESC_H