open_toontown_panda3d/panda/src
Josh Yelon 725986da59 OpenAL includes are supposed to be in AL/* 2007-08-29 21:09:56 +00:00
..
audio Added config variable for OpenAL buffering 2007-08-28 16:30:15 +00:00
audiotraits OpenAL includes are supposed to be in AL/* 2007-08-29 21:09:56 +00:00
chan okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
char Add LMatrix*::xform_vec_general(), fix clip plane issues 2007-08-23 16:24:49 +00:00
collide fluid pusher: bug fixes, cleaner code 2007-08-28 23:53:23 +00:00
configfiles add floor and dupefloor 2007-08-27 23:03:13 +00:00
cull okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
device okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
dgraph okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
display Add vendor id and device id. 2007-08-29 18:47:30 +00:00
distort add allow-incomplete-render 2007-06-06 21:05:17 +00:00
doc move from putil directory 2007-06-26 23:43:58 +00:00
downloader whoops, forgot break statements 2007-08-07 17:23:44 +00:00
downloadertools still more meminfo fixes 2007-06-29 15:53:27 +00:00
dxgsg8 Always reset the device. 2007-08-21 19:39:26 +00:00
dxgsg9 Always reset the device. 2007-08-21 19:39:26 +00:00
effects More Motion in osx Land 2006-02-10 20:13:14 +00:00
egg can't tell my left from my right 2007-08-15 22:05:25 +00:00
egg2pg fix that was preventing full floor meshes being created 2007-08-24 21:37:33 +00:00
event okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
express compiler warning 2007-08-28 18:26:13 +00:00
framework also prints full screenshot path to stdout 2007-08-27 23:29:22 +00:00
glgsg Fixes for gl.h inclusion 2007-03-20 20:40:20 +00:00
glstuff indenting 2007-08-24 18:12:44 +00:00
glxdisplay Correctly check for render to texture support. 2007-06-05 00:39:27 +00:00
gobj indents 2007-08-27 16:45:42 +00:00
grutil depends on audio 2007-08-28 18:45:22 +00:00
gsgbase okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
gsgmisc bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
helix okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lerp okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
linmath Add LMatrix*::xform_vec_general(), fix clip plane issues 2007-08-23 16:24:49 +00:00
mathutil Add LMatrix*::xform_vec_general(), fix clip plane issues 2007-08-23 16:24:49 +00:00
mesadisplay mesa buffers are single-buffered, and don't you forget it again 2007-08-07 03:30:40 +00:00
movies okcircular 2007-08-28 18:46:54 +00:00
nativenet okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
net okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
ode Josh's better version which handles multiple keys pointing to the same data. 2007-08-21 18:36:24 +00:00
osxdisplay revert incorrect code from 1.3 that caused mouse buttons to get stuck 2007-08-20 18:34:59 +00:00
pandabase Major refactoring of movie code. 2007-08-20 22:34:58 +00:00
parametrics okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
particlesystem from prezmek: 2007-08-10 02:41:20 +00:00
pgraph getDepthTest() should return 1 if there is no depth test attrib 2007-08-28 19:31:03 +00:00
pgui can't tell my left from my right 2007-08-15 22:05:25 +00:00
physics assert that mass is > 0 2007-02-01 01:12:40 +00:00
pipeline build ppc 2007-08-16 20:00:20 +00:00
pnmimage okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pnmimagetypes okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pnmtext okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pstatclient okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
putil typo 2007-08-27 16:45:27 +00:00
recorder okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
skel add TypedSkel 2007-02-12 01:05:09 +00:00
testbed replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
text fix sequential-newlines problem 2007-08-08 23:52:12 +00:00
tform okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
vrpn okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
wgldisplay Correctly check for render to texture support. 2007-06-05 00:39:27 +00:00
windisplay Add vendor id and device id detection. 2007-08-29 18:48:19 +00:00
PACKAGE-DESC
Sources.pp