169 lines
5.4 KiB
C++
Executable File
169 lines
5.4 KiB
C++
Executable File
// Filename: texGenAttrib.h
|
|
// Created by: masad (21Jun04)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef TEXGENATTRIB_H
|
|
#define TEXGENATTRIB_H
|
|
|
|
#include "pandabase.h"
|
|
|
|
#include "geom.h"
|
|
#include "renderAttrib.h"
|
|
#include "textureStage.h"
|
|
#include "texture.h"
|
|
#include "pointerTo.h"
|
|
#include "nodePath.h"
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : TexGenAttrib
|
|
// Description : Computes texture coordinates for geometry
|
|
// automatically based on vertex position and/or normal.
|
|
// This can be used to implement reflection and/or
|
|
// refraction maps, for instance to make shiny surfaces,
|
|
// as well as other special effects such as projective
|
|
// texturing.
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDA_PGRAPH TexGenAttrib : public RenderAttrib {
|
|
PUBLISHED:
|
|
// We inherit the definition of our Mode enumerated type from
|
|
// RenderAttrib. Normally, Mode would be defined here, but we
|
|
// define it in the base class instead as a hack to avoid a problem
|
|
// with circular includes.
|
|
typedef RenderAttrib::TexGenMode Mode;
|
|
|
|
protected:
|
|
INLINE TexGenAttrib();
|
|
INLINE TexGenAttrib(const TexGenAttrib ©);
|
|
|
|
public:
|
|
virtual ~TexGenAttrib();
|
|
|
|
PUBLISHED:
|
|
static CPT(RenderAttrib) make();
|
|
static CPT(RenderAttrib) make(TextureStage *stage, Mode mode);
|
|
static CPT(RenderAttrib) make_default();
|
|
|
|
CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode) const;
|
|
CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode, const string &source_name, const NodePath &light) const;
|
|
CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode, const LTexCoord3 &constant_value) const;
|
|
CPT(RenderAttrib) remove_stage(TextureStage *stage) const;
|
|
|
|
bool is_empty() const;
|
|
bool has_stage(TextureStage *stage) const;
|
|
Mode get_mode(TextureStage *stage) const;
|
|
bool has_gen_texcoord_stage(TextureStage *stage) const;
|
|
string get_source_name(TextureStage *stage) const;
|
|
NodePath get_light(TextureStage *stage) const;
|
|
const LTexCoord3 &get_constant_value(TextureStage *stage) const;
|
|
|
|
INLINE int get_geom_rendering(int geom_rendering) const;
|
|
|
|
public:
|
|
typedef pset<TextureStage *> LightVectors;
|
|
INLINE const LightVectors &get_light_vectors() const;
|
|
|
|
virtual void output(ostream &out) const;
|
|
|
|
protected:
|
|
virtual int compare_to_impl(const RenderAttrib *other) const;
|
|
virtual size_t get_hash_impl() const;
|
|
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
|
|
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
|
|
virtual CPT(RenderAttrib) get_auto_shader_attrib_impl(const RenderState *state) const;
|
|
|
|
private:
|
|
class ModeDef;
|
|
void filled_stages();
|
|
void record_stage(TextureStage *stage, ModeDef &mode_def);
|
|
|
|
class ModeDef {
|
|
public:
|
|
INLINE ModeDef();
|
|
INLINE int compare_to(const ModeDef &other) const;
|
|
Mode _mode;
|
|
string _source_name;
|
|
NodePath _light;
|
|
LTexCoord3 _constant_value;
|
|
};
|
|
typedef pmap<PT(TextureStage), ModeDef> Stages;
|
|
Stages _stages;
|
|
|
|
// This is a set of TextureStage pointers for which texture
|
|
// coordinates will not be needed from the Geom. It's redundant;
|
|
// it's almost the same set that is listed in _stages, above. It's
|
|
// just here as an optimization during rendering.
|
|
typedef pset<TextureStage *> NoTexCoordStages;
|
|
NoTexCoordStages _no_texcoords;
|
|
|
|
// This is another optimization during rendering; it lists the
|
|
// texture stages (if any) that use M_light_vector.
|
|
LightVectors _light_vectors;
|
|
|
|
// This element is only used during reading from a bam file. It has
|
|
// no meaningful value any other time.
|
|
pvector<Mode> _read_modes;
|
|
|
|
int _num_point_sprites;
|
|
int _num_light_vectors;
|
|
|
|
// _point_geom_rendering is the GeomRendering bits that are added by
|
|
// the TexGenAttrib if there are any points in the Geom.
|
|
// _geom_rendering is the GeomRendering bits that are added
|
|
// regardless of the kind of Geom it is.
|
|
int _point_geom_rendering;
|
|
int _geom_rendering;
|
|
|
|
static CPT(RenderAttrib) _empty_attrib;
|
|
|
|
PUBLISHED:
|
|
static int get_class_slot() {
|
|
return _attrib_slot;
|
|
}
|
|
virtual int get_slot() const {
|
|
return get_class_slot();
|
|
}
|
|
|
|
public:
|
|
static void register_with_read_factory();
|
|
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
|
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
|
|
|
|
protected:
|
|
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
|
void fillin(DatagramIterator &scan, BamReader *manager);
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
RenderAttrib::init_type();
|
|
register_type(_type_handle, "TexGenAttrib",
|
|
RenderAttrib::get_class_type());
|
|
_attrib_slot = register_slot(_type_handle, 100, make_default);
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
static int _attrib_slot;
|
|
};
|
|
|
|
#include "texGenAttrib.I"
|
|
|
|
#endif
|
|
|