open_toontown_panda3d/panda/src/pgraph/texGenAttrib.h

169 lines
5.4 KiB
C++
Executable File

// Filename: texGenAttrib.h
// Created by: masad (21Jun04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef TEXGENATTRIB_H
#define TEXGENATTRIB_H
#include "pandabase.h"
#include "geom.h"
#include "renderAttrib.h"
#include "textureStage.h"
#include "texture.h"
#include "pointerTo.h"
#include "nodePath.h"
////////////////////////////////////////////////////////////////////
// Class : TexGenAttrib
// Description : Computes texture coordinates for geometry
// automatically based on vertex position and/or normal.
// This can be used to implement reflection and/or
// refraction maps, for instance to make shiny surfaces,
// as well as other special effects such as projective
// texturing.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA_PGRAPH TexGenAttrib : public RenderAttrib {
PUBLISHED:
// We inherit the definition of our Mode enumerated type from
// RenderAttrib. Normally, Mode would be defined here, but we
// define it in the base class instead as a hack to avoid a problem
// with circular includes.
typedef RenderAttrib::TexGenMode Mode;
protected:
INLINE TexGenAttrib();
INLINE TexGenAttrib(const TexGenAttrib &copy);
public:
virtual ~TexGenAttrib();
PUBLISHED:
static CPT(RenderAttrib) make();
static CPT(RenderAttrib) make(TextureStage *stage, Mode mode);
static CPT(RenderAttrib) make_default();
CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode) const;
CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode, const string &source_name, const NodePath &light) const;
CPT(RenderAttrib) add_stage(TextureStage *stage, Mode mode, const LTexCoord3 &constant_value) const;
CPT(RenderAttrib) remove_stage(TextureStage *stage) const;
bool is_empty() const;
bool has_stage(TextureStage *stage) const;
Mode get_mode(TextureStage *stage) const;
bool has_gen_texcoord_stage(TextureStage *stage) const;
string get_source_name(TextureStage *stage) const;
NodePath get_light(TextureStage *stage) const;
const LTexCoord3 &get_constant_value(TextureStage *stage) const;
INLINE int get_geom_rendering(int geom_rendering) const;
public:
typedef pset<TextureStage *> LightVectors;
INLINE const LightVectors &get_light_vectors() const;
virtual void output(ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual size_t get_hash_impl() const;
virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) invert_compose_impl(const RenderAttrib *other) const;
virtual CPT(RenderAttrib) get_auto_shader_attrib_impl(const RenderState *state) const;
private:
class ModeDef;
void filled_stages();
void record_stage(TextureStage *stage, ModeDef &mode_def);
class ModeDef {
public:
INLINE ModeDef();
INLINE int compare_to(const ModeDef &other) const;
Mode _mode;
string _source_name;
NodePath _light;
LTexCoord3 _constant_value;
};
typedef pmap<PT(TextureStage), ModeDef> Stages;
Stages _stages;
// This is a set of TextureStage pointers for which texture
// coordinates will not be needed from the Geom. It's redundant;
// it's almost the same set that is listed in _stages, above. It's
// just here as an optimization during rendering.
typedef pset<TextureStage *> NoTexCoordStages;
NoTexCoordStages _no_texcoords;
// This is another optimization during rendering; it lists the
// texture stages (if any) that use M_light_vector.
LightVectors _light_vectors;
// This element is only used during reading from a bam file. It has
// no meaningful value any other time.
pvector<Mode> _read_modes;
int _num_point_sprites;
int _num_light_vectors;
// _point_geom_rendering is the GeomRendering bits that are added by
// the TexGenAttrib if there are any points in the Geom.
// _geom_rendering is the GeomRendering bits that are added
// regardless of the kind of Geom it is.
int _point_geom_rendering;
int _geom_rendering;
static CPT(RenderAttrib) _empty_attrib;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "TexGenAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 100, make_default);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "texGenAttrib.I"
#endif