open_toontown_panda3d/panda/src/physx/physxDebugGeomNode.h

117 lines
3.7 KiB
C++

// Filename: physxDebugGeomNode.h
// Created by: enn0x (15Sep09)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#ifndef PHYSXDEBUGGEOMNODE_H
#define PHYSXDEBUGGEOMNODE_H
#include "pandabase.h"
#include "pointerTo.h"
#include "geomNode.h"
#include "transformState.h"
#include "geom.h"
#include "geomVertexData.h"
#include "geomLines.h"
#include "geomTriangles.h"
#include "physx_includes.h"
class PhysxScene;
////////////////////////////////////////////////////////////////////
// Class : PhysxDebugGeomNode
// Description : Renderable geometry which represents visualizations
// of physics objects. Intended to help with
// debugging code.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDAPHYSX PhysxDebugGeomNode : public GeomNode {
PUBLISHED:
INLINE PhysxDebugGeomNode();
INLINE ~PhysxDebugGeomNode();
void on();
void off();
void toggle();
INLINE void visualize_world_axes(bool value);
INLINE void visualize_body_axes(bool value);
INLINE void visualize_body_mass_axes(bool value);
INLINE void visualize_body_lin_velocity(bool value);
INLINE void visualize_body_ang_velocity(bool value);
INLINE void visualize_body_joint_groups(bool value);
INLINE void visualize_joint_local_axes(bool value);
INLINE void visualize_joint_world_axes(bool value);
INLINE void visualize_joint_limits(bool value);
INLINE void visualize_contact_point(bool value);
INLINE void visualize_contact_normal(bool value);
INLINE void visualize_contact_error(bool value);
INLINE void visualize_contact_force(bool value);
INLINE void visualize_actor_axes(bool value);
INLINE void visualize_collision_aabbs(bool value);
INLINE void visualize_collision_shapes(bool value);
INLINE void visualize_collision_axes(bool value);
INLINE void visualize_collision_compounds(bool value);
INLINE void visualize_collision_vnormals(bool value);
INLINE void visualize_collision_fnormals(bool value);
INLINE void visualize_collision_edges(bool value);
INLINE void visualize_collision_spheres(bool value);
INLINE void visualize_collision_static(bool value);
INLINE void visualize_collision_dynamic(bool value);
INLINE void visualize_collision_free(bool value);
INLINE void visualize_collision_ccd(bool value);
INLINE void visualize_collision_skeletons(bool value);
INLINE void visualize_cloth_mesh(bool value);
INLINE void visualize_cloth_validbounds(bool value);
INLINE void visualize_softbody_mesh(bool value);
INLINE void visualize_softbody_validbounds(bool value);
INLINE void visualize_force_fields(bool value);
public:
void update(NxScene *scenePtr);
private:
float _scale;
PT(GeomVertexData) _vdata;
PT(Geom) _geom_lines;
PT(GeomLines) _prim_lines;
PT(Geom) _geom_triangles;
PT(GeomTriangles) _prim_triangles;
////////////////////////////////////////////////////////////////////
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GeomNode::init_type();
register_type(_type_handle, "PhysxDebugGeomNode",
GeomNode::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "physxDebugGeomNode.I"
#endif // PHYSXDEBUGGEOMNODE_H