63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
// Filename: glTextureContext_src.h
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// Created by: drose (07Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "pandabase.h"
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#include "textureContext.h"
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#include "deletedChain.h"
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////////////////////////////////////////////////////////////////////
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// Class : GLTextureContext
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// Description :
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////////////////////////////////////////////////////////////////////
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class EXPCL_GL CLP(TextureContext) : public TextureContext {
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public:
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INLINE CLP(TextureContext)(PreparedGraphicsObjects *pgo, Texture *tex);
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ALLOC_DELETED_CHAIN(CLP(TextureContext));
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virtual void evict_lru();
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// This is the GL "name" of the texture object.
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GLuint _index;
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// These are the parameters that we specified with the last
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// glTexImage2D() call. If none of these have changed, we can
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// reload the texture image with a glTexSubImage2D().
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bool _already_applied;
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bool _uses_mipmaps;
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GLint _internal_format;
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GLsizei _width;
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GLsizei _height;
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GLsizei _depth;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TextureContext::init_type();
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register_type(_type_handle, CLASSPREFIX_QUOTED "TextureContext",
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TextureContext::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glTextureContext_src.I"
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