open_toontown_panda3d/panda/src/glstuff/glTextureContext_src.h

63 lines
1.8 KiB
C++

// Filename: glTextureContext_src.h
// Created by: drose (07Oct99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "textureContext.h"
#include "deletedChain.h"
////////////////////////////////////////////////////////////////////
// Class : GLTextureContext
// Description :
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(TextureContext) : public TextureContext {
public:
INLINE CLP(TextureContext)(PreparedGraphicsObjects *pgo, Texture *tex);
ALLOC_DELETED_CHAIN(CLP(TextureContext));
virtual void evict_lru();
// This is the GL "name" of the texture object.
GLuint _index;
// These are the parameters that we specified with the last
// glTexImage2D() call. If none of these have changed, we can
// reload the texture image with a glTexSubImage2D().
bool _already_applied;
bool _uses_mipmaps;
GLint _internal_format;
GLsizei _width;
GLsizei _height;
GLsizei _depth;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TextureContext::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "TextureContext",
TextureContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "glTextureContext_src.I"