open_toontown_panda3d/panda/src/physics/linearVectorForce.cxx

117 lines
3.7 KiB
C++

// Filename: linearVectorForce.cxx
// Created by: charles (14Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "linearVectorForce.h"
TypeHandle LinearVectorForce::_type_handle;
////////////////////////////////////////////////////////////////////
// Function : LinearVectorForce
// Access : Public
// Description : Vector Constructor
////////////////////////////////////////////////////////////////////
LinearVectorForce::
LinearVectorForce(const LVector3f& vec, float a, bool mass) :
LinearForce(a, mass),
_fvec(vec) {
}
////////////////////////////////////////////////////////////////////
// Function : LinearVectorForce
// Access : Public
// Description : Default/Piecewise constructor
////////////////////////////////////////////////////////////////////
LinearVectorForce::
LinearVectorForce(float x, float y, float z, float a, bool mass) :
LinearForce(a, mass) {
_fvec.set(x, y, z);
}
////////////////////////////////////////////////////////////////////
// Function : LinearVectorForce
// Access : Public
// Description : Copy Constructor
////////////////////////////////////////////////////////////////////
LinearVectorForce::
LinearVectorForce(const LinearVectorForce &copy) :
LinearForce(copy) {
_fvec = copy._fvec;
}
////////////////////////////////////////////////////////////////////
// Function : LinearVectorForce
// Access : Public
// Description : Destructor
////////////////////////////////////////////////////////////////////
LinearVectorForce::
~LinearVectorForce() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public, virtual
// Description : copier
////////////////////////////////////////////////////////////////////
LinearForce *LinearVectorForce::
make_copy() {
return new LinearVectorForce(*this);
}
////////////////////////////////////////////////////////////////////
// Function : get_child_vector
// Access : Public
// Description : vector access
////////////////////////////////////////////////////////////////////
LVector3f LinearVectorForce::
get_child_vector(const PhysicsObject *) {
return _fvec;
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearVectorForce::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"LinearVectorForce";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void LinearVectorForce::
write(ostream &out, unsigned int indent) const {
#ifndef NDEBUG //[
out.width(indent); out<<""; out<<"LinearVectorForce:\n";
out.width(indent+2); out<<""; out<<"_fvec "<<_fvec<<"\n";
LinearForce::write(out, indent+2);
#endif //] NDEBUG
}