open_toontown_panda3d/panda/src/pgraph
David Rose 48469532e2 more cache debugging methods 2007-09-20 18:19:38 +00:00
..
Sources.pp better performance analysis 2007-07-24 19:04:33 +00:00
accumulatedAttribs.I Use apply_attribs() to doubleside or reverse triangles 2007-06-19 17:14:46 +00:00
accumulatedAttribs.cxx Use apply_attribs() to doubleside or reverse triangles 2007-06-19 17:14:46 +00:00
accumulatedAttribs.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
alphaTestAttrib.I Correct comment. 2006-05-19 01:14:16 +00:00
alphaTestAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
alphaTestAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
ambientLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
ambientLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
ambientLight.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
antialiasAttrib.I better antialias handling 2005-01-28 20:46:22 +00:00
antialiasAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
antialiasAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
attribNodeRegistry.I AttribNodeRegistry, ordering in BamReader::complete_pointers() 2007-07-07 20:34:16 +00:00
attribNodeRegistry.cxx second addNode() replaces first 2007-07-09 19:15:18 +00:00
attribNodeRegistry.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
attribSlots.I Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
attribSlots.cxx Updated stencil interface. 2006-05-27 00:52:09 +00:00
attribSlots.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
audioVolumeAttrib.I added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
audioVolumeAttrib.cxx added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
audioVolumeAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
auxSceneData.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
auxSceneData.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
auxSceneData.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
bamFile.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
bamFile.cxx better thread safety 2007-06-03 15:42:14 +00:00
bamFile.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
billboardEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
billboardEffect.cxx fix a few crashes and deadlocks 2007-07-18 06:51:20 +00:00
billboardEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cacheStats.I better performance analysis 2007-07-24 19:04:33 +00:00
cacheStats.cxx better performance analysis 2007-07-24 19:04:33 +00:00
cacheStats.h better performance analysis 2007-07-24 19:04:33 +00:00
camera.I add show_switch() debugging mode 2006-09-08 17:01:27 +00:00
camera.N *** empty log message *** 2005-05-27 01:52:22 +00:00
camera.cxx correctly release gsg on window close 2007-04-26 00:44:20 +00:00
camera.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
clipPlaneAttrib.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
clipPlaneAttrib.cxx fix a few crashes and deadlocks 2007-07-18 06:51:20 +00:00
clipPlaneAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
colorAttrib.I fix RenderState memory leak 2005-05-09 18:03:44 +00:00
colorAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
colorBlendAttrib.I TextureStage::M_blend_color_scale, TextureStage::rgb_scale, ColorBlendAttrib::O_color_scale, better handling of state changes in GL 2005-02-25 18:25:00 +00:00
colorBlendAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
colorBlendAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
colorScaleAttrib.I add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
colorScaleAttrib.cxx add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
colorScaleAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
colorWriteAttrib.I individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
colorWriteAttrib.cxx individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
colorWriteAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
compassEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
compassEffect.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
compassEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
config_pgraph.cxx register FadeLODNode 2007-06-25 19:07:32 +00:00
config_pgraph.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullBin.I per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullBin.cxx squelch compiler warning 2007-06-20 20:43:53 +00:00
cullBin.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullBinAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
cullBinAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
cullBinAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullBinEnums.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullBinManager.I occlusion test 2006-04-06 23:22:03 +00:00
cullBinManager.cxx replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullBinManager.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullFaceAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
cullFaceAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
cullFaceAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullHandler.I don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullHandler.cxx don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullHandler.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullPlanes.I PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
cullPlanes.cxx revert accidental checkin 2007-08-23 16:25:30 +00:00
cullPlanes.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullResult.I per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
cullResult.cxx fix flashing modes 2007-09-20 18:17:52 +00:00
cullResult.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullTraverser.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullTraverser.cxx cull to geoms; fix box culling 2007-06-04 20:18:57 +00:00
cullTraverser.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullTraverserData.I replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
cullTraverserData.cxx fix clip plane to set_final() node 2007-08-23 18:24:45 +00:00
cullTraverserData.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
cullableObject.I don't prune nonresident geometry in cull--wait until draw 2007-06-07 21:45:33 +00:00
cullableObject.cxx add allow-incomplete-render 2007-06-06 21:05:17 +00:00
cullableObject.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
decalEffect.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
decalEffect.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
decalEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
depthOffsetAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthOffsetAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthOffsetAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
depthTestAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthTestAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthTestAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
depthWriteAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
depthWriteAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
depthWriteAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
directionalLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
directionalLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
directionalLight.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
drawMaskAttrib.I add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
drawMaskAttrib.cxx add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
drawMaskAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
eventStorePandaNode.I add EventStorePandaNode 2006-09-14 00:54:45 +00:00
eventStorePandaNode.cxx add EventStorePandaNode 2006-09-14 00:54:45 +00:00
eventStorePandaNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
fadeLodNode.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNode.cxx add support-fade-lod 2007-02-13 23:28:13 +00:00
fadeLodNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
fadeLodNodeData.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
fadeLodNodeData.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
findApproxLevelEntry.I steps toward async flatten 2007-04-03 23:21:49 +00:00
findApproxLevelEntry.cxx add detect-graph-cycles 2007-04-04 21:21:23 +00:00
findApproxLevelEntry.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
findApproxPath.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
findApproxPath.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
findApproxPath.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fog.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
fogAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
fogAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
fogAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
geomNode.I fix clip plane to set_final() node 2007-08-23 18:24:45 +00:00
geomNode.cxx preserve geometry order when flattening 2007-07-06 18:19:00 +00:00
geomNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
geomTransformer.I SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
geomTransformer.cxx Use apply_attribs() to doubleside or reverse triangles 2007-06-19 17:14:46 +00:00
geomTransformer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
internalNameCollection.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalNameCollection.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lensNode.I straighten out some confusing texture interfaces 2005-05-02 00:29:24 +00:00
lensNode.cxx expose Texture::T_depth_component, sanify a few things 2005-07-23 18:03:10 +00:00
lensNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
light.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
light.cxx correct old usage 2006-06-09 17:57:40 +00:00
light.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lightAttrib.I add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
lightAttrib.cxx fix LightAttrib crash 2007-07-17 17:20:40 +00:00
lightAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lightLensNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightLensNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightLensNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lightNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
lightNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
loader.I AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
loader.cxx StringStream 2007-07-06 00:19:56 +00:00
loader.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
loaderFileType.cxx fixes for tau 2006-11-27 03:27:55 +00:00
loaderFileType.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
loaderFileTypeBam.cxx fixes for tau 2006-11-27 03:27:55 +00:00
loaderFileTypeBam.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
loaderFileTypeRegistry.cxx protect debug statements 2006-03-21 01:42:53 +00:00
loaderFileTypeRegistry.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
loaderOptions.I rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
loaderOptions.cxx rename LoaderOptions methods for clarity; add output 2006-09-18 19:07:47 +00:00
loaderOptions.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lodNode.I add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
lodNode.cxx workaround for lame gcc bug 2007-07-26 17:49:32 +00:00
lodNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
lodNodeType.cxx add default-lod-type 2007-06-08 16:50:27 +00:00
lodNodeType.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
materialAttrib.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialAttrib.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
materialCollection.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialCollection.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
modelFlattenRequest.I steps toward async flatten 2007-04-03 23:21:49 +00:00
modelFlattenRequest.cxx steps toward async flatten 2007-04-03 23:21:49 +00:00
modelFlattenRequest.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
modelLoadRequest.I AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
modelLoadRequest.cxx AsyncTaskManager, threaded sound loader 2006-08-29 19:27:03 +00:00
modelLoadRequest.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
modelNode.I PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
modelNode.cxx allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
modelNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
modelPool.I Add list_contents function that takes no parameters which outputs to cout thus making it callable in Python. 2006-12-08 03:38:52 +00:00
modelPool.cxx don't hit the disk so much when loading already-loaded files 2007-05-27 01:38:05 +00:00
modelPool.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
modelRoot.I rework loader vs. ModelPool; deprecate implicit filename extension; improve ModelPool.releaseModel() 2006-10-25 17:56:50 +00:00
modelRoot.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
modelRoot.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodePath.I add count_num_descendants() 2007-04-17 18:21:29 +00:00
nodePath.cxx getDepthTest() should return 1 if there is no depth test attrib 2007-08-28 19:31:03 +00:00
nodePath.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodePathCollection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
nodePathCollection.cxx added a compose_color_scale interface 2007-03-28 23:36:45 +00:00
nodePathCollection.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodePathComponent.I pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
nodePathComponent.cxx more memory tracking stuff 2006-11-24 22:59:44 +00:00
nodePathComponent.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
nodePathLerps.cxx (void) -> () 2005-09-06 20:16:09 +00:00
nodePathLerps.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pandaNode.I minor update_bounds() optimizations 2007-07-12 23:47:25 +00:00
pandaNode.cxx add set_unexpected_change 2007-09-20 18:18:26 +00:00
pandaNode.h add set_unexpected_change 2007-09-20 18:18:26 +00:00
pandaNodeChain.I fix LinkedListNode assertion on exit 2006-05-12 21:24:42 +00:00
pandaNodeChain.cxx missing files 2006-04-25 14:02:49 +00:00
pandaNodeChain.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pgraph_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
pgraph_composite1.cxx better performance analysis 2007-07-24 19:04:33 +00:00
pgraph_composite2.cxx add EventStorePandaNode 2006-09-14 00:54:45 +00:00
pgraph_composite3.cxx add default-lod-type 2007-06-08 16:50:27 +00:00
pgraph_composite4.cxx Preliminary stencil buffer code. 2006-05-19 04:18:09 +00:00
planeNode.I add PlaneNode::set_clip_effect 2007-05-15 20:44:08 +00:00
planeNode.cxx replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
planeNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
pointLight.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
pointLight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
pointLight.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
polylightEffect.I add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions 2004-08-04 22:41:10 +00:00
polylightEffect.cxx various pstats improvements; pstats use 32 bit headers; added "*" category; some minor fixes 2005-04-30 00:09:07 +00:00
polylightEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
polylightNode.I Polylight Color storage corrected and SeaPatch removed 2004-07-27 17:42:24 +00:00
polylightNode.cxx instead of parent light_color get the root node's color for scene_color. It is more reliable 2004-09-16 01:13:34 +00:00
polylightNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
portalClipper.I pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
portalClipper.cxx portalClipper that clips with clip planes 2006-03-14 05:26:26 +00:00
portalClipper.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
portalNode.I portalClipper that clips with clip planes 2006-03-14 05:26:26 +00:00
portalNode.cxx replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
portalNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderAttrib.I fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
renderAttrib.cxx better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
renderAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderEffect.I fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
renderEffect.cxx obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
renderEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderEffects.I fix gcc set corruption 2007-07-19 00:16:27 +00:00
renderEffects.cxx simpler do_issue_clip_plane() and do_issue_light(); more pstats calipers 2007-07-19 16:16:41 +00:00
renderEffects.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderModeAttrib.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
renderModeAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
renderModeAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
renderState.I better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
renderState.cxx better performance analysis 2007-07-24 19:04:33 +00:00
renderState.h better performance analysis 2007-07-24 19:04:33 +00:00
rescaleNormalAttrib.I add RescaleNormalAttrib 2004-12-30 21:06:42 +00:00
rescaleNormalAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
rescaleNormalAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
sceneGraphAnalyzer.I improve NodePath.analyze() 2007-05-14 19:58:43 +00:00
sceneGraphAnalyzer.cxx better performance analysis 2007-07-24 19:04:33 +00:00
sceneGraphAnalyzer.h better performance analysis 2007-07-24 19:04:33 +00:00
sceneGraphReducer.I automatically premunge on load 2007-05-21 22:36:27 +00:00
sceneGraphReducer.cxx preserve geometry order when flattening 2007-07-06 18:19:00 +00:00
sceneGraphReducer.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
sceneSetup.I simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
sceneSetup.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
sceneSetup.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
selectiveChildNode.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
selectiveChildNode.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
selectiveChildNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
sequenceNode.I add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
sequenceNode.cxx allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
sequenceNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
shadeModelAttrib.I more new geom work 2005-03-15 00:22:22 +00:00
shadeModelAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
shadeModelAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
shader.I Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
shader.cxx merge shader_overhaul from jyelon 2007-03-15 21:04:31 +00:00
shader.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
shaderAttrib.I A few fixes to support set_shader_input on attribs 2005-10-17 23:09:19 +00:00
shaderAttrib.cxx Fixing a very old bug 2007-02-22 22:06:03 +00:00
shaderAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
shaderInput.I squelch warnings on gcc 2005-09-26 17:41:51 +00:00
shaderInput.cxx New shader system 2005-09-25 04:06:31 +00:00
shaderInput.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
shaderPool.I Initial version of shader pool (this was ported from the font pool code). 2006-03-07 20:06:19 +00:00
shaderPool.cxx threaded model loads 2006-08-22 15:33:51 +00:00
shaderPool.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
showBoundsEffect.I fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
showBoundsEffect.cxx fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
showBoundsEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
spotlight.I better default exponent 2007-04-02 17:08:49 +00:00
spotlight.cxx add set_priority() to Light, PlaneNode 2005-07-12 01:08:02 +00:00
spotlight.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
stateMunger.I more fullscreen fixes 2007-04-26 23:53:54 +00:00
stateMunger.cxx fix RenderState memory leak 2005-05-09 18:03:44 +00:00
stateMunger.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
stencilAttrib.I Updated stencil interface. 2006-05-27 00:52:09 +00:00
stencilAttrib.cxx Add stencil buffer clear. 2006-12-13 19:27:51 +00:00
stencilAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
switchNode.I add PandaNode::get_fancy_bits(), remove PandaNode::has_cull_callback() 2006-09-20 00:54:15 +00:00
switchNode.cxx allow flatten_strong() to combine the children of a ModelNode 2006-10-18 17:18:17 +00:00
switchNode.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
test_pgraph.cxx Further NodePath::find() optimizations 2004-06-14 19:02:29 +00:00
texGenAttrib.I add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
texGenAttrib.cxx add alpha-scale-via-texture 2006-10-10 17:58:08 +00:00
texGenAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
texMatrixAttrib.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
texMatrixAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
texMatrixAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
texProjectorEffect.I merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
texProjectorEffect.cxx fix RenderEffects cache problem 2007-07-16 18:02:28 +00:00
texProjectorEffect.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textureAttrib.I remove 'deprecated' comments 2007-05-23 16:11:50 +00:00
textureAttrib.cxx remove 'deprecated' comments 2007-05-23 16:11:50 +00:00
textureAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textureCollection.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textureCollection.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
textureCollection.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
textureStageCollection.I merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
textureStageCollection.cxx add TextureStageCollection::sort() 2006-01-20 20:46:13 +00:00
textureStageCollection.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
transformState.I more cache debugging methods 2007-09-20 18:19:38 +00:00
transformState.cxx better performance analysis 2007-07-24 19:04:33 +00:00
transformState.h more cache debugging methods 2007-09-20 18:19:38 +00:00
transparencyAttrib.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
transparencyAttrib.cxx New shader system 2005-09-25 04:06:31 +00:00
transparencyAttrib.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
weakNodePath.I weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
weakNodePath.cxx weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
weakNodePath.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
workingNodePath.I add detect-graph-cycles 2007-04-04 21:21:23 +00:00
workingNodePath.cxx add detect-graph-cycles 2007-04-04 21:21:23 +00:00
workingNodePath.h okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00