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ambientLight.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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ambientLight.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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ambientLight.h
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general: remove macros for compatibility with non-C++11 compilers
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2018-05-23 23:33:05 +02:00 |
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callbackNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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callbackNode.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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callbackNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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computeNode.I
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interrogate: more improvements to seq/map wrappers
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2017-11-27 17:29:50 +01:00 |
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computeNode.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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computeNode.h
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interrogate: more improvements to seq/map wrappers
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2017-11-27 17:29:50 +01:00 |
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config_pgraphnodes.cxx
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general: Add guards to ensure proper BUILDING_ macros defined
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2018-03-25 13:17:52 -06:00 |
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config_pgraphnodes.h
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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directionalLight.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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directionalLight.cxx
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ShaderGenerator: big overhaul, don't generate more shaders than needed
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2017-07-10 21:55:27 +02:00 |
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directionalLight.h
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general: remove macros for compatibility with non-C++11 compilers
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2018-05-23 23:33:05 +02:00 |
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fadeLodNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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fadeLodNode.cxx
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Big patch full of performance improvements
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2017-04-03 01:41:23 +02:00 |
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fadeLodNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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fadeLodNodeData.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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fadeLodNodeData.h
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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lightLensNode.I
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shadows: fix shadow buffer creation deadlock in multithreaded pipeline
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2017-12-30 17:47:15 +01:00 |
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lightLensNode.cxx
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shadows: fix shadow buffer creation deadlock in multithreaded pipeline
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2017-12-30 17:47:15 +01:00 |
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lightLensNode.h
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shadows: fix shadow buffer creation deadlock in multithreaded pipeline
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2017-12-30 17:47:15 +01:00 |
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lightNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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lightNode.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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lightNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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lodNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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lodNode.cxx
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Big patch full of performance improvements
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2017-04-03 01:41:23 +02:00 |
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lodNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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lodNodeType.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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lodNodeType.h
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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nodeCullCallbackData.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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nodeCullCallbackData.cxx
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Big patch full of performance improvements
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2017-04-03 01:41:23 +02:00 |
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nodeCullCallbackData.h
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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p3pgraphnodes_composite1.cxx
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Add SphereLight class
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2016-04-16 12:30:07 +02:00 |
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p3pgraphnodes_composite2.cxx
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Add RectangleLight class
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2016-12-19 23:29:42 +01:00 |
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pointLight.I
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Bam 6.41: lenses and light changes, add max_distance
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2016-03-02 17:54:49 +01:00 |
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pointLight.cxx
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shadows: fix shadow buffer creation deadlock in multithreaded pipeline
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2017-12-30 17:47:15 +01:00 |
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pointLight.h
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general: remove macros for compatibility with non-C++11 compilers
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2018-05-23 23:33:05 +02:00 |
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rectangleLight.I
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Add RectangleLight class
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2016-12-19 23:29:42 +01:00 |
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rectangleLight.cxx
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Add RectangleLight class
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2016-12-19 23:29:42 +01:00 |
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rectangleLight.h
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general: remove macros for compatibility with non-C++11 compilers
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2018-05-23 23:33:05 +02:00 |
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sceneGraphAnalyzer.I
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pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer
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2018-03-30 14:38:39 +03:00 |
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sceneGraphAnalyzer.cxx
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pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer
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2018-03-30 14:38:39 +03:00 |
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sceneGraphAnalyzer.h
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pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer
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2018-03-30 14:38:39 +03:00 |
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selectiveChildNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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selectiveChildNode.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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selectiveChildNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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sequenceNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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sequenceNode.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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sequenceNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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shaderGenerator.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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shaderGenerator.cxx
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ShaderGenerator: fix M_modulate_gloss regression
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2018-03-11 16:40:21 +01:00 |
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shaderGenerator.h
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ShaderGenerator: make colorscale/texture blending match FFP better
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2017-11-16 15:58:13 +01:00 |
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sphereLight.I
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Add SphereLight class
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2016-04-16 12:30:07 +02:00 |
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sphereLight.cxx
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Add SphereLight class
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2016-04-16 12:30:07 +02:00 |
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sphereLight.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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spotlight.I
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Bam 6.41: lenses and light changes, add max_distance
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2016-03-02 17:54:49 +01:00 |
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spotlight.cxx
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ShaderGenerator: big overhaul, don't generate more shaders than needed
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2017-07-10 21:55:27 +02:00 |
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spotlight.h
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general: remove macros for compatibility with non-C++11 compilers
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2018-05-23 23:33:05 +02:00 |
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switchNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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switchNode.cxx
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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switchNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |
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uvScrollNode.I
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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uvScrollNode.cxx
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Introduce ability to write older .bam versions, down to 6.21
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2016-04-29 16:30:41 +02:00 |
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uvScrollNode.h
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Mark constructors 'explicit' for which coercion makes no sense
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2017-11-06 19:47:38 +01:00 |