open_toontown_panda3d/panda/src/pgraphnodes
rdb 9fad3dba60 general: remove macros for compatibility with non-C++11 compilers
Now that we require MSVC 2015, we no longer need all this nonsense, so we can write cleaner code.
2018-05-23 23:33:05 +02:00
..
ambientLight.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
ambientLight.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
ambientLight.h general: remove macros for compatibility with non-C++11 compilers 2018-05-23 23:33:05 +02:00
callbackNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
callbackNode.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
callbackNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
computeNode.I interrogate: more improvements to seq/map wrappers 2017-11-27 17:29:50 +01:00
computeNode.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
computeNode.h interrogate: more improvements to seq/map wrappers 2017-11-27 17:29:50 +01:00
config_pgraphnodes.cxx general: Add guards to ensure proper BUILDING_ macros defined 2018-03-25 13:17:52 -06:00
config_pgraphnodes.h New file headers, new comment style 2016-02-17 17:47:48 +01:00
directionalLight.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
directionalLight.cxx ShaderGenerator: big overhaul, don't generate more shaders than needed 2017-07-10 21:55:27 +02:00
directionalLight.h general: remove macros for compatibility with non-C++11 compilers 2018-05-23 23:33:05 +02:00
fadeLodNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
fadeLodNode.cxx Big patch full of performance improvements 2017-04-03 01:41:23 +02:00
fadeLodNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
fadeLodNodeData.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
fadeLodNodeData.h New file headers, new comment style 2016-02-17 17:47:48 +01:00
lightLensNode.I shadows: fix shadow buffer creation deadlock in multithreaded pipeline 2017-12-30 17:47:15 +01:00
lightLensNode.cxx shadows: fix shadow buffer creation deadlock in multithreaded pipeline 2017-12-30 17:47:15 +01:00
lightLensNode.h shadows: fix shadow buffer creation deadlock in multithreaded pipeline 2017-12-30 17:47:15 +01:00
lightNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
lightNode.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
lightNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
lodNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
lodNode.cxx Big patch full of performance improvements 2017-04-03 01:41:23 +02:00
lodNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
lodNodeType.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
lodNodeType.h New file headers, new comment style 2016-02-17 17:47:48 +01:00
nodeCullCallbackData.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
nodeCullCallbackData.cxx Big patch full of performance improvements 2017-04-03 01:41:23 +02:00
nodeCullCallbackData.h New file headers, new comment style 2016-02-17 17:47:48 +01:00
p3pgraphnodes_composite1.cxx Add SphereLight class 2016-04-16 12:30:07 +02:00
p3pgraphnodes_composite2.cxx Add RectangleLight class 2016-12-19 23:29:42 +01:00
pointLight.I Bam 6.41: lenses and light changes, add max_distance 2016-03-02 17:54:49 +01:00
pointLight.cxx shadows: fix shadow buffer creation deadlock in multithreaded pipeline 2017-12-30 17:47:15 +01:00
pointLight.h general: remove macros for compatibility with non-C++11 compilers 2018-05-23 23:33:05 +02:00
rectangleLight.I Add RectangleLight class 2016-12-19 23:29:42 +01:00
rectangleLight.cxx Add RectangleLight class 2016-12-19 23:29:42 +01:00
rectangleLight.h general: remove macros for compatibility with non-C++11 compilers 2018-05-23 23:33:05 +02:00
sceneGraphAnalyzer.I pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer 2018-03-30 14:38:39 +03:00
sceneGraphAnalyzer.cxx pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer 2018-03-30 14:38:39 +03:00
sceneGraphAnalyzer.h pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer 2018-03-30 14:38:39 +03:00
selectiveChildNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
selectiveChildNode.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
selectiveChildNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
sequenceNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
sequenceNode.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
sequenceNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
shaderGenerator.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
shaderGenerator.cxx ShaderGenerator: fix M_modulate_gloss regression 2018-03-11 16:40:21 +01:00
shaderGenerator.h ShaderGenerator: make colorscale/texture blending match FFP better 2017-11-16 15:58:13 +01:00
sphereLight.I Add SphereLight class 2016-04-16 12:30:07 +02:00
sphereLight.cxx Add SphereLight class 2016-04-16 12:30:07 +02:00
sphereLight.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
spotlight.I Bam 6.41: lenses and light changes, add max_distance 2016-03-02 17:54:49 +01:00
spotlight.cxx ShaderGenerator: big overhaul, don't generate more shaders than needed 2017-07-10 21:55:27 +02:00
spotlight.h general: remove macros for compatibility with non-C++11 compilers 2018-05-23 23:33:05 +02:00
switchNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
switchNode.cxx New file headers, new comment style 2016-02-17 17:47:48 +01:00
switchNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
uvScrollNode.I New file headers, new comment style 2016-02-17 17:47:48 +01:00
uvScrollNode.cxx Introduce ability to write older .bam versions, down to 6.21 2016-04-29 16:30:41 +02:00
uvScrollNode.h Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00