203 lines
4.8 KiB
C++
203 lines
4.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file lightLensNode.cxx
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* @author drose
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* @date 2002-03-26
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*/
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#include "lightLensNode.h"
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#include "bamWriter.h"
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#include "bamReader.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "renderState.h"
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#include "cullFaceAttrib.h"
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#include "colorWriteAttrib.h"
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TypeHandle LightLensNode::_type_handle;
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/**
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*
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*/
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LightLensNode::
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LightLensNode(const string &name, Lens *lens) :
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Camera(name, lens),
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_has_specular_color(false),
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_attrib_count(0)
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{
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set_active(false);
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_shadow_caster = false;
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_sb_size.set(512, 512);
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_sb_sort = -10;
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// set_initial_state(RenderState::make(ShaderAttrib::make_off(), 1000));
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// Backface culling helps eliminating artifacts.
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set_initial_state(RenderState::make(CullFaceAttrib::make_reverse(),
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ColorWriteAttrib::make(ColorWriteAttrib::C_off)));
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}
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/**
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*
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*/
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LightLensNode::
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~LightLensNode() {
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set_active(false);
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clear_shadow_buffers();
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// If this triggers, the number of attrib_ref() didn't match the number of
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// attrib_unref() calls, probably indicating a bug in LightAttrib.
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nassertv(AtomicAdjust::get(_attrib_count) == 0);
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}
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/**
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*
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*/
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LightLensNode::
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LightLensNode(const LightLensNode ©) :
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Light(copy),
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Camera(copy),
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_shadow_caster(copy._shadow_caster),
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_sb_size(copy._sb_size),
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_sb_sort(-10),
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_has_specular_color(copy._has_specular_color),
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_attrib_count(0)
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{
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if (_shadow_caster) {
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setup_shadow_map();
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}
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}
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/**
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* Clears the shadow buffers, meaning they will be automatically recreated
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* when the Shader Generator needs them.
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*/
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void LightLensNode::
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clear_shadow_buffers() {
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if (_shadow_map) {
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// Clear it to all ones, so that any shaders that might still be using
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// it will see the shadows being disabled.
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_shadow_map->clear_image();
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}
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ShadowBuffers::iterator it;
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for(it = _sbuffers.begin(); it != _sbuffers.end(); ++it) {
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(*it).first->remove_window((*it).second);
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}
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_sbuffers.clear();
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}
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/**
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* Creates the shadow map texture. Can be overridden.
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*/
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void LightLensNode::
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setup_shadow_map() {
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if (_shadow_map != nullptr &&
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_shadow_map->get_x_size() == _sb_size[0] &&
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_shadow_map->get_y_size() == _sb_size[1]) {
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// Nothing to do.
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return;
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}
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if (_shadow_map == nullptr) {
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_shadow_map = new Texture(get_name());
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}
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_shadow_map->setup_2d_texture(_sb_size[0], _sb_size[1], Texture::T_unsigned_byte, Texture::F_depth_component);
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_shadow_map->set_clear_color(LColor(1));
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_shadow_map->set_wrap_u(SamplerState::WM_border_color);
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_shadow_map->set_wrap_v(SamplerState::WM_border_color);
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_shadow_map->set_border_color(LColor(1));
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_shadow_map->set_minfilter(SamplerState::FT_shadow);
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_shadow_map->set_magfilter(SamplerState::FT_shadow);
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}
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/**
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* This is called when the light is added to a LightAttrib.
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*/
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void LightLensNode::
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attrib_ref() {
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AtomicAdjust::inc(_attrib_count);
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}
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/**
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* This is called when the light is removed from a LightAttrib.
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*/
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void LightLensNode::
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attrib_unref() {
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// When it is removed from the last LightAttrib, destroy the shadow buffers.
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// This is necessary to break the circular reference that the buffer holds
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// on this node, via the display region's camera.
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if (!AtomicAdjust::dec(_attrib_count)) {
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clear_shadow_buffers();
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}
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}
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/**
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* Returns the Light object upcast to a PandaNode.
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*/
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PandaNode *LightLensNode::
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as_node() {
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return this;
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}
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/**
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* Cross-casts the node to a Light pointer, if it is one of the four kinds of
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* Light nodes, or returns NULL if it is not.
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*/
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Light *LightLensNode::
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as_light() {
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return this;
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}
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/**
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*
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*/
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void LightLensNode::
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output(ostream &out) const {
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LensNode::output(out);
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}
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/**
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*
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*/
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void LightLensNode::
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write(ostream &out, int indent_level) const {
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LensNode::write(out, indent_level);
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}
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/**
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* Writes the contents of this object to the datagram for shipping out to a
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* Bam file.
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*/
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void LightLensNode::
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write_datagram(BamWriter *manager, Datagram &dg) {
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Camera::write_datagram(manager, dg);
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Light::write_datagram(manager, dg);
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dg.add_bool(_shadow_caster);
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dg.add_int32(_sb_size[0]);
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dg.add_int32(_sb_size[1]);
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dg.add_int32(_sb_sort);
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}
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/**
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* This internal function is called by make_from_bam to read in all of the
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* relevant data from the BamFile for the new LightLensNode.
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*/
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void LightLensNode::
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fillin(DatagramIterator &scan, BamReader *manager) {
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Camera::fillin(scan, manager);
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Light::fillin(scan, manager);
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bool shadow_caster = scan.get_bool();
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int sb_xsize = scan.get_int32();
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int sb_ysize = scan.get_int32();
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int sb_sort = scan.get_int32();
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set_shadow_caster(shadow_caster, sb_xsize, sb_ysize, sb_sort);
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}
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