rdb
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159026571b
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Added shadow mapping support to Panda
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2009-06-02 09:24:03 +00:00 |
David Rose
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8d94f6b35f
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new typedefs needed now
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2009-06-02 04:41:42 +00:00 |
David Rose
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1787e9ce1e
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better fix for cg 1.x
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2009-06-01 23:32:00 +00:00 |
David Rose
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aa7a6bb5f7
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protect for cg 1.x
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2009-06-01 23:27:32 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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e0a7f0fed7
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additional debug output
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2009-05-27 02:36:09 +00:00 |
rdb
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be1213fa71
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Fix texture padding issue with buffers
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2009-05-05 14:40:58 +00:00 |
David Rose
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114f0650f7
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no UH_stream in OpenGL ES
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2009-05-02 03:40:26 +00:00 |
David Rose
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0f39a32569
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better handling of opengl extension pointers
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2009-05-01 19:43:03 +00:00 |
rdb
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bf4e982082
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See previous commit message
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2009-04-28 09:59:18 +00:00 |
David Rose
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37a5fdf2f3
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border_clamp
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2009-04-24 23:34:53 +00:00 |
David Rose
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6a874264ac
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missing symbol
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2009-04-21 20:03:37 +00:00 |
David Rose
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91efcfbf10
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iphone tweaks
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2009-04-21 15:04:25 +00:00 |
David Rose
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172171eec4
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more iphone work
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2009-04-21 00:48:51 +00:00 |
David Rose
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a08b08f8d3
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
rdb
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aaaae0f5bc
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merge panda3d_1_6_branch to trunk
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2009-04-15 06:04:13 +00:00 |
David Rose
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d05d89a5e4
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texture-minfilter etc.
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2009-03-30 20:00:42 +00:00 |
David Rose
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5adf68ebc5
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undo vertex arrays too
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2009-03-15 01:25:49 +00:00 |
David Rose
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eee0f7321b
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fix vertex-buffer problem in callbacks
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2009-03-15 00:01:05 +00:00 |
David Rose
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0c90c36fd7
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new callback system
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2009-03-14 19:31:37 +00:00 |
David Rose
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ba30db6953
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support window-type offscreen better
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2009-03-10 20:43:33 +00:00 |
David Rose
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ff39b33308
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support TexMemViewer on opt-4 build
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2009-03-02 19:32:47 +00:00 |
rdb
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17b0503778
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Better depth_stencil/depth_component seperation
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2009-02-27 18:59:27 +00:00 |
David Rose
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7af1350e4e
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pass GraphicsEngine through to constructors
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2009-02-25 23:04:45 +00:00 |
David Rose
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ee0c4dee8f
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replace assignment with assertion
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2009-02-21 02:25:08 +00:00 |
David Rose
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ab530f5d80
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hack fix around crash
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2009-02-21 01:43:28 +00:00 |
David Rose
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b5ee150ff3
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protect color mask in a few more places
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2009-02-21 00:24:09 +00:00 |
rdb
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c0b420a74a
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Fix crash when no texture is assigned
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2009-02-20 19:56:03 +00:00 |
rdb
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02b2b9eacc
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Fix cubemap FBO's
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2009-02-20 18:21:39 +00:00 |
David Rose
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8288ee1ac9
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fix untextured crash
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2009-02-19 17:47:16 +00:00 |
rdb
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32fbd87f5e
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whoops
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2009-02-19 13:22:58 +00:00 |
rdb
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afb4776754
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Made FBO's on linux work again
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2009-02-19 13:21:38 +00:00 |
David Rose
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ae85a56385
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shaders can exceed stated texture stage limits
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2009-02-13 14:55:51 +00:00 |
David Rose
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a019d736ec
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fix render-to-texture issue
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2009-02-13 14:38:55 +00:00 |
David Rose
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ab6081054c
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set_flash_texture
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2009-02-06 01:45:25 +00:00 |
David Rose
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2fc114a01e
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squelch compiler warning
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2009-02-05 20:01:44 +00:00 |
David Rose
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8f5f2d4717
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fix perpetual texture reload
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2009-02-05 19:43:11 +00:00 |
David Rose
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1a4a978b3a
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dump texture ram between frames, not during a frame
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2009-02-04 16:30:28 +00:00 |
David Rose
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4d0d86c7cb
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gl-show-texture-usage
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2009-02-04 02:53:33 +00:00 |
rdb
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4afcd201a2
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Fix FDepthComponent
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2009-01-31 18:18:33 +00:00 |
David Rose
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df3fe996b9
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add DisplayRegion::set_incomplete_render()
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2009-01-26 20:40:48 +00:00 |
David Rose
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81f6ebd44e
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fix various texture and OpenGL issues
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2009-01-24 22:45:00 +00:00 |
David Rose
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32581604cf
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better fixes for auto-compressed textures
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2009-01-16 18:01:35 +00:00 |
David Rose
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a398ac7517
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fix removing windows, and also gl hack for compressed mipmaps
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2009-01-16 01:25:53 +00:00 |
David Rose
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5a6b6d995c
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glHint for compression
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2009-01-15 00:17:49 +00:00 |
David Rose
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7a3d75d331
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get_supports_stencil
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2008-12-26 20:07:32 +00:00 |
David Rose
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c7f9706553
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fix crash with identity state
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2008-11-24 21:42:22 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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7b7b973a7a
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optimize light state a bit
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2008-11-12 22:20:21 +00:00 |
David Rose
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51cbe1fb72
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clean up Sources.pp files
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2008-11-11 23:31:09 +00:00 |