Commit Graph

442 Commits

Author SHA1 Message Date
rdb 159026571b Added shadow mapping support to Panda 2009-06-02 09:24:03 +00:00
David Rose 8d94f6b35f new typedefs needed now 2009-06-02 04:41:42 +00:00
David Rose 1787e9ce1e better fix for cg 1.x 2009-06-01 23:32:00 +00:00
David Rose aa7a6bb5f7 protect for cg 1.x 2009-06-01 23:27:32 +00:00
David Rose 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
David Rose e0a7f0fed7 additional debug output 2009-05-27 02:36:09 +00:00
rdb be1213fa71 Fix texture padding issue with buffers 2009-05-05 14:40:58 +00:00
David Rose 114f0650f7 no UH_stream in OpenGL ES 2009-05-02 03:40:26 +00:00
David Rose 0f39a32569 better handling of opengl extension pointers 2009-05-01 19:43:03 +00:00
rdb bf4e982082 See previous commit message 2009-04-28 09:59:18 +00:00
David Rose 37a5fdf2f3 border_clamp 2009-04-24 23:34:53 +00:00
David Rose 6a874264ac missing symbol 2009-04-21 20:03:37 +00:00
David Rose 91efcfbf10 iphone tweaks 2009-04-21 15:04:25 +00:00
David Rose 172171eec4 more iphone work 2009-04-21 00:48:51 +00:00
David Rose a08b08f8d3 initial iphone stuff, w.i.p. 2009-04-17 18:11:25 +00:00
rdb aaaae0f5bc merge panda3d_1_6_branch to trunk 2009-04-15 06:04:13 +00:00
David Rose d05d89a5e4 texture-minfilter etc. 2009-03-30 20:00:42 +00:00
David Rose 5adf68ebc5 undo vertex arrays too 2009-03-15 01:25:49 +00:00
David Rose eee0f7321b fix vertex-buffer problem in callbacks 2009-03-15 00:01:05 +00:00
David Rose 0c90c36fd7 new callback system 2009-03-14 19:31:37 +00:00
David Rose ba30db6953 support window-type offscreen better 2009-03-10 20:43:33 +00:00
David Rose ff39b33308 support TexMemViewer on opt-4 build 2009-03-02 19:32:47 +00:00
rdb 17b0503778 Better depth_stencil/depth_component seperation 2009-02-27 18:59:27 +00:00
David Rose 7af1350e4e pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
David Rose ee0c4dee8f replace assignment with assertion 2009-02-21 02:25:08 +00:00
David Rose ab530f5d80 hack fix around crash 2009-02-21 01:43:28 +00:00
David Rose b5ee150ff3 protect color mask in a few more places 2009-02-21 00:24:09 +00:00
rdb c0b420a74a Fix crash when no texture is assigned 2009-02-20 19:56:03 +00:00
rdb 02b2b9eacc Fix cubemap FBO's 2009-02-20 18:21:39 +00:00
David Rose 8288ee1ac9 fix untextured crash 2009-02-19 17:47:16 +00:00
rdb 32fbd87f5e whoops 2009-02-19 13:22:58 +00:00
rdb afb4776754 Made FBO's on linux work again 2009-02-19 13:21:38 +00:00
David Rose ae85a56385 shaders can exceed stated texture stage limits 2009-02-13 14:55:51 +00:00
David Rose a019d736ec fix render-to-texture issue 2009-02-13 14:38:55 +00:00
David Rose ab6081054c set_flash_texture 2009-02-06 01:45:25 +00:00
David Rose 2fc114a01e squelch compiler warning 2009-02-05 20:01:44 +00:00
David Rose 8f5f2d4717 fix perpetual texture reload 2009-02-05 19:43:11 +00:00
David Rose 1a4a978b3a dump texture ram between frames, not during a frame 2009-02-04 16:30:28 +00:00
David Rose 4d0d86c7cb gl-show-texture-usage 2009-02-04 02:53:33 +00:00
rdb 4afcd201a2 Fix FDepthComponent 2009-01-31 18:18:33 +00:00
David Rose df3fe996b9 add DisplayRegion::set_incomplete_render() 2009-01-26 20:40:48 +00:00
David Rose 81f6ebd44e fix various texture and OpenGL issues 2009-01-24 22:45:00 +00:00
David Rose 32581604cf better fixes for auto-compressed textures 2009-01-16 18:01:35 +00:00
David Rose a398ac7517 fix removing windows, and also gl hack for compressed mipmaps 2009-01-16 01:25:53 +00:00
David Rose 5a6b6d995c glHint for compression 2009-01-15 00:17:49 +00:00
David Rose 7a3d75d331 get_supports_stencil 2008-12-26 20:07:32 +00:00
David Rose c7f9706553 fix crash with identity state 2008-11-24 21:42:22 +00:00
David Rose 26754b86ca merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
David Rose 7b7b973a7a optimize light state a bit 2008-11-12 22:20:21 +00:00
David Rose 51cbe1fb72 clean up Sources.pp files 2008-11-11 23:31:09 +00:00