Sebastian Hoffmann
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2db502fece
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Merge branch 'master' of https://github.com/bobbybee/panda3d
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2014-08-16 01:52:28 +02:00 |
bobbybee
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882fb179f0
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CLIENTAGENT_ADD_INTEREST method
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2014-08-15 19:25:06 -04:00 |
bobbybee
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51d3b12c00
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Tabs darnit
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2014-08-14 21:12:19 -04:00 |
bobbybee
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9b1ae61632
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Stateserver set owner
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2014-08-14 21:06:36 -04:00 |
bobbybee
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1905086ad1
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Client add session object; typo
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2014-08-14 20:57:58 -04:00 |
bobbybee
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8fd0a0b45b
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Client set state abstraction; more cleanup
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2014-08-14 20:55:26 -04:00 |
bobbybee
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6e0b6bd622
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Eject method; bug fix; style
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2014-08-14 20:47:28 -04:00 |
bobbybee
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4274450c3f
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Set AI
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2014-08-14 17:26:41 -04:00 |
Sebastian Hoffmann
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26074aea0d
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Added call to generate() when creating views. WARNING! Quick hack, barely tested.
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2014-08-14 04:16:34 +02:00 |
Harvir
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bca74424e1
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msgtypes: fix spacing >_>
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2014-08-04 07:07:03 +01:00 |
Harvir
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e91fd47bf6
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msgtypes: Fix CONTROL_CLEAR_POST_REMOVES pluralization.
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2014-08-04 07:04:02 +01:00 |
Harvir
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d5207cac3f
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air: Update add/clear postremove for prerouted postremoves.
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2014-08-04 07:02:11 +01:00 |
Kestred
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b9b3bf0306
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Merge branch 'pre-interrogate-overhaul' (upstream master)
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2014-08-03 22:48:07 -07:00 |
Sam Edwards
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db951158a9
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distributed: DistributedNode should not initialize NodePath if it's already initialized.
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2014-08-03 22:45:00 -07:00 |
rdb
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a76a011105
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Fix bugs with Cg shaders
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2014-07-18 11:32:31 +00:00 |
rdb
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dba717fe83
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GCC 4.7 enables constexpr, not 4.6
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2014-07-17 16:18:04 +00:00 |
rdb
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f805098a03
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Let's not name members "_object" since it confuses interrogate when parsing initialiser lists.
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2014-07-17 13:12:35 +00:00 |
rdb
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1be0fb5169
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Add atomic adjust impl that uses GCC intrinsics. Also, make use of "constexpr" when available.
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2014-07-17 13:11:06 +00:00 |
Harvir
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25b5044536
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Merge pull request #3 from jjkoletar/fix-small-int-msgpack
Correctly pack the integers 0 and 1
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2014-07-16 20:24:13 +01:00 |
Jeremy Koletar
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4fbda13fa2
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distributed: Correctly msgpack int 0 and int 1
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2014-07-16 14:17:24 -05:00 |
rdb
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cea09d4b9e
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Turn off gl-immutable-texture-storage by default (it seems to cause trouble on NVIDIA cards, which demand a sized internal format be used)
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2014-07-15 12:45:38 +00:00 |
rdb
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3983c0de05
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Oops, I checked in too much
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2014-07-15 11:16:56 +00:00 |
rdb
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efa258ebf3
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Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc.
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2014-07-15 08:46:58 +00:00 |
rdb
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de54dda8c1
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Add convenience methods to turn geometry into patches
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2014-07-13 17:09:14 +00:00 |
rdb
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ce88a95ddc
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dump-generated-shaders should truncate file when writing
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2014-07-13 15:00:22 +00:00 |
rdb
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bed35751ec
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Comment out bin2c compilation since it conflicts with PyCUDA, and it's a bit of an esoteric tool anyway.
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2014-07-11 12:22:31 +00:00 |
kestred
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0a352d3d51
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Merge pull request #2 from TheCheapestPixels/master
AstronClientRepository
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2014-07-10 20:33:28 -07:00 |
Sebastian Hoffmann
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bbf1b4b2a3
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Split up handleMessageType. Added "forgotten" types to MsgTypes.
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2014-07-10 03:14:42 +02:00 |
rdb
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2dd503df00
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Improve font crispness dramatically by setting text-minfilter to linear by default
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2014-07-08 20:24:00 +00:00 |
rdb
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274659cdc3
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Fix compile issue on Mac OS X with GLhandleARB
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2014-07-07 23:28:40 +00:00 |
rdb
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dda0d9c15f
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check in 32-bit float texture formats
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2014-07-07 19:49:25 +00:00 |
rdb
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40c880a1c0
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Viewport array support on DisplayRegion. Not 100% sure if I want to end up sticking to this design, but it works. (I may revert this later.)
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2014-07-07 19:10:15 +00:00 |
rdb
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37da1427c0
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Don't try to build check_adler and check_crc when ZLIB support has been disabled.
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2014-07-07 12:32:40 +00:00 |
Sebastian Hoffmann
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b34b44e894
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Merge branch 'master' of github.com:Astron/panda3d
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2014-07-06 22:13:37 +02:00 |
rdb
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e5447a5fcd
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Use LVecBase4i to store _pixels in DisplayRegion
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2014-07-06 10:26:09 +00:00 |
rdb
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d5a61d3705
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Accept integer samplers
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2014-07-06 09:42:19 +00:00 |
rdb
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03eddda4a2
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Add more integer versions of set_shader_input
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2014-07-04 17:34:49 +00:00 |
rdb
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89c5f6f602
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Allow using PTA's for float vectors
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2014-07-04 14:47:41 +00:00 |
rdb
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667b3a2729
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Allow passing ints to set_shader_input
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2014-07-04 12:16:35 +00:00 |
rdb
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0b8d9fd08e
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Fixes for OpenGL ES
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2014-07-03 22:24:34 +00:00 |
rdb
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a3d80ae3eb
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Use explicit cast to try and squelch compile error
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2014-07-03 22:06:51 +00:00 |
rdb
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66e98f8c70
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Allow passing matrices to GLSL shaders either via NodePath or directly as a Mat4
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2014-07-03 21:59:22 +00:00 |
rdb
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f8675fcd7b
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Allow calling dispatch_compute directly to GraphicsEngine
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2014-07-03 21:57:33 +00:00 |
rdb
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44aea55a66
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Int shader inputs
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2014-07-03 21:56:55 +00:00 |
rdb
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6e64ff951c
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Add support for passing int arrays and vectors to GLSL shaders.
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2014-07-03 21:54:45 +00:00 |
rdb
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cc35d0dd41
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Allow Shader parameter in ShaderAttrib::make
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2014-07-03 19:14:36 +00:00 |
rdb
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0e1f261ca5
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Add F_r32i texture format (useful for atomic image writes from shaders)
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2014-07-03 17:39:53 +00:00 |
rdb
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7a610cc198
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Revert accidental checkin of memory barrier
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2014-07-03 17:11:17 +00:00 |
rdb
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a16b98a468
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Disable error checking by default for a substantial performance increase
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2014-07-03 17:10:41 +00:00 |
Sebastian Hoffmann
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d8c265dd70
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Commented out speculative implementation of CLIENT_OBJECT_SET_FIELDS.
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2014-07-02 02:38:08 +02:00 |