rdb
|
817c12f179
|
Newline at end of file
|
2010-11-26 19:16:44 +00:00 |
rdb
|
b72ae7c513
|
commit teedee's portal fixes
|
2010-10-10 06:05:58 +00:00 |
David Rose
|
17535c41a6
|
fix NodePath::adjust_all_priorities() for textures
|
2010-08-21 00:22:44 +00:00 |
David Rose
|
ae77c767c2
|
fix comment
|
2010-08-21 00:22:13 +00:00 |
rdb
|
253473d3ea
|
calc_tight_bounds default to current thread
|
2010-07-21 09:21:47 +00:00 |
rdb
|
1eb6bf3d42
|
Add missing include (to fix compile error on FreeBSD)
|
2010-05-30 15:59:57 +00:00 |
Chris Brunner
|
547a72053c
|
support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
|
2010-05-28 21:09:22 +00:00 |
David Rose
|
91e6231a3c
|
apply per-attrib override to TexMatrixAttrib also
|
2010-05-06 01:12:34 +00:00 |
David Rose
|
9d62ca9f98
|
one override per TextureStage, instead of a global override per TextureAttrib
|
2010-05-04 22:39:40 +00:00 |
Mike Christel
|
ad30e4c71f
|
Overload improved (not optimal, but better than list of string arguments) to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off via bitmask
|
2010-05-03 16:41:16 +00:00 |
Mike Christel
|
5dfa504370
|
Texture arrays added to Texture class, passed to shader through setShaderInput(name, texture). A new Cg type sampler2DArray has been added to the panda3d Shader Class.
|
2010-04-29 14:48:44 +00:00 |
Mike Christel
|
c308b57137
|
Overload added to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off
|
2010-04-16 14:06:26 +00:00 |
David Rose
|
f7b9b5144d
|
whoops, forgot too
|
2010-04-07 22:26:54 +00:00 |
David Rose
|
31fd59476a
|
migrate UvScrollNode -> pgraphnodes
|
2010-04-07 22:02:31 +00:00 |
Mike Christel
|
6418e6f221
|
extended shader input system support for Cg (see Panda SE Project 2010-03-17 blog post for more details)
|
2010-04-07 11:16:29 +00:00 |
David Rose
|
f3df033696
|
fix is_2d() bug
|
2010-03-17 22:31:45 +00:00 |
David Rose
|
a942ce5fbf
|
lists and strings will be automatically coerced into a PTA_blah
|
2010-02-11 22:38:34 +00:00 |
David Rose
|
4cf4811af6
|
more refinements to the whole shared-node pickle thing
|
2010-02-11 01:32:00 +00:00 |
David Rose
|
981890183b
|
bamify NodePath's parents etc too, to better support common nodes
|
2010-02-10 23:50:57 +00:00 |
David Rose
|
f6f9e269f4
|
introduce stdpy.pickle module with support for common-node NodePaths within a pickle stream
|
2010-02-10 19:43:58 +00:00 |
rdb
|
c136904fa9
|
Add hardware instancing support
|
2009-12-21 14:22:12 +00:00 |
David Rose
|
816ddc0387
|
low-level support for python copy and pickle modules
|
2009-12-10 01:09:06 +00:00 |
David Rose
|
052b8cdb93
|
fix comment
|
2009-11-29 16:09:39 +00:00 |
David Rose
|
5843771931
|
TextureStage objects need to be reference-counted in the scene graph
|
2009-11-05 01:42:16 +00:00 |
Zachary Pavlov
|
c0f1124dfe
|
aggresive flattening of certain nodes
|
2009-10-13 18:19:18 +00:00 |
rdb
|
34729b3495
|
Missing newline at end of file
|
2009-10-01 18:02:24 +00:00 |
David Rose
|
fd305329c7
|
PortalNode contributions by Erik Pojar
|
2009-09-28 11:51:01 +00:00 |
Zachary Pavlov
|
d15bcd5062
|
oops, typo
|
2009-08-13 17:45:00 +00:00 |
Zachary Pavlov
|
a2b0168dd5
|
documenting subtle steal_children issue
|
2009-08-12 19:14:20 +00:00 |
Zachary Pavlov
|
fae008bee2
|
fix for flattenStrong nodepath cutting
|
2009-08-12 19:13:27 +00:00 |
Zachary Pavlov
|
3cc301259a
|
more uv spin fixes
|
2009-08-06 20:56:03 +00:00 |
Zachary Pavlov
|
8db00b4f74
|
polar uv scrolling
|
2009-08-04 22:05:37 +00:00 |
David Rose
|
acbb2966ad
|
think we're ready for empty-node-path future to be the default
|
2009-07-31 01:05:08 +00:00 |
Zachary Pavlov
|
c93ddf0346
|
prevent uv scroll combining
|
2009-07-23 21:04:27 +00:00 |
Zachary Pavlov
|
c415cf8dbf
|
use allow-flatten-color to get beyond the silly color attrib rigamarole. I want to just flatten!
|
2009-07-08 01:29:09 +00:00 |
Zachary Pavlov
|
1d896fcbb7
|
oops. Fixed the copy constructor bug. No more crashes :)
|
2009-07-07 17:10:17 +00:00 |
rdb
|
f33032dd6b
|
Add setDepthOffset etc.
|
2009-07-05 15:40:55 +00:00 |
Zachary Pavlov
|
8950ddbf15
|
the real uv scroll node. Not sure what happened with the commit
|
2009-07-02 16:47:12 +00:00 |
Zachary Pavlov
|
44bcbe3de6
|
somehow missed this
|
2009-07-02 15:00:55 +00:00 |
rdb
|
55daa4c70c
|
Fix uvScrollNode
|
2009-07-02 09:15:24 +00:00 |
rdb
|
2340b9c1cc
|
Add uvScrollNode.cxx to composite file
|
2009-07-02 09:00:16 +00:00 |
rdb
|
b6ea49d520
|
Fix compiler errors in UvScrollNode
|
2009-07-02 07:15:55 +00:00 |
Zachary Pavlov
|
dd84f35bbe
|
*** empty log message ***
|
2009-07-02 00:42:31 +00:00 |
David Rose
|
f1f496cc29
|
move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
|
2009-06-11 02:37:19 +00:00 |
David Rose
|
aefe3d35c2
|
merge dev_bam_2009 to trunk
|
2009-06-10 17:54:40 +00:00 |
David Rose
|
648e3d3f09
|
build for windows
|
2009-06-02 19:39:32 +00:00 |
rdb
|
5a3dd8d0c3
|
Eliminate ShaderGeneratorBase
|
2009-06-02 10:03:10 +00:00 |
rdb
|
4e067a74c1
|
Fix couple of circular dependencies, eliminate ShaderGeneratorBase
|
2009-06-02 09:57:33 +00:00 |
rdb
|
159026571b
|
Added shadow mapping support to Panda
|
2009-06-02 09:24:03 +00:00 |
David Rose
|
a3db8b63df
|
hew a little closer to panda conventions
|
2009-06-02 06:06:41 +00:00 |
David Rose
|
58c13de4ca
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |
David Rose
|
c36c340004
|
fix bam errors when reading lights
|
2009-05-27 22:43:07 +00:00 |
rdb
|
84002901e9
|
Forgot a couple of files
|
2009-05-27 18:45:48 +00:00 |
rdb
|
801ddc8bb8
|
Changes to light inheritance to allow shadows
|
2009-05-27 17:33:21 +00:00 |
rdb
|
4271960b92
|
Add config var "show-portal-debug" to allow turning off the debug lines
|
2009-05-21 13:56:24 +00:00 |
Zachary Pavlov
|
440c6f4131
|
notify added for nodepath bool 2
|
2009-04-23 18:12:30 +00:00 |
Zachary Pavlov
|
069ecee3e0
|
notify added for nodepath bool
|
2009-04-22 23:43:01 +00:00 |
David Rose
|
8f01bbd3d9
|
compiler warnings
|
2009-04-18 12:38:09 +00:00 |
David Rose
|
3384159fd9
|
export config variable
|
2009-04-07 19:33:48 +00:00 |
rdb
|
d5a72622e5
|
Add clearAllShaderInputs
|
2009-03-28 17:38:51 +00:00 |
David Rose
|
eee0f7321b
|
fix vertex-buffer problem in callbacks
|
2009-03-15 00:01:05 +00:00 |
David Rose
|
0c90c36fd7
|
new callback system
|
2009-03-14 19:31:37 +00:00 |
David Rose
|
8ee2a28271
|
fix show_bounds with transform on GeomNode
|
2009-03-13 12:28:27 +00:00 |
David Rose
|
ddbad77851
|
set_bounds_type()
|
2009-03-12 21:50:03 +00:00 |
David Rose
|
2ca487c417
|
uniquify-transforms
|
2009-03-11 00:21:23 +00:00 |
David Rose
|
e41d03482f
|
fix TransformState leak
|
2009-03-11 00:21:01 +00:00 |
David Rose
|
0e885a8481
|
update deprecated comment
|
2009-03-09 18:06:30 +00:00 |
David Rose
|
7051a28f8e
|
more fixes to point rendering
|
2009-03-03 23:15:10 +00:00 |
David Rose
|
941c9ba732
|
fix static-init issue
|
2009-03-03 21:07:49 +00:00 |
David Rose
|
0a6a6dcb3e
|
fix some sprite issues
|
2009-03-02 23:11:27 +00:00 |
rdb
|
f1e660373d
|
Why was _generated_shader not initialized?
|
2009-02-28 12:11:21 +00:00 |
David Rose
|
cd48a64f86
|
StereoDisplayRegion
|
2009-02-20 20:55:15 +00:00 |
David Rose
|
923c9929a1
|
a few more warning squelches
|
2009-02-19 00:23:08 +00:00 |
David Rose
|
681551c918
|
empty-node-path handling
|
2009-02-15 01:45:15 +00:00 |
David Rose
|
384a2570a8
|
fix bounds when flattening actors
|
2009-02-12 20:46:10 +00:00 |
David Rose
|
2d887a630e
|
TexturePool.findTexture(), findAllTextures()
|
2009-02-09 20:09:51 +00:00 |
David Rose
|
9d0860fffd
|
get_effective_incomplete_render() for cull too
|
2009-01-30 19:14:49 +00:00 |
David Rose
|
e53843ec11
|
traverse stashed also in prepare_scene
|
2009-01-22 02:45:36 +00:00 |
David Rose
|
574403a39f
|
fix pstats mutex leaking
|
2009-01-22 00:17:07 +00:00 |
David Rose
|
5d73bc8e19
|
operator bool()
|
2009-01-20 03:17:59 +00:00 |
David Rose
|
cef2a5c8b2
|
further fix to fade lod
|
2009-01-16 02:33:28 +00:00 |
David Rose
|
e0c65512aa
|
saner treatment of ColorAttrib
|
2009-01-10 01:19:16 +00:00 |
David Rose
|
e5cf8b1517
|
fix for wrong-color objects in directx
|
2009-01-08 03:15:12 +00:00 |
David Rose
|
db667ad5ca
|
report long and short normals
|
2009-01-08 02:59:40 +00:00 |
Zachary Pavlov
|
7a052ec814
|
it can't be this easy, can it?
|
2009-01-07 04:43:17 +00:00 |
David Rose
|
7dc6ea0356
|
asynchronous load priorities
|
2008-12-24 22:55:22 +00:00 |
David Rose
|
7fcf84909a
|
less-restrictive instance_to: return existing instance if it already exists
|
2008-12-24 21:07:39 +00:00 |
David Rose
|
0798221a5b
|
fix flashing-white lod fades
|
2008-12-19 00:04:06 +00:00 |
David Rose
|
99b0236c1c
|
fix bam reader
|
2008-12-19 00:03:46 +00:00 |
David Rose
|
02352ab5e6
|
smoother lod fading
|
2008-12-17 00:08:37 +00:00 |
David Rose
|
c3d1efc07d
|
yield more aggressively during flatten
|
2008-12-16 19:46:55 +00:00 |
David Rose
|
3a1e10e4e8
|
minor whitespace fix
|
2008-12-16 19:46:39 +00:00 |
Zachary Pavlov
|
af435acd5c
|
allow cull callback disabling
|
2008-12-12 01:15:01 +00:00 |
David Rose
|
472e203d67
|
visit multitexture during prepare_scene() too
|
2008-12-10 21:37:56 +00:00 |
David Rose
|
e31be8e3f0
|
fix flatten crash
|
2008-12-10 21:17:00 +00:00 |
David Rose
|
5f3be0ab9a
|
fix flatten plane
|
2008-12-05 22:19:41 +00:00 |
David Rose
|
2db915af4d
|
fix compose
|
2008-11-22 01:20:16 +00:00 |
David Rose
|
8a04a06b0b
|
fix adjust_all_priorities
|
2008-11-21 20:40:10 +00:00 |
David Rose
|
26754b86ca
|
merge dev_slots_2008: slot-based RenderState implementation
|
2008-11-19 01:21:44 +00:00 |
David Rose
|
15b1f49c12
|
remove accidentally added files
|
2008-11-15 06:54:34 +00:00 |
David Rose
|
c8d3b8dac8
|
re-add files
|
2008-11-15 06:53:03 +00:00 |
David Rose
|
386b250585
|
wip: slot-based-RenderStates
|
2008-11-15 06:49:54 +00:00 |
David Rose
|
68c236069f
|
fix hide/show bug
|
2008-11-14 23:34:32 +00:00 |
David Rose
|
05f577df6e
|
further fixes to hide/show optimization
|
2008-11-13 17:11:44 +00:00 |
David Rose
|
22ecb41b4c
|
hide/show optimization
|
2008-11-13 15:55:07 +00:00 |
David Rose
|
1462bee771
|
better Filename usage
|
2008-11-11 23:28:14 +00:00 |
David Rose
|
fbc38a3e01
|
collection operator +
|
2008-11-10 23:54:45 +00:00 |
David Rose
|
58e0537e3c
|
wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
|
2008-11-07 21:12:42 +00:00 |
David Rose
|
075710bced
|
create pgraphnodes directory; move some things there from pgraph
|
2008-11-06 00:06:39 +00:00 |
David Rose
|
2e7751678f
|
initialization issue
|
2008-10-29 00:58:06 +00:00 |
David Rose
|
6db2257ca1
|
TextGraphic::set_instance_flag()
|
2008-10-28 21:36:26 +00:00 |
David Rose
|
d2c5866507
|
get_ancestor
|
2008-10-28 21:35:48 +00:00 |
David Rose
|
8639f98ae9
|
need to vector model_path etc. through function after all, to avoid static-init problems
|
2008-10-22 22:11:16 +00:00 |
David Rose
|
600a70a7f2
|
fix weird issues with buttons in shadowed text
|
2008-10-21 22:52:45 +00:00 |
David Rose
|
907527a9c5
|
better scheduling algorithm
|
2008-10-10 20:54:15 +00:00 |
David Rose
|
53495298b2
|
minor typo
|
2008-10-10 05:22:48 +00:00 |
David Rose
|
d4c2c9858d
|
SIMPLE_THREADS_NO_MUTEX -> LightMutex
|
2008-10-08 23:23:40 +00:00 |
David Rose
|
24dea4e56a
|
more fixes to RenderAttrib problem
|
2008-10-08 01:12:17 +00:00 |
rdb
|
6599417ca1
|
Fix bug in shader generator
|
2008-10-04 11:39:14 +00:00 |
David Rose
|
621b831913
|
allow-live-flatten
|
2008-10-02 23:39:51 +00:00 |
David Rose
|
fab502970f
|
more threading improvements
|
2008-10-02 17:50:16 +00:00 |
David Rose
|
ee89d48297
|
fix RenderAttrib corruption
|
2008-10-02 00:12:19 +00:00 |
David Rose
|
c8913d4b66
|
use global task manager
|
2008-09-29 17:29:49 +00:00 |
David Rose
|
c59bfe5459
|
more threading issues
|
2008-09-28 21:32:11 +00:00 |
David Rose
|
6e3c93ce2f
|
minor change
|
2008-09-26 23:43:29 +00:00 |
David Rose
|
7cd09665ac
|
task chains
|
2008-09-25 20:42:46 +00:00 |
David Rose
|
d7ec4a0fce
|
fix static init loop
|
2008-09-19 19:20:37 +00:00 |
David Rose
|
524128b9fd
|
wip: starting experimental C-based task manager
|
2008-09-19 00:58:04 +00:00 |
David Rose
|
8961c322f3
|
whoops, incorrect debug test
|
2008-09-17 22:06:50 +00:00 |
David Rose
|
f5e0ba66ba
|
fix crash in point rendering
|
2008-09-16 12:59:03 +00:00 |
David Rose
|
75b5e032f0
|
rename SIMPLE_THREADS_NO_IMPLICIT_YIELD
|
2008-09-11 01:37:12 +00:00 |
David Rose
|
d71d7a0fdb
|
avoid async texload race condition
|
2008-09-11 01:02:11 +00:00 |
David Rose
|
8214dca456
|
async-load-delay for textures too
|
2008-09-10 02:17:26 +00:00 |
David Rose
|
11ae34e109
|
apply_texture_colors()
|
2008-08-28 00:46:30 +00:00 |
David Rose
|
8c2e657f15
|
Add gsg::update_texture()
|
2008-08-25 22:58:58 +00:00 |
David Rose
|
09dc4e3b84
|
add async-load-delay
|
2008-08-22 23:43:05 +00:00 |
David Rose
|
59b5ab684d
|
don't crash if loading cached compressed textures and compression unsupported
|
2008-08-22 19:19:07 +00:00 |
David Rose
|
617a769ef7
|
more work towards asynchronous texture loads: auto-caching compressed texture versions
|
2008-08-14 23:50:17 +00:00 |
David Rose
|
311273c22f
|
less flickery lod fading
|
2008-08-13 06:22:58 +00:00 |
David Rose
|
d7e6603118
|
work-in-progress: asynchronous texture loads
|
2008-08-13 01:13:09 +00:00 |
David Rose
|
15f44d52b1
|
don't need all that hashtable output
|
2008-08-08 19:31:37 +00:00 |
David Rose
|
6d953de53a
|
asynchronous animation binding
|
2008-08-07 17:26:39 +00:00 |
David Rose
|
6073c8dee9
|
RenderModeAttrib::M_filled_flat
|
2008-08-05 17:49:35 +00:00 |
David Rose
|
4d59f04134
|
scissor MouseWatcherRegions too
|
2008-08-01 22:48:42 +00:00 |
David Rose
|
ab6e8bbc3c
|
higher-level ScissorEffect fixes
|
2008-08-01 21:54:20 +00:00 |
David Rose
|
8537bd7320
|
ScissorAttrib, ScissorEffect
|
2008-07-31 01:53:12 +00:00 |
David Rose
|
8a9fe2a16d
|
more assertions
|
2008-07-29 23:38:12 +00:00 |
David Rose
|
a89acc64a2
|
add clear_model_nodes
|
2008-07-29 19:42:53 +00:00 |
David Rose
|
08c7656733
|
remove unused vertices automatically
|
2008-07-18 21:15:27 +00:00 |
David Rose
|
785424a348
|
should be DrawMask, not CollideMask
|
2008-05-28 19:00:56 +00:00 |
David Rose
|
fb9c56432a
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
Josh Yelon
|
3f69740ab9
|
Fixed a bug in glow map generation
|
2008-05-27 22:20:09 +00:00 |
Josh Yelon
|
db026d888d
|
Fixed a minor bug
|
2008-05-27 22:18:40 +00:00 |
David Rose
|
a760c2ba4f
|
initialize flags
|
2008-05-12 23:32:49 +00:00 |
Josh Yelon
|
a7fcfb1d33
|
Fixed a comment
|
2008-05-09 17:22:36 +00:00 |
Josh Yelon
|
9b27b21358
|
Fixed precision loss in compare_impl
|
2008-05-06 22:02:26 +00:00 |
Josh Yelon
|
846c2a9fcc
|
Enabled shader generator to suppress alphatest and alpha-write
|
2008-05-06 16:27:18 +00:00 |
David Rose
|
3dd3c1aa44
|
oops, sorting texture stages in wrong direction by sort
|
2008-05-01 22:42:56 +00:00 |
Josh Yelon
|
c013cddc92
|
More support for negative glow
|
2008-04-30 22:23:14 +00:00 |
Josh Yelon
|
1d2990a2b5
|
Added support for negative glow-maps
|
2008-04-30 21:07:23 +00:00 |
David Rose
|
f3ec66d694
|
fix minor bugs
|
2008-04-30 20:37:29 +00:00 |
Zachary Pavlov
|
5ea3c0c47c
|
made combine_with published
|
2008-04-29 18:59:47 +00:00 |
David Rose
|
96e4739426
|
fix ff_tc_index some more
|
2008-04-16 00:30:50 +00:00 |
David Rose
|
a667e91dce
|
TextureAttrib::_implicit_sort
|
2008-04-10 00:45:43 +00:00 |
David Rose
|
0cda3c165a
|
time munge::geom
|
2008-03-26 00:05:51 +00:00 |
Josh Yelon
|
08dcdade5c
|
load_dso now uses a plugin search path
|
2008-03-18 22:25:59 +00:00 |
David Rose
|
cdc0a1564b
|
comment typo
|
2008-03-17 21:51:30 +00:00 |
David Rose
|
fc46272823
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fix set_attrib() with override
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2008-03-04 22:33:16 +00:00 |
Josh Yelon
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8d0c975486
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Added not-implemented-yet warnings to shader generator
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2008-03-03 21:32:28 +00:00 |
David Rose
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02b2d76274
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more flatten bugs: fix color-scale support
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2008-03-01 00:05:03 +00:00 |
Josh Yelon
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5a25035407
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Fixed typo
|
2008-02-25 21:35:24 +00:00 |
Josh Yelon
|
383b0660ae
|
More changes to shader generator
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2008-02-25 21:26:26 +00:00 |
Josh Yelon
|
a9dc480500
|
Improvements to shader generation
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2008-02-24 03:57:55 +00:00 |
David Rose
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d52bd0616b
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fix dx8/dx9 texture coordinate issue
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2008-02-21 21:56:47 +00:00 |
Josh Yelon
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7bb510a3ef
|
Added support for HDR
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2008-02-21 19:54:40 +00:00 |
David Rose
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61dc831678
|
fix color-flatten issue some more
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2008-02-20 04:16:36 +00:00 |
Josh Yelon
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30c2f1e871
|
Added auxBitplaneAttrib
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2008-02-13 22:06:55 +00:00 |
Josh Yelon
|
b6ea4ab8b2
|
Fixed linux gcc bug
|
2008-02-12 23:03:55 +00:00 |
Josh Yelon
|
da29b5e02f
|
Adding more code for shader generator and image postprocessing
|
2008-02-12 21:54:44 +00:00 |
Josh Yelon
|
f1ca9a02b3
|
Added light ramp attrib
|
2008-02-05 04:05:57 +00:00 |
David Rose
|
92dd6d6e89
|
fix color flatten bug
|
2008-02-05 01:07:48 +00:00 |
Josh Yelon
|
005bc25282
|
Added light ramps and gloss maps
|
2008-02-04 22:49:48 +00:00 |
Josh Yelon
|
a918cb5ee1
|
Updated some comments
|
2008-01-29 17:07:11 +00:00 |
David Rose
|
a3999eff61
|
fix white nametag issue
|
2008-01-29 01:56:55 +00:00 |
Josh Yelon
|
48f0aeaddf
|
More shader generation
|
2008-01-28 17:55:06 +00:00 |
Josh Yelon
|
1d954d5104
|
Improvements to Shader Generator
|
2008-01-28 17:28:09 +00:00 |
David Rose
|
77f15e1885
|
build on linux
|
2008-01-26 01:15:25 +00:00 |
Josh Yelon
|
be5cf85350
|
Implemented new make_consistent_state routine to unify ColorAttribs
|
2008-01-25 07:18:28 +00:00 |
Josh Yelon
|
d0aac98dac
|
SceneGraphReducer needs to support new ColorAttrib semantics (not quite finished yet)
|
2008-01-25 03:35:58 +00:00 |
Josh Yelon
|
1d44682463
|
Much progress implementing shader generator
|
2008-01-25 03:35:12 +00:00 |
Josh Yelon
|
c9478d0001
|
Added audio volume to the AttribSlots
|
2008-01-25 03:33:47 +00:00 |
David Rose
|
dd03048f6e
|
add SceneGraphReducer::decompose()
|
2007-12-20 22:33:44 +00:00 |
David Rose
|
775466b4bd
|
egg loader and bam loader set a ColorAttrib on every Geom.
|
2007-12-20 03:17:38 +00:00 |
David Rose
|
c380227fb4
|
compile crash in pandatool
|
2007-12-19 21:40:12 +00:00 |
David Rose
|
b9b1e78399
|
flatten optimization; also SceneGraphReducer::make_compatible_format()
|
2007-12-19 20:25:53 +00:00 |
Josh Yelon
|
eeb8b61bc9
|
Fixed an uninizialized data bug in make_default_impl
|
2007-12-17 21:46:20 +00:00 |
David Rose
|
e75c8695dd
|
resolve dependency issue
|
2007-12-17 21:23:38 +00:00 |
Josh Yelon
|
439ef40cff
|
Just getting started with real shader generator
|
2007-12-16 08:05:18 +00:00 |
Josh Yelon
|
b3909c97fa
|
Adding the shader generator
|
2007-12-16 05:46:54 +00:00 |
Josh Yelon
|
5d0c234484
|
Added ShaderGenerator
|
2007-12-16 05:45:35 +00:00 |