Ed Swartz
6ceaf63c7d
Add -L (lighting) and -P <pipe> options to pview
2015-05-01 20:34:14 -05:00
rdb
aac24a3a13
Merge branch 'release/1.9.x'
2015-05-01 20:15:54 +02:00
rdb
74f936115e
Force p3d_Vertex to attribute location 0 to fix disappearing geometry when an attribute is not bound
2015-05-01 20:15:00 +02:00
rdb
9303c247b6
Support signed int vertex data, normalize 16-bit uint colors properly, don't normalize int columns passed to shaders
2015-04-30 20:13:36 +02:00
rdb
24ec0d6c46
Merge branch 'release/1.9.x'
2015-04-30 19:57:23 +02:00
rdb
a745184f25
Fix X11 compile and interrogate issues
2015-04-26 15:27:39 +02:00
rdb
589a1b52ac
Revert unintentional debug message check-in
2015-04-26 15:07:09 +02:00
rdb
92d40c3144
Default vertex column alignment should be 4
2015-04-25 18:48:48 +02:00
rdb
66011a1352
Expose _NET_WM_PID to window managers in X11
2015-04-25 17:17:33 +02:00
rdb
f1ea25bfb1
Unexpose BoundingVolume::around, add GraphicsOutput::get_fb_size
2015-04-25 17:13:35 +02:00
David Rose
1d1ee63b8e
Merge branch 'master' of https://github.com/panda3d/panda3d
2015-04-25 07:24:10 -07:00
David Rose
8876f0939e
add PfmFile::gamma_correct(), PfmFile::apply_mask(), PNMImage::copy_channel_bits()
2015-04-25 07:23:54 -07:00
rdb
5f20afd5ea
Merge pull request #18 from eswartz/support-mouse-confinement
...
Support mouse confinement
2015-04-18 13:03:48 +02:00
Ed Swartz
53171c93c8
Replace some debug() calls with info()/warning() calls.
2015-04-17 15:55:46 -05:00
Ed Swartz
0f5b1a8192
Fix X11 M_relative case when missing XF86DGA
2015-04-17 15:50:11 -05:00
Ed Swartz
48cc1aa496
Implement an M_confined mouse mode to ensure mouse stays in window.
2015-04-17 15:12:29 -05:00
rdb
9c313a172d
Make writable: bullet convex hull, triangle mesh, debug node
2015-04-16 20:26:55 +02:00
rdb
4f47b018eb
Some .bam cross-compatibility for buffer textures
2015-04-16 17:10:14 +02:00
rdb
2ff9083812
Add support for buffer textures
2015-04-16 16:55:29 +02:00
rdb
38ac0401ce
A start to make Bullet objects writable (to .bam files)
2015-04-15 22:00:30 +02:00
rdb
76e135b835
Improve behaviour of get_deactivation_enabled/is_deactivation_enabled
2015-04-15 21:58:54 +02:00
rdb
d7552f0d8a
Merge in bugfixes from branch 'release/1.9.x'
2015-04-14 15:50:53 +02:00
rdb
0343c4f186
GLSL robustness and issue fixes:
...
* Int params were not being implicitly converted to float properly
* p3d_TextureN now accepts other sampler types
* More error checking for parameter types
* p3d_ColorScale et al also allows vec3 instead of vec4 now
2015-04-14 15:48:48 +02:00
rdb
8360ad442a
Work around gcc compiler shortcoming
2015-04-14 15:46:52 +02:00
rdb
0c3fd953fc
oops, revert accidental checkin of debug message
2015-04-06 15:11:55 +02:00
rdb
adb02a8f45
Compile out things irrelevant for target build, like ShaderGenerator when !HAVE_CG
2015-04-06 13:24:45 +02:00
rdb
947149c56a
Fix reading from URLs mounted to the virtual file system
2015-04-05 22:50:38 +02:00
rdb
16e7831566
Remove executable permissions from files that don't need them
2015-04-05 15:41:49 +02:00
rdb
cda7c1f171
OpenGL ES 2 optimizations and better support
2015-04-04 21:58:29 +02:00
rdb
4976345486
Let's use OpenGL-style vertex colors by default on non-Windows platforms
2015-04-04 21:38:54 +02:00
rdb
b323d73622
Reduce redundant state changes and error checks
2015-04-04 21:04:27 +02:00
rdb
059f67d1b5
Improve GLSL error reporting, fix GLSL ES shader loading
2015-04-04 20:57:04 +02:00
rdb
41184b1189
Optimizations to improve start-up time (esp. in JavaScript)
2015-04-04 19:05:54 +02:00
rdb
0082b7876f
Fix clang 3.5 compile warnings/errors
2015-04-04 16:00:20 +02:00
rdb
87451d8000
Support wireframe and point rendering modes in OpenGL ES
2015-04-04 16:00:19 +02:00
rdb
82b3268786
Prevent crash when OpenAL device creation fails
2015-04-01 02:55:20 +02:00
rdb
3f520cad01
Fix black screen when going to fullscreen on Mac OS X
2015-04-01 02:40:59 +02:00
rdb
f8779d7eaf
Warn if GeoMipTerrain is passed a height field with sRGB color space
2015-03-31 22:33:11 +02:00
rdb
b4bfe7010c
A few convenience methods that allow for cleaner code in GSGs
2015-03-31 13:57:02 +02:00
rdb
720fdba470
Re-expose LineStream to Python
2015-03-31 13:07:33 +02:00
rdb
95c403e636
Remove unused lru implementation
2015-03-31 12:51:05 +02:00
rdb
10796fe33e
Fix unlockFocus error in release builds
2015-03-30 17:58:35 +02:00
rdb
40fff906d1
Change default window size to 800x600 across the board (incl runtime)
2015-03-30 17:57:37 +02:00
rdb
5827959056
Fixes for 64-bit OS X build on newer OS X versions
2015-03-29 22:06:32 +02:00
rdb
0f8f4d63b0
Only query glVertexAttribIPointer when GL version >= 3.0
2015-03-29 18:11:12 +02:00
Sam Edwards
64120cd7d8
general: Add missing includes and forward-declarations.
2015-03-28 19:27:48 +01:00
rdb
b06100afdd
Changes to support building universal Mac rtdist for 1.9
2015-03-28 00:31:10 +01:00
rdb
477aa4bdfe
Fix various Windows build issues
2015-03-27 23:17:35 +01:00
rdb
f624cdcac0
Fix various Mac OS X bugs and build issues
2015-03-25 19:43:21 +01:00
rdb
3371df8403
Fix tp_compare, better __repr__/__str__ handling
2015-03-25 19:36:35 +01:00
rdb
b894954fda
Better type matching (and error reporting) for GLSL shader inputs
2015-03-24 22:41:13 +01:00
rdb
cf8f4d6fbc
Update ca-bundle.crt
2015-03-24 22:31:20 +01:00
Ed Swartz
8344fc6187
PNMImage row interface
2015-03-23 19:28:37 +01:00
rdb
38d02fadf9
Fix various interrogate issues with parsing PhysX headers
2015-03-23 19:27:29 +01:00
rdb
0570d9536e
Merge branch 'interrogate-overhaul'
...
Conflicts:
panda/src/gobj/texture.h
panda/src/pnmimage/pnmImage.h
2015-03-22 21:50:08 +01:00
rdb
7edecd7fea
Fix compilation issues with the runtime
2015-03-21 21:33:32 +01:00
rdb
ba6529811d
Fix regression with incorrect scaling of 16-bit PNG files
2015-03-21 21:08:54 +01:00
Nikola Milentijevic
e687c76db8
Fix MeshDrawer::stream
...
Direction vector is computed as stop - start, but the position
in the loop is computed from stop as base, instead of from start;
this is changed to start as the base (and then offset must be added).
Multiplication of non-normalized direction vector with its length
yields square of the expected current step inside the loop;
this is changed to use the normalized direction vector.
2015-03-17 19:40:09 +01:00
rdb
1bd343cd87
Windows compile issues fix
2015-03-15 19:37:14 +01:00
rdb
22120524a2
PNMImage sRGB support, use floats instead of doubles
2015-03-15 17:22:28 +01:00
rdb
b63d5fbe8c
Support cyclic garbage collection through PythonTask objects
2015-03-15 12:24:06 +01:00
rdb
e608fa69c7
Merge branch 'master' into interrogate-overhaul
...
Conflicts:
dtool/src/cppparser/cppBison.yxx
dtool/src/interrogate/interfaceMakerPythonNative.cxx
2015-03-14 16:47:31 +01:00
rdb
68cf8cf44f
Fix various issues with API documentation generator
2015-03-13 18:40:26 +01:00
rdb
ee024f3dc5
Typo fix
2015-03-09 15:51:22 +01:00
rdb
36525784fd
Robustify GL FBO framebuffer properties handling
2015-03-09 15:27:38 +01:00
rdb
d345246a93
Fix compilation with STDFLOAT_DOUBLE
2015-03-08 15:55:43 +01:00
rdb
d11cafc374
Replace SSE4 instruction with SSE2 instruction
2015-03-02 16:18:55 +01:00
rdb
97c24c9ef0
Fix a Cg crash with GL_BGRA color arrays, on NVIDIA cards this time
2015-03-01 17:32:20 +01:00
rdb
04d4309b14
SSE2-enhanced sRGB encode (with runtime CPU detection)
2015-03-01 11:46:52 +01:00
rdb
223620e27e
Fix draw mask propagation for initially hidden nodes when when frustum culling is off
2015-02-28 13:03:45 +01:00
rdb
3d9d9bfc95
Deprecate use of <Collide> without specifying "descend" flag
2015-02-27 19:59:54 +01:00
rdb
238cbad2a1
Merge branch 'master' into interrogate-overhaul
2015-02-27 12:48:33 +01:00
rdb
db87bc7914
PointerToArray fixes, Windows build fixes, more move constructors
2015-02-27 12:45:11 +01:00
rdb
0e67fb7cf3
Merge pull request #9 from deflected/master
...
FreeBSD fixes
2015-02-26 15:39:00 +01:00
rdb
72e1df987f
Fix pview issues with 1-frame animations and cycling between animations
2015-02-25 21:45:14 +01:00
rdb
52fec094bc
Automatically coerce Python function to CallbackObject
2015-02-25 16:24:56 +01:00
rdb
69dc29d6f0
Merge pull request #7 from kestred/cfs-fixes
...
Miscellaneous compilation fixes
2015-02-25 02:25:19 +01:00
rdb
7a6aa7bfae
Implement ParamNodePath; fix circular include issue in shaderInput.h
2015-02-25 01:25:19 +01:00
Sam Edwards
f0b3e08e9c
ffmpeg: Use av_frame_* instead of deprecated avcodec_*_frame functions beginning with lavc 55.45.101.
2015-02-24 16:22:37 -08:00
Sam Edwards
903966371c
general: Fix missing includes.
2015-02-24 16:06:47 -08:00
Sam Edwards
894423ace4
ffmpeg: Don't use internal SWR_CH_MAX macro.
2015-02-24 16:06:40 -08:00
rdb
8dbe681143
Fix bug with Collide flag "polyset" and nested <Transform> elements
2015-02-24 23:51:00 +01:00
rdb
46ddd46c5c
Support materials in bam2egg
2015-02-24 21:40:55 +01:00
09th
c0e4de3df7
Fix bam2egg issue with animated models
2015-02-24 19:58:14 +01:00
rdb
6263a591be
Fix matrix.almost_equal with custom threshold in Eigen build
2015-02-22 15:04:54 +01:00
rdb
3600abfe6d
Fix coercion of non-interned strings in Python 3
2015-02-22 13:51:46 +01:00
deflected
d82f2c83cd
downloader: Correct lack of timezone
...
- Use tm_gmtoff for GMT correction under FreeBSD
Signed-off-by: deflected <deflected@github>
2015-02-20 14:10:19 +02:00
enn0x
d320aced73
Fixed const-correctness for BulletAllHitRayResult.
2015-02-20 01:29:16 +01:00
enn0x
b7ef0d3bc3
Exposed flag to disable collision between linked bodies.
2015-02-20 01:14:12 +01:00
rdb
0fda35d88c
Commit patch by nikolm to support AmbientLight shader inputs in GLSL
2015-02-16 21:33:38 +01:00
rdb
d447ec3bc6
If GL_RENDERER begins with "Gallium", disable GL_PRIMITIVE_RESTART_FIXED_INDEX
2015-02-15 14:19:47 +01:00
rdb
9513046e59
Various substantial changes to Interrogate:
...
* Allow arbitrary selection of optional keyword arguments in some cases
* Reduce code bloat of generated bindings
* Work around awkward resolution of set_shader_input overloads
* Document the code a bit better
* Make coercion a bit cleaner for reference counted types
* A few optimization tweaks
* Use generic errors in NDEBUG build to reduce size of string pool
2015-02-15 13:48:13 +01:00
rdb
d43068b09a
Merge branch 'master' into interrogate-overhaul
2015-02-11 21:59:54 +01:00
rdb
7ed8cc9831
Add p3d_Color uniform in GLSL shaders
2015-02-11 21:54:34 +01:00
rdb
886890b02f
Merge /mnt/panda3d
2015-02-11 21:43:21 +01:00
rdb
4d2dcdcef7
Fix OpenGL ES compiler errors
2015-02-11 21:41:48 +01:00
rdb
8d17e86d2e
Merge /cygdrive/g/panda3d
2015-02-11 21:13:25 +01:00
rdb
b9c1765ab4
Fix eggcacher, dramatically improve Windows installer
2015-02-11 21:12:54 +01:00
rdb
4dc4c9eb3d
Merge branch 'master' into interrogate-overhaul
...
Conflicts:
dtool/src/interrogate/functionRemap.cxx
dtool/src/interrogate/interfaceMakerPythonNative.cxx
panda/src/event/pythonTask.cxx
panda/src/express/multifile.h
panda/src/express/pointerToArray.I
panda/src/mathutil/config_mathutil.N
panda/src/putil/config_util.N
panda/src/putil/doubleBitMask.h
2015-02-11 14:41:58 +01:00
rdb
5a51a7e08d
Fix various build issues
2015-02-11 14:16:21 +01:00
rdb
a6eb3fa442
Make NodePathCollection and TextureCollection constructors extensions
2015-02-11 14:14:03 +01:00
rdb
cbd70ad8af
Move all Python bindings out of core DLLs into the .pyd files.
2015-02-10 14:30:51 +01:00
rdb
79d025e9a8
Fix incorrect transformation of CollisionBox loaded from .egg file
2015-02-09 20:43:04 +01:00
rdb
8998fef903
Merge branch 'master' of github.com:panda3d/panda3d
2015-02-09 16:53:45 +01:00
rdb
e9a64736a3
Fix 32-bit Windows compilation issues with Eigen
2015-02-09 16:51:59 +01:00
rdb
bcf0229978
Expose p3d_ClipPlane array to GLSL
2015-02-09 15:57:47 +01:00
rdb
b4a87b58f2
Support halfVector struct parameter for GLSL light source inputs
2015-02-08 23:38:07 +01:00
rdb
bd86907181
Fix assortment of compilation issues and annoyances
2015-02-08 23:25:11 +01:00
rdb
91568b02bc
Add EggVertex::make_average(v1, v2)
2015-02-08 19:51:18 +01:00
rdb
f6453fd83e
Fix internal name coercion error with new interrogate system
2015-02-08 13:04:53 +01:00
rdb
b2f73d0877
Merge branch 'master' into interrogate-overhaul
2015-02-08 12:11:19 +01:00
rdb
dad8f79e96
Support using setShaderInput with a light to bind to GLSL struct
2015-02-08 01:42:11 +01:00
rdb
028c09add5
Implicit cast string to InternalName in c++, also optimize for string literals
2015-02-07 16:43:25 +01:00
rdb
78f8f65ef9
Add M_filled_wireframe render mode
2015-02-06 12:15:25 +01:00
rdb
eaabc1bfa5
Add ConfigVariableColor
2015-02-05 13:34:52 +01:00
rdb
3bf2a0f814
Proper unbinding of GLSL matrix attribute arrays
2015-02-05 13:27:35 +01:00
rdb
7c14d1872a
Fix race condition when manipulating node transform in thread (LP #1417715 )
2015-02-04 00:06:14 +01:00
rdb
6b10409890
Fix add_consecutive_vertices / show_bounds crash
2015-02-03 17:18:58 +01:00
rdb
083e160f89
Partially fix excessive event spam when resizing windows
2015-02-02 19:18:32 +01:00
rdb
987ba2083b
Use notify-level-shader instead of gobj for shader logging
2015-02-02 19:03:14 +01:00
rdb
3b1bd9ef39
This fixes most issues with Cg's GLSL profiles on non-NVIDIA cards
2015-02-02 16:31:23 +01:00
rdb
3aefaff8b1
Show source filename in GLSL error logs
2015-02-01 19:25:51 +01:00
rdb
13fb8079ec
Better shader caching, GLSL "#pragma include" support, better error reporting
2015-02-01 17:52:52 +01:00
rdb
9b2e322f29
Display better error when encountering invalid prim index
2015-02-01 17:41:55 +01:00
rdb
a7d1eb90c5
Expose has_extension to query whether OpenGL extension is supported
2015-01-24 21:56:06 +01:00
rdb
0f1243230d
Fix OpenGL error on FBO shutdown
...
(caused by call to glGetError while context was already shut down)
2015-01-24 19:50:25 +01:00
rdb
a6cf0960fa
Remove EventStorePandaNode, it is no longer necessary
...
(since PandaNode now directly inherits from TypedWritableReferenceCount)
2015-01-24 19:50:14 +01:00
rdb
0a64bdb33b
Fix MouseRecorder & let PandaNode inherit from TypedWritableReferenceCount
2015-01-24 16:12:04 +01:00
rdb
0dc0bbdf0c
Missed this section, no point generating shaders in draw any more
2015-01-23 21:41:43 +01:00
rdb
c3ca2f1a65
Fix regression with Actor loading
2015-01-23 21:24:29 +01:00
rdb
7ba0469148
Shader generation should be done in cull, not in draw
2015-01-23 15:03:50 +01:00
rdb
a56f722c09
GeomPrimitive optimizations & tweaks
2015-01-23 13:54:29 +01:00
rdb
c2aa6991d6
Fix glObjectLabel error, fix crash on shutdown with pstats-gpu-timing
2015-01-23 13:22:31 +01:00
rdb
c5dd6c69dd
fix Loader error reporting
2015-01-23 13:20:14 +01:00
rdb
7b18e5aa41
Merge ../panda3d-git
2015-01-22 17:10:28 +01:00
rdb
eacb420d3f
Merge branch 'master' of github.com:panda3d/panda3d
2015-01-22 17:09:54 +01:00
rdb
77c9e6cf6c
Add support for instance arrays via vertex attrib divisors
2015-01-22 17:04:25 +01:00
rdb
0ad0d4ec33
Further optimizations to the cull pipeline.
...
The only transform still stored in CullableObject is internal transform.
NB: I haven't tested my PipeOcclusionCullTraverser changes. Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb
536d6e7810
Fix obscure bug with BitMask64::get_next_higher_different_bit()
2015-01-22 14:02:01 +01:00
rdb
142bd6a021
Remove old MLightVector TexGen mode and FFP-based normal mapping
2015-01-22 12:26:22 +01:00
rdb
3423a09f4f
Merge branch 'master' of github.com:panda3d/panda3d
2015-01-21 22:12:53 +01:00
rdb
94e5bbf579
Changes to support a custom GraphicsWindow derivation
2015-01-21 20:32:00 +01:00
rdb
a7f7d54f10
Support vertex attributes with matrix type
2015-01-19 00:16:59 +01:00
rdb
095a402853
Fix window-resizing regression on Windows
2015-01-14 20:23:16 +01:00
rdb
17aafeba15
Fix stencil clear: reset stencil mask before glClearStencil
2015-01-13 03:18:05 +01:00
rdb
0b2a3f0c95
Fix assertion trigger in PandaNode
2015-01-12 21:52:09 +01:00
rdb
763727fbb1
attempted crash fix
2015-01-12 21:34:47 +01:00
rdb
b9899ba747
Cull improvements: tighter sphere generation
2015-01-08 23:17:06 +01:00
rdb
c04cd29246
Cull improvements: don't compute bounds when not necessary
2015-01-08 23:16:38 +01:00
rdb
75c1364373
Disable use of GL_NV_primitive_restart due to driver bugs
2015-01-08 11:43:28 +01:00