Josh Wilson
|
784d948342
|
disabling auto-sail on disableAvatarControls
|
2007-09-25 00:06:29 +00:00 |
Joe Shochet
|
ea5ee97c6a
|
when enabling controls, set wasd turn to whatever was set last in case mouse is held down
|
2007-09-23 06:32:14 +00:00 |
Darren Ranalli
|
ca4d42804a
|
use == instead of is to compare physics objects
|
2007-09-20 23:25:29 +00:00 |
Darren Ranalli
|
ae64fbe298
|
don't clear the global controlForce's physicsObject if some other code has set it to move something else
|
2007-09-20 21:12:28 +00:00 |
Josh Wilson
|
0f08dfc6aa
|
fixing persistent autoSailing for real this time
|
2007-09-20 05:20:33 +00:00 |
Darren Ranalli
|
41d610f87d
|
added getEventName
|
2007-09-20 00:00:34 +00:00 |
Josh Wilson
|
cd3c0ae1c0
|
check for currentControls before getIsAirborne()
|
2007-09-19 17:46:42 +00:00 |
Josh Wilson
|
5926035d84
|
fixing bug where collision were deactivated upon releasing the ship's wheel
|
2007-09-18 00:49:45 +00:00 |
Josh Wilson
|
59d9af082a
|
adding ability to flush event handlers (calls exit events for all current colliders)
|
2007-09-14 21:38:05 +00:00 |
Darren Ranalli
|
a915788f83
|
added want-fluid-pusher
|
2007-09-14 00:55:03 +00:00 |
Jason Yeung
|
ae6dc87ca9
|
i- Tweaked ship speed bonus
|
2007-09-07 01:43:45 +00:00 |
Jason Yeung
|
149ee25973
|
*** empty log message ***
|
2007-09-07 00:33:08 +00:00 |
Josh Wilson
|
142aa57cdf
|
enabling ~run and ~turbo again
|
2007-08-29 20:15:41 +00:00 |
Justin Butler
|
11ee08072f
|
Updated collisions on player ship to prevent other ships from occupying the same space.
|
2007-08-28 02:52:13 +00:00 |
John Loehrlein
|
e4917b05c0
|
only reallocate inputStateTokens on init() and disable()
|
2007-08-22 00:00:14 +00:00 |
Gyedo Jeon
|
c96cc1a425
|
Fixed Avatar problem in the LevelEditor
|
2007-08-16 21:44:53 +00:00 |
Josh Wilson
|
80ae6acaf3
|
physicshandler -> pusher
|
2007-08-15 07:31:16 +00:00 |
John Loehrlein
|
34b7599b6f
|
passthrough in control manager
|
2007-08-14 17:54:40 +00:00 |
Josh Wilson
|
832f0b51e3
|
adding __str__()
|
2007-08-11 06:36:44 +00:00 |
Joe Shochet
|
f574e9f8f9
|
init wasd turn tokens
|
2007-08-06 21:50:33 +00:00 |
Joe Shochet
|
eb08ce9e17
|
default inputStateTokens in case controlManager is deleted before ever enabled
|
2007-08-06 09:53:56 +00:00 |
Joe Shochet
|
11b61579e0
|
control manager disable now stops watching input states
|
2007-08-03 19:48:42 +00:00 |
Joe Shochet
|
9b911db541
|
better handling of wasd to turn switching
|
2007-08-03 04:04:23 +00:00 |
Darren Ranalli
|
e51f0b2baf
|
moved lifter to shadow-placer traverser, fixes fall-through-ledge problem
|
2007-08-01 01:31:56 +00:00 |
Josh Wilson
|
7c1ebe56c8
|
"don't reset input states when destroying a control manager"
|
2007-07-31 18:31:27 +00:00 |
Josh Wilson
|
cbaa8832d3
|
"first round of bug fixes for world-split change"
|
2007-07-18 01:03:27 +00:00 |
Josh Wilson
|
f679612f2a
|
"Converted collision pusher geometry from two spheres at either end of the ship into a single stretched sphere. we'll have to keep an eye out for strange behavior due to the scaling"
|
2007-07-17 19:15:39 +00:00 |
Joe Shochet
|
19a60b1305
|
leave q and e as strafe
|
2007-07-13 21:49:19 +00:00 |
Joe Shochet
|
d6072c0c18
|
wasd turn and strafe toggle
|
2007-07-09 18:28:41 +00:00 |
Darren Ranalli
|
ab69230775
|
removed framerate dependency
|
2007-07-04 05:07:12 +00:00 |
Joe Shochet
|
4ae6be208c
|
switch turn and strafe for wasd
|
2007-06-26 18:55:52 +00:00 |
Josh Wilson
|
1578173ccc
|
"handling dt=0 so as to prevent divide by zero errors"
|
2007-05-21 23:12:59 +00:00 |
Samir Naik
|
ce3e662283
|
try making ~run work on LIVE
|
2007-05-14 22:02:03 +00:00 |
Asad M. Zaman
|
a9259e8964
|
this fixes the crash in leveleditor
|
2007-05-08 22:56:36 +00:00 |
Jason Yeung
|
a8ded4dffd
|
- Modified the Walkers to support autorun
|
2007-05-03 20:29:50 +00:00 |
Josh Wilson
|
8dfe52b1e0
|
"more checking for currentControls"
|
2007-04-30 22:59:52 +00:00 |
Josh Wilson
|
d723220951
|
"check for currentControls == None"
|
2007-04-27 22:12:43 +00:00 |
Greg Wiatroski
|
3b57b93a98
|
Fix for divide by zero error
|
2007-04-20 23:26:53 +00:00 |
Josh Wilson
|
d9dcbfc429
|
"using new ShipFloorCollide for avatars on a ship"
|
2007-04-20 19:08:31 +00:00 |
Redmond Urbino
|
4eeaa76c1a
|
kill crash when closing window from diving game
|
2007-03-21 01:45:57 +00:00 |
Redmond Urbino
|
2a19d8e7a5
|
kill crash when exiting toontown while you are receiving minigame beans
|
2007-03-19 23:56:54 +00:00 |
Samir Naik
|
6ef852b7eb
|
took debugRunning out of debug only mode
|
2007-03-09 06:33:59 +00:00 |
Josh Wilson
|
7d98e016ba
|
fixed debug category
|
2007-03-02 00:35:57 +00:00 |
Josh Wilson
|
26e87e17a3
|
removing unused function delete() from controls
|
2007-02-06 23:23:42 +00:00 |
Josh Wilson
|
c56249dd2f
|
control manager now cleanly removes its controls during delete()
|
2007-02-06 22:30:32 +00:00 |
Zachary Pavlov
|
a47ddd8505
|
new ship controls!
|
2007-01-28 04:49:38 +00:00 |
Joe Shochet
|
ff591b45e4
|
*** empty log message ***
|
2007-01-28 00:03:33 +00:00 |
Josh Wilson
|
d25dbb573b
|
fixed collison bitmask issues
|
2007-01-27 04:42:41 +00:00 |
Samir Naik
|
2dce28d6f1
|
removed demo hacks
|
2007-01-27 01:59:19 +00:00 |
Samir Naik
|
ff4eba0179
|
added want-demo-hacks
|
2007-01-27 01:56:41 +00:00 |