Commit Graph

1325 Commits

Author SHA1 Message Date
David Rose ca514b559b add -points, fix some obj2egg issues 2010-12-14 22:18:11 +00:00
David Rose 70d9503dd0 bare-bones obj2egg in C++ 2010-12-07 22:22:11 +00:00
rdb 804a72b716 Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn 2010-11-16 08:58:45 +00:00
rdb 688fdbbf1a Fix for Windows 2010-11-14 13:01:22 +00:00
rdb 38df619956 Work around bug in OSX 10.4 2010-11-13 13:23:16 +00:00
rdb dbe93fc1df "No uv set binding found" shouldn't be a warning 2010-10-18 16:40:53 +00:00
rdb e9bda02475 Preserve the original node names 2010-10-18 15:39:32 +00:00
David Rose 14661f2beb windows ppremake issue 2010-09-30 16:44:57 +00:00
David Rose fc021fb6af whoops, need pnmimagetypes 2010-09-24 16:32:33 +00:00
rdb 4436e39be5 Bit more detailed debug info 2010-09-07 19:10:52 +00:00
Mike Christel 10877b1d43 Update for Maya 2011, which uses python26.dll rather than python25.dll 2010-08-25 11:37:21 +00:00
rdb eb577633fa Finally fix that nasty transformation bug in the P1 collada converter 2010-08-24 14:12:03 +00:00
rdb 6cb48a06bc Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro. 2010-08-24 13:48:43 +00:00
rdb 50150dc9f9 Allow the .dae file to specify 3-channel colours 2010-08-23 08:08:01 +00:00
Mike Christel 89173e6d05 Added support for Maya version 2011 2010-08-20 19:16:34 +00:00
rdb 8a72714793 Support for tags 2010-08-04 15:12:54 +00:00
David Rose 0899f97702 need pnmtext 2010-08-02 18:30:52 +00:00
David Rose 1759e6859a more build issues (win32) 2010-07-27 17:49:16 +00:00
David Rose 21405bd4c3 tiger linking issues 2010-07-26 23:53:46 +00:00
Chris Brunner f0b2d1ec65 typo 2010-07-20 23:12:19 +00:00
Chris Brunner 063e53f658 yet more cleanup between sessions. should help with nurbs/polys stuff 2010-07-08 23:41:58 +00:00
Gyedo Jeon 39e74cea5c Made all of the collision nodes to be added to a set 2010-06-17 00:36:08 +00:00
Gyedo Jeon a1bd435362 Added handling of unnamed node 2010-06-16 18:01:34 +00:00
Gyedo Jeon 1edd26540b Made vertices transformed properly 2010-06-11 00:59:15 +00:00
Chris Brunner 0e539de89a support for _chdir in addition to the old (depreciated) chdir 2010-05-28 21:11:00 +00:00
Chris Brunner 8616b84887 Properly clear some more variables when using the batch converter, specifically input and output units 2010-05-19 21:52:15 +00:00
Mike Christel 33276672f3 Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts 2010-04-27 17:33:05 +00:00
Mike Christel 8b41e6b1f8 Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg. 2010-04-27 16:02:26 +00:00
Mike Christel 15f728ad08 simplified; functionality moved out to maxscript 2010-04-27 16:01:44 +00:00
Chris Brunner e58d747f6a typo fix 2010-04-23 19:45:29 +00:00
Chris Brunner 0869456129 more fixes for batch maya2egg 2010-04-10 06:30:16 +00:00
Chris Brunner c7bc29d13e updates to the batch maya2egg to match the standalone 2010-04-10 01:07:45 +00:00
Mark Wojtowicz 19346fa3ca Guard against null shader. 2010-03-25 22:31:20 +00:00
Mike Christel ce2e5ec10c new options "legacy-shaders" and "texture-copy"; egger now supports vertex color, flat color, and file textures in any combination with Maya Phong materials 2010-03-19 17:35:21 +00:00
David Rose 786124f898 flex version issues 2010-02-22 00:16:11 +00:00
David Rose f355918029 fix egg2bam bug 2010-02-19 20:41:19 +00:00
Gyedo Jeon 60cbcbf78f Fixed a bug of creating wrong joint hierarchy 2010-02-18 00:50:34 +00:00
Gyedo Jeon 71d2e4f73b Commented out weight munge code since now weight values are normalized 2010-02-11 23:12:40 +00:00
Chris Brunner c6b9b53656 make it so the client/server maya2egg adds the command-line comment to the top of each egg file 2010-02-11 00:18:33 +00:00
Chris Brunner 9e6bab46ab fixes a bug where transforms were not being reset between files 2010-02-10 23:06:59 +00:00
Gyedo Jeon 4e5d158dfe Made vertex weights normalized 2010-02-10 19:00:11 +00:00
Bei Yang c42a7e05ed Changed the way licensing works for loading the Maya API. Also changed the way directories are reverted for maya2egg. Added flag so this can be turned off which seems to be causing problems with maya 2010 2010-01-20 19:50:20 +00:00
Chris Brunner 5596629520 added the option to specify input egg files as coming from a text file, rather than on the command line. useful for rediculously long lists of files to operate on 2010-01-20 01:28:58 +00:00
Gyedo Jeon 46ef194954 Made negative weight replaced with 0 2010-01-20 00:45:38 +00:00
David Rose 2c3681ea07 fix erroneous error message 2010-01-14 17:39:12 +00:00
Chris Brunner 97f711de8c not so spammy with the outputs 2009-12-10 23:14:14 +00:00
Chris Brunner 693c3171b7 needed for new maya2egg_server 2009-12-05 03:34:36 +00:00
Chris Brunner c96e429f4a need some include files there 2009-12-05 01:11:00 +00:00
David Rose 875284deae boldly running with it. Blame brunner 2009-12-05 01:05:27 +00:00
Bei Yang 61d62a7f72 Added string for 2010 support 2009-11-25 00:44:23 +00:00