584 lines
21 KiB
C++
584 lines
21 KiB
C++
// Filename: texture.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "pandabase.h"
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#include "filename.h"
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#include "typedWritableReferenceCount.h"
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#include "namable.h"
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#include "internalName.h"
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#include "graphicsStateGuardianBase.h"
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#include "updateSeq.h"
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#include "pStatCollectorForward.h"
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#include "pmap.h"
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#include "config_gobj.h"
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class PNMImage;
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class TextureContext;
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class FactoryParams;
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class PreparedGraphicsObjects;
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class CullTraverser;
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class CullTraverserData;
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class BamCacheRecord;
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////////////////////////////////////////////////////////////////////
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// Class : Texture
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// Description : Represents a texture object, which is typically a
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// single 2-d image but may also represent a 1-d or 3-d
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// texture image, or the six 2-d faces of a cube map
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// texture.
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//
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// A texture's image data might be stored in system RAM
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// (see get_ram_image()) or its image may be represented
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// in texture memory on one or more
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// GraphicsStateGuardians (see prepare()), or both. The
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// typical usage pattern is that a texture is loaded
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// from an image file on disk, which copies its image
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// data into system RAM; then the first time the texture
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// is rendered its image data is copied to texture
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// memory (actually, to the graphics API), and the
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// system RAM image is automatically freed.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA Texture : public TypedWritableReferenceCount, public Namable {
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PUBLISHED:
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enum TextureType {
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TT_1d_texture,
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TT_2d_texture,
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TT_3d_texture,
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TT_cube_map,
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};
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enum ComponentType {
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T_unsigned_byte,
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T_unsigned_short,
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T_float,
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};
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enum Format {
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F_color_index,
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F_stencil_index,
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F_depth_component,
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F_red,
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F_green,
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F_blue,
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F_alpha,
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F_rgb, // any suitable RGB mode, whatever the hardware prefers
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// The following request a particular number of bits for the GSG's
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// internal_format (as stored in the framebuffer), but this
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// request is not related to the pixel storage within the Texture
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// object itself, which is always get_num_components() *
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// get_component_width().
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F_rgb5, // 5 bits per R,G,B channel
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F_rgb8, // 8 bits per R,G,B channel
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F_rgb12, // 12 bits per R,G,B channel
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F_rgb332, // 3 bits per R & G, 2 bits for B
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F_rgba, // any suitable RGBA mode, whatever the hardware prefers
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// Again, the following bitdepth requests are only for the GSG;
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// within the Texture object itself, these are all equivalent.
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F_rgbm, // as above, but only requires 1 bit for alpha (i.e. mask)
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F_rgba4, // 4 bits per R,G,B,A channel
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F_rgba5, // 5 bits per R,G,B channel, 1 bit alpha
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F_rgba8, // 8 bits per R,G,B,A channel
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F_rgba12, // 12 bits per R,G,B,A channel
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F_luminance,
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F_luminance_alpha, // 8 bits luminance, 8 bits alpha
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F_luminance_alphamask, // 8 bits luminance, only needs 1 bit of alpha
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F_rgba16, // 16 bits per R,G,B,A channel
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F_rgba32, // 32 bits per R,G,B,A channel
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};
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enum FilterType {
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// Mag Filter and Min Filter
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// Point sample the pixel
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FT_nearest,
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// Bilinear filtering of four neighboring pixels
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FT_linear,
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// Min Filter Only
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// Point sample the pixel from the nearest mipmap level
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FT_nearest_mipmap_nearest,
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// Bilinear filter the pixel from the nearest mipmap level
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FT_linear_mipmap_nearest,
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// Point sample the pixel from two mipmap levels, and linearly blend
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FT_nearest_mipmap_linear,
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// A.k.a. trilinear filtering: Bilinear filter the pixel from
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// two mipmap levels, and linearly blend the results.
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FT_linear_mipmap_linear,
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// The OpenGL ARB_shadow extension can be thought of as a kind of filtering.
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FT_shadow,
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// Default is usually linear, but it depends on format.
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// This was added at the end of the list to avoid bumping TXO version #.
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FT_default,
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// Returned by string_filter_type() for an invalid match.
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FT_invalid
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};
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enum WrapMode {
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WM_clamp, // coords that would be outside [0-1] are clamped to 0 or 1
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WM_repeat,
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WM_mirror,
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WM_mirror_once, // mirror once, then clamp
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WM_border_color, // coords outside [0-1] use explict border color
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// Returned by string_wrap_mode() for an invalid match.
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WM_invalid
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};
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enum CompressionMode {
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// Generic compression modes. Usually, you should choose one of
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// these.
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CM_default, // on or off, according to compressed-textures
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CM_off, // uncompressed image
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CM_on, // whatever compression the driver supports
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// Specific compression modes. Use only when you really want to
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// use a particular compression algorithm. Use with caution; not
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// all drivers support all compression modes. You can use
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// GSG::get_supports_compressed_texture_format() to query the
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// available compression modes for a particular GSG.
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CM_fxt1,
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CM_dxt1,
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CM_dxt2,
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CM_dxt3,
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CM_dxt4,
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CM_dxt5,
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};
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PUBLISHED:
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Texture(const string &name = string());
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protected:
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Texture(const Texture ©);
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void operator = (const Texture ©);
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PUBLISHED:
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virtual ~Texture();
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virtual PT(Texture) make_copy();
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virtual void clear();
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void setup_texture(TextureType texture_type,
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int x_size, int y_size, int z_size,
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ComponentType component_type, Format format);
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INLINE void setup_1d_texture();
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INLINE void setup_1d_texture(int x_size,
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ComponentType component_type, Format format);
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INLINE void setup_2d_texture();
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INLINE void setup_2d_texture(int x_size, int y_size,
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ComponentType component_type, Format format);
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INLINE void setup_3d_texture(int z_size = 1);
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INLINE void setup_3d_texture(int x_size, int y_size, int z_size,
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ComponentType component_type, Format format);
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INLINE void setup_cube_map();
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INLINE void setup_cube_map(int size,
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ComponentType component_type, Format format);
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void generate_normalization_cube_map(int size);
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void generate_alpha_scale_map();
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INLINE bool read(const Filename &fullpath);
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INLINE bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel);
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INLINE bool read(const Filename &fullpath, int z, int n,
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bool read_pages, bool read_mipmaps);
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INLINE bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel,
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int z, int n, bool read_pages, bool read_mipmaps,
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BamCacheRecord *record = NULL);
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INLINE bool write(const Filename &fullpath);
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INLINE bool write(const Filename &fullpath, int z, int n,
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bool write_pages, bool write_mipmaps);
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bool read_txo(istream &in, const string &filename = "stream");
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bool write_txo(ostream &out, const string &filename = "stream") const;
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INLINE bool load(const PNMImage &pnmimage);
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INLINE bool load(const PNMImage &pnmimage, int z, int n);
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INLINE bool store(PNMImage &pnmimage) const;
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INLINE bool store(PNMImage &pnmimage, int z, int n) const;
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bool reload();
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Texture *load_related(const InternalName *suffix) const;
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INLINE bool has_filename() const;
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INLINE const Filename &get_filename() const;
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INLINE bool has_alpha_filename() const;
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INLINE const Filename &get_alpha_filename() const;
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INLINE bool has_fullpath() const;
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INLINE const Filename &get_fullpath() const;
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INLINE bool has_alpha_fullpath() const;
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INLINE const Filename &get_alpha_fullpath() const;
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INLINE int get_x_size() const;
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INLINE int get_y_size() const;
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INLINE int get_z_size() const;
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INLINE int get_num_components() const;
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INLINE int get_component_width() const;
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INLINE TextureType get_texture_type() const;
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INLINE Format get_format() const;
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INLINE ComponentType get_component_type() const;
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void set_wrap_u(WrapMode wrap);
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void set_wrap_v(WrapMode wrap);
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void set_wrap_w(WrapMode wrap);
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void set_minfilter(FilterType filter);
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void set_magfilter(FilterType filter);
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void set_anisotropic_degree(int anisotropic_degree);
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void set_border_color(const Colorf &color);
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void set_compression(CompressionMode compression);
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void set_render_to_texture(bool render_to_texture);
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INLINE WrapMode get_wrap_u() const;
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INLINE WrapMode get_wrap_v() const;
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INLINE WrapMode get_wrap_w() const;
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INLINE FilterType get_minfilter() const;
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INLINE FilterType get_magfilter() const;
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INLINE int get_anisotropic_degree() const;
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INLINE Colorf get_border_color() const;
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INLINE CompressionMode get_compression() const;
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INLINE bool get_render_to_texture() const;
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INLINE bool uses_mipmaps() const;
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int get_expected_num_mipmap_levels() const;
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int get_expected_mipmap_x_size(int n) const;
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int get_expected_mipmap_y_size(int n) const;
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int get_expected_mipmap_z_size(int n) const;
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virtual bool has_ram_image() const;
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INLINE bool might_have_ram_image() const;
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INLINE size_t get_ram_image_size() const;
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INLINE size_t get_ram_page_size() const;
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INLINE size_t get_expected_ram_image_size() const;
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INLINE size_t get_expected_ram_page_size() const;
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CPTA_uchar get_ram_image();
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INLINE CompressionMode get_ram_image_compression() const;
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INLINE PTA_uchar modify_ram_image();
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INLINE PTA_uchar make_ram_image();
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void set_ram_image(PTA_uchar image, CompressionMode compression = CM_off,
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size_t page_size = 0);
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void clear_ram_image();
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INLINE void set_keep_ram_image(bool keep_ram_image);
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virtual bool get_keep_ram_image() const;
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INLINE int get_num_ram_mipmap_images() const;
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INLINE bool has_ram_mipmap_image(int n) const;
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bool has_all_ram_mipmap_images() const;
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INLINE size_t get_ram_mipmap_image_size(int n) const;
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INLINE size_t get_ram_mipmap_page_size(int n) const;
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INLINE size_t get_expected_ram_mipmap_image_size(int n) const;
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INLINE size_t get_expected_ram_mipmap_page_size(int n) const;
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CPTA_uchar get_ram_mipmap_image(int n);
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INLINE PTA_uchar modify_ram_mipmap_image(int n);
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PTA_uchar make_ram_mipmap_image(int n);
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void set_ram_mipmap_image(int n, PTA_uchar image, size_t page_size = 0);
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void clear_ram_mipmap_image(int n);
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void clear_ram_mipmap_images();
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void generate_ram_mipmap_images();
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INLINE UpdateSeq get_properties_modified() const;
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INLINE UpdateSeq get_image_modified() const;
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void prepare(PreparedGraphicsObjects *prepared_objects);
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bool release(PreparedGraphicsObjects *prepared_objects);
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int release_all();
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void write(ostream &out, int indent_level) const;
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size_t estimate_texture_memory() const;
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void set_aux_data(const string &key, TypedReferenceCount *aux_data);
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void clear_aux_data(const string &key);
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TypedReferenceCount *get_aux_data(const string &key) const;
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PUBLISHED:
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// These are published, but in general, you shouldn't be mucking
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// with these values; they are set automatically when a texture is
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// loaded.
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INLINE void set_filename(const Filename &filename);
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INLINE void clear_filename();
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INLINE void set_alpha_filename(const Filename &alpha_filename);
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INLINE void clear_alpha_filename();
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INLINE void set_fullpath(const Filename &fullpath);
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INLINE void clear_fullpath();
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INLINE void set_alpha_fullpath(const Filename &alpha_fullpath);
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INLINE void clear_alpha_fullpath();
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INLINE void set_x_size(int x_size);
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INLINE void set_y_size(int y_size);
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INLINE void set_z_size(int z_size);
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void set_format(Format format);
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void set_component_type(ComponentType component_type);
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INLINE void set_loaded_from_image();
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INLINE bool get_loaded_from_image() const;
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INLINE void set_loaded_from_txo();
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INLINE bool get_loaded_from_txo() const;
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static bool is_mipmap(FilterType type);
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INLINE bool get_match_framebuffer_format() const;
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INLINE void set_match_framebuffer_format(bool flag);
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public:
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TextureContext *prepare_now(PreparedGraphicsObjects *prepared_objects,
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GraphicsStateGuardianBase *gsg);
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void texture_uploaded();
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virtual bool has_cull_callback() const;
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virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
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static WrapMode string_wrap_mode(const string &string);
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static FilterType string_filter_type(const string &string);
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static PT(Texture) make_texture();
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public:
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static int up_to_power_2(int value);
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static int down_to_power_2(int value);
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static bool is_specific(CompressionMode compression);
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static bool has_alpha(Format format);
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static bool has_binary_alpha(Format format);
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protected:
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virtual bool do_read(const Filename &fullpath, const Filename &alpha_fullpath,
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int primary_file_num_channels, int alpha_file_channel,
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int z, int n, bool read_pages, bool read_mipmaps,
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bool header_only, BamCacheRecord *record);
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virtual bool do_read_one(const Filename &fullpath, const Filename &alpha_fullpath,
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int z, int n, int primary_file_num_channels, int alpha_file_channel,
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bool header_only, BamCacheRecord *record);
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bool do_write(const Filename &fullpath, int z, int n,
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bool write_pages, bool write_mipmaps) const;
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bool do_write_one(const Filename &fullpath, int z, int n) const;
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virtual bool do_load_one(const PNMImage &pnmimage, const string &name,
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int z, int n);
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bool do_store_one(PNMImage &pnmimage, int z, int n) const;
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virtual void reconsider_dirty();
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virtual void reload_ram_image();
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void do_modify_ram_image();
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void do_make_ram_image();
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void do_modify_ram_mipmap_image(int n);
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bool reconsider_z_size(int z);
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bool reconsider_image_properties(int x_size, int y_size, int num_components,
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ComponentType component_type, int z);
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// This nested class declaration is used below.
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class RamImage {
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public:
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PTA_uchar _image;
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size_t _page_size;
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};
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private:
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void convert_from_pnmimage(PTA_uchar &image, size_t page_size, int z,
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const PNMImage &pnmimage);
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bool convert_to_pnmimage(PNMImage &pnmimage, int x_size, int y_size,
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CPTA_uchar image, size_t page_size, int z) const;
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void clear_prepared(PreparedGraphicsObjects *prepared_objects);
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void consider_rescale(PNMImage &pnmimage, const string &name);
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void consider_downgrade(PNMImage &pnmimage, int num_channels);
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INLINE static void store_unscaled_byte(unsigned char *&p, int value);
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INLINE static void store_unscaled_short(unsigned char *&p, int value);
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INLINE static void store_scaled_byte(unsigned char *&p, int value, double scale);
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INLINE static void store_scaled_short(unsigned char *&p, int value, double scale);
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INLINE static double get_unsigned_byte(const unsigned char *&p);
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INLINE static double get_unsigned_short(const unsigned char *&p);
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INLINE static bool is_txo_filename(const Filename &fullpath);
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bool read_txo_file(const Filename &fullpath);
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bool write_txo_file(const Filename &fullpath) const;
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void filter_2d_mipmap_pages(RamImage &to, const RamImage &from,
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int x_size, int y_size);
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void filter_3d_mipmap_level(RamImage &to, const RamImage &from,
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int x_size, int y_size, int z_size);
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typedef void Filter2DComponent(unsigned char *&p,
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const unsigned char *&q,
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size_t pixel_size, size_t row_size);
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typedef void Filter3DComponent(unsigned char *&p,
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const unsigned char *&q,
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size_t pixel_size, size_t row_size,
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size_t page_size);
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static void filter_2d_unsigned_byte(unsigned char *&p,
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const unsigned char *&q,
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size_t pixel_size, size_t row_size);
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static void filter_2d_unsigned_short(unsigned char *&p,
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const unsigned char *&q,
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size_t pixel_size, size_t row_size);
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static void filter_3d_unsigned_byte(unsigned char *&p,
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const unsigned char *&q,
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size_t pixel_size, size_t row_size,
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size_t page_size);
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static void filter_3d_unsigned_short(unsigned char *&p,
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const unsigned char *&q,
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size_t pixel_size, size_t row_size,
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size_t page_size);
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protected:
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Filename _filename;
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Filename _alpha_filename;
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Filename _fullpath;
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Filename _alpha_fullpath;
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string _texture_pool_key;
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// The number of channels of the primary file we use. 1, 2, 3, or 4.
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int _primary_file_num_channels;
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// If we have a separate alpha file, this designates which channel
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// in the alpha file provides the alpha channel. 0 indicates the
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// combined grayscale value of rgb; otherwise, 1, 2, 3, or 4 are
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// valid.
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int _alpha_file_channel;
|
|
|
|
int _x_size;
|
|
int _y_size;
|
|
int _z_size;
|
|
int _num_components;
|
|
int _component_width;
|
|
TextureType _texture_type;
|
|
Format _format;
|
|
ComponentType _component_type;
|
|
|
|
bool _loaded_from_image;
|
|
bool _loaded_from_txo;
|
|
bool _has_read_pages;
|
|
bool _has_read_mipmaps;
|
|
int _num_mipmap_levels_read;
|
|
|
|
WrapMode _wrap_u;
|
|
WrapMode _wrap_v;
|
|
WrapMode _wrap_w;
|
|
FilterType _minfilter;
|
|
FilterType _magfilter;
|
|
int _anisotropic_degree;
|
|
bool _keep_ram_image;
|
|
Colorf _border_color;
|
|
CompressionMode _compression;
|
|
bool _render_to_texture;
|
|
bool _match_framebuffer_format;
|
|
|
|
// A Texture keeps a list (actually, a map) of all the
|
|
// PreparedGraphicsObjects tables that it has been prepared into.
|
|
// Each PGO conversely keeps a list (a set) of all the Textures that
|
|
// have been prepared there. When either destructs, it removes
|
|
// itself from the other's list.
|
|
typedef pmap<PreparedGraphicsObjects *, TextureContext *> Contexts;
|
|
Contexts _contexts;
|
|
|
|
// It is common, when using normal maps, specular maps, gloss maps,
|
|
// and such, to use a file naming convention where the filenames
|
|
// of the special maps are derived by concatenating a suffix to
|
|
// the name of the diffuse map. The following table enables
|
|
// lookup of the special maps given the diffuse map and the suffix.
|
|
typedef pmap<CPT(InternalName), PT(Texture)> RelatedTextures;
|
|
RelatedTextures _related_textures;
|
|
|
|
CompressionMode _ram_image_compression;
|
|
|
|
// There is usually one RamImage for the mipmap level 0 (the base
|
|
// image). There may or may not also be additional images for the
|
|
// additional mipmap levels.
|
|
typedef pvector<RamImage> RamImages;
|
|
RamImages _ram_images;
|
|
|
|
UpdateSeq _properties_modified;
|
|
UpdateSeq _image_modified;
|
|
|
|
private:
|
|
// The auxiliary data is not recorded to a bam file.
|
|
typedef pmap<string, PT(TypedReferenceCount) > AuxData;
|
|
AuxData _aux_data;
|
|
|
|
static PT(PStatCollectorForward) _tex_mem_pcollector;
|
|
|
|
// Datagram stuff
|
|
public:
|
|
static void register_with_read_factory();
|
|
virtual void write_datagram(BamWriter *manager, Datagram &me);
|
|
|
|
protected:
|
|
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
|
void fillin(DatagramIterator &scan, BamReader *manager, bool has_rawdata);
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
TypedWritableReferenceCount::init_type();
|
|
register_type(_type_handle, "Texture",
|
|
TypedWritableReferenceCount::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
|
|
static TypeHandle _type_handle;
|
|
|
|
friend class TextureContext;
|
|
friend class PreparedGraphicsObjects;
|
|
friend class TexturePool;
|
|
};
|
|
|
|
EXPCL_PANDA ostream &operator << (ostream &out, Texture::FilterType ft);
|
|
EXPCL_PANDA istream &operator >> (istream &in, Texture::FilterType &ft);
|
|
|
|
EXPCL_PANDA ostream &operator << (ostream &out, Texture::WrapMode wm);
|
|
EXPCL_PANDA istream &operator >> (istream &in, Texture::WrapMode &wm);
|
|
|
|
EXPCL_PANDA ostream &operator << (ostream &out, Texture::CompressionMode cm);
|
|
|
|
#include "texture.I"
|
|
|
|
#endif
|
|
|