open_toontown_panda3d/panda/src/gobj
David Rose 69d203fe40 add preload-textures 2007-01-18 22:00:56 +00:00
..
Sources.pp osx tweaks 2006-09-27 04:03:07 +00:00
bufferContext.I fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContext.cxx fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContext.h fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContextChain.I better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
bufferContextChain.cxx fix for reopening windows 2006-07-20 18:47:58 +00:00
bufferContextChain.h better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
bufferResidencyTracker.I better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
bufferResidencyTracker.cxx factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
bufferResidencyTracker.h factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
config_gobj.cxx add preload-textures 2007-01-18 22:00:56 +00:00
config_gobj.h add preload-textures 2007-01-18 22:00:56 +00:00
geom.I egg-max-vertices, egg-max-indices, max-collect-indices 2006-07-13 16:09:08 +00:00
geom.cxx more memory tracking stuff 2006-11-24 22:59:44 +00:00
geom.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
geomCacheEntry.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomCacheEntry.cxx reduced need for read locks 2006-05-02 00:48:10 +00:00
geomCacheEntry.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
geomCacheManager.I make PStats more thread-friendly 2006-04-09 20:17:26 +00:00
geomCacheManager.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomCacheManager.h make PStats more thread-friendly 2006-04-09 20:17:26 +00:00
geomContext.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomContext.cxx restore GeomContexts and display lists 2004-03-20 02:09:49 +00:00
geomContext.h bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomEnums.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomEnums.h pandadx7 2005-10-31 20:09:29 +00:00
geomLines.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomLines.h better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomLinestrips.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomLinestrips.h better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomMunger.I don't let geom-vertex-cache hang on to textures 2006-10-07 00:34:26 +00:00
geomMunger.cxx don't let geom-vertex-cache hang on to textures 2006-10-07 00:34:26 +00:00
geomMunger.h don't let geom-vertex-cache hang on to textures 2006-10-07 00:34:26 +00:00
geomPoints.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomPoints.h better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomPrimitive.I fix threading on windows 2006-06-15 23:39:00 +00:00
geomPrimitive.cxx more memory tracking stuff 2006-11-24 22:59:44 +00:00
geomPrimitive.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
geomTriangles.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomTriangles.h better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomTrifans.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomTrifans.h better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomTristrips.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomTristrips.h better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
geomVertexAnimationSpec.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexAnimationSpec.cxx bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexAnimationSpec.h bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexArrayData.I fix threading on windows 2006-06-15 23:39:00 +00:00
geomVertexArrayData.cxx don't double-report texture mem usage in pstats 2007-01-18 20:11:44 +00:00
geomVertexArrayData.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
geomVertexArrayFormat.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexArrayFormat.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
geomVertexArrayFormat.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
geomVertexColumn.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
geomVertexColumn.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
geomVertexColumn.h more pipeline fixes 2006-02-04 00:27:37 +00:00
geomVertexData.I fix threading on windows 2006-06-15 23:39:00 +00:00
geomVertexData.cxx more memory tracking stuff 2006-11-24 22:59:44 +00:00
geomVertexData.h more memory tracking stuff 2006-11-24 22:59:44 +00:00
geomVertexFormat.I bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
geomVertexFormat.cxx fix animation under flattenStrong 2006-04-12 23:49:01 +00:00
geomVertexFormat.h improve ability of flattenStrong() to unify Geoms 2006-03-27 02:37:31 +00:00
geomVertexReader.I reduced need for read locks 2006-05-02 00:48:10 +00:00
geomVertexReader.cxx fix crash in sprite renderer 2006-04-25 14:00:20 +00:00
geomVertexReader.h reduced need for read locks 2006-05-02 00:48:10 +00:00
geomVertexRewriter.I current_thread on GeomVertexRewriter 2006-04-27 15:36:45 +00:00
geomVertexRewriter.cxx more pipeline fixes 2006-02-04 00:27:37 +00:00
geomVertexRewriter.h current_thread on GeomVertexRewriter 2006-04-27 15:36:45 +00:00
geomVertexWriter.I reduced need for read locks 2006-05-02 00:48:10 +00:00
geomVertexWriter.cxx fix crash in sprite renderer 2006-04-25 14:00:20 +00:00
geomVertexWriter.h reduced need for read locks 2006-05-02 00:48:10 +00:00
gobj_composite.cxx Added macrocomposites 2005-09-27 22:05:52 +00:00
gobj_composite1.cxx better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
gobj_composite2.cxx add support for txaFileFilter 2006-07-28 20:37:14 +00:00
indexBufferContext.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
indexBufferContext.cxx ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
indexBufferContext.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
internalName.I Added texture handling in shader code 2005-10-05 01:09:32 +00:00
internalName.cxx add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
internalName.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
lens.I tau on windows 2006-04-14 03:18:36 +00:00
lens.cxx straighten out min_fov with film_size and focal_length 2006-10-19 23:58:30 +00:00
lens.h set_min_fov() 2006-03-22 22:45:36 +00:00
material.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
material.cxx pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
material.h add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialPool.I add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
materialPool.cxx threaded model loads 2006-08-22 15:33:51 +00:00
materialPool.h threaded model loads 2006-08-22 15:33:51 +00:00
matrixLens.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
matrixLens.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
matrixLens.h update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
occlusionQueryContext.I initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
occlusionQueryContext.cxx initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
occlusionQueryContext.h initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
orthographicLens.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
orthographicLens.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
orthographicLens.h support point sprites in more cases, for instance under render2d and under a scale 2005-05-25 12:27:42 +00:00
perspectiveLens.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
perspectiveLens.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
perspectiveLens.h support point sprites in more cases, for instance under render2d and under a scale 2005-05-25 12:27:42 +00:00
preparedGraphicsObjects.I better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
preparedGraphicsObjects.cxx fix for reopening windows 2006-07-20 18:47:58 +00:00
preparedGraphicsObjects.h factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
queryContext.I initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
queryContext.cxx initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
queryContext.h initial rough pass at hierarchical z-buffer visibility. experimental. 2006-03-29 20:28:33 +00:00
savedContext.I update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
savedContext.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
savedContext.h update comment 2005-09-02 17:26:38 +00:00
shaderContext.I New shader system 2005-09-25 04:06:31 +00:00
shaderContext.cxx better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes 2006-04-20 04:03:16 +00:00
shaderContext.h More code for shader matrix computation 2006-03-02 22:08:48 +00:00
shaderExpansion.I New shader system 2005-09-25 04:06:31 +00:00
shaderExpansion.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
shaderExpansion.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
sliderTable.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
sliderTable.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
sliderTable.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
test_gobj.cxx update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
texture.I add preload-textures 2007-01-18 22:00:56 +00:00
texture.cxx add preload-textures 2007-01-18 22:00:56 +00:00
texture.h add preload-textures 2007-01-18 22:00:56 +00:00
textureContext.I fix reload-texture bug 2006-10-16 23:12:17 +00:00
textureContext.cxx move estimate_texture_memory() to Texture class 2006-03-17 02:18:53 +00:00
textureContext.h fix reload-texture bug 2006-10-16 23:12:17 +00:00
texturePool.I Add a version of list_contents that does not take any parameters so it can be used in Python. 2006-12-07 00:41:20 +00:00
texturePool.cxx Display more information for list_contents. 2006-12-08 22:24:43 +00:00
texturePool.h Add a version of list_contents that does not take any parameters so it can be used in Python. 2006-12-07 00:41:20 +00:00
texturePoolFilter.I add support for txaFileFilter 2006-07-28 20:37:14 +00:00
texturePoolFilter.cxx add support for txaFileFilter 2006-07-28 20:37:14 +00:00
texturePoolFilter.h add support for txaFileFilter 2006-07-28 20:37:14 +00:00
textureStage.I explicit mipmap control 2006-03-22 22:23:56 +00:00
textureStage.cxx multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
textureStage.h store non-const InternalNames 2005-09-25 15:21:08 +00:00
transformBlend.I reduced need for read locks 2006-05-02 00:48:10 +00:00
transformBlend.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformBlend.h reduced need for read locks 2006-05-02 00:48:10 +00:00
transformBlendTable.I reduced need for read locks 2006-05-02 00:48:10 +00:00
transformBlendTable.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformBlendTable.h reduced need for read locks 2006-05-02 00:48:10 +00:00
transformTable.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformTable.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
transformTable.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
userVertexSlider.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
userVertexSlider.cxx qpgeom in bam files 2005-04-08 23:27:55 +00:00
userVertexSlider.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
userVertexTransform.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
userVertexTransform.cxx qpgeom in bam files 2005-04-08 23:27:55 +00:00
userVertexTransform.h multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
vertexBufferContext.I factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
vertexBufferContext.cxx ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
vertexBufferContext.h factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
vertexSlider.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexSlider.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexSlider.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexTransform.I more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexTransform.cxx more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
vertexTransform.h more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
videoTexture.I untabify 2006-01-13 18:38:07 +00:00
videoTexture.cxx explicit mipmap control 2006-03-22 22:23:56 +00:00
videoTexture.h Add include to make osx happy 2006-03-14 20:36:49 +00:00