enn0x
6bb5fdc5e0
Support for Bullet v2.81
2013-03-26 09:35:30 +00:00
enn0x
9946d7803a
Bullet KCC: amended deg_to_rad in transform_changed.
2013-03-25 01:52:17 +00:00
David Rose
c50dcd9195
get_mac_address()
2013-03-22 21:36:40 +00:00
David Rose
bb6f151ea7
fix crash with transform-cache 0
2013-03-15 14:27:28 +00:00
David Rose
517ab5d56f
properly filter disconnected interfaces on win32
2013-03-14 18:59:53 +00:00
David Rose
f229da5468
build on Cg versions prior to 2.2
2013-03-14 18:57:07 +00:00
David Rose
ac9def42f6
stupid win32 namespace collision
2013-03-14 17:15:33 +00:00
David Rose
89543ada42
get_interfaces() for win32
2013-03-14 16:30:04 +00:00
David Rose
d51a48acca
work in progress: get_interfaces()
2013-03-14 13:27:51 +00:00
rdb
b7be283ce9
back out change that may be breaking things
2013-03-13 23:04:40 +00:00
rdb
8ef24aa846
clean up shader code, add more debugging info, make shaders writable
2013-03-13 09:47:37 +00:00
rdb
962ff28af0
update esglext.h
2013-03-11 19:31:22 +00:00
rdb
27c982e764
update esgl2ext.h file
2013-03-11 19:30:55 +00:00
rdb
400f22693a
don't crash when X11 display is missing
2013-03-10 14:09:12 +00:00
rdb
67fda9f0c1
Add LightLensNode::get_shadow_buffer
2013-03-07 13:29:15 +00:00
rdb
807b855632
Fix bug with Cg textures being assigned incorrectly in first frame (see forum thread 15614)
2013-03-07 08:53:26 +00:00
rdb
9866d2d69f
Fix shift modifier (keys were sent as shift-A instead of shift-a) and add some more key input debug info
2013-03-06 22:10:04 +00:00
David Rose
531c5907fc
fill_distance_inside(), fill_distance_outside()
2013-03-06 22:09:59 +00:00
David Rose
1f309fede5
support greater variety of maxvals when writing png
2013-03-06 22:09:33 +00:00
David Rose
d52335621b
More pfm enhancements
2013-03-06 02:41:40 +00:00
enn0x
65b698217f
Added angular/linear motors for 6DOF constraint.
2013-03-03 22:29:11 +00:00
enn0x
f3b4ba8fc8
Added method to retrieve debug node from bullet world.
2013-02-25 20:41:43 +00:00
rdb
21472cda9b
Fix GLSL bugs with passing Vec2 and Vec3
2013-02-23 10:55:43 +00:00
David Rose
d52e2a9ea9
support UDP broadcast
2013-02-21 17:33:51 +00:00
rdb
d4098452e9
forgot to commit this fix
2013-02-19 11:41:42 +00:00
rdb
234619864b
Compile with Python 2
2013-02-18 12:59:44 +00:00
rdb
5846d8d8c4
Commit patch from Josh Enes (see LP bug #1027758 )
2013-02-17 21:36:05 +00:00
rdb
192d10b937
Experimental Python 3 support to the C++ code including interrogate. Also adds support for rich comparison in interrogate.
2013-02-16 19:22:26 +00:00
rdb
d521615f3d
fix missing symbol when trying to compile with both HAVE_CARBON and HAVE_COCOA
2013-02-13 15:16:51 +00:00
rdb
645ee9d05f
fix compile error on tiger
2013-02-12 15:51:16 +00:00
rdb
6fde10f9d1
write render state info to generated shader as comment. also fix a switch with missing breaks
2013-02-12 15:28:17 +00:00
rdb
f9b4dad6f9
Eye normals weren't being normalised when lighting was disabled
2013-02-12 14:30:38 +00:00
enn0x
55b7f59509
Added support for breakable constraints.
2013-02-07 20:57:25 +00:00
rdb
65e555543a
fix compile error
2013-02-07 20:37:49 +00:00
rdb
b099a82224
fix compile warning
2013-02-07 15:36:24 +00:00
rdb
498badb726
fix CGprofile cast
2013-02-06 08:25:10 +00:00
rdb
6c52484f05
fix compilation for older Cg versions
2013-02-05 22:55:41 +00:00
rdb
b04f8a5db8
Add x-wm-class and x-wm-class-name configuration variables (closes LP bug 1075555)
2013-02-05 19:45:13 +00:00
rdb
1b76a13784
detect SM4 and SM5
2013-02-05 12:08:58 +00:00
enn0x
8848966298
Adding helper method for tracking dirty state of BulletRigidBodyNodes.
2013-01-31 11:51:47 +00:00
Przemyslaw Iwanowski
ef0545ba41
fixed identifier name
2013-01-30 19:40:28 +00:00
Przemyslaw Iwanowski
2725a289be
double declaration fixed
2013-01-30 19:38:40 +00:00
Przemyslaw Iwanowski
609d274573
set_wavoutput added to set writing audio out to a wav file
2013-01-30 19:34:56 +00:00
rdb
dbbf6ef012
fix gles compilation again
2013-01-30 17:26:44 +00:00
rdb
31b9233ec6
Fix compilation with OpenGL ES
2013-01-30 11:49:58 +00:00
enn0x
927c9b8c47
Don't use Mac file format.
2013-01-29 21:37:54 +00:00
rdb
8e4f43ea34
fix gles 2 compilation error
2013-01-29 18:29:19 +00:00
rdb
731d6197d9
fix compilation errors
2013-01-29 17:47:18 +00:00
rdb
78c982f0c0
Detect whether the OpenGL implementation is software or handware by looking for "PixelFlinger" in GL_RENDERER
2013-01-26 20:33:40 +00:00
David Rose
cdbd54c9be
PfmFile::box_filter() etc., improved forward_distort().
2013-01-26 00:24:47 +00:00
rdb
bc85e1a4f2
More android support
2013-01-24 20:17:08 +00:00
rdb
0631441b20
Android support, part 2 (display module)
2013-01-24 18:19:54 +00:00
rdb
0303166a35
Some ARToolKit bugfixes and cleanup (makes it work on Mac OS X)
2013-01-19 19:32:51 +00:00
rdb
29871ed63a
fix crash on android
2013-01-13 14:49:30 +00:00
rdb
8b40d8f83c
fix compiler warning
2013-01-13 14:48:05 +00:00
David Rose
de10a2ae4e
more bitdepth fixes
2013-01-11 21:01:49 +00:00
David Rose
ab40d5456e
properly deal with animated vertices in make_flat_mesh()
2013-01-11 17:43:18 +00:00
David Rose
93bd44e85e
fix confusion with depth range of Lens::project()
2013-01-11 02:26:36 +00:00
David Rose
6a1beaf609
try to report the correct number of depth bits
2013-01-11 02:26:10 +00:00
rdb
b3b306bdc9
egldisplay currently requires X11
2013-01-10 12:24:16 +00:00
David Rose
eefb99cbc5
define Lens::extrude_depth() to reverse Lens::project(), and use this in PfmVizzer
2013-01-10 02:01:39 +00:00
David Rose
8dff4f69e5
GeomVertexData::unclean_set_format() and related methods
2013-01-08 00:19:35 +00:00
rdb
6d835868c1
fix incorrect integral type
2013-01-07 20:13:35 +00:00
rdb
7a9e94cac9
fix some cases of 'return false' in functions returning a pointer or integer
2013-01-07 20:13:06 +00:00
rdb
32a47094d7
small compile fix
2013-01-04 12:05:50 +00:00
David Rose
b3b2308c6c
load obj files directly into PandaNodes for performance
2013-01-04 00:35:42 +00:00
rdb
6f987a585d
fix some deprecated function calls, partly based on patch from plaristotle
2013-01-03 19:58:02 +00:00
rdb
efe1285e88
Fix the other case of avformat_open_input too
2013-01-02 20:51:16 +00:00
rdb
557257f4b8
support even older versions of ffmpeg
2012-12-31 19:26:23 +00:00
rdb
8ce7ef28d8
Fallback case for avformat_open_input
2012-12-29 20:07:58 +00:00
rdb
1d21ad016e
Another deprecated function
2012-12-28 18:11:47 +00:00
rdb
5a4eff9759
New ffmpeg function
2012-12-28 18:05:31 +00:00
rdb
86d32bee63
There's no need to relink the program now that we're no longer use glBindAttribLocation
2012-12-20 18:40:42 +00:00
rdb
052bf2b2bb
_glsl_parameter_map has moved to GLShaderContext
2012-12-20 16:21:54 +00:00
rdb
ccb80d7837
error message should really be debug message
2012-12-20 16:18:24 +00:00
rdb
c7976e945d
Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff
2012-12-20 16:01:41 +00:00
David Rose
3af8da3bcd
loader.saveModel(), EggToObjConverter, etc.
2012-12-20 00:09:14 +00:00
rdb
a02e494ae3
Patch by Josh Enes to fix LP bug 1089245
2012-12-12 08:24:03 +00:00
enn0x
ea1a39d123
Bullet: better performance for rigid body scene graph sync
2012-12-10 21:34:30 +00:00
David Rose
0d43ab3c75
read broken dds files with NumLevels 0
2012-12-08 00:49:07 +00:00
rdb
8c83ab08f4
Add get_tag_keys / get_python_tag_keys (based on patch by Josh Enes)
2012-12-02 12:21:17 +00:00
enn0x
b309198210
PhysX: adding controller report callbacks.
2012-11-27 23:32:59 +00:00
enn0x
70cea909c5
Bullet: added tick callback, and filter callback now uses CallbackObject.
2012-11-26 22:49:36 +00:00
enn0x
8d66921d79
Bullet: contact added callback
2012-11-24 22:29:00 +00:00
enn0x
a762ee42f4
Exposed additional member of btManifoldPoint
2012-11-20 22:53:50 +00:00
David Rose
3b8025c54c
whups, typo
2012-11-20 21:41:32 +00:00
David Rose
6f248198e7
clip to bounds in make_displacement()
2012-11-20 19:36:08 +00:00
David Rose
b16e829044
mult_sub_image()
2012-11-20 19:33:56 +00:00
David Rose
779fceafdd
make_callback_gsg()
2012-11-20 12:11:14 +00:00
David Rose
1733b1abd9
ae-undershift-factor
2012-11-20 00:32:43 +00:00
David Rose
85014ba179
fix some off-by-one errors
2012-11-19 23:06:41 +00:00
Zhao Huang
3d05d84d87
Added support for shorthand shaderinput lexicons like mspos_camshadow and
...
trans_model_to_clip_of_camshadow to GLSL.
2012-11-13 02:45:44 +00:00
rdb
4166327919
Fix some special keys, specifically backspace (it was mismapped to delete)
2012-11-08 13:35:48 +00:00
David Rose
267e02c3d3
PfmFile::store_mask()
2012-11-07 19:08:32 +00:00
rdb
4017e1897d
Backport to work on Leopard as well
2012-11-04 13:56:09 +00:00
David Rose
5c644b7543
compile with STDFLOAT_DOUBLE
2012-11-03 19:42:28 +00:00
rdb
68863d5c14
fix GLSL
2012-11-03 13:50:32 +00:00
rdb
6a98f97c9b
support pre-10.6 OSX
2012-11-03 13:39:53 +00:00
David Rose
7299a150c3
raise precision of 16-bit image processing
2012-11-02 01:14:51 +00:00
David Rose
94bf21b65c
make_displacement()
2012-11-01 20:23:15 +00:00
rdb
21c922c7cd
Some fixes for ppremake+bullet
2012-10-25 22:03:04 +00:00
rdb
c7c5671911
0 -> NULL
2012-10-25 08:56:22 +00:00
rdb
de2d36f073
Change ClockObject to a regular pointer, to avoid static init issues
2012-10-25 08:54:49 +00:00
rdb
793665d2a6
Fix Cg include
2012-10-25 08:53:59 +00:00
rdb
b2dcde40c7
Apply patch by Josh Enes
2012-10-22 10:11:40 +00:00
rdb
3f4195616a
Apply patch to fix bug 1013419
2012-10-22 08:21:48 +00:00
rdb
19cb1e5230
Commit Camera::set_lod_scale patch by Josh Enes
2012-10-19 15:25:48 +00:00
enn0x
7fef72afee
Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420
2012-10-14 11:39:30 +00:00
rdb
6b0bf98d0e
fix some minor bugs, and remove unsupported double-precision glUniform functions
2012-10-12 17:12:32 +00:00
rdb
879540aec4
Fix incorrect centering formula
2012-10-10 07:41:07 +00:00
enn0x
5d6d2d850c
bullet with double precision
2012-10-05 20:57:20 +00:00
rdb
b53de998c9
Fix compile error introduced by zhaohuang's commit
2012-10-03 20:08:15 +00:00
David Rose
a098df8670
fix win32 link issue
2012-10-01 17:59:36 +00:00
Zhao Huang
bc900d2555
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
Hence, why distortion the sample is failing under Dx9.
This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.
Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang
a6993457cc
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.
Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00
David Rose
8e3e89b5b3
fix build circularity issue
2012-10-01 00:40:56 +00:00
enn0x
62ffe69dbc
Providing a single method for attaching/removing objects from a world.
2012-09-28 20:47:15 +00:00
enn0x
526159f961
A few asserts for better error localisation.
2012-09-28 20:20:05 +00:00
David Rose
0fa4376f8a
pnmImage::flip()
2012-09-26 21:55:43 +00:00
David Rose
306bb1ff42
add set_vis_blend()
2012-09-26 17:44:45 +00:00
David Rose
7c830b277f
forward_distort, reverse_distort
2012-09-22 00:48:31 +00:00
David Rose
f0c6f3fb45
fix PfmFile::extrude()
2012-09-21 21:36:35 +00:00
David Rose
3df5abf110
fix stdfloat_double goof
2012-09-20 19:04:25 +00:00
David Rose
22534c9a07
wip: extrude()
2012-09-20 00:43:33 +00:00
David Rose
c4154ab908
fix bug with PfmFile::flip()
2012-09-14 22:22:39 +00:00
David Rose
449554465d
fix bug with vis_inverse() and vis_2d()
2012-09-12 19:33:18 +00:00
David Rose
ede16a5287
fix Thread::force_yield() on win7
2012-09-07 16:35:24 +00:00
David Rose
3a6c7cc376
build issue when openssl is not available
2012-08-31 22:19:11 +00:00
David Rose
54a29d5ece
fix assertion failures
2012-08-22 02:09:23 +00:00
rdb
33d494d0f4
make AsyncTaskManager::_global_ptr an ordinary pointer to prevent static init issues with PandaFramework
2012-08-15 10:55:40 +00:00
David Rose
e5bed7767e
LR_DEFAULTSIZE
2012-08-13 23:44:04 +00:00
David Rose
ab5a3b2f09
openssl build issue
2012-08-13 22:14:09 +00:00
David Rose
2ff43ca88e
some more texture/pfm integration
2012-08-12 17:56:56 +00:00
David Rose
7ba693137c
integrate PfmFile with PNMImage, Texture
2012-08-12 15:49:08 +00:00
David Rose
0f1098c1ae
move PfmFile to pnmimage
2012-08-11 14:28:56 +00:00
David Rose
5a9cb3f934
revert fiddly change: bad idea.
2012-08-10 18:08:31 +00:00
David Rose
908feb7631
fiddly change to pixel offsets
2012-08-09 23:32:19 +00:00
David Rose
38e4d64f22
add set_texcoord_3d
2012-08-09 05:55:24 +00:00
David Rose
9ae0dd8cca
correct matrix for 3-d uvs
2012-08-09 05:27:59 +00:00
rdb
3d68b34f9a
forgot this change earlier
2012-08-08 16:35:31 +00:00
rdb
109bb61252
remove stepfast1 stuff to support more recent versions of ODE
2012-08-08 16:33:44 +00:00
David Rose
8b53d19a68
fix issue with rgb + alpha movie textures
2012-08-07 19:25:03 +00:00
rdb
30872b617e
somewhat experimental support for 64-bits OS X and OS X Lion
2012-08-06 09:57:34 +00:00
David Rose
37cd123d37
PNMImage::rescale()
2012-08-04 17:13:12 +00:00
rdb
1f0304c696
new Cocoa graphics pipe is now fully functional
2012-08-03 12:14:04 +00:00
rdb
dcdc6d9877
mouse coordinates are now stored as doubles, not ints
2012-08-03 12:00:08 +00:00
rdb
1f20cfe19c
initialise pystub correctly
2012-08-03 09:40:40 +00:00
David Rose
15b55b2183
animate normals in blendshapes too
2012-07-31 02:46:07 +00:00
David Rose
3ce560b4a9
more pfm refinements
2012-07-26 22:22:59 +00:00
David Rose
e2066b62ff
wip: add_vis_column()
2012-07-26 02:23:26 +00:00
David Rose
d459a084b4
more pfm fixes
2012-07-24 20:50:36 +00:00
David Rose
7fd2a81412
resolve some float-double confusion
2012-07-24 13:09:22 +00:00
David Rose
5eef6cd37e
fix some stdfloat_double issues with pfmfile
2012-07-23 04:34:40 +00:00
David Rose
8cc85e4024
support for 4-channel pfm files
2012-07-23 02:10:21 +00:00
David Rose
bd6100bcab
more low-level pnmimage accessors
2012-07-23 02:09:46 +00:00
enn0x
b7eb296cff
Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh.
2012-07-10 22:22:59 +00:00
rdb
248e4f2672
add fmod-speaker-mode variable
2012-07-09 13:59:18 +00:00
David Rose
bf03940bcb
opencv 2.3
2012-07-08 20:04:33 +00:00
rdb
83ffe90202
fix compiler dumbness
2012-07-08 13:37:27 +00:00
rdb
8660443235
remove _physical_node_path entirely on trunk
2012-07-07 19:01:17 +00:00
rdb
ece7ed20e1
remove circular reference in Physical::_physical_node_path.
2012-07-07 18:59:23 +00:00
rdb
3ddad3e2d2
let the empty bitmask evaluate to False in Python
2012-07-01 15:23:34 +00:00
rdb
b83c81bee4
fix crash when xrandr is not used
2012-07-01 15:20:24 +00:00
David Rose
7aa44fe7e3
add scale-by-color
2012-06-29 13:55:23 +00:00
David Rose
68de528a0f
pfm crop
2012-06-27 06:21:04 +00:00
David Rose
c2fb0e11a9
revert accidental debug checkin
2012-06-25 22:12:39 +00:00
David Rose
1bd2db3b20
minor refcounting issue
2012-06-22 00:30:12 +00:00
David Rose
61ceee2e73
fix crash with bam version upgrade
2012-06-21 20:06:28 +00:00
David Rose
baafed0220
minor build issue
2012-06-19 17:02:59 +00:00
David Rose
5a5a6387bd
fix issues with grayscale pfm files
2012-06-19 06:01:06 +00:00
David Rose
c64a59d62e
integrate pfm files more tightly with other image file types
2012-06-19 04:45:36 +00:00
David Rose
36f909b2bf
support patches for characters too
2012-06-14 22:32:36 +00:00
rdb
e79c9aef46
more changes
2012-06-13 17:26:21 +00:00
rdb
92caea4823
missed one
2012-06-12 13:44:28 +00:00
rdb
ccbfafaf8f
fix the glShaderSource prototype, also fix compilation for GLES2
2012-06-12 13:34:39 +00:00
rdb
256cb5c2f7
Compile on OpenGL ES, which doesn't have geometry shaders or tesselation shaders
2012-06-12 10:34:07 +00:00
rdb
5ba7076808
apply patch in bug LP#1009593 and up bam version
2012-06-11 15:03:41 +00:00
rdb
0e72e83f4e
compile correctly for OpenGL ES
2012-06-10 14:13:53 +00:00
rdb
b71bca5c49
a lot of improvements
2012-06-07 07:52:56 +00:00
rdb
24cdca64e7
Brand new Cocoa display module
2012-05-25 10:38:47 +00:00
David Rose
d1c9bee195
generate_vis_points() should respect zero_special
2012-05-25 00:00:11 +00:00
rdb
963c235877
initialise all DisplayMode members
2012-05-24 08:48:50 +00:00
David Rose
e137dfcaa4
fix thread-unsafe tga loader
2012-05-14 16:58:44 +00:00
David Rose
78e72288ad
improve rescale_texture() and consider_rescale() when loading texture from in-memory PNMImage
2012-05-10 13:46:08 +00:00
rdb
5f8283c9fb
same fix elsewhere in code
2012-05-08 19:36:37 +00:00
Andrew Wason
4ced98fae9
LP bug 992049: patch from Andrew Wason
2012-05-08 19:35:19 +00:00
rdb
d1c80b3876
fix bug LP 996478: Resetting default mouse cursor causes error message popup
2012-05-08 19:31:46 +00:00
David Rose
c707de0661
add add_sub_image()
2012-05-01 17:12:20 +00:00
enn0x
ae4c5cb5e9
Additions to PhysX CCD support.
2012-05-01 09:03:11 +00:00
enn0x
ad54aff016
Exposed CCD for PhysX.
2012-04-30 22:45:12 +00:00
David Rose
e9053ff910
support GLSL tessellation shaders
2012-04-27 20:29:47 +00:00
Andrew Wason
9e6cc04792
commit another rectalogic patch, to fix pbuffers on GLX
2012-04-25 18:20:13 +00:00
rdb
58675b889d
work around archlinux compiler bug
2012-04-18 18:51:43 +00:00
enn0x
907872267a
Added get/set_param
2012-04-15 22:44:17 +00:00
David Rose
98d7643a23
PfmFile::flip()
2012-03-28 21:06:38 +00:00
David Rose
772e96881b
revert accidental commit
2012-03-28 00:13:58 +00:00
David Rose
29e5d74613
LMatrix4::xform_point_general_in_place()
2012-03-28 00:12:56 +00:00
David Rose
fcbf66df25
tag some more methods BLOCKING
2012-03-27 14:31:11 +00:00
enn0x
48b3b4dc55
Python callback for collision filtering
2012-03-26 20:06:10 +00:00
David Rose
d280ad2a81
deal with initially hidden windows properly
2012-03-22 18:11:11 +00:00
rdb
7978472f00
Reverting this whole mess
2012-03-20 14:32:14 +00:00
rdb
d9ef0f11ae
allow comparison between BitMask and integer
2012-03-20 10:59:21 +00:00
rdb
0b4654d512
let's try operator WType
2012-03-19 20:54:04 +00:00
rdb
4818adb5ed
actually, temporarily revert my "operator WType" too, Python uses it for bool evaluation too
2012-03-19 09:58:39 +00:00
rdb
32ec1fbc77
actually remove operator bool, but keep operator WType
2012-03-19 09:41:49 +00:00
rdb
47f3933489
allow casting bitmasks to their integer type, and make sure that bool(bitmask) is False when all bits are off
2012-03-19 09:39:43 +00:00
David Rose
81caaa764b
all ConditionVar::wait() methods need to be BLOCKING
2012-03-16 20:27:05 +00:00
David Rose
9a93914d58
properly support a different coordinate system per camera (or lens)
2012-03-14 20:51:58 +00:00
David Rose
19ddfa1ba2
fix several coordinate system issues
2012-03-14 16:29:05 +00:00
rdb
ea3b967f8a
support loading icons through the VFS
2012-03-13 17:35:28 +00:00
David Rose
c8c7ea5dfb
add set_no_data_value()
2012-03-13 16:18:33 +00:00
rdb
252b7bc656
fix type-oh
2012-03-12 18:57:46 +00:00
rdb
5e7fb20065
fix issue introduced by CMU students (bless them)
2012-03-12 09:12:31 +00:00
David Rose
95c7d74a4d
fix textures-auto-power-2
2012-03-05 19:14:00 +00:00
rdb
d1e912e5e7
make multi-line textarea work
2012-03-04 21:23:41 +00:00
rdb
a018f152df
*** empty log message ***
2012-03-04 14:10:25 +00:00
David Rose
4183b88c44
fix obscure text-rendering crash
2012-03-03 18:34:56 +00:00
David Rose
f9faceee5b
fix CardMaker for y-up
2012-03-02 14:53:36 +00:00
David Rose
c9f9eba3fc
fix relative dependent filenames in bam cache
2012-03-02 14:06:16 +00:00
rdb
700c299844
hack to make decorators work
2012-02-29 12:51:36 +00:00
rdb
46d85d7ac1
keep cursor hidden when switching to fullscreen (LP bug #784153 )
2012-02-28 11:04:38 +00:00
enn0x
4546fb9e77
(Perhaps) fixing BulletContact crashes on Linux
2012-02-27 22:46:42 +00:00
David Rose
ec81b415a5
implement cache-check-timestamps for models
2012-02-26 03:02:57 +00:00
David Rose
ce0ad5dde8
work-in-progress: cache-check-timestamps
2012-02-25 02:28:41 +00:00
David Rose
a572d1a413
shouldn't automatically build a dependency on Windows 7
2012-02-22 18:43:56 +00:00
David Rose
849f276dd8
track mouse beyond DisplayRegion too
2012-02-22 04:23:11 +00:00
rdb
5f649a31c1
protect from interrogate
2012-02-21 15:56:23 +00:00
rdb
562296e694
add support for the libRocket debugger
2012-02-19 12:20:16 +00:00
enn0x
1d5b7d4c55
Exposing btWheelInfo::RaycastInfo.
2012-02-17 21:37:05 +00:00
David Rose
3a75ebde9a
DepthOffsetAttrib::min_value, max_value
2012-02-17 19:11:22 +00:00
David Rose
ef44a814a3
project() should preserve w coordinate
2012-02-16 18:26:09 +00:00
David Rose
646f12f625
squelch backtrace on SystemExit
2012-02-16 00:19:09 +00:00
David Rose
c301075586
set_view_mat() needs to be preserved through make_copy()
2012-02-15 02:02:13 +00:00
David Rose
2c7d493513
NodePath::set_tex_projector(..., lens_index)
2012-02-14 02:40:51 +00:00
David Rose
51d420ed81
new certificate authorities needed--I guess we need to automate this somehow
2012-02-13 17:38:51 +00:00
David Rose
e6ffb2e509
more robust handling of graphics buffers with very limited (e.g. netbook) graphics drivers
2012-02-13 14:13:36 +00:00
rdb
949395a4cc
Add normal_gloss texture mode (requested by wezu)
2012-02-13 08:35:52 +00:00
rdb
39e520268d
fix debugging message accidentally left in
2012-02-13 06:59:22 +00:00
David Rose
d81fef3ae1
early fail on GLGraphicsBuffer if no support for fbo
2012-02-13 01:47:08 +00:00
David Rose
841bfb0743
fix Tut-Fireflies demo (problem with initially zero-sized buffers)
2012-02-12 21:40:16 +00:00
rdb
90eac01be0
One more step towards PointLight shadows
2012-02-12 15:22:04 +00:00
David Rose
f2d095b3a3
fix win32 build issue
2012-02-11 23:40:57 +00:00
David Rose
bb8867fb77
move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
2012-02-11 21:09:35 +00:00
rdb
6795dd86b1
show error message when rocket fails to open a file
2012-02-11 11:36:57 +00:00
enn0x
fd1f1e19b3
Added base class for character controllers, in oder to allow C++ developers to replace the default implementation with their own.
2012-02-11 10:02:25 +00:00
rdb
9afc789755
no GL_MULTISAMPLE in gles
2012-02-11 09:47:02 +00:00
rdb
1c8f6f378a
Attempt to unbreak OpenGL ES build
2012-02-11 09:21:54 +00:00
David Rose
fffc982206
fixes to depth buffer for cube maps
2012-02-11 02:21:05 +00:00
David Rose
d743dc8a55
The buffer flip should be performed in end_flip(), not in begin_flip(). This long-existing mistake caused double-flips with parasite buffers in effect.
2012-02-10 18:21:55 +00:00
David Rose
61fa1e4c26
extend compute_planar_bounds()
2012-02-10 02:02:13 +00:00
David Rose
d34c964e53
UnionBoundingVolume, IntersectionBoundingVolume, Camera::set_cull_bounds()
2012-02-09 21:55:31 +00:00
David Rose
abf84dbd0a
something's broken with FBO-based cube maps and the depth buffer. Needs more research.
2012-02-08 23:30:46 +00:00
enn0x
3345f207b8
Fixed bug in CTOR for BulletCylinderShape, and added copy constructor for all shapes.
2012-02-08 22:22:20 +00:00
David Rose
6d630e2cf1
auto-clear depth between eyes by default for stereo
2012-02-08 20:34:26 +00:00
David Rose
9d83449006
expose Lens::get_last_change()
2012-02-07 23:01:56 +00:00
David Rose
e125604c50
use fourth point for compute_planar_bounds().
2012-02-07 20:34:05 +00:00
David Rose
b7a51b133e
GraphicsOutput::set_swap_eyes(), PfmFile::set_flat_texcoord_name()
2012-02-07 19:16:27 +00:00
David Rose
2d1cee4623
fix stereo rendering in pview
2012-02-07 19:11:32 +00:00
David Rose
c931758917
compilation error
2012-02-07 05:22:45 +00:00
David Rose
53c9fd5086
typo
2012-02-06 23:18:23 +00:00
David Rose
d90284daf2
further experimenting with bba
2012-02-06 17:22:37 +00:00
David Rose
8a6c221d94
minor cut&paste error
2012-02-04 01:17:25 +00:00
David Rose
651a95df40
format_coordinate_system()
2012-02-04 00:04:29 +00:00
David Rose
81384baf08
don't write blue images for grayscale bmp files
2012-02-03 22:58:16 +00:00
David Rose
85e983dbb1
compilation issue
2012-02-03 22:25:54 +00:00
David Rose
78abcf23e7
ConnectionManager::wait_for_readers()
2012-02-03 19:58:08 +00:00
David Rose
e893b91a17
unify mayapath.cxx and mayaWrapper.cxx
2012-02-02 17:45:48 +00:00
rdb
eaa31cc65b
fix font colour issue (all text was showing up white regardless of font colour)
2012-02-01 11:10:17 +00:00
rdb
c04486cb14
this should fix an error on Windows
2012-02-01 11:03:21 +00:00
rdb
81513a83cd
"and" and "or" keywords aren't valid C++
2012-02-01 09:17:56 +00:00
David Rose
683743345a
whoopsy
2012-02-01 02:47:26 +00:00
David Rose
948ce27815
PfmFile::merge()
2012-02-01 00:51:20 +00:00
David Rose
c67fb27206
support subclassing CollisionNode properly
2012-01-31 23:45:55 +00:00
David Rose
2d4170963b
a few more degenerate cases
2012-01-31 23:45:22 +00:00
rdb
fadea1bedb
include filename.h even when zlib support hasn't been compiled in
2012-01-31 21:39:48 +00:00
David Rose
4c578d3ccb
show number of dependent files (to make zero files more obvious)
2012-01-31 20:31:32 +00:00
David Rose
6d32be8a1d
better deal with degenerate cases
2012-01-30 21:57:28 +00:00
rdb
72af325f2b
allow binding float[n] variables to float[n-1] variables in Cg shaders
2012-01-28 12:47:14 +00:00
rdb
fc8935035a
fix fonts issue (generated textures were upside down)
2012-01-28 12:19:49 +00:00
rdb
1168011850
lots of improvements to the rocket integration
2012-01-28 11:49:41 +00:00
rdb
3c65b5171b
handle Python exceptions properly in get_context()
2012-01-28 09:55:06 +00:00
David Rose
75f4a86aba
preload MovieTexture with black
2012-01-26 21:50:19 +00:00
David Rose
186da11f36
Trackball::set_control_mode()
2012-01-24 15:24:18 +00:00
David Rose
deb8a56b8a
record Texture::pad_size in bam cache too
2012-01-22 21:19:59 +00:00
rdb
fa50a04775
pick up and fix G0gg's C++ pixel2d changes
2012-01-22 13:32:17 +00:00
David Rose
6f88d641bf
PNMImage::reverse_rows()
2012-01-19 18:22:22 +00:00
enn0x
d5d13d2990
Removing unnecessary const-ness of return values in BulletContactResult
2012-01-17 21:14:51 +00:00
enn0x
3ae3c26eb8
Remove unnecessary console output.
2012-01-17 21:09:00 +00:00
enn0x
2e3667e7d4
Fix for bug #916732
2012-01-16 23:00:04 +00:00
rdb
ec18c967dd
unbreak GLES
2012-01-16 09:19:28 +00:00
David Rose
401da63c22
OSphereLens shouldn't scale vertical component by focal_length.
2012-01-15 23:21:08 +00:00
David Rose
d1a31167f7
use new GraphicsWindowInputDevice::focus_lost()
2012-01-15 22:08:52 +00:00
rdb
44db7716df
use fregs on shadow coordinates, maybe this'll fix some of the shadow-related issues
2012-01-15 21:27:03 +00:00
David Rose
6f5fd1525d
GraphicsWindow::_unexposed_draw
2012-01-15 20:13:16 +00:00
David Rose
38a73900f1
protect against zero-sized windows
2012-01-15 17:56:49 +00:00
David Rose
eb4b58eade
very minor debug fix
2012-01-15 17:05:34 +00:00
David Rose
1968a30cd0
stop button spam on lost focus
2012-01-15 17:01:20 +00:00
David Rose
6c34e0fb6c
fix makepanda built; ppremake build should use composites too
2012-01-15 15:43:06 +00:00
rdb
86dce18afa
understand more GL_DEPTH_COMPONENT variants when reading back
2012-01-15 11:13:53 +00:00
David Rose
1fd8a621ff
further robustness for WxPandaWindow on Linux
2012-01-14 19:20:56 +00:00
David Rose
fdca621619
slightly more robust handling of CallbackGraphicsWindow
2012-01-14 16:21:53 +00:00
David Rose
279b3a8aeb
support wx main loop in p3d system too
2012-01-14 01:18:10 +00:00
David Rose
93d625845c
invert the WxGlobal loop: now wx owns the main loop, it seems to like that a lot better.
2012-01-14 00:16:05 +00:00
David Rose
e08f1d204f
more WxPandaWindow fixes
2012-01-13 23:42:23 +00:00
David Rose
50e53a4d4e
better support for multiple windows, multiple trackballs, one camera
2012-01-13 00:22:05 +00:00
enn0x
9eea663587
Fixed typo (marging --> margin).
2012-01-11 20:35:45 +00:00
David Rose
7fd4c1cc18
solve WxPandaWindow issues on Linux
2012-01-11 01:58:25 +00:00
David Rose
ce8af6bc29
CallbackGraphicsWindow on Linux, but there are issues
2012-01-10 01:09:48 +00:00
David Rose
191863995a
CallbackGraphicsWindow for Windows
2012-01-09 23:47:25 +00:00
David Rose
15d2441661
handle incorrect display modules better
2012-01-09 23:30:31 +00:00
David Rose
59fb785d68
it's called p3tinydisplay now
2012-01-09 23:20:15 +00:00
David Rose
e16719797a
fix bug with clear_control_effects()
2012-01-09 22:02:27 +00:00
David Rose
5e4ca78c07
leveleditor works on Mac too
2012-01-09 21:55:54 +00:00
David Rose
00a012ef13
fix old bam loading
2012-01-09 19:02:45 +00:00
rdb
f4c73d8b46
rename rocket_composite1.cxx to p3rocket_composite1.cxx
2012-01-08 21:08:10 +00:00
David Rose
87e6012f88
don't build if no librocket
2012-01-08 17:46:56 +00:00
David Rose
56f22e0692
WxPandaWindow
2012-01-08 16:10:18 +00:00
rdb
ce696a157e
temporarily revert most of zhao's FBO changes, it seems to break a lot of things
2012-01-08 14:00:51 +00:00
rdb
69fcb76b1a
experimental libRocket support
2012-01-07 19:02:41 +00:00
rdb
2d78a0503b
more easily extendable DisplayRegion
2012-01-07 18:52:20 +00:00
rdb
c06eafece4
fix from teedee
2012-01-07 08:40:06 +00:00
David Rose
2d0fb30fd6
support transparency in material's diffa
2012-01-06 21:58:36 +00:00
enn0x
e68cb77e4a
Added wrapper for btMultiSphereShape.
2012-01-05 13:07:38 +00:00
David Rose
faf7af4b67
tag long-running function with BLOCKING
2012-01-05 02:43:45 +00:00
Zhao Huang
cbf9c83e23
Fix for gles returning driver info causing incomplete builds on certain linux distros
2012-01-04 06:24:59 +00:00
David Rose
f110a269c8
GraphicsEngine::get_render_lock()
2012-01-03 03:05:54 +00:00
David Rose
cfcde491a8
set BLOCKING on long-running functions
2012-01-03 02:29:53 +00:00
David Rose
8f68dd373b
return status from recompute_if_stale()
2012-01-03 01:47:02 +00:00
David Rose
bbdd1341d8
print_xml
2012-01-01 02:39:36 +00:00
Zhao Huang
ebc948b3f8
Fixed FBO Float Buffers; Multisample FBOS were left untouched and needs more work.
2011-12-31 21:43:18 +00:00
David Rose
b405b6bfac
add set_auto_recompute()
2011-12-30 19:24:47 +00:00
Zhao Huang
a56760cbcf
Exposes Opengl Vendor, Driver, Shader Model information to python
2011-12-30 09:00:37 +00:00
David Rose
1c9395b311
a few checks against bad data
2011-12-29 22:23:14 +00:00
rdb
49326183a9
it'd be so incredibly useful if GraphicsEngine just outputted what kind of buffer it created as an info message
2011-12-29 12:45:50 +00:00
rdb
c80f1572d8
fix compilation issue
2011-12-23 12:07:21 +00:00
David Rose
a06fd5521f
found a reason to use dlmalloc if 16-byte alignment is required
2011-12-22 22:44:31 +00:00
Zhao Huang
3138076bc4
Add a small change to make the header more friendly to the Intel Compiler
2011-12-22 08:30:07 +00:00
David Rose
f647872b2b
lower egg-recursion-limit to 1000
2011-12-21 23:12:10 +00:00
Zhao Huang
f2d1a429f2
Added include <time.h>, necessary to define localtime when compiling using --optimize=4
2011-12-21 18:12:43 +00:00
David Rose
d39739b37f
wrong assert, get_num_components() != size().
2011-12-21 15:09:51 +00:00
David Rose
e9b967435e
more win32 build issues
2011-12-20 20:26:08 +00:00
David Rose
0053d01843
ssize_t isn't defined on windows, but we don't need it here
2011-12-20 20:13:29 +00:00
David Rose
17f51995e3
a few more win32 build issues reported by forum users
2011-12-20 15:05:37 +00:00
David Rose
ba249508c4
win32 alignment issues
2011-12-20 00:17:08 +00:00
David Rose
8b3ec4b1ba
pass by reference
2011-12-20 00:10:11 +00:00
David Rose
95db6ebaca
GeomVertexFormat::maybe_align_columns_for_animation()
2011-12-19 23:52:06 +00:00
David Rose
cb3b1423c0
align tangent and binormal too
2011-12-19 23:02:53 +00:00
David Rose
1a4f42706b
remove a few epvectors
2011-12-19 18:16:30 +00:00
rdb
bc8e5de9bf
Support reading TGA files with alpha channel
2011-12-19 15:53:59 +00:00
David Rose
05be3e1b5e
add egg-recursion-limit
2011-12-19 14:44:38 +00:00
David Rose
f9240e0258
a couple more fixes to self-memory-alignment
2011-12-19 14:26:57 +00:00
David Rose
42e8f806f1
leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner
2011-12-19 14:17:26 +00:00
David Rose
66a52cb6a3
fix MemoryHook internal memory alignment issues
2011-12-18 19:20:18 +00:00
David Rose
c5c21a566a
UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32
2011-12-18 16:30:31 +00:00
David Rose
fd75c89949
whoops, overloaded LINMATH_ALIGN by mistake
2011-12-18 02:03:58 +00:00
David Rose
787742c93e
LINMATH_VECTORIZE -> LINMATH_ALIGN
2011-12-18 02:00:31 +00:00
David Rose
a4728957da
whoops, fix bam reading
2011-12-18 01:26:17 +00:00
David Rose
0fa828b5e3
very minor tweaks
2011-12-17 23:56:14 +00:00
David Rose
6824cb6928
better implementation of vertex-column-alignment
2011-12-17 23:08:03 +00:00
enn0x
88ac4f920e
Changed imports from 'lpoint' etc. to 'luse'
2011-12-17 20:54:38 +00:00
David Rose
571282694d
should include only luse.h instead of individual linmath headers
2011-12-17 18:24:39 +00:00
David Rose
7de805989f
add vertex-column-alignment
2011-12-17 01:55:52 +00:00
Zhao Huang
73e89c8254
Allows no-vsync when a multisample buffer is requested
2011-12-16 16:31:43 +00:00
David Rose
33b9a1e1cf
integrate Eigen
2011-12-16 14:17:48 +00:00
Zhao Huang
a34cb75f82
Added to characterJoint
...
INLINE const LMatrix4 &get_transform() const;
CPT(TransformState) get_transform_state() const;
This is to reduce the code bloat for freezing a joint using actor.
Previously, freezing a joint (using its current transform required two temporary
initailizations, a Mat4() and a TransformState in python.
tmat = tmat4(); joint.getTransform( tmat); tstate = TransformState( tmat);
freeze(..., transform = tstate )
now this can be collapsed down to
freeze( ..., transform = joint.getTransformState() )
2011-12-15 01:51:59 +00:00
David Rose
7e8737dd3d
some animation optimizations
2011-12-15 00:33:03 +00:00
David Rose
5e5d8f7e17
whoops, missing trivial constructor
2011-12-13 22:39:00 +00:00
David Rose
de346aa4d1
add egg-vertex-membership-quantize
2011-12-13 19:32:59 +00:00
David Rose
c6cc36e604
Add Animation:charname:Calc blends pstats collector
2011-12-13 19:24:35 +00:00
David Rose
622c047344
several USE_PACKAGES oopses
2011-12-12 22:53:39 +00:00
David Rose
f5da2ff9bf
fix seek problems with certain avi's
2011-12-12 22:33:28 +00:00
David Rose
1302a89f3d
missed another p3 prefix here
2011-12-12 18:11:03 +00:00
David Rose
57165297a7
ClockObject needs a copy constructor
2011-12-08 15:28:29 +00:00
David Rose
b773dfb41c
p3movies_composite2 etc.
2011-12-06 21:56:25 +00:00
David Rose
610a8fdfb9
whoops, somehow missed one
2011-12-06 14:13:32 +00:00
David Rose
dfe16c64f6
rename all Panda-built libraries to begin with libp3 or libpanda
2011-12-06 02:39:21 +00:00
enn0x
e15f8fd87e
Exposed additional members of btManifoldPoint.
2011-12-05 22:25:18 +00:00
David Rose
05caa603bb
add missing modes etc.
2011-12-05 17:16:42 +00:00
David Rose
19adb4cd99
allow Texture::read() etc. to release Python GIL
2011-12-05 05:28:11 +00:00
David Rose
ae76495d75
SubprocessWindow requires a ReMutex to avoid self-deadlock
2011-12-05 05:24:21 +00:00
David Rose
abc64b3915
explicitly link with pnmimagetypes to foil dynamic linker optimizations
2011-12-04 16:18:14 +00:00
David Rose
36ca6df75f
remove broken six-parameter constructor
2011-12-02 19:08:50 +00:00
David Rose
c1b23c986d
win32 compilation issue
2011-12-01 02:00:21 +00:00
David Rose
a1048204dc
win32 compilation issue
2011-12-01 01:53:21 +00:00
David Rose
6eb257bb8a
Add movies-sync-pages
2011-12-01 01:27:55 +00:00
David Rose
d1c257fba9
fix failure to search multiview texture names along model-path
2011-11-30 00:33:31 +00:00
David Rose
921e6946c9
fix identification of failed TCP connection
2011-11-28 22:04:45 +00:00
David Rose
3d89cef544
Add Texture::set_auto_texture_scale()
2011-11-28 21:42:44 +00:00
rdb
14d7c7093a
allow arbitrarily named vertex attribs in OpenGL
2011-11-28 19:21:47 +00:00
rdb
8609b6e6b1
gl_Tangent and gl_Binormal
2011-11-28 16:21:21 +00:00
David Rose
a09bb8a154
fix MovieTexture::get_time()
2011-11-28 15:22:48 +00:00
rdb
53835b541d
allow swizzling of higher-dimension vectors from lower-dimension ones (eg vec2.xyxy)
2011-11-25 11:35:38 +00:00
rdb
b9c02b60a5
Commit patch by teedee to fix CollisionBox reporting in PStats
2011-11-25 08:55:56 +00:00
David Rose
9d5e107aa4
patch from teedee for dx9 custom vertex data
2011-11-24 14:34:35 +00:00
David Rose
560221d566
add ffmpeg-show-seek-frames
2011-11-22 22:38:01 +00:00
David Rose
75ac6c1bae
static fonts should support explicit space advance specified from font file
2011-11-21 18:59:54 +00:00
David Rose
ffa6d1bf16
add pushers-horizontal and make the initial default for CollisionHandlerPusher::set_horizontal() be false.
2011-11-21 15:44:48 +00:00
enn0x
424fde9112
Bugfix: setting angular/linear sleep threshold have been swapped.
2011-11-19 13:19:52 +00:00
David Rose
39b32376bb
move a few more PStatCollectors out of local statics
2011-11-19 00:11:43 +00:00
David Rose
1ead653ce5
don't lose alpha format when bouncing through texture cache
2011-11-18 23:35:31 +00:00
David Rose
dca824b5de
hey, this time I really found the ffmpeg crash.
2011-11-18 19:40:40 +00:00
David Rose
f322dc5853
add eggVertexAux to Sources.pp
2011-11-18 14:42:33 +00:00
David Rose
f2b5952159
fix double-lock
2011-11-18 00:36:31 +00:00
David Rose
d3cdb2e11b
prebuild-bison
2011-11-18 00:07:24 +00:00
David Rose
539b61571c
guarantee word alignment for AtomicAdjust stuff
2011-11-17 23:31:31 +00:00
David Rose
078ddc7c27
oops, missing files from teedee's checkin
2011-11-17 22:10:09 +00:00
David Rose
e97e6c03f8
Add patch from community member teedee to support GLSL array inputs
2011-11-17 19:42:51 +00:00
David Rose
807a6f61da
Add patch from community member teedee to improve alternate coordinate-system support
2011-11-17 19:41:33 +00:00
David Rose
be7f483478
Add patch from community member teedee for egg <Aux> syntax
2011-11-17 19:39:29 +00:00
David Rose
b8497a0478
fix deadlock with reset_prev_transform()
2011-11-17 19:20:38 +00:00
David Rose
3a05c89924
minor tweaks
2011-11-17 02:23:56 +00:00
David Rose
f6a0af6f8d
ffmpeg-global-lock
2011-11-17 01:23:06 +00:00
David Rose
9f4251397e
more fixes for new interface
2011-11-16 03:55:31 +00:00
David Rose
86b8a8dc37
oops, build issue
2011-11-16 03:52:09 +00:00
David Rose
6e7efefd22
minor notify fixes
2011-11-16 03:26:02 +00:00
David Rose
9a810db5d2
further attempts to fix ffmpeg. sheesh.
2011-11-16 03:25:18 +00:00
David Rose
59f5b1cadf
fix ffmpeg crash
2011-11-16 00:25:39 +00:00
David Rose
5b7c19ee73
paranoid locking
2011-11-15 23:59:59 +00:00
David Rose
b4e931322f
use integer frame numbers instead of floating-point time values in ffmpeg movies, for robustness
2011-11-15 22:34:43 +00:00
David Rose
3f2b3ca4b5
possible fix to build error
2011-11-15 03:00:20 +00:00
David Rose
742d5ffe7e
solve some seeking issues
2011-11-15 02:17:27 +00:00
enn0x
65885e5069
Added optional (and more powerful) collision filtering algorithm.
2011-11-12 23:26:53 +00:00
David Rose
7fc41e9cb8
minor pstats adjustment
2011-11-12 02:06:41 +00:00
David Rose
9f5d8a9548
further fixes
2011-11-11 23:27:55 +00:00
enn0x
3262f702a3
Fix debug rendering: switch from modify_geom to set_geom
2011-11-11 20:52:51 +00:00
David Rose
67dc3fabfa
pull _convert_ctx out of loop
2011-11-11 19:28:41 +00:00
David Rose
2584e3d57d
add ffmpeg-thread-priority
2011-11-11 17:59:51 +00:00
rdb
f50a1895f9
fix typo
2011-11-11 14:23:04 +00:00
rdb
2895c33f42
fix compilation error
2011-11-11 09:24:35 +00:00
David Rose
82e1b6703a
support threaded ffmpeg decoding, fix a couple of ffmpeg bugs
2011-11-11 01:42:37 +00:00
enn0x
38618c17fb
Changing the implementation of BulletDebugRenderer. Less dirty now, but slower.
2011-11-10 22:13:11 +00:00
David Rose
c0b7ca96b8
perform shell-style filename globbing on Win32 too
2011-11-09 01:35:19 +00:00
David Rose
17611c2d20
protecting openal against multithreaded access too
2011-11-08 01:44:33 +00:00
David Rose
25cb3ae4a5
first attempt to protect fmod against multithreaded access
2011-11-08 01:31:19 +00:00
David Rose
370a9886b7
stringstream_hack
2011-11-07 20:15:57 +00:00
David Rose
ead8b03712
MF_back etc
2011-11-07 20:06:42 +00:00
David Rose
2a3ad0d4e5
Add RenderState::get_auto_shader_state()
2011-11-07 00:08:04 +00:00
David Rose
be2657311d
pipeline lens changes
2011-11-06 02:56:02 +00:00
David Rose
83b87652f8
fix prepare_scene() to prepare vertex buffers as well as textures
2011-11-05 17:58:28 +00:00
David Rose
003aa9e3dd
PNMImage::gamma_correct()
2011-11-05 01:37:36 +00:00
David Rose
5cbc418073
add project()
2011-11-02 22:50:39 +00:00
David Rose
5ba97d2ccc
export more nested classes
2011-11-02 19:04:00 +00:00
David Rose
1e80e3d39d
oops with copy_file()
2011-11-01 23:39:06 +00:00
David Rose
8ebd82fbcc
support cross-compatibility of 32-bit and 64-bit bam files
2011-10-31 22:24:35 +00:00
David Rose
8dc21c8cae
fix hashmap crash
2011-10-30 21:45:12 +00:00
enn0x
868047e65d
Bullet: fix walk velocity of character controller.
2011-10-29 21:45:35 +00:00
David Rose
cb9b0f075d
PStats should use doubles consistently
2011-10-27 18:39:27 +00:00
David Rose
be85a6ada1
fix crash with threaded setPythonTag()
2011-10-26 20:01:16 +00:00
enn0x
db54994233
Bullet double precision support (experimental).
2011-10-23 23:55:32 +00:00
rdb
07ef637e07
another GLES2 fix
2011-10-18 08:28:21 +00:00
rdb
2235e313b2
this should fix OpenGL ES 2 errors
2011-10-18 08:26:19 +00:00
David Rose
0b4b90b742
hmm, I guess we really do need to publish the string type, but only because interrogate seems to want to anyway for some uncertain reason.
2011-10-17 19:51:45 +00:00
David Rose
e1ff78f048
don't expose C++ string class
2011-10-17 18:27:53 +00:00
rdb
0462d5f758
single -> float
2011-10-17 14:18:23 +00:00
rdb
6b012b7cb6
fix typo
2011-10-14 12:41:11 +00:00
rdb
50f2f777d5
fix the GLES builds
2011-10-14 08:49:30 +00:00
David Rose
0fcd46e5bb
run on stdfloat_double
2011-10-11 18:19:09 +00:00
David Rose
05c6cc00a4
build in stdfloat_double
2011-10-11 17:28:03 +00:00
David Rose
483a02735e
build in stdfloat_double
2011-10-11 17:14:37 +00:00
David Rose
65e9303415
attempts to fix win32 build
2011-10-11 15:41:53 +00:00
David Rose
fd3a43b751
fix bug handling colors in stdfloat_double build
2011-10-11 05:22:19 +00:00
David Rose
800c0ceeb5
remove debug statement
2011-10-11 04:52:45 +00:00
David Rose
f77cd81fcd
typo
2011-10-11 00:59:38 +00:00
David Rose
1353827116
cheese OpenGL ES hack
2011-10-11 00:57:43 +00:00
David Rose
134e9a9e92
dual names for interrogate
2011-10-11 00:45:51 +00:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
9e22c72bf3
finally, pipelined textures
2011-10-08 21:04:05 +00:00
rdb
feaac60df4
commit ambient occlusion for terrain
2011-10-08 18:02:38 +00:00
rdb
58124af9f5
add fog support to shader generator
2011-10-08 13:27:40 +00:00
rdb
d86356f122
fog-related shader inputs
2011-10-08 13:25:51 +00:00
rdb
9b23b04b7d
OpenGL ES doesn't have GL_DOUBLE
2011-10-07 13:51:04 +00:00
David Rose
3e89b7a4e8
fix parasite buffer clear problem
2011-10-06 21:39:19 +00:00
David Rose
72f97c2107
support NT_float64 as a vertex numeric type
2011-10-06 18:59:10 +00:00
David Rose
a821755936
bandaid around race condition
2011-10-05 19:11:28 +00:00
David Rose
6854e21423
overlooked mesadisplay with _textures pipelining
2011-10-04 21:39:45 +00:00
David Rose
e91fb0d53e
better implementation of set_one_shot()
2011-10-04 18:05:08 +00:00
David Rose
7609fc777f
minor fixes
2011-10-03 20:48:23 +00:00
David Rose
bee4cb326a
pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
2011-10-03 20:23:17 +00:00
David Rose
d156c4a1d5
publish more prc stuff
2011-09-30 23:57:34 +00:00
Chris Brunner
3832219296
MSVS 2010
2011-09-29 00:28:49 +00:00
Chris Brunner
dd6c64e285
2010
2011-09-29 00:24:28 +00:00
David Rose
02ba3d189c
build on msvs2010
2011-09-29 00:05:07 +00:00
David Rose
c7adc6246f
build on msvs2010
2011-09-28 23:56:59 +00:00
David Rose
ac0a33e65c
cast NULL to pointer type
2011-09-28 23:00:30 +00:00
David Rose
5588210e22
set some config variables to suitable defaults for threading
2011-09-28 19:52:58 +00:00
David Rose
cd79af53fe
dx9 shader support from zhao
2011-09-28 18:42:58 +00:00
David Rose
9009141e45
missed a Display reference
2011-09-28 14:36:00 +00:00
David Rose
fa67efc870
build on windows
2011-09-27 20:55:59 +00:00
David Rose
5496c4a9ec
more writable vfs stuff
2011-09-27 16:10:19 +00:00
David Rose
9a7af0f435
should fix egl.h issues
2011-09-27 14:22:00 +00:00
David Rose
024e5e9d19
oops, mustn't auto-wrap file in this case
2011-09-23 22:04:42 +00:00
enn0x
0ea1ff0ecb
For some reason dynamic_cast failed with current Bullet revisions.
2011-09-23 22:01:42 +00:00
enn0x
8e93bee2d6
Testing some alternatives for character controller stepping.
2011-09-23 20:57:56 +00:00
David Rose
4ebdf7b6fa
make_texture() is a useful function to publish
2011-09-23 18:54:59 +00:00
David Rose
278bc55d62
a couple more writable-vfs migrations
2011-09-17 00:40:29 +00:00
David Rose
191ce517da
migrate a few use cases to writable vfs
2011-09-17 00:05:23 +00:00
David Rose
84fdd2ea9e
more robust vfs write operations
2011-09-16 23:10:46 +00:00
David Rose
e986614cfc
writable vfs
2011-09-16 20:13:08 +00:00
David Rose
074b9ee60b
define print_signature_certificate()
2011-09-14 17:19:12 +00:00
David Rose
4b5d087246
use more explicit casting chain, to maybe help out the Intel compiler
2011-09-14 14:00:46 +00:00
enn0x
540f7f2150
Warning if elapsed time < stepsize (no simulation but interpolation!)
2011-09-11 20:37:58 +00:00
David Rose
6064045aa3
fix an assertion failure at shutdown
2011-09-09 01:17:35 +00:00
David Rose
00a87f7c44
fix a bit more type inheritance issues
2011-09-09 00:52:17 +00:00
David Rose
0687324183
fix memory leak
2011-09-09 00:14:17 +00:00
David Rose
a4909730dc
better movie seeking behavior
2011-09-08 17:49:16 +00:00
David Rose
79e60e25ec
hey, I overlooked heap_alloc_array() et al
2011-09-08 15:34:07 +00:00
David Rose
0ce0196027
can't query TypeHandle::none() pointers
2011-09-08 15:19:21 +00:00
David Rose
369f93951f
fix a memory leak in the garbage-collect-states case
2011-09-08 15:02:34 +00:00
David Rose
007b7d3f9e
tracking down memory leaks
2011-09-08 02:28:14 +00:00
David Rose
d7ee644809
simple error prevented driver-generate-mipmaps from working
2011-09-08 01:14:13 +00:00
David Rose
e552c230a0
further debugging in TransformState (and one important bugfix)
2011-09-07 23:44:36 +00:00
enn0x
212ed1e510
Switch from setVelocityForTimeInterval to setWalkDirection.
2011-09-07 21:54:44 +00:00
David Rose
ad0a1ab64f
use dual linked lists instead of a linked list and a pset
2011-09-07 06:22:04 +00:00
David Rose
48df7995e5
need garbageCollectStates task
2011-09-07 00:31:22 +00:00
enn0x
e722b48c02
Added some documentation.
2011-09-06 22:43:26 +00:00
enn0x
66ace2c235
Added methods for getting and setting (overriding) inertia.
2011-09-06 22:16:58 +00:00
David Rose
59ec701a26
build once more with the Tau profiler
2011-09-06 17:29:30 +00:00
David Rose
37bdfa9815
typo
2011-09-06 03:15:49 +00:00
David Rose
525c422d74
compilation fix
2011-09-06 00:55:48 +00:00
David Rose
3ed8632a68
further bugfixes
2011-09-05 23:53:19 +00:00
David Rose
229cf67ae5
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
2011-09-04 15:47:45 +00:00
David Rose
220ba658a0
new, experimental TransformState seems to work better for multithreading
2011-09-04 02:52:41 +00:00
David Rose
c3d8f81581
progress on multithreaded Panda
2011-09-04 00:11:57 +00:00
David Rose
08693413e8
need a destructor to fix a major file handle leak!
2011-09-04 00:11:18 +00:00
enn0x
05ff620572
Fixed bug with scale P2B synchronisation.
2011-09-03 00:37:37 +00:00
David Rose
f63bf2526a
forgot to check this in
2011-09-02 23:09:18 +00:00
David Rose
5bdb3e695f
typo
2011-09-02 23:07:23 +00:00
David Rose
27f8cf2e06
add loaded_textures_lock to avoid deadlock
2011-09-02 19:31:32 +00:00
David Rose
eb0f42af91
remove bogus assert
2011-09-02 00:22:32 +00:00
David Rose
dad8b88c62
whoops, forgot to remove debug output
2011-09-01 20:59:07 +00:00
David Rose
6154c9b431
use unicode flavors of RegisterClass et al
2011-08-30 15:56:41 +00:00
David Rose
53f656f028
windows unicode support
2011-08-30 03:02:38 +00:00
David Rose
6ecf2fed29
preparing for unicode filenames
2011-08-29 04:33:00 +00:00
David Rose
dcc4a33ae9
protect x11 namespace better; support building with x11 support on osx too
2011-08-28 23:31:28 +00:00
enn0x
fcd08bf996
Added some documentation to BulletWheel (contributed by tanuva).
2011-08-28 20:58:52 +00:00
enn0x
948a3810e1
Added some documentation. Thanks to tanuva who provided the descriptions.
2011-08-26 22:21:48 +00:00
enn0x
949fc99c0f
Mac linebreaks not supported by MSVC.
2011-08-25 22:46:37 +00:00
enn0x
35a3287abd
Minor fixes, no API change.
2011-08-25 21:51:53 +00:00
David Rose
5ebc96d531
new ca bundle
2011-08-25 21:20:50 +00:00
David Rose
9dfa6e2905
another update
2011-08-25 21:13:41 +00:00
enn0x
84187f6e6d
Automatically wake up rigid bodies if user changes the transform.
2011-08-24 15:58:07 +00:00
rdb
8edfc69f2b
this should probably fix the windows build
2011-08-24 10:02:17 +00:00
enn0x
8c9bb7be1f
Enforce update of inertia tensor after shape or mass changes.
2011-08-22 22:03:50 +00:00
enn0x
b110845659
Renamed BulletDistanceConstraint to BulletSphericalConstraint
2011-08-22 21:12:20 +00:00
David Rose
6e789ec480
make 64-bit safe
2011-08-22 17:47:07 +00:00
enn0x
00f2d43ec1
More detailed limits for generic constraints.
2011-08-20 21:22:03 +00:00
enn0x
96061636a2
Minor renaming for upper/lower limits.
2011-08-20 20:40:02 +00:00
enn0x
a0b8d5758d
Replace BulletDebugNode.setVerbose with setters for individual debug components (wireframe, bounding boxes, constraints, normals)
2011-08-20 11:54:39 +00:00
David Rose
4603b5f652
disallow negative indices for SwitchNode
2011-08-16 13:39:13 +00:00
David Rose
a8519d5f0b
fix color in doc string
2011-08-16 13:36:34 +00:00
enn0x
d65d78850e
Fixed bugs with constraints on Linux.
2011-08-16 11:52:08 +00:00
enn0x
5bea667a74
An implementation of btMotionState is required for kineamtic bodies.
2011-08-13 21:29:13 +00:00
David Rose
5158b9b5bf
remove vector_LVecBase3f to avoid opt4 linking issue
2011-08-12 23:16:17 +00:00
enn0x
d0c8ccd901
Redesign of the Bullet <--> scene graph synchronisation.
2011-08-12 20:57:59 +00:00
enn0x
1bd2bac3ef
Remove scale from TransformStates before converting to Bullet, and some minor changes.
2011-08-10 21:36:26 +00:00
David Rose
c3b5e1ec6b
fix bug with movie textures in egg files
2011-08-08 23:29:32 +00:00
David Rose
6872488839
stereo/multiview textures
2011-08-08 18:55:26 +00:00
enn0x
c23a719b26
Fix for conversion from TransformState (with scale) to btTransform.
2011-08-07 22:09:42 +00:00
enn0x
9bb87232a1
Removed kinematic flag from BulletCharacterController. Thanks to AL.dev for hinting me at this unnecessary flag.
2011-08-07 18:26:01 +00:00
David Rose
6335c11050
fix max_dist bug with CollisionBox
2011-08-05 00:07:32 +00:00
enn0x
5430833ef4
Fixed bug with raycasts and 128-bit groups masks.
2011-08-04 21:54:16 +00:00
David Rose
9d5325e05a
replace gnu_getopt with new Panda-licensed implementation
2011-08-03 23:37:43 +00:00
enn0x
a1b0bfd018
Bullet debug node now considers absolute transform.
2011-08-03 22:29:55 +00:00
enn0x
da7458efce
Added guardiang to BulletTriangleMeshShape CTOR which asserts that meshes have at least one triangle.
2011-07-31 19:57:28 +00:00
enn0x
7ee4f338ac
Using OmniBoundingVolume for BulletDebugNode.
2011-07-27 23:24:54 +00:00
David Rose
5055403995
add support for text/binary distinction within multifile subfiles
2011-07-27 18:16:44 +00:00
David Rose
49c1710712
add no-singular-invert
2011-07-27 18:12:15 +00:00
David Rose
4b86327663
include config_speedtree.h
2011-07-27 18:11:12 +00:00
enn0x
24acb72bb4
Some additional output for ls().
2011-07-25 20:40:04 +00:00
enn0x
0b3af39363
Added missing(?) include of bamWriter.h; please undo if this causes problems.
2011-07-25 19:22:23 +00:00
enn0x
729db666c0
New method to disable collision response.
2011-07-25 19:20:37 +00:00
enn0x
f008ebe351
Fix for updating bounds for the BulletDebugNode.
2011-07-20 20:43:13 +00:00
enn0x
8841b1d80a
Added restiction of lin/ang movement for rigid bodies.
2011-07-10 20:10:13 +00:00
David Rose
e5272c9e3d
fix mistake in tangent computation
2011-07-03 18:09:49 +00:00
rdb
02cd936e73
bit more tolerant in reading mode strings, for the sake of reading collada texture formats
2011-07-01 15:27:09 +00:00
rdb
bada796a5e
nothing interesting to see here, just a bit of cleanup
2011-07-01 11:26:43 +00:00
David Rose
c4cdae59e0
fix problem with cached movie textures and textures-power-2
2011-06-30 00:02:08 +00:00
David Rose
0cf03bc158
untabify
2011-06-29 22:09:10 +00:00
David Rose
f9a3770230
fix fps bug
2011-06-29 20:56:36 +00:00
David Rose
965c7fa05f
squelch warning
2011-06-29 20:56:07 +00:00
David Rose
fcaf349081
dos2unix
2011-06-29 20:49:04 +00:00
David Rose
30f6b29537
build on windows
2011-06-29 20:46:36 +00:00
David Rose
285d70c29e
support caching movie files in the model-cache-dir and in a txo file
2011-06-29 20:33:34 +00:00
David Rose
0ffae72f88
minor tweaks
2011-06-21 22:42:19 +00:00
David Rose
8a84a3b284
squelch noisy complaints about channels being reused
2011-06-21 17:22:58 +00:00
David Rose
5b2c80e5f3
fix fmod threading issues
2011-06-21 17:10:51 +00:00
David Rose
8fd5dff01c
fix bogus assert
2011-06-20 20:20:37 +00:00
David Rose
4785161374
squelch some more compiler warnings
2011-06-18 00:16:48 +00:00
rdb
5cdc46bf0b
compatibility with older ffmpeg versions
2011-06-17 18:57:38 +00:00
David Rose
87ebb4f32c
fix GeomVertexRewriter::set_row() problem with empty data; add GeomVertexReader/Writer::set_row_unsafe(); fix some compiler warnings
2011-06-17 18:57:04 +00:00
David Rose
320be916f5
a few compiler warnings
2011-06-17 17:37:44 +00:00
David Rose
b99493c63d
MovieTexture should be the global default nowadays
2011-06-17 17:37:27 +00:00
David Rose
22fa5dff1e
fix MovieTexture::orig_file_size bug
2011-06-17 17:36:50 +00:00
David Rose
830bfcb056
integrate with latest ffmpeg
2011-06-16 20:23:30 +00:00
David Rose
e58cd23fd8
spam output
2011-06-13 16:13:50 +00:00
David Rose
7a3e652709
fix uninitialized _scale
2011-06-13 01:57:52 +00:00
David Rose
4f59ca4705
minor cosmetic change
2011-06-13 01:57:14 +00:00
enn0x
89b92f1f19
Prevent empty debug geom from getting optimized away.
2011-06-12 13:10:57 +00:00
David Rose
1e10f5238a
implicitly drop an empty array during register_format()
2011-06-09 18:52:39 +00:00
rdb
d6c9ed46a2
make_copy should be a const method
2011-06-03 16:29:13 +00:00
rdb
ee03d5c45d
fix compile warning
2011-06-03 09:56:10 +00:00
rdb
3b07f3a2b4
fix annoying compiler warning
2011-06-03 09:15:25 +00:00
rdb
61cfd40824
fix an oops
2011-06-03 09:11:12 +00:00
David Rose
a552cfa859
add time_delta interfaces
2011-06-02 18:21:33 +00:00
David Rose
33886780c4
Fix tendency of CollisionFloorMesh to introduce NaN's into result
2011-06-02 18:05:48 +00:00
rdb
2d6edaf18b
first step toward reading Collada FX materials
2011-05-29 19:46:38 +00:00
David Rose
9bf5812c93
support thread-stack-size for OS X simple threading implementation
2011-05-28 17:33:38 +00:00
enn0x
878486712f
Adding a bunch of methods for different constraints.
2011-05-28 00:07:37 +00:00
rdb
23e0cb922a
fix, part 2
2011-05-24 14:08:55 +00:00
rdb
b33ffd9636
lots of improvements to the COLLADA loader
2011-05-24 13:14:11 +00:00
rdb
d30f60c70f
hopefully remove dependency on v4l 1
2011-05-21 18:59:58 +00:00
rdb
d89621bd33
change from zhao to support non-pow textures on dx9
2011-05-20 14:31:56 +00:00
David Rose
a81ba6d755
missing newline:
2011-05-17 20:52:55 +00:00
enn0x
10a64db343
Adding bullet physics.
2011-05-14 07:00:02 +00:00
David Rose
b1822b4930
egg-emulate-bface should default to true
2011-05-11 16:38:33 +00:00
rdb
4a5db4ca35
patch from Nox_fire(galaxy)
2011-05-11 14:12:37 +00:00
rdb
5b74526c15
patch from eryx
2011-05-10 06:19:59 +00:00
rdb
f75eb5e15c
oops, fix compile
2011-05-07 14:13:57 +00:00
rdb
1a0bae35b7
correct faulty segment-into-plane collision, adds interior point
2011-05-07 12:25:39 +00:00
rdb
49e157ecd1
report all extensions and stuff
2011-05-05 11:31:30 +00:00
rdb
ffb3eb80ae
better debug output
2011-05-04 10:42:40 +00:00
rdb
f38f17b116
remove a 'fix' that didn't work anyway
2011-05-04 10:41:13 +00:00
David Rose
d2f531211a
publish sort_descendants()
2011-05-03 16:52:13 +00:00
David Rose
337a09552f
fix typos with paren grouping
2011-05-03 00:08:48 +00:00
rdb
cdcd003ec3
Add a get_screenshot returning a Texture
2011-05-01 09:14:18 +00:00
rdb
ddbc707a09
never mind
2011-04-29 11:33:39 +00:00
rdb
a46aa90061
include stdint.h
2011-04-26 07:16:11 +00:00
David Rose
ae38a4eb44
fix ode crash on exit
2011-04-25 19:46:13 +00:00
David Rose
a0b8d403de
latest ca-bundle.crt
2011-04-19 16:19:15 +00:00
rdb
28f1fd83ca
let's not forget this
2011-04-15 20:50:31 +00:00
rdb
2d975e0681
it's int64_t in the ffmpeg headers, so it will be int64_t here, god damn it
2011-04-15 19:33:11 +00:00
rdb
db5e5c6c5d
fallback to XVisual interface if there are no FBConfig contexts (untested)
2011-04-15 07:09:00 +00:00
TheKrush
7ca69c16a1
- old version was giving error when trying to build because it is using an old DIB
2011-04-14 17:55:32 +00:00
rdb
e53e831142
fix crash on glx implementations that don't support FBConfig
2011-04-13 15:16:17 +00:00
rdb
969f12171b
Fix relative mouse on OSX- coordinates were bound by a 0-32767 range
2011-04-13 13:15:53 +00:00
rdb
62f2d8be4d
Support lighting
2011-04-05 09:03:58 +00:00
rdb
776baf7c15
Basically functional collada loader that uses the COLLADA DOM. Can load scene graph and geometry.
2011-04-04 20:56:50 +00:00
rdb
be24c5711c
Add symbols for collada dir
2011-04-04 19:25:04 +00:00
David Rose
d74e014dee
make osx-support-gl-buffer be true by default
2011-04-03 21:49:25 +00:00
rdb
e508c07765
Add almost completely useless flip() method
2011-04-01 12:24:08 +00:00
rdb
a003a73c3f
Add default-antialias-enable configuration variable
2011-03-31 09:16:36 +00:00
rdb
e461c21c56
Slight optimisation
2011-03-30 07:20:26 +00:00
rdb
630568494a
Fix compilation error
2011-03-28 21:56:47 +00:00
David Rose
db74845139
fix crash with debug notify and NULL anim (untested, but trivial fix)
2011-03-28 18:03:51 +00:00
David Rose
1b8d55ce34
further occluder enhancements from teedee
2011-03-28 17:58:31 +00:00
David Rose
0062e134b1
fix cegui + shader issue
2011-03-26 00:12:09 +00:00
David Rose
49a1a950e6
whoopsy, wrong case
2011-03-22 23:50:28 +00:00
David Rose
dd4df70a28
fix msvs 2010 build issues reported by community member FriarTuck
2011-03-22 23:48:31 +00:00
David Rose
cea91656ea
fix bug with two-parameter set_fov()
2011-03-22 00:34:42 +00:00
David Rose
19d52c3221
fix problem with local transform on occluder; add egg bface support for occluders
2011-03-18 19:02:46 +00:00
David Rose
b099e2d063
more fixes from teedee including set_double_sided()
2011-03-18 17:49:48 +00:00
David Rose
44375f019d
explicit occlusion culling support from community member teedee, with additional enhancements by drwr
2011-03-18 01:56:09 +00:00
David Rose
aea8fa70bf
add vis_2d
2011-03-14 21:58:32 +00:00
David Rose
d5f8a968a2
pfm-vis-max-vertices
2011-03-14 21:17:57 +00:00
David Rose
2a691dd339
move pfmfile from pandatool
2011-03-14 20:09:33 +00:00
David Rose
5f42b92027
filename extension check should be case-insensitive
2011-03-14 20:09:06 +00:00
David Rose
0316dc67e3
add OSphereLens
2011-03-14 20:08:15 +00:00
rdb
f6c6e7eb75
fix bug in LightRampAttrib::out
2011-03-13 07:14:41 +00:00
David Rose
372532346e
GeomVertexData::reserve_num_rows() and related changes--big performance improvement, especially on Windows
2011-03-12 21:42:34 +00:00
rdb
99ef646132
Remove the treacherous NDEBUG markers
2011-03-11 19:58:48 +00:00
rdb
0027610832
fix from tito
2011-03-09 16:49:30 +00:00
David Rose
b845c7988a
reorder for clarity
2011-03-05 16:42:54 +00:00
rdb
730a278372
minor cleanup
2011-03-02 11:33:23 +00:00
rdb
926f4e5b30
NULL -> 0
2011-03-02 11:27:55 +00:00
rdb
6fbdca0c96
Experimental texture compression with OpenGL ES
2011-03-01 19:20:32 +00:00
David Rose
d620d2a998
programmatically minimize/restore window
2011-02-28 18:41:21 +00:00
David Rose
3462cbe372
fix rescale_texture bug
2011-02-28 18:10:15 +00:00
David Rose
bd3c2fdb61
fix programmatic collapse for undecorated windows
2011-02-27 01:55:19 +00:00
David Rose
03a030532f
programmatic control of minimize/restore state
2011-02-26 19:44:53 +00:00
David Rose
d906bb1959
include NID_subject_alt_name for friendly name
2011-02-26 19:36:13 +00:00
rdb
b1ee669c82
doxygen code things
2011-02-25 13:14:51 +00:00
rdb
b5861ed654
Another missing expclcl thing
2011-02-24 11:32:38 +00:00
rdb
750405202b
properly export this class
2011-02-22 20:20:51 +00:00
rdb
726316ad64
Revert my changes, they weren't right after all
2011-02-20 19:10:37 +00:00
rdb
82dc0ffef4
Send lshift/rshift, lalt/ralt and lcontrol/rcontrol instead of just shift/alt/control (untested)
2011-02-20 16:25:32 +00:00
rdb
768dc99607
Fixes from constantexpected
2011-02-20 15:48:48 +00:00
rdb
c823dd27ae
fix bug #716509 : NodePath.findMaterial does not work properly
2011-02-20 15:35:53 +00:00
David Rose
95d9a344ae
add Texture::rescale_texture()
2011-02-16 15:30:12 +00:00
rdb
009c00d9f1
commit super awesome patch from 11thPenguin
2011-02-13 06:51:18 +00:00
rdb
100bec43b6
Work around annoyance in Mesa's GLES implementation
2011-01-26 15:22:33 +00:00
rdb
10511a4246
better fix for previously named problem
2011-01-26 15:02:32 +00:00
rdb
1feec43b43
Oops, the fix was only for EGL
2011-01-26 14:41:47 +00:00
rdb
bdf4591c3a
Fix minor issue that has been limiting the number of framebuffer configurations to 32, severely limiting render functionality across the board.
2011-01-26 14:13:02 +00:00
David Rose
97feb6bd97
remove unneeded and troublesome CollisionSolid == CollisionSolid optimization
2011-01-18 22:37:58 +00:00
David Rose
a8b7f6bc85
write_bam_file() should take a Filename
2011-01-18 19:10:16 +00:00
David Rose
e3a3170e5b
add Texture::set_ram_image_as(), Texture::string_*(), Texture::get_tex_scale()
2011-01-17 18:31:11 +00:00
rdb
04be70338a
ugly fix for older versions of Cg
2011-01-13 17:14:22 +00:00
rdb
263588716e
Add back support for shadow mapping, that CMU students removed
2011-01-13 12:10:09 +00:00
Ken Patel
70e4e9c559
panda - downloader - httpChannel logging returned to reasonable levels
2011-01-08 01:12:10 +00:00
rdb
c32b599370
Port linmath classes to the new extension system
2011-01-03 09:02:23 +00:00
rdb
9067399079
Various bugfixes to the new cursor stuff
2010-12-28 12:25:07 +00:00
rdb
21bad8cd14
Oops, forgot closing bracket
2010-12-27 17:52:17 +00:00
David Rose
7d0f8c69bf
second suggested fix by community member nopcode
2010-12-27 17:30:10 +00:00
rdb
636f28d173
There's no point in compiling this code at all without XCursor
2010-12-26 17:17:59 +00:00
rdb
b4508cbc99
Proper fix for .cur loading bug
2010-12-26 11:52:12 +00:00
rdb
3ca1f47ea1
and this
2010-12-26 11:36:46 +00:00
rdb
f43b378d4e
Few fixes
2010-12-26 11:28:19 +00:00
Maxwell J. Koo
396c66d191
mjkoo's patch for loading ico files, with my modifications
2010-12-26 10:55:30 +00:00
rdb
defc9bf266
Add swizzling/write masks to the Point classes. Also, use the PySequence interface for write masks. Although totally pointless, I can now do v.xy = ['inf', 'nan'] or v.wxzyw = range(5) .
2010-12-23 21:48:50 +00:00
rdb
eafad905c5
fix compile error with python 2.5 (that doesn't have PyType_TYPE)
2010-12-21 19:37:20 +00:00