David Rose
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84f6c314cb
|
support six-component vertices
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2011-03-14 20:10:36 +00:00 |
David Rose
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d91a11a836
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move pfmfile to grutil
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2011-03-14 20:10:00 +00:00 |
rdb
|
0c7b5cae4f
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fix compile error on FreeBSD
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2011-03-09 09:52:57 +00:00 |
David Rose
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48f7e0fd20
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fix resizing errors
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2011-03-01 19:43:48 +00:00 |
David Rose
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8cfb6d4f83
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fix problems with large meshes
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2011-02-28 18:12:12 +00:00 |
rdb
|
8c51f16e78
|
Fix compile errors on Linux
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2011-02-20 14:06:46 +00:00 |
David Rose
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f6ac9c2c27
|
typo in _ignored_tags
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2011-02-17 18:36:47 +00:00 |
David Rose
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a206fcfb8a
|
more work
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2010-12-23 23:31:14 +00:00 |
David Rose
|
ab0645ab79
|
pfmprogs
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2010-12-23 21:05:32 +00:00 |
rdb
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124942a13b
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Finally fix those darn Maya crashes
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2010-12-19 07:56:41 +00:00 |
David Rose
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ca514b559b
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add -points, fix some obj2egg issues
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2010-12-14 22:18:11 +00:00 |
David Rose
|
70d9503dd0
|
bare-bones obj2egg in C++
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2010-12-07 22:22:11 +00:00 |
rdb
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804a72b716
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Partially apply typo fix patch I found somewhere on the web, by someone named Christoph Korn
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2010-11-16 08:58:45 +00:00 |
rdb
|
688fdbbf1a
|
Fix for Windows
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2010-11-14 13:01:22 +00:00 |
rdb
|
38df619956
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Work around bug in OSX 10.4
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2010-11-13 13:23:16 +00:00 |
rdb
|
dbe93fc1df
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"No uv set binding found" shouldn't be a warning
|
2010-10-18 16:40:53 +00:00 |
rdb
|
e9bda02475
|
Preserve the original node names
|
2010-10-18 15:39:32 +00:00 |
David Rose
|
14661f2beb
|
windows ppremake issue
|
2010-09-30 16:44:57 +00:00 |
David Rose
|
fc021fb6af
|
whoops, need pnmimagetypes
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2010-09-24 16:32:33 +00:00 |
rdb
|
4436e39be5
|
Bit more detailed debug info
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2010-09-07 19:10:52 +00:00 |
Mike Christel
|
10877b1d43
|
Update for Maya 2011, which uses python26.dll rather than python25.dll
|
2010-08-25 11:37:21 +00:00 |
rdb
|
eb577633fa
|
Finally fix that nasty transformation bug in the P1 collada converter
|
2010-08-24 14:12:03 +00:00 |
rdb
|
6cb48a06bc
|
Backward compatibility fix to get this to compile on Max versions 9 and below, which don't define the _M macro.
|
2010-08-24 13:48:43 +00:00 |
rdb
|
50150dc9f9
|
Allow the .dae file to specify 3-channel colours
|
2010-08-23 08:08:01 +00:00 |
Mike Christel
|
89173e6d05
|
Added support for Maya version 2011
|
2010-08-20 19:16:34 +00:00 |
rdb
|
8a72714793
|
Support for tags
|
2010-08-04 15:12:54 +00:00 |
David Rose
|
0899f97702
|
need pnmtext
|
2010-08-02 18:30:52 +00:00 |
David Rose
|
1759e6859a
|
more build issues (win32)
|
2010-07-27 17:49:16 +00:00 |
David Rose
|
21405bd4c3
|
tiger linking issues
|
2010-07-26 23:53:46 +00:00 |
Chris Brunner
|
f0b2d1ec65
|
typo
|
2010-07-20 23:12:19 +00:00 |
Chris Brunner
|
063e53f658
|
yet more cleanup between sessions. should help with nurbs/polys stuff
|
2010-07-08 23:41:58 +00:00 |
Gyedo Jeon
|
39e74cea5c
|
Made all of the collision nodes to be added to a set
|
2010-06-17 00:36:08 +00:00 |
Gyedo Jeon
|
a1bd435362
|
Added handling of unnamed node
|
2010-06-16 18:01:34 +00:00 |
Gyedo Jeon
|
1edd26540b
|
Made vertices transformed properly
|
2010-06-11 00:59:15 +00:00 |
Chris Brunner
|
0e539de89a
|
support for _chdir in addition to the old (depreciated) chdir
|
2010-05-28 21:11:00 +00:00 |
Chris Brunner
|
8616b84887
|
Properly clear some more variables when using the batch converter, specifically input and output units
|
2010-05-19 21:52:15 +00:00 |
Mike Christel
|
33276672f3
|
Max script that creates a CF and CS type for any selected object so egger can apply a collision tag of that type based on the script's rollouts
|
2010-04-27 17:33:05 +00:00 |
Mike Christel
|
8b41e6b1f8
|
Collision is now done through User Defined Properties (via maxscript). By default a plane without a standard material gets UV's as well as any object without a texture but with a standard material. Point objects are now supported as "locators" for a point in space within the egg.
|
2010-04-27 16:02:26 +00:00 |
Mike Christel
|
15f728ad08
|
simplified; functionality moved out to maxscript
|
2010-04-27 16:01:44 +00:00 |
Chris Brunner
|
e58d747f6a
|
typo fix
|
2010-04-23 19:45:29 +00:00 |
Chris Brunner
|
0869456129
|
more fixes for batch maya2egg
|
2010-04-10 06:30:16 +00:00 |
Chris Brunner
|
c7bc29d13e
|
updates to the batch maya2egg to match the standalone
|
2010-04-10 01:07:45 +00:00 |
Mark Wojtowicz
|
19346fa3ca
|
Guard against null shader.
|
2010-03-25 22:31:20 +00:00 |
Mike Christel
|
ce2e5ec10c
|
new options "legacy-shaders" and "texture-copy"; egger now supports vertex color, flat color, and file textures in any combination with Maya Phong materials
|
2010-03-19 17:35:21 +00:00 |
David Rose
|
786124f898
|
flex version issues
|
2010-02-22 00:16:11 +00:00 |
David Rose
|
f355918029
|
fix egg2bam bug
|
2010-02-19 20:41:19 +00:00 |
Gyedo Jeon
|
60cbcbf78f
|
Fixed a bug of creating wrong joint hierarchy
|
2010-02-18 00:50:34 +00:00 |
Gyedo Jeon
|
71d2e4f73b
|
Commented out weight munge code since now weight values are normalized
|
2010-02-11 23:12:40 +00:00 |
Chris Brunner
|
c6b9b53656
|
make it so the client/server maya2egg adds the command-line comment to the top of each egg file
|
2010-02-11 00:18:33 +00:00 |
Chris Brunner
|
9e6bab46ab
|
fixes a bug where transforms were not being reset between files
|
2010-02-10 23:06:59 +00:00 |