Commit Graph

9324 Commits

Author SHA1 Message Date
rdb 5d1e507aef Implement broken apiclip_of_x 2014-06-28 11:37:15 +00:00
rdb 2142fbb45b frame-rate-meter-milliseconds 2014-06-27 15:49:58 +00:00
rdb de5031afde gl-dump-compiled-shaders, pstats collector for compute-dispatch call, a few minor other things 2014-06-26 19:13:52 +00:00
rdb 0a8b35bcea Add PTA class for integer vectors 2014-06-25 08:37:03 +00:00
rdb 756cc27589 Fix date 2014-06-25 08:36:41 +00:00
rdb 575e3dee85 Remove mesa from pandasymbols 2014-06-25 08:35:52 +00:00
rdb 8beac06328 update_texture should always make sure that there is a texture created, even if there is no image available 2014-06-20 15:04:39 +00:00
rdb 128f82863e Support OpenGL debugging features (see gl-debug).
Also fixed the GLX code not to call reset() on the temp context but on the real context instead.
2014-06-20 13:17:01 +00:00
rdb ef9f985406 Add ComputeNode to Sources.pp 2014-06-19 23:30:58 +00:00
rdb 633bbbafce Fix for MSVC compile issue 2014-06-19 21:56:59 +00:00
rdb c9e00acd4b Check in cg-glsl-version variable. 2014-06-19 21:39:08 +00:00
rdb 39a321d0ba Compute shader support under OpenGL :-) 2014-06-19 21:29:35 +00:00
rdb e8612f6ced Provide up-to-date wglext.h 2014-06-19 20:37:28 +00:00
rdb 1d5a95fb22 Fix broken include 2014-06-19 19:49:39 +00:00
rdb 1dc15d821f WGL srgb framebuffer support 2014-06-19 19:37:05 +00:00
rdb 601922e49e sRGB texture support, add floating-point flags to FrameBufferProperties 2014-06-19 19:32:03 +00:00
rdb df30721f79 Seamless cube map sampling in OpenGL 2014-06-18 22:29:50 +00:00
rdb 8d3f7d62f4 Remove use of CLP() macro for config variables 2014-06-18 21:45:20 +00:00
rdb 6454ddddc5 Eliminate GLP() macro (so we can write glEnable instead of GLP(Enable) again). 2014-06-18 21:06:05 +00:00
rdb 5a88e20894 Allow creating a buffer under a callback GSG 2014-06-18 21:02:28 +00:00
rdb c33ef307d6 Delete MesaGL renderer, it seems not to be used any more 2014-06-18 14:59:11 +00:00
rdb e4747ebf50 Extremely experimental support for GL_ARB_shader_image_load_store 2014-06-15 12:57:58 +00:00
rdb 37f9858e1b Add p3d_Material in GLSL 2014-06-11 21:54:15 +00:00
rdb 0090ebc465 more backward compatibility for GeomVertexWriter 2014-06-11 18:44:43 +00:00
rdb 5dae464394 Add integer vectors. Also add __pow__ operator to vectors. 2014-06-11 18:01:50 +00:00
rdb 29385dca31 Allow GLSL matrix arrays 2014-06-10 13:35:33 +00:00
rdb 816bedc8ae Support p3d_ColorScale (thanks wezu) and support 2d texture arrays in GLSL shader inputs (thanks tobspr) 2014-06-10 09:53:54 +00:00
rdb 3753dc5790 Add Carbon to required frameworks (for keyboard mapping detection) 2014-05-29 22:26:55 +00:00
rdb 0f34d7be2c Fix for depth_component16, 24, 32 in get_external_image_format 2014-05-29 14:11:26 +00:00
rdb 73b72386a0 Remove 'temp hack' preventing the use of multiple GraphicsEngines 2014-05-24 05:14:20 +00:00
rdb 1d43bd0f39 Reset the state and transform before the end_frame callback (needed for Blender integration) 2014-05-22 13:44:36 +00:00
Chris Brunner 3813ff7dde Allow for mpeg2 files with the m2v extension 2014-04-30 19:49:57 +00:00
enn0x de4cfbb28b Fixed bug in BulletManifoldPoint copy assignment operator. 2014-04-27 17:06:00 +00:00
rdb 99a2b963d2 Commit patch by cfsworks to properly copy Lens::CData::_min_fov in copy constructor 2014-04-24 13:01:59 +00:00
rdb 28ba81f82d Commit patch by cfsworks to properly mark OpenAL sounds as inactive when they are created while the manager is inactive 2014-04-24 13:01:01 +00:00
rdb e665c2a908 Try using our own version of glext and gl2ext for OpenGL ES 2014-04-22 09:17:23 +00:00
rdb 78ed00ef2b fix uninitialised _frame pointer (thanks cfsworks for pointing it out) 2014-04-18 15:22:56 +00:00
rdb caad44773b Commit patch by cfsworks to fix double-free issue with ffmpeg 2014-04-16 13:49:53 +00:00
rdb 5abc6aa2fc Oops, fix compile error 2014-04-05 21:47:54 +00:00
rdb 6ddab65511 Fix SubprocessWindow compile error 2014-04-04 23:24:46 +00:00
rdb 566feda34d Commit patch by cfsworks to move pgraph stuff to extensions 2014-04-04 09:23:58 +00:00
rdb d792c93026 Overhaul stereo FBOs in Panda making it more reliable, fix MRT bugs, disable auto-GLSL profile choosing on AMD, add max_color_targets (not yet implemented) 2014-04-04 08:45:49 +00:00
rdb 95edd07b25 Fix use of chdir 2014-03-29 13:50:55 +00:00
rdb fd76cff5f0 Patch by phx to support -C in all cases 2014-03-29 09:32:52 +00:00
rdb 528a607f4a Add FrameBufferProperties argument to WindowFramework 2014-03-20 22:56:53 +00:00
rdb 32ad6785f2 Missing HAVE_PYTHON 2014-03-18 08:24:52 +00:00
rdb e02d8706f3 Fix EggGroupNode compilation. _ext.cxx sources should not be added to the standard composite files. 2014-03-17 10:12:26 +00:00
rdb fd09dc0ab2 Add output() and write() to ButtonMap 2014-03-17 09:58:15 +00:00
rdb e9ec2cbf78 Implement get_keyboard_map on Mac OS X 2014-03-17 09:41:04 +00:00
David Rose dbc6091cf0 add PfmVizzer::set_aux_pfm() and PfmFile::set_no_data_threshold() 2014-03-13 23:16:21 +00:00
David Rose 25ee1ce285 fix compilation issue with ppremake 2014-03-13 23:15:19 +00:00
rdb 356012246e Implement win.get_keyboard_map() on Windows 2014-03-10 12:24:03 +00:00
rdb d6be70b339 s/text/label/ 2014-03-09 18:54:30 +00:00
rdb 88f1cc5347 oops, fix typo 2014-03-09 17:49:03 +00:00
rdb b1e95feb3b Add ButtonMap class / window.get_button_map() for querying keyboard layout + X11 implementation thereof 2014-03-09 17:35:31 +00:00
rdb 98ffa974ac Make string coercible into ButtonHandle 2014-03-09 17:32:59 +00:00
rdb a0f8208dc3 Add missing PY_VERSION_HEX guard 2014-03-09 11:21:54 +00:00
rdb 1b93b8fbb3 Add methods to efficiently access PfmFile data from Python 2014-03-09 01:05:34 +00:00
rdb 0b99086e8c Improve key events on Cocoa: add support for the brand new raw key event system, distinguish between left/right modifier keys, fix the lack of down event on help/insert key, fix the lack of up-event while command is pressed 2014-03-08 20:58:03 +00:00
rdb 9367ad586a Distinguish between lmeta and rmeta key, add menu key 2014-03-08 15:07:42 +00:00
rdb 738b2936e4 safety asserts 2014-03-08 14:30:34 +00:00
rdb d8201030d4 Try cast to keep paranoid compiler happy 2014-03-08 12:17:57 +00:00
rdb 8c12dd1f84 Compile fixes for GLES 2 2014-03-08 12:03:57 +00:00
rdb 4255c939d3 fix compile errors with older bullet versions 2014-03-07 22:27:11 +00:00
rdb 20c1f16291 Set default text-pixels-per-unit from 30 to 40 to improve default font quality 2014-03-07 22:09:29 +00:00
rdb 31b79dc554 Add raw keyboard event support on Windows 2014-03-07 19:45:02 +00:00
rdb a81e192ba5 Fix a compile warning on Windows 2014-03-07 19:43:48 +00:00
rdb 93ed8b275e Fix build for GLES 2014-03-07 19:14:45 +00:00
rdb 85a5be984f Raw button event support, with X11 implementation (untransformed QWERTY) 2014-03-07 12:52:15 +00:00
enn0x 455a504cec Fixes to Bullet soft body transform handling. 2014-03-05 23:15:53 +00:00
rdb 82eb82d026 Restructure code slightly to reduce code duplication, fix GLES compile errors 2014-03-05 15:23:12 +00:00
rdb 33f4aa520d Normal maps should affect aux normal even without lighting 2014-03-04 08:29:32 +00:00
enn0x ae820a30bc Cleaning up BulletContact (API changes only in C++) 2014-02-27 20:57:23 +00:00
rdb 52f1abeeae Remove French accent encoded in who-knows-what 2014-02-25 07:52:32 +00:00
rdb c15ce9885f Expose HierarchyMatchFlags to Python 2014-02-24 15:22:20 +00:00
enn0x 3ac369a3b0 Fix for bug #1282477 2014-02-23 09:49:12 +00:00
rdb a58ddb3cfa Add missing EXPCL_PANDAPHYSICS 2014-02-20 23:10:59 +00:00
rdb 607bdac3dc Add missing EXPCL_PANDAPHYSX symbols 2014-02-20 22:53:16 +00:00
rdb 3b1e193abb extension functions for ODE classes 2014-02-20 21:56:34 +00:00
rdb dd6cfe5fa9 Export EggParameters 2014-02-20 21:50:00 +00:00
enn0x e2c6e3fb56 Fix bug #1282466 2014-02-20 20:53:01 +00:00
rdb 7e455e0fad Add files that belonged to the previous commit 2014-02-20 13:58:23 +00:00
rdb 5f2c0a6e04 Big commit aiding in separation of Python bindings:
* Most extension functions have been moved to C++.
 * In makepanda, Python bindings are compiled into panda3d/<module>.pyd.
2014-02-20 13:33:26 +00:00
rdb 2ae458c2df Fix a bug with tangents and binormals 2014-02-20 12:37:08 +00:00
rdb bf4221da1e Fix crashes and borks with the Ogg Vorbis loader 2014-02-18 19:03:47 +00:00
enn0x 259d2df0c4 Added utility function BulletWorld::test_filter 2014-02-16 21:58:40 +00:00
rdb 04bbf28a71 Oops, forgot to check in header file as well. 2014-02-16 10:22:11 +00:00
rdb edab64c570 fix Cg error reporting and lack of shader unbinding 2014-02-15 21:34:57 +00:00
rdb bfebff1d0a don't compare modes an unnecessary second time. 2014-02-15 16:14:21 +00:00
enn0x 1a96ab9aa9 Added filtering for BulletWorld.contactTest 2014-02-14 23:31:07 +00:00
rdb 4da840805f Add support for k_time / osg_FrameTime inputs, and change the Shader Generator not to require a separate texcoord set for every texture in an effort to cut down on register overuse. 2014-02-10 11:32:06 +00:00
rdb 89749133ff oops, remove vorbis-enable-vfs which I never implemented 2014-02-10 11:25:39 +00:00
rdb ddcd74047b more error checks and allow disabling seeking and VFS behaviour 2014-02-10 11:24:36 +00:00
rdb 67d12cdd4a add InternalName::join(sep) 2014-02-10 09:51:21 +00:00
rdb 94962c15d2 addTexture -> add_texture 2014-02-10 09:50:37 +00:00
rdb de7ec424c7 Add get_tangent_name and get_binormal_name 2014-02-09 16:45:08 +00:00
rdb b8935be2c3 fix bug LP#1277916: MeshDrawer causes crash if setBudget not explicitly called 2014-02-09 10:41:26 +00:00
David Rose edd731b232 copy_channel_masked() 2014-01-29 17:30:40 +00:00
rdb 618781e7cc there's no reason to interrogate the ffmpeg code. 2014-01-17 22:09:53 +00:00
rdb 849dc05a60 Fix blunder 2014-01-13 22:06:47 +00:00
rdb 56577ec08a Don't rely on color fregs, they have unintended side-effects. Also, don't use up unnecessary registers when texgen is enabled. 2014-01-13 21:31:42 +00:00
rdb b781547956 a tiny optimisation to use less registers 2014-01-11 15:06:22 +00:00
rdb faa78c734e Add HAVE_PYTHON guards 2014-01-06 21:11:23 +00:00
rdb eeb2c4211f Fix compilation of raw mouse support in Linux 2013-12-25 13:59:08 +00:00
rdb ea22e87f79 remove GLX_EXT_import_context section entirely as we're not using it, and it uses GLXContextID which seems to give trouble related to conflicting definitions. 2013-12-23 22:08:33 +00:00
rdb 4e92e480e0 Make DatagramIterator typed (ask me if you want to know why) 2013-12-23 20:46:20 +00:00
rdb dd345d6c02 Add missing include 2013-12-16 21:03:22 +00:00
rdb e9ce924b54 Add missing include 2013-12-16 20:49:02 +00:00
David Rose f615e0beeb fix some stereo-fbo and cube map issues, introducing DisplayRegion::set_target_tex_page() 2013-12-06 23:45:40 +00:00
David Rose 741203a693 some minor debug aids and robustness additions 2013-12-06 20:53:40 +00:00
enn0x 47a66f0e54 Added method for getting Bullet version. 2013-12-03 21:28:57 +00:00
enn0x bfac6fa6be Added part info to Bullet raycast results. 2013-12-03 19:18:20 +00:00
enn0x cc79e24c6c Implemented tick callback for BulletWorld. 2013-11-30 13:25:08 +00:00
rdb 56334e73e8 try fix segfault (sorry!) 2013-11-22 10:53:19 +00:00
rdb 126573775a fix LP bug 1133771, RenderState.compare_to does not work with state-cache or uniquify-attribs disabled 2013-11-19 21:34:55 +00:00
rdb ea126d3175 missed a few PY_VERSION_HEX checks for buffer interface support 2013-10-29 17:42:58 +00:00
rdb 4a91704958 add copy_data_from version that takes a Python buffer object 2013-10-29 12:14:47 +00:00
rdb 2fdf53efb8 Add a version of offset_vertices that takes a range 2013-10-29 11:29:39 +00:00
rdb 87aa66f09c Py_buffer is not available in Python versions before 2.6 2013-10-29 10:36:16 +00:00
rdb 6296ed0a4e fixed issue that caused compiler warning 2013-10-27 17:28:47 +00:00
rdb d899d8e6ed update libRocket file interface 2013-10-23 16:45:27 +00:00
rdb bf270fadc1 only load default font if it's the ttf one, not the bam one 2013-10-23 16:38:48 +00:00
rdb 8383427022 patch by Josh Enes (bug 1074173) 2013-10-22 12:32:15 +00:00
rdb 829e79cf29 Load the default font (Perspective Sans) by default 2013-10-19 11:13:32 +00:00
rdb 0c83cc5530 crisp text in librocket (use nearest filtering instead of linear) 2013-10-19 08:44:59 +00:00
rdb 5463752f8e 64-bit windows 2013-10-07 16:51:46 +00:00
David Rose 8076fedd64 fix incorrect depth computation for OSphereLens 2013-09-27 22:20:44 +00:00
rdb 2dd56f9007 fix bug 2013-09-25 23:06:53 +00:00
David Rose fee446f949 add Texture::ensure_loader_type() to fix problem with reloading video textures from the model-cache directory. 2013-09-24 19:19:02 +00:00
rdb fccd9965ee support for using the mat3 type in a shader. make p3d_NormalMatrix a mat3. 2013-09-19 22:44:38 +00:00
rdb 30ef435607 Fix p3d_ModelViewMatrix and p3d_ProjectionMatrix and variants. Also add p3d_NormalMatrix. 2013-09-19 19:49:03 +00:00
rdb 3eefecbd0f Compile fix 2013-09-18 23:25:04 +00:00
rdb 2ac66761b1 fix 2013-09-18 19:11:51 +00:00
rdb c7784d2d93 fix 2013-09-18 18:25:04 +00:00
rdb f867ea701d sorry for the newlines 2013-09-18 15:52:36 +00:00
rdb 64c598abb1 various fixes for FBOs and image formats, including tobspr's patch for F_r16, F_rg16, F_rgb16 support. 2013-09-17 22:08:31 +00:00
Chris Brunner 3d74098257 un mac-ify the text 2013-09-17 18:49:18 +00:00
rdb cc3bae7e76 Big interrogate cleanup, new extension system, add __iter__ support, add buffer protocol support 2013-09-17 10:11:43 +00:00
rdb 5aa773b41a remove fmod speaker modes that aren't supported across versions 2013-09-16 10:18:26 +00:00
rdb 21def6e5cc fix ffmpeg compile issues? 2013-09-16 08:45:57 +00:00
rdb 48baa5c58e ffmpeg compatibility fixes 2013-09-16 07:21:06 +00:00
rdb e0ae9b1bc7 fix error when compiling without libswresample 2013-09-16 07:05:41 +00:00
enn0x 323d6b8a82 Bullet, fix for 64bit issue with btSoftBodyWorldInfo 2013-09-10 21:23:12 +00:00
rdb aa826304d7 Add missing include 2013-09-03 13:18:23 +00:00
rdb 87074cc505 append LL to integer constant to appease OS X compiler 2013-09-03 09:53:19 +00:00
rdb 324aacfbaa fix compile error with gcc 2013-09-01 12:40:56 +00:00
rdb 8992801b24 Don't use 'interface' as variable name, it conflicts with a built-in declaration in gcc 2013-09-01 07:15:57 +00:00
enn0x b6cd74f708 Bugfix for BulletbodyNode::add_shape (identity transform) 2013-08-30 18:28:20 +00:00
rdb 055919f936 whoops 2013-08-29 17:05:29 +00:00
Chris Brunner c6a66643e9 fix Windows compile error 2013-08-29 16:37:16 +00:00
rdb e5c4c10e20 fix Linux compile error 2013-08-29 13:12:36 +00:00
David Rose 930848539c fix a NaN issue in forward_distort() 2013-08-27 23:57:21 +00:00
rdb 1b129d905d lod config vars should be defined in pgraphnodes, not pgraph 2013-08-27 21:37:10 +00:00
David Rose a16238932a looks like we had a long-term confusion for LFLAGS as a set of linker flags and as a set of flex flags. Renamed LFLAGS to FLEXFLAGS for flex input. 2013-08-26 22:44:22 +00:00
rdb fe784c04f6 fix for seeking in .wav files 2013-08-26 21:22:00 +00:00
rdb 7553c9d01a protect against static init issues 2013-08-26 20:16:08 +00:00
rdb 2510631e5b winmm.lib is needed for MicrophoneAudio 2013-08-26 18:39:13 +00:00
rdb 7346306437 Remove dependency on ATL, and add the fugliest, most horrible hack to keep using the interfaces from the defunct qedit.h header. 2013-08-26 14:33:01 +00:00
rdb bca09667a6 Split vrpn out of panda into a libp3vrpn. Split ffmpeg out of movies into libp3ffmpeg. Add registry for MovieVideo and MovieAudio. Add a libvorbisfile-based Ogg Vorbis loader. Add a native .wav loader. 2013-08-26 12:16:27 +00:00
rdb 0821026944 Add version of TrackerNode that takes a ClientTrackerDevice directly 2013-08-26 12:14:21 +00:00
rdb aa4cc5c531 Support latest version of FMOD Ex (removes reverb filter in favor of sfxreverb) 2013-08-26 09:59:28 +00:00
rdb eaab45dc9a Support for stereo FBOs 2013-08-25 19:52:31 +00:00
rdb fd3fb16ec1 Add some OSG shader inputs for GLSL 2013-08-25 19:50:08 +00:00
rdb 451f6faf37 remove now-nonexistent -i flag to linker 2013-08-25 18:43:41 +00:00
rdb 2d66cdc3ba compile fixes 2013-08-25 17:12:00 +00:00
rdb d6a6499a7a fix errors 2013-08-25 07:32:52 +00:00
rdb a585faa807 Add UvScrollNode::_w_speed 2013-08-24 19:29:13 +00:00
David Rose 93afeb40f2 By interrogate conventions, char * means a string, while unsigned char * means a data buffer. 2013-08-23 22:26:17 +00:00
David Rose b41e04dc60 useful debug 2013-08-23 21:36:51 +00:00
rdb 266890c86a Add version of extract_bytes that extracts into character buffer 2013-08-23 15:03:01 +00:00
rdb 03e96d8c4a Uff, this should bring Panda up to date with the latest version of ffmpeg. We now use AVIOContext instead of URLProtocol, avcodec_decode_audio4 instead of 3, and add support for libswresample to resample the input data to 16-bits signed int since some codecs now give float data. If this breaks anyone's build, please, just consider updating your ffmpeg version. 2013-08-22 18:20:10 +00:00
rdb ef9e2def2e A bit more work toward trying to get a framebuffer without color attachment 2013-08-15 09:06:58 +00:00
enn0x a343eef6b1 Adding minkowski sum shape. 2013-08-14 23:31:42 +00:00
rdb e3301b8896 make_texture_buffer should request color and alpha bits by default (alpha bits for backward compatibility) 2013-08-14 23:13:29 +00:00
rdb 3f56259c7f try to fix some FBO bugs on Intel HD Graphics 2013-08-14 22:51:54 +00:00
rdb 6113979792 merge from panda3d_1_8_branch: work around conflicting declarations of glShaderSource 2013-08-13 20:35:07 +00:00
rdb 2274f2e651 FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil 2013-08-13 12:44:27 +00:00
rdb a6eeaf42b5 set_size_padded should not pad z for cube maps and 2d texture arrays 2013-08-12 14:29:40 +00:00
rdb 4690cb4bbf include coverage-samples in FrameBufferProperties 2013-08-12 14:28:04 +00:00
rdb d489f68115 Add support for 2D texture arrays to ShaderGenerator and BufferViewer (actual render-to-texture-array functionality to come) 2013-08-12 09:18:24 +00:00
David Rose b4a09e4296 I think the default cache size should be 10GB intead of 1GB nowadays. 2013-08-01 16:48:14 +00:00
David Rose c63fe6f56d osx build error 2013-08-01 06:43:02 +00:00
David Rose dba661253a Fix handling of large (>2GB) files on Windows. Egad, off_t is 32 bits on Windows, even in 64-bit Windows. Ridiculous. 2013-08-01 00:10:20 +00:00
rdb 9901dee2c2 support ADD_SIGNED combine mode in shader generator 2013-07-29 09:12:03 +00:00
rdb 230b65c58a fix cg shader arrays 2013-07-28 23:18:08 +00:00
rdb f23f2a0ea7 Add gl-separate-specular-color, enabled by default 2013-07-28 22:01:36 +00:00
rdb ccf4863ca1 prepare_scene() should also prepare shaders 2013-07-28 22:00:38 +00:00
enn0x 64851b9557 Added missing NULL-check in BulletsoftBodyNode::attach_angular_joint. 2013-07-06 00:27:04 +00:00
rdb 6bb87ca9c5 Avoid creating an unnecessary intermediate node when loading .egg models (see forum thread 16039) 2013-06-27 13:09:32 +00:00
rdb 872362bd3e fix bind call in more recent msvc versions 2013-06-26 15:32:20 +00:00
enn0x 0ee060aefd Added missing methods for modifying Bullet constraint frames. 2013-06-16 06:43:38 +00:00
David Rose ac3f5e924c two-parameter radius in pull_spot() 2013-06-06 21:14:12 +00:00
David Rose c277d802a0 pull_spot() 2013-06-06 02:05:35 +00:00
enn0x 3830ef2f85 Bullet: getTotalForce/Torque exposed 2013-05-31 15:13:19 +00:00
David Rose 297864e834 resolve pixel-offset issues with gaussian and box filters 2013-05-30 20:32:18 +00:00
David Rose c7daa00c5b fix off-by-one on gaussian_filter and box_filter 2013-05-29 00:22:38 +00:00
David Rose 842f4d82a0 pfm-resize-quick, and let pfm-resize-gaussian default to false 2013-05-28 23:49:19 +00:00
rdb 8019297cea Make "Loading <model>" a framework_cat message 2013-05-28 18:39:28 +00:00
rdb a7b6b71faa recognise ogv as video extension 2013-05-27 10:07:12 +00:00
Chris Brunner 261a53ba06 no message 2013-05-22 23:27:30 +00:00
enn0x ca103005a5 Added method to enforce calling the transform_changed hook on bullet nodes. 2013-05-22 21:37:29 +00:00
David Rose 48c2ea92c5 Support GeomVertexFormat::remove_column(name, keep_empty_array = false) 2013-05-22 20:46:24 +00:00
rdb 412c79f147 fix erroneous INLINE modifier 2013-05-22 15:32:24 +00:00
rdb 3b33710fbf Fix BulletSoftBodyControl compilation 2013-05-22 15:08:23 +00:00
rdb 11403d7826 Fix regression from 1.18 that broke separate shader programs 2013-05-22 13:47:37 +00:00
enn0x 3a3b35e7c5 Support for driving Bullet soft body joints, and rolling friction (Bullet 2.81 only). 2013-05-22 09:51:34 +00:00
rdb a978682ed2 more compilation fixes for recent gcc 2013-05-22 09:10:22 +00:00
David Rose ef6e88c8be protect against old cg version 2013-05-20 18:24:35 +00:00
rdb 4a8970a87d fix for newer gcc versions 2013-05-19 19:06:02 +00:00
rdb 8a6db3f2ee fix missing method definitions 2013-05-18 09:44:16 +00:00
rdb da09882f67 fix for cg profile limitation on non-nvidia cards 2013-05-17 21:26:47 +00:00
enn0x a2a0b485ac Bullet: experimental support for linear/angular soft body joints 2013-05-16 21:23:34 +00:00
David Rose 7e645bdca6 officially support 2-channel PfmFile; load pfm into RGB, not BGR for texture loads 2013-05-10 17:28:34 +00:00
enn0x 20d60f2126 Removing obsolete bullet-full-sync option. 2013-05-06 12:37:54 +00:00
enn0x ae4b5c0f33 A little bit inline documentation, for local scaling of Bullet shapes. 2013-05-06 12:19:10 +00:00
enn0x ba56763212 Another fix for local scaling in Bullet shapes. 2013-05-06 00:39:30 +00:00
David Rose e0d23cd027 assertion error 2013-05-04 14:16:38 +00:00
David Rose 96b048519e stdfloat_double issue 2013-05-04 03:02:06 +00:00
David Rose 74621e39b6 stdfloat_double issue 2013-05-04 02:53:10 +00:00
David Rose 0d7b4c1b26 whoops, missed a commit 2013-05-04 00:02:06 +00:00
David Rose a38de91fbd PfmFile::set_no_data_nan() and related methods 2013-05-03 18:05:05 +00:00
David Rose 1885ccdb97 PfmVizzer::set_keep_beyond_lens(), and some bugfixes 2013-05-02 23:17:00 +00:00
enn0x 468ddb3528 Fix which allows setting scale on a Bullet rigid body before any shape is added. 2013-05-01 21:15:43 +00:00
enn0x 4a8e14bfbd Fix for repeatedly scaling shapes. 2013-05-01 21:00:47 +00:00
enn0x 5249e8ba4b Tiny cleanup with Bullet/SceneGraph sync. 2013-05-01 20:28:23 +00:00
enn0x 0f22583ba5 Fixed buggy scaling for multi-shape bodies. 2013-05-01 20:18:23 +00:00
rdb 61a95917a8 fix copy&paste error 2013-04-30 19:18:30 +00:00
rdb 45a71c280f Add get_cvs and get_knots 2013-04-25 17:44:03 +00:00
David Rose 5d2b7bc5ea fix some minor bugs in PfmFile::resize(), add config variable quality controls 2013-04-20 00:43:24 +00:00
David Rose cbb55d02e6 minor fix to PfmVizzer::project() 2013-04-19 21:09:30 +00:00
David Rose 335c80f8ac fix bug in GeomVertexData::unclean_set_format() 2013-04-18 23:45:10 +00:00
David Rose 0e41e68d31 fix PfmFile::reverse_distort() 2013-04-15 23:35:13 +00:00
enn0x 1a81d09078 Added missing export defs for some Bullet classes. 2013-04-13 07:07:39 +00:00
David Rose 56afff435c small pfm fixes 2013-04-12 01:10:39 +00:00
David Rose a99e543f05 wip: PfmFile::calc_bilinear_point() 2013-04-11 17:24:32 +00:00
David Rose a515048908 add undist_lut to ProjectionScreen, PfmVizzer 2013-04-11 14:41:46 +00:00
David Rose abf29fa3fe fix static text in y-up (or other non-default) coordinate system 2013-04-10 21:33:01 +00:00
David Rose d3a295623e Lens::set_custom_film_mat() 2013-04-09 01:38:22 +00:00
enn0x 830fbcde1f Fixed copy&past error in Bullet spherical constraint (detected by consultit). 2013-04-07 12:14:46 +00:00
rdb 1d25aefd0b Slight performance enhancement under OpenGL ES 2 2013-04-06 23:11:45 +00:00
David Rose 4f50f8de90 PfmVizzer::make_vis_mesh_geom() should not try to add points behind the lens 2013-04-06 01:12:31 +00:00
enn0x 0a09dad23a Alternate CTOR for BulletHingeConstraint 2013-04-04 20:30:10 +00:00
rdb ab709b528b fix GL_BGRA error 2013-03-28 23:24:11 +00:00
rdb fbc37338e4 fix compilation issues 2013-03-28 22:58:41 +00:00
enn0x 0dd50f1d5a Add warning for unsupported collision solid 'box' when saving to egg file (same as for 'sphere' etc.) 2013-03-28 22:05:14 +00:00
enn0x a6bdde5f26 Load CollisionBox from egg files 2013-03-28 21:04:03 +00:00
rdb c4c97c3571 fix GL_BGRA error on gles 2 2013-03-28 15:41:25 +00:00
David Rose a27908a7e8 restore implicit coercion of Python objects into CPTA 2013-03-27 19:40:47 +00:00
David Rose e36dee223a minor debug aids 2013-03-27 16:51:09 +00:00
rdb 40cddd6280 Fixes for Python 3.2 2013-03-27 15:48:24 +00:00
enn0x 6bb5fdc5e0 Support for Bullet v2.81 2013-03-26 09:35:30 +00:00
enn0x 9946d7803a Bullet KCC: amended deg_to_rad in transform_changed. 2013-03-25 01:52:17 +00:00
David Rose c50dcd9195 get_mac_address() 2013-03-22 21:36:40 +00:00
David Rose bb6f151ea7 fix crash with transform-cache 0 2013-03-15 14:27:28 +00:00
David Rose 517ab5d56f properly filter disconnected interfaces on win32 2013-03-14 18:59:53 +00:00
David Rose f229da5468 build on Cg versions prior to 2.2 2013-03-14 18:57:07 +00:00
David Rose ac9def42f6 stupid win32 namespace collision 2013-03-14 17:15:33 +00:00
David Rose 89543ada42 get_interfaces() for win32 2013-03-14 16:30:04 +00:00
David Rose d51a48acca work in progress: get_interfaces() 2013-03-14 13:27:51 +00:00
rdb b7be283ce9 back out change that may be breaking things 2013-03-13 23:04:40 +00:00
rdb 8ef24aa846 clean up shader code, add more debugging info, make shaders writable 2013-03-13 09:47:37 +00:00
rdb 962ff28af0 update esglext.h 2013-03-11 19:31:22 +00:00
rdb 27c982e764 update esgl2ext.h file 2013-03-11 19:30:55 +00:00
rdb 400f22693a don't crash when X11 display is missing 2013-03-10 14:09:12 +00:00
rdb 67fda9f0c1 Add LightLensNode::get_shadow_buffer 2013-03-07 13:29:15 +00:00
rdb 807b855632 Fix bug with Cg textures being assigned incorrectly in first frame (see forum thread 15614) 2013-03-07 08:53:26 +00:00
rdb 9866d2d69f Fix shift modifier (keys were sent as shift-A instead of shift-a) and add some more key input debug info 2013-03-06 22:10:04 +00:00
David Rose 531c5907fc fill_distance_inside(), fill_distance_outside() 2013-03-06 22:09:59 +00:00
David Rose 1f309fede5 support greater variety of maxvals when writing png 2013-03-06 22:09:33 +00:00
David Rose d52335621b More pfm enhancements 2013-03-06 02:41:40 +00:00
enn0x 65b698217f Added angular/linear motors for 6DOF constraint. 2013-03-03 22:29:11 +00:00
enn0x f3b4ba8fc8 Added method to retrieve debug node from bullet world. 2013-02-25 20:41:43 +00:00
rdb 21472cda9b Fix GLSL bugs with passing Vec2 and Vec3 2013-02-23 10:55:43 +00:00
David Rose d52e2a9ea9 support UDP broadcast 2013-02-21 17:33:51 +00:00
rdb d4098452e9 forgot to commit this fix 2013-02-19 11:41:42 +00:00
rdb 234619864b Compile with Python 2 2013-02-18 12:59:44 +00:00
rdb 5846d8d8c4 Commit patch from Josh Enes (see LP bug #1027758) 2013-02-17 21:36:05 +00:00
rdb 192d10b937 Experimental Python 3 support to the C++ code including interrogate. Also adds support for rich comparison in interrogate. 2013-02-16 19:22:26 +00:00
rdb d521615f3d fix missing symbol when trying to compile with both HAVE_CARBON and HAVE_COCOA 2013-02-13 15:16:51 +00:00
rdb 645ee9d05f fix compile error on tiger 2013-02-12 15:51:16 +00:00
rdb 6fde10f9d1 write render state info to generated shader as comment. also fix a switch with missing breaks 2013-02-12 15:28:17 +00:00
rdb f9b4dad6f9 Eye normals weren't being normalised when lighting was disabled 2013-02-12 14:30:38 +00:00
enn0x 55b7f59509 Added support for breakable constraints. 2013-02-07 20:57:25 +00:00
rdb 65e555543a fix compile error 2013-02-07 20:37:49 +00:00
rdb b099a82224 fix compile warning 2013-02-07 15:36:24 +00:00
rdb 498badb726 fix CGprofile cast 2013-02-06 08:25:10 +00:00
rdb 6c52484f05 fix compilation for older Cg versions 2013-02-05 22:55:41 +00:00
rdb b04f8a5db8 Add x-wm-class and x-wm-class-name configuration variables (closes LP bug 1075555) 2013-02-05 19:45:13 +00:00
rdb 1b76a13784 detect SM4 and SM5 2013-02-05 12:08:58 +00:00
enn0x 8848966298 Adding helper method for tracking dirty state of BulletRigidBodyNodes. 2013-01-31 11:51:47 +00:00
Przemyslaw Iwanowski ef0545ba41 fixed identifier name 2013-01-30 19:40:28 +00:00
Przemyslaw Iwanowski 2725a289be double declaration fixed 2013-01-30 19:38:40 +00:00
Przemyslaw Iwanowski 609d274573 set_wavoutput added to set writing audio out to a wav file 2013-01-30 19:34:56 +00:00
rdb dbbf6ef012 fix gles compilation again 2013-01-30 17:26:44 +00:00
rdb 31b9233ec6 Fix compilation with OpenGL ES 2013-01-30 11:49:58 +00:00
enn0x 927c9b8c47 Don't use Mac file format. 2013-01-29 21:37:54 +00:00
rdb 8e4f43ea34 fix gles 2 compilation error 2013-01-29 18:29:19 +00:00
rdb 731d6197d9 fix compilation errors 2013-01-29 17:47:18 +00:00
rdb 78c982f0c0 Detect whether the OpenGL implementation is software or handware by looking for "PixelFlinger" in GL_RENDERER 2013-01-26 20:33:40 +00:00
David Rose cdbd54c9be PfmFile::box_filter() etc., improved forward_distort(). 2013-01-26 00:24:47 +00:00
rdb bc85e1a4f2 More android support 2013-01-24 20:17:08 +00:00
rdb 0631441b20 Android support, part 2 (display module) 2013-01-24 18:19:54 +00:00
rdb 0303166a35 Some ARToolKit bugfixes and cleanup (makes it work on Mac OS X) 2013-01-19 19:32:51 +00:00
rdb 29871ed63a fix crash on android 2013-01-13 14:49:30 +00:00
rdb 8b40d8f83c fix compiler warning 2013-01-13 14:48:05 +00:00
David Rose de10a2ae4e more bitdepth fixes 2013-01-11 21:01:49 +00:00
David Rose ab40d5456e properly deal with animated vertices in make_flat_mesh() 2013-01-11 17:43:18 +00:00
David Rose 93bd44e85e fix confusion with depth range of Lens::project() 2013-01-11 02:26:36 +00:00
David Rose 6a1beaf609 try to report the correct number of depth bits 2013-01-11 02:26:10 +00:00
rdb b3b306bdc9 egldisplay currently requires X11 2013-01-10 12:24:16 +00:00
David Rose eefb99cbc5 define Lens::extrude_depth() to reverse Lens::project(), and use this in PfmVizzer 2013-01-10 02:01:39 +00:00
David Rose 8dff4f69e5 GeomVertexData::unclean_set_format() and related methods 2013-01-08 00:19:35 +00:00
rdb 6d835868c1 fix incorrect integral type 2013-01-07 20:13:35 +00:00
rdb 7a9e94cac9 fix some cases of 'return false' in functions returning a pointer or integer 2013-01-07 20:13:06 +00:00
rdb 32a47094d7 small compile fix 2013-01-04 12:05:50 +00:00
David Rose b3b2308c6c load obj files directly into PandaNodes for performance 2013-01-04 00:35:42 +00:00
rdb 6f987a585d fix some deprecated function calls, partly based on patch from plaristotle 2013-01-03 19:58:02 +00:00
rdb efe1285e88 Fix the other case of avformat_open_input too 2013-01-02 20:51:16 +00:00
rdb 557257f4b8 support even older versions of ffmpeg 2012-12-31 19:26:23 +00:00
rdb 8ce7ef28d8 Fallback case for avformat_open_input 2012-12-29 20:07:58 +00:00
rdb 1d21ad016e Another deprecated function 2012-12-28 18:11:47 +00:00
rdb 5a4eff9759 New ffmpeg function 2012-12-28 18:05:31 +00:00
rdb 86d32bee63 There's no need to relink the program now that we're no longer use glBindAttribLocation 2012-12-20 18:40:42 +00:00
rdb 052bf2b2bb _glsl_parameter_map has moved to GLShaderContext 2012-12-20 16:21:54 +00:00
rdb ccb80d7837 error message should really be debug message 2012-12-20 16:18:24 +00:00
rdb c7976e945d Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff 2012-12-20 16:01:41 +00:00
David Rose 3af8da3bcd loader.saveModel(), EggToObjConverter, etc. 2012-12-20 00:09:14 +00:00
rdb a02e494ae3 Patch by Josh Enes to fix LP bug 1089245 2012-12-12 08:24:03 +00:00
enn0x ea1a39d123 Bullet: better performance for rigid body scene graph sync 2012-12-10 21:34:30 +00:00
David Rose 0d43ab3c75 read broken dds files with NumLevels 0 2012-12-08 00:49:07 +00:00
rdb 8c83ab08f4 Add get_tag_keys / get_python_tag_keys (based on patch by Josh Enes) 2012-12-02 12:21:17 +00:00
enn0x b309198210 PhysX: adding controller report callbacks. 2012-11-27 23:32:59 +00:00
enn0x 70cea909c5 Bullet: added tick callback, and filter callback now uses CallbackObject. 2012-11-26 22:49:36 +00:00
enn0x 8d66921d79 Bullet: contact added callback 2012-11-24 22:29:00 +00:00
enn0x a762ee42f4 Exposed additional member of btManifoldPoint 2012-11-20 22:53:50 +00:00
David Rose 3b8025c54c whups, typo 2012-11-20 21:41:32 +00:00
David Rose 6f248198e7 clip to bounds in make_displacement() 2012-11-20 19:36:08 +00:00
David Rose b16e829044 mult_sub_image() 2012-11-20 19:33:56 +00:00
David Rose 779fceafdd make_callback_gsg() 2012-11-20 12:11:14 +00:00
David Rose 1733b1abd9 ae-undershift-factor 2012-11-20 00:32:43 +00:00
David Rose 85014ba179 fix some off-by-one errors 2012-11-19 23:06:41 +00:00
Zhao Huang 3d05d84d87 Added support for shorthand shaderinput lexicons like mspos_camshadow and
trans_model_to_clip_of_camshadow to GLSL.
2012-11-13 02:45:44 +00:00
rdb 4166327919 Fix some special keys, specifically backspace (it was mismapped to delete) 2012-11-08 13:35:48 +00:00
David Rose 267e02c3d3 PfmFile::store_mask() 2012-11-07 19:08:32 +00:00
rdb 4017e1897d Backport to work on Leopard as well 2012-11-04 13:56:09 +00:00
David Rose 5c644b7543 compile with STDFLOAT_DOUBLE 2012-11-03 19:42:28 +00:00
rdb 68863d5c14 fix GLSL 2012-11-03 13:50:32 +00:00
rdb 6a98f97c9b support pre-10.6 OSX 2012-11-03 13:39:53 +00:00
David Rose 7299a150c3 raise precision of 16-bit image processing 2012-11-02 01:14:51 +00:00
David Rose 94bf21b65c make_displacement() 2012-11-01 20:23:15 +00:00
rdb 21c922c7cd Some fixes for ppremake+bullet 2012-10-25 22:03:04 +00:00
rdb c7c5671911 0 -> NULL 2012-10-25 08:56:22 +00:00
rdb de2d36f073 Change ClockObject to a regular pointer, to avoid static init issues 2012-10-25 08:54:49 +00:00
rdb 793665d2a6 Fix Cg include 2012-10-25 08:53:59 +00:00
rdb b2dcde40c7 Apply patch by Josh Enes 2012-10-22 10:11:40 +00:00
rdb 3f4195616a Apply patch to fix bug 1013419 2012-10-22 08:21:48 +00:00
rdb 19cb1e5230 Commit Camera::set_lod_scale patch by Josh Enes 2012-10-19 15:25:48 +00:00
enn0x 7fef72afee Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420 2012-10-14 11:39:30 +00:00
rdb 6b0bf98d0e fix some minor bugs, and remove unsupported double-precision glUniform functions 2012-10-12 17:12:32 +00:00
rdb 879540aec4 Fix incorrect centering formula 2012-10-10 07:41:07 +00:00
enn0x 5d6d2d850c bullet with double precision 2012-10-05 20:57:20 +00:00
rdb b53de998c9 Fix compile error introduced by zhaohuang's commit 2012-10-03 20:08:15 +00:00
David Rose a098df8670 fix win32 link issue 2012-10-01 17:59:36 +00:00
Zhao Huang bc900d2555 In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
Hence, why distortion the sample is failing under Dx9.

This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.

Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang a6993457cc In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.

Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00
David Rose 8e3e89b5b3 fix build circularity issue 2012-10-01 00:40:56 +00:00
enn0x 62ffe69dbc Providing a single method for attaching/removing objects from a world. 2012-09-28 20:47:15 +00:00
enn0x 526159f961 A few asserts for better error localisation. 2012-09-28 20:20:05 +00:00
David Rose 0fa4376f8a pnmImage::flip() 2012-09-26 21:55:43 +00:00
David Rose 306bb1ff42 add set_vis_blend() 2012-09-26 17:44:45 +00:00
David Rose 7c830b277f forward_distort, reverse_distort 2012-09-22 00:48:31 +00:00
David Rose f0c6f3fb45 fix PfmFile::extrude() 2012-09-21 21:36:35 +00:00
David Rose 3df5abf110 fix stdfloat_double goof 2012-09-20 19:04:25 +00:00
David Rose 22534c9a07 wip: extrude() 2012-09-20 00:43:33 +00:00
David Rose c4154ab908 fix bug with PfmFile::flip() 2012-09-14 22:22:39 +00:00
David Rose 449554465d fix bug with vis_inverse() and vis_2d() 2012-09-12 19:33:18 +00:00
David Rose ede16a5287 fix Thread::force_yield() on win7 2012-09-07 16:35:24 +00:00
David Rose 3a6c7cc376 build issue when openssl is not available 2012-08-31 22:19:11 +00:00
David Rose 54a29d5ece fix assertion failures 2012-08-22 02:09:23 +00:00
rdb 33d494d0f4 make AsyncTaskManager::_global_ptr an ordinary pointer to prevent static init issues with PandaFramework 2012-08-15 10:55:40 +00:00
David Rose e5bed7767e LR_DEFAULTSIZE 2012-08-13 23:44:04 +00:00
David Rose ab5a3b2f09 openssl build issue 2012-08-13 22:14:09 +00:00
David Rose 2ff43ca88e some more texture/pfm integration 2012-08-12 17:56:56 +00:00
David Rose 7ba693137c integrate PfmFile with PNMImage, Texture 2012-08-12 15:49:08 +00:00
David Rose 0f1098c1ae move PfmFile to pnmimage 2012-08-11 14:28:56 +00:00
David Rose 5a9cb3f934 revert fiddly change: bad idea. 2012-08-10 18:08:31 +00:00
David Rose 908feb7631 fiddly change to pixel offsets 2012-08-09 23:32:19 +00:00
David Rose 38e4d64f22 add set_texcoord_3d 2012-08-09 05:55:24 +00:00
David Rose 9ae0dd8cca correct matrix for 3-d uvs 2012-08-09 05:27:59 +00:00
rdb 3d68b34f9a forgot this change earlier 2012-08-08 16:35:31 +00:00
rdb 109bb61252 remove stepfast1 stuff to support more recent versions of ODE 2012-08-08 16:33:44 +00:00
David Rose 8b53d19a68 fix issue with rgb + alpha movie textures 2012-08-07 19:25:03 +00:00
rdb 30872b617e somewhat experimental support for 64-bits OS X and OS X Lion 2012-08-06 09:57:34 +00:00
David Rose 37cd123d37 PNMImage::rescale() 2012-08-04 17:13:12 +00:00
rdb 1f0304c696 new Cocoa graphics pipe is now fully functional 2012-08-03 12:14:04 +00:00
rdb dcdc6d9877 mouse coordinates are now stored as doubles, not ints 2012-08-03 12:00:08 +00:00
rdb 1f20cfe19c initialise pystub correctly 2012-08-03 09:40:40 +00:00
David Rose 15b55b2183 animate normals in blendshapes too 2012-07-31 02:46:07 +00:00
David Rose 3ce560b4a9 more pfm refinements 2012-07-26 22:22:59 +00:00
David Rose e2066b62ff wip: add_vis_column() 2012-07-26 02:23:26 +00:00
David Rose d459a084b4 more pfm fixes 2012-07-24 20:50:36 +00:00
David Rose 7fd2a81412 resolve some float-double confusion 2012-07-24 13:09:22 +00:00
David Rose 5eef6cd37e fix some stdfloat_double issues with pfmfile 2012-07-23 04:34:40 +00:00
David Rose 8cc85e4024 support for 4-channel pfm files 2012-07-23 02:10:21 +00:00
David Rose bd6100bcab more low-level pnmimage accessors 2012-07-23 02:09:46 +00:00
enn0x b7eb296cff Support for optional TransformState when adding a Geom to a triangle mesh or convex mesh. 2012-07-10 22:22:59 +00:00
rdb 248e4f2672 add fmod-speaker-mode variable 2012-07-09 13:59:18 +00:00
David Rose bf03940bcb opencv 2.3 2012-07-08 20:04:33 +00:00
rdb 83ffe90202 fix compiler dumbness 2012-07-08 13:37:27 +00:00
rdb 8660443235 remove _physical_node_path entirely on trunk 2012-07-07 19:01:17 +00:00
rdb ece7ed20e1 remove circular reference in Physical::_physical_node_path. 2012-07-07 18:59:23 +00:00
rdb 3ddad3e2d2 let the empty bitmask evaluate to False in Python 2012-07-01 15:23:34 +00:00
rdb b83c81bee4 fix crash when xrandr is not used 2012-07-01 15:20:24 +00:00
David Rose 7aa44fe7e3 add scale-by-color 2012-06-29 13:55:23 +00:00
David Rose 68de528a0f pfm crop 2012-06-27 06:21:04 +00:00
David Rose c2fb0e11a9 revert accidental debug checkin 2012-06-25 22:12:39 +00:00
David Rose 1bd2db3b20 minor refcounting issue 2012-06-22 00:30:12 +00:00
David Rose 61ceee2e73 fix crash with bam version upgrade 2012-06-21 20:06:28 +00:00
David Rose baafed0220 minor build issue 2012-06-19 17:02:59 +00:00
David Rose 5a5a6387bd fix issues with grayscale pfm files 2012-06-19 06:01:06 +00:00
David Rose c64a59d62e integrate pfm files more tightly with other image file types 2012-06-19 04:45:36 +00:00
David Rose 36f909b2bf support patches for characters too 2012-06-14 22:32:36 +00:00
rdb e79c9aef46 more changes 2012-06-13 17:26:21 +00:00
rdb 92caea4823 missed one 2012-06-12 13:44:28 +00:00
rdb ccbfafaf8f fix the glShaderSource prototype, also fix compilation for GLES2 2012-06-12 13:34:39 +00:00
rdb 256cb5c2f7 Compile on OpenGL ES, which doesn't have geometry shaders or tesselation shaders 2012-06-12 10:34:07 +00:00
rdb 5ba7076808 apply patch in bug LP#1009593 and up bam version 2012-06-11 15:03:41 +00:00
rdb 0e72e83f4e compile correctly for OpenGL ES 2012-06-10 14:13:53 +00:00
rdb b71bca5c49 a lot of improvements 2012-06-07 07:52:56 +00:00
rdb 24cdca64e7 Brand new Cocoa display module 2012-05-25 10:38:47 +00:00
David Rose d1c9bee195 generate_vis_points() should respect zero_special 2012-05-25 00:00:11 +00:00
rdb 963c235877 initialise all DisplayMode members 2012-05-24 08:48:50 +00:00
David Rose e137dfcaa4 fix thread-unsafe tga loader 2012-05-14 16:58:44 +00:00
David Rose 78e72288ad improve rescale_texture() and consider_rescale() when loading texture from in-memory PNMImage 2012-05-10 13:46:08 +00:00
rdb 5f8283c9fb same fix elsewhere in code 2012-05-08 19:36:37 +00:00
Andrew Wason 4ced98fae9 LP bug 992049: patch from Andrew Wason 2012-05-08 19:35:19 +00:00
rdb d1c80b3876 fix bug LP 996478: Resetting default mouse cursor causes error message popup 2012-05-08 19:31:46 +00:00
David Rose c707de0661 add add_sub_image() 2012-05-01 17:12:20 +00:00
enn0x ae4c5cb5e9 Additions to PhysX CCD support. 2012-05-01 09:03:11 +00:00
enn0x ad54aff016 Exposed CCD for PhysX. 2012-04-30 22:45:12 +00:00
David Rose e9053ff910 support GLSL tessellation shaders 2012-04-27 20:29:47 +00:00
Andrew Wason 9e6cc04792 commit another rectalogic patch, to fix pbuffers on GLX 2012-04-25 18:20:13 +00:00
rdb 58675b889d work around archlinux compiler bug 2012-04-18 18:51:43 +00:00
enn0x 907872267a Added get/set_param 2012-04-15 22:44:17 +00:00
David Rose 98d7643a23 PfmFile::flip() 2012-03-28 21:06:38 +00:00
David Rose 772e96881b revert accidental commit 2012-03-28 00:13:58 +00:00
David Rose 29e5d74613 LMatrix4::xform_point_general_in_place() 2012-03-28 00:12:56 +00:00
David Rose fcbf66df25 tag some more methods BLOCKING 2012-03-27 14:31:11 +00:00
enn0x 48b3b4dc55 Python callback for collision filtering 2012-03-26 20:06:10 +00:00
David Rose d280ad2a81 deal with initially hidden windows properly 2012-03-22 18:11:11 +00:00