rdb
e9ae7dcc40
Use vector_uchar instead of string for binary network/file data
...
This distinction allows us to better support Python 3, since it will raise exceptions when trying to put arbitrary binary data in a str object.
This also adds some convenience functions for efficiently initializing a Datagram or PTA_uchar from a vector_uchar.
2018-04-02 23:17:14 +02:00
Sam Edwards
fadbcd91e5
ffmpeg: Bump supported minimums lower for libav 9.20
...
We need to support this because Ubuntu 14.04 ships with this
version, and has no "backports" option to bring in a newer version
(without use of a PPA or compiling it yourself).
We can consider raising the minimums again once Trusty is EOL.
2018-03-31 05:53:45 -06:00
Sam Edwards
bb6e0abeba
ffmpeg: Switch the video cursor to the new decoding API
2018-03-31 04:17:07 -06:00
Sam Edwards
8d36908556
ffmpeg: Use `avcodec_flush_buffers` when seeking
...
Previously this would close and reopen the codec context;
that's entirely unnecessary, as all supported versions of
libavcodec support flushing the buffers instead.
2018-03-31 04:17:07 -06:00
Sam Edwards
e430428703
ffmpeg: Add async audio decoding loop
...
This leverages libavcodec >= 57.37.100's new asynchronous API,
which both allows decoding in hardware and in a separate thread,
and in any case would free up more CPU time for Panda's app loop.
This also avoids use of the now-deprecated `avcodec_decode_audio4`
2018-03-31 04:17:07 -06:00
Sam Edwards
62f9de101a
ffmpeg: Tell swresample the channel count
2018-03-31 04:17:07 -06:00
Sam Edwards
4ffd364415
ffmpeg: Simplify ffmpegAudioCursor.cxx a little
...
This refactors the `reload_buffer` loop so all of the decode
logic is inside the loop, and all of the resampling logic is
outside.
2018-03-31 04:17:07 -06:00
Sam Edwards
eb591674e0
ffmpeg: Prefer av_packet_alloc over allocating AVPacket ourselves
...
av_packet_alloc/av_packet_free will know the correct size of AVPacket,
even if the ABI should change. So, we use it when it's available.
2018-03-31 04:17:07 -06:00
Sam Edwards
9596095294
ffmpeg: Use AVStream.codecpar
...
AVStream.codec is deprecated as of libavformat version 57.41.100,
so if this version is detected, we switch to AVStream.codecpar instead.
Note this also makes it necessary to construct and use our own codec
context - but doing that is a cleaner approach anyway.
2018-03-31 04:17:07 -06:00
Sam Edwards
cc77c5dbe2
ffmpeg: Clean up ffmpeg_prefer_libvpx implementation
2018-03-31 04:17:07 -06:00
Sam Edwards
148010c5f0
ffmpeg: Remove code to support deprecated versions
...
See previous commit; now that we're enforcing explicit minimums, any
code to support anything older than those minimums is trivially dead.
2018-03-31 04:17:07 -06:00
Sam Edwards
a19e9aea63
ffmpeg: Enforce minimum supported versions of ffmpeg
...
lavcodec: 54.86.100
lavformat: 54.59.106
lavutil: 52.13.100
These are the versions included in FFmpeg 1.1, which is the oldest
release that works with Panda already: we've been using
`av_opt_set_sample_fmt` (introduced in FFmpeg 1.1) since
03e96d8c4a (August 2013) and nobody has
complained since. In other words, I'm not dropping support for anything
here, I'm just making the supported versions explicit.
2018-03-31 04:17:07 -06:00
Sam Edwards
65210a5e49
ffmpeg: Fix a typo in version detection
...
See f0b3e08e9c
2018-03-31 04:17:07 -06:00
Sebastian Hoffmann
78377ca10c
Cursor after newline character appears on beginning of next line.
...
DirectEntry.updateNumLines updates text geom.
DirectEntry API less inadequate.
Closes #257
2018-03-30 20:17:31 +02:00
deflected
30cf1dbbb1
pgraphnodes: Fixed the type of texture bytes in sceneGraphAnalyzer
...
- Corrected the type of texture bytes variable as it is possible
to wrap it around
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-03-30 14:38:39 +03:00
rdb
b8af5bf64f
cocoa: fix compile error caused by faulty merge
...
[skip ci]
2018-03-29 14:44:10 +02:00
Donny Lawrence
7830aab21d
cocoa: Fix unresponsive menubar, add default item for application menu.
...
Closes #259
2018-03-29 14:30:16 +02:00
rdb
7062da944a
cocoa: fix ability to type AltGr characters and dead keys
...
It would seem that interpretKeyEvents/insertText would be the right way to do this, but while that does handle AltGr keys correctly, it does not handle dead keys at all. This approach seems to do the right things.
2018-03-29 14:22:59 +02:00
rdb
95bffa8503
Fix crash when typing unicode characters above 7fff into text field
...
Can be reproduced when typing Shift+AltGr+5 into a DirectEntry on macOS.
2018-03-29 14:17:39 +02:00
rdb
63b1e44977
framework: fix pview crash when exit is called inside render_frame
...
This can happen when a system event (eg. on macOS) triggers a terminate from within process_events.
This is a workaround for a common error; the proper fix is not to put PandaFramework in the global scope.
2018-03-29 14:11:21 +02:00
Sam Edwards
9dd37e9dbc
general: Add guards to ensure proper BUILDING_ macros defined
...
This is designed to sanity-check the buildsystem, ensuring that the
expected BUILDING_ macros are defined at the expected time. It
also helps catch cases where the wrong BUILDING_/EXPCL_ macros
are used.
2018-03-25 13:17:52 -06:00
Sam Edwards
98797d0090
pandabase: Introduce BUILDING_ defines for each component
...
This reverses the relationship between EXPCL_PANDA_COMPONENT
and BUILDING_PANDA, where BUILDING_PANDA is just shorthand for
BUILDING_PANDA_COMPONENT and BUILDING_PANDA_COMPONENT itself
sets the EXPCL_PANDA_COMPONENT defines.
Also removes EXPCL_PANDA.
2018-03-25 13:17:52 -06:00
Sam Edwards
29318992d9
metalibs/panda: EXPCL_PANDA -> EXPCL_LIBPANDA
2018-03-25 13:17:52 -06:00
rdb
69d24993b6
bullet: fix compilation error with Bullet 2.81
2018-03-22 15:30:31 +01:00
deflected
3a88308f45
bullet: Cleanup copying of shapes
...
- Fixed copy constructors
- Dropped operator= from shapes
Signed-off-by: deflected <deflected@users.noreply.github.com>
Closes #283
2018-03-22 15:22:44 +01:00
deflected
733085e38e
bullet: Write saved _up value for cylinder shapes
...
- Missed in previous commit.
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-03-22 15:22:37 +01:00
deflected
5fec62b6fa
bullet: Corrected possible false check
...
- When a bullet world is created it sets the filter
algorithm callback that will use. Later changes to
PRC config data should not lead to false assumptions
that the bullet world is working with the new config.
Signed-off-by: deflected <deflected@users.noreply.github.com>
Closes #289
2018-03-22 15:17:27 +01:00
deflected
09a9a8ff22
multifile: Return vector_uchar from readSubfile
...
- Return vector_uchar from readSubfile instead of
string. This will correct problems with Python 3 unicode
strings and will return bytes instead.
Signed-off-by: deflected <deflected@users.noreply.github.com>
Closes #290
2018-03-22 15:12:30 +01:00
Sam Edwards
cfd70ebead
general: Remove '#pragma interface'/'#pragma implementation'
...
The GCC documentation states that, as of GCC 2.7.2, these aren't
necessary for proper program behavior. The documentation further
discourages their use because they don't suppress unnecessary code
duplication.
The Panda codebase these days uses "extern template class" instead,
which tells the compiler not to perform implicit template expansion
because an explicit template expansion is available for linking
elsewhere in the program. This is a more compiler-neutral way of
achieving the same thing as '#pragma interface', making
'#pragma interface' not only redundant, it could also mask problems
in the "extern template class" machinery.
2018-03-20 14:36:19 -04:00
Sam Edwards
2031409a6e
gobj: Fix missing include
2018-03-18 00:27:05 -06:00
rdb
adbab8deae
x11display: reenable confined mode on window reconfigure
...
Fixes #280
2018-03-16 21:22:23 +01:00
Sam Edwards
477e6b7561
dxml: EXPCL_PANDA -> EXPCL_PANDA_DXML
2018-03-15 12:50:22 -06:00
Sam Edwards
32aceab7b4
grutil: Fix missing EXPCL_PANDA_GRUTIL
2018-03-15 12:48:44 -06:00
Sam Edwards
350f437fbe
pandabase: Alphabetically sort pandasymbols.h
...
[skip ci]
2018-03-12 18:53:58 -06:00
Sam Edwards
de2e35ee9a
pandabase: Remove unused defines from pandasymbols
2018-03-12 18:33:16 -06:00
rdb
aebdefcf60
Merge branch 'master' into deploy-ng
2018-03-11 23:01:10 +01:00
rdb
94ceace5af
android: add activity for running Python programs
...
It can be launched from the termux shell using the provided run_python.sh script, which can communicate with the Panda activity using a socket (which is the only way we can reliably get command-line output back to the program.)
The Python script needs to be readable by the Panda activity (which implies it needs to be in /sdcard).
The standard library is packed into the .apk, and loaded using zipimport. Extension modules are included using a special naming convention and import hook in order to comply with Android's strict demands on how libraries must be named to be included in an .apk.
[skip ci]
2018-03-11 22:53:08 +01:00
rdb
8e8283cbe1
android: enable writing stdout/stderr to a socket
...
This can be done by setting the extra string org.panda3d.OUTPUT_URI to tcp://host:port
Writing to a log file can still be done using file:///path/to/log.txt
[skip ci]
2018-03-11 22:36:17 +01:00
rdb
319b331553
ShaderGenerator: fix M_modulate_gloss regression
...
It was mapping the alpha channel of M_modulate_gloss to the glow channel.
2018-03-11 16:40:21 +01:00
rdb
e0f8d7885a
video4linux: don't block on reading camera frames
...
Add v4l-blocking variable to enable the old behaviour.
2018-03-11 16:39:00 +01:00
rdb
2563b65249
video4linux: support greyscale pixel format (eg. IR cameras)
2018-03-11 16:33:01 +01:00
Sam Edwards
5f14d9c48f
char: Move JointVertexTransform::_matrix to CharacterJoint
...
The rationale is that CharacterJoint should contain all of the joint
state information, and JointVertexTransform should be pretty much devoid
of state so that we don't have to worry about synchronizing it.
JointVertexTransform::_matrix was just a cached/precomputed matrix
that transforms from original vertex positions to animated vertex
positions, so moving it to CharacterJoint doesn't change any engine
functionality.
This also removes the useless lock on recomputing that matrix. It was
useless because it was computing from shared state in CharacterJoint
that wasn't properly synchronized, but this would have to be fixed by
making CharacterJoint pipeline-cycled - a lock won't do.
2018-03-10 20:26:02 -07:00
Sam Edwards
280b13a289
char: Remove references to dead "ComputedVertices" class
...
This hasn't been a thing for nearly 13 years.
2018-03-10 20:15:39 -07:00
rdb
5d2110c644
bullet: add force_update_all_aabbs property to BulletWorld
2018-03-08 12:19:22 +01:00
rdb
15f6ed1ba2
androiddisplay: remove error messages leftover from debugging
2018-03-08 11:39:03 +01:00
rdb
9a31478744
task: remove accidentally committed debug message
2018-03-08 11:19:43 +01:00
Sam Edwards
d8b48a3837
openal: `ptr != 0` -> `ptr != NULL`
2018-03-06 19:02:05 -07:00
Sam Edwards
99dc462174
openal: assert -> nassert
2018-03-06 19:02:05 -07:00
Sam Edwards
c89bb3d030
openal: "reattempt" -> "retry"
2018-03-06 19:02:05 -07:00
Sam Edwards
cb85d01de6
openal: Always use INLINE in .I files
2018-03-06 19:02:05 -07:00
Sam Edwards
a10cd7d8bb
openal: Always use release_sound_data
...
This simplifies cleanup() a little bit.
2018-03-06 19:02:05 -07:00
Sam Edwards
9a5d7d8254
openal: Add several asserts
...
This also includes a few slight style fixes.
2018-03-06 19:02:05 -07:00
Sam Edwards
1a6fb5300b
openal: Be explicit about what constructs like `_sound != 0` mean
2018-03-06 19:02:05 -07:00
Sam Edwards
fd5ce687b3
openal: Add cleanup guards to buffer functions
...
Without this, the audio might encounter an error, call cleanup()
on itself, and (if in the middle of update()) try to dereference
its recently cleaned-up _sd pointer.
Fixes #230
2018-03-06 19:02:05 -07:00
Sam Edwards
6ca0a68042
openal: Retry deleting a buffer until success
...
The rationale for this change is Apple's OpenAL implementation,
which needs a little time after the
`alSourcei(source, AL_BUFFER, 0);`
call before any buffers used by that source are free for deletion.
The defaults in the config variables are such that the OpenAL manager
will attempt to delete a buffer up to 6 times (that is, the original
attempt plus 5 reattempts), with delays of 1ms, 2ms, 4ms, 8ms, and 16ms
before each reattempt - which means it'll wait a grand total of 31ms for
a buffer to be free before assuming that some even greater problem must
be happening and giving up.
2018-03-06 19:02:05 -07:00
Sam Edwards
1862100bac
openal: Don't assume alSourceUnqueueBuffers is FIFO
2018-03-06 19:02:05 -07:00
Sam Edwards
1b1c76b2e8
pgraph: Fix "Unknown render mode 5" errors
...
This happened when a M_dual transparent object is given the
M_filled_wireframe render attrib. M_dual would copy the transparent
parts of the object to the transparent back-to-front bin, before
the M_filled_wireframe handler could deal with the M_filled_wireframe
flag.
The solution is just to switch the order - let M_filled_wireframe be
dealt with before the transparency code gets a chance to make a copy.
2018-03-05 06:10:25 -07:00
Sam Edwards
fd6eebb7fe
bam: Fix circular reference with ClipPlaneAttrib
...
What's being addressed here is the circumstance where an ancestor of
a PlaneNode has a ClipPlaneAttrib that references said PlaneNode.
The code here is just being copied out of LightAttrib, which has the
exact same mode of operation (it nominates a sorted list of on/off
NodePaths) and a compatible structure. LightAttrib has had this problem
in the past, so using the same solution makes sense.
2018-03-05 05:26:54 -07:00
Sam Edwards
74bb2fef2e
bam: Fix typo in ClipPlaneAttrib::fillin
2018-03-05 05:26:50 -07:00
Sam Edwards
d088341da1
bam: Log object IDs when spamming read
2018-03-05 05:26:45 -07:00
rdb
43914f4e75
Merge branch 'master' into deploy-ng
2018-03-02 09:27:38 +01:00
deflected
8ad4c8e23c
bullet: Fixed deadlock when loading from collision solids
...
- Fixed deadlock when loading ghost nodes from collision solids and
have non-identity scale applied.
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-03-01 23:36:10 +02:00
rdb
9638eb47eb
Add support for geometry with adjacency information
...
Example code: https://gist.github.com/rdb/7cebb8941b962c59d5a092048efb3855
2018-03-01 21:20:19 +01:00
rdb
f535a641e4
Merge branch 'master' into deploy-ng
2018-02-27 20:53:28 +01:00
rdb
4e640fcb60
Merge remote-tracking branch 'deflected/panda3d-master'
2018-02-27 20:41:01 +01:00
Sam Edwards
01b0835797
pandabase: Remove reference to DIRECTORY_DLLS
...
Nothing defines this under any circumstances.
Also this moves the various component EXPCLs and EXPTPs
within the include guard of the entire header.
2018-02-26 00:25:03 -07:00
rdb
a5beccc99e
chan: fix crash when AnimControl is destroyed in threaded pipeline
...
See #254 for related discussion.
2018-02-24 12:15:56 +01:00
deflected
8fd4584bd0
grutil: Add control over heightfield filtering in shaderTerrainMesh
...
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-23 13:37:07 +02:00
Sam Edwards
e3cc3eff82
putil: Optimize DatagramInputFile::get_datagram
...
This new loop is better in two ways:
1) It reads straight into the Datagram's internal buffer,
saving the trouble of allocating an intermediate buffer
and wasting CPU time to copy out of it.
2) It's more cautious in the face of large (>4MB) lengths,
which are more likely to be due to corruption than the
datagram *actually* being that large.
2018-02-23 01:38:27 -07:00
Sam Edwards
10f1ffa9a7
express: Fix Datagram::modify_array()
...
This just copies the array initialization out of append_data, so a
COW/uninitialized Datagram can be initialized with modify_array()
2018-02-23 01:38:26 -07:00
Sam Edwards
04cb128140
cftalk: Remove this
...
It was an incomplete experiment for distributing rendering pipelines over
a LAN of computers all working in concert.
Who knows, it may return someday. Until then, it's best not to keep it
around.
2018-02-22 15:18:34 -07:00
Sam Edwards
f8e321d155
bam: Start more strongly checking pointer types in complete_pointers
...
This just starts with PandaNode, and uses DCAST_INTO_R instead of DCAST
to catch bad bams. BamWriter should never produce bam output that will
trigger this; I found this with a fuzzer.
I'm unsure about the tradeoff between bam loading performance and
robustness in the face of bad bams. It certainly makes a lot of sense
in debug builds, but we might want to consider a compile flag that
forces bam-related asserts always on even in release builds.
2018-02-22 04:57:29 -07:00
Sam Edwards
293465a516
bam: Add sanity-check against object IDs appearing twice
...
Found this by fuzzing; not concerned about updating the writer as
the writer itself should never do this. This is just to protect
against segfaults in the face of corrupt or malicious bams.
2018-02-22 03:13:33 -07:00
Sam Edwards
47a9aa4a80
bam: Simplify the resolve_*_pointers loops in BamReader
...
This should also be a slight performance boost since breaking out
of the loop upon discovering an incomplete child object means we don't
bother resolving everything else just to discard it all.
2018-02-22 02:03:33 -07:00
deflected
6c7894f68d
terrain: set ShaderTerrainMesh heightfield wrap mode to clamp
2018-02-21 15:27:15 +01:00
deflected
9afdb78d94
bullet: make thread-safe by adding global lock mechanism
...
Also addresses some memory leaks.
2018-02-21 15:04:47 +01:00
Sam Edwards
50b3b87ad5
openal: Explicitly signal a needed cleanup from require_sound_data
2018-02-20 00:55:49 -07:00
Sam Edwards
f970bc3229
openal: Don't return OpenALAudioSounds that fail to initialize
...
Also don't register them in _all_sounds, where they won't remove themselves
due to having already called cleanup() on themselves.
Additionally stops a sound in a cleaned-up state from being passed to the
app and played.
2018-02-20 00:55:49 -07:00
Sam Edwards
ad7669e12a
mathutil: Update FFTCompressor for FFTW3
...
This has been due for a while. The last FFTW 2.x release was in 1999.
Note that this does change some of the loops; this has two benefits:
1) The halfcomplex storage order is now explained with a comment.
2) It fixed the special case "don't break a run of bytes for a zero" which
was never triggering due to the value not being *exactly* 0.0.
I have tested these changes against older FFT-compressed animation .bams
and no noticeable decompression changes are present, so a .bam version
bump is not necessary.
2018-02-17 22:32:38 -07:00
rdb
5c90f64182
text: fix is_whitespace() assertion when invalid chars are included
2018-02-17 20:50:18 +01:00
rdb
95eee0cab2
android: load prc files from assets. Move assets to /android_asset
2018-02-17 20:09:24 +01:00
rdb
8dea93bf38
android: fix touch/stylus taps triggering mouse1 for compatibility
2018-02-17 18:42:39 +01:00
rdb
6bd1976892
android: support writing png/jpg/webp via android.graphics.Bitmap
2018-02-17 18:40:08 +01:00
rdb
854d736882
pgraph: fix alignment error in 32-bit Windows with Eigen
...
Fixes #251
2018-02-17 18:30:58 +01:00
Sam Edwards
ab7dbebf3f
general: Remove lingering references to Helix
...
Support for Helix has been dropped long ago; it's very unlikely to return.
See also de4280ea20 .
2018-02-14 17:26:35 -07:00
rdb
c15c05f642
android: enable resume key events
2018-02-06 22:44:53 +01:00
rdb
d269f7c6c3
android: allow stdout/stderr capture using extra field on intent
...
This allows launching the Panda apk from termux and getting command-line output back to termux.
2018-02-06 22:42:40 +01:00
rdb
ae0f82911b
android: allow launching pview by opening models (using Intents)
...
Also add code to show notification toasts.
Also enable model cache by default (pointing to app cache dir)
2018-02-06 22:36:21 +01:00
rdb
10789f6936
android: fix issue loading some image files
2018-02-06 22:33:57 +01:00
rdb
c1fccd311b
android: properly support multiple Java threads
2018-02-06 22:32:22 +01:00
Sam Edwards
8a7b47d501
audio: Fix memory leak in OpenAL
2018-02-04 23:06:34 -07:00
Sam Edwards
fb6c92cf08
express: Move all vector_* types to dtoolutil
2018-02-04 17:12:03 -07:00
Sam Edwards
fbe373dfdc
general: Fix includes
2018-02-04 17:11:55 -07:00
Sam Edwards
0d079e2b80
general: Remove execute modes from ordinary text files
2018-02-04 17:11:43 -07:00
rdb
09bd662919
Merge branch 'master' of github.com:panda3d/panda3d into input-overhaul
2018-02-04 11:37:09 +01:00
rdb
c1fd2e46de
input: more device support on macOS (incl. SpaceNavigator)
2018-02-04 11:32:59 +01:00
rdb
6ada306184
input: split out macOS implementation of device manager
2018-02-04 11:00:43 +01:00
rdb
9e6d0d91ad
input: fixes for older Android API levels (thanks to pmp-p)
2018-02-04 10:58:36 +01:00
deflected
50dafd087d
bullet: Fixed calculating of Box dimensions
...
- Fixed wrong claculation of box dimensions, when
creating BoxShape from solids
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-02 23:19:47 +01:00
deflected
ce79656141
bullet: Fixed crash when rendering bulletDebugNode
...
- Fixed crash when rendering bulletDebugNode without calls
to doPhysics. This is caused by _debug_world pointing to
invalid memory, while _debug_stale is true when bulletDebugNode
is initialized.
Signed-off-by: deflected <deflected@users.noreply.github.com>
2018-02-02 23:19:39 +01:00
nosyliam
b562aba4e0
Support static linking with FMOD
...
Closes #241
2018-02-02 23:19:23 +01:00
rdb
18afcdbd0a
android: handle right mouse button, more external keyboard keys
2018-01-29 20:09:58 +01:00
rdb
0fa8980be2
android: fix activity lifecycle issues (froze upon quit or resume)
...
It seems Android doesn't want an application to just quit on its own accord; after main() returns we need to kindly request Android to finish the activity and keep handling events until Android destroys the app.
2018-01-29 20:08:29 +01:00
rdb
7c1dd4050b
android: change assets mount dir, point binary path to .apk
...
The binary path we get from /proc/self/exe isn't very useful; the path to the .apk is barely more useful but it still doesn't make a whole lot of sense. It might make more sense to set it to the path of the native .so that is being loaded by NativeActivity.
2018-01-29 19:44:39 +01:00
rdb
e301e5fe5e
android: fix various compilation errors
2018-01-29 19:36:51 +01:00
rdb
94385e865f
Merge remote-tracking branch 'origin/master' into input-overhaul
2018-01-28 14:31:45 +01:00
rdb
d35e6c5113
android: include android_native_app_glue in repository
...
These files are from the NDK, but don't seem to be included in termux. Since they are two small files that change very rarely, it's easier to just include them in the Panda repo.
[skip ci]
2018-01-28 14:27:35 +01:00
rdb
6e476e77a3
input: support imitation SNES USB gamepad on Windows
2018-01-28 13:47:11 +01:00
rdb
04352e152d
ShaderGenerator: fix TextureStage mixup when stages are disabled
...
This fixes a regression that caused the wrong textures/stage settings to be applied when a texture stage was being optimized out (eg. when a normal map is present while lighting is disabled).
2018-01-26 15:39:30 +01:00
rdb
6a1d717e90
dxgsg9: support texture clear, gracefully handle 0x0 textures
2018-01-26 14:33:13 +01:00
rdb
f3aaa12adc
tinydisplay: support texture clear, gracefully handle 0x0 textures
2018-01-26 14:31:40 +01:00
rdb
d6cf575225
pgraph: fix LightAttrib.compose resulting in wrong on_light values
2018-01-26 14:30:21 +01:00
rdb
3da32b7b7c
input: split out LinuxInputDeviceManager from InputDeviceManager
2018-01-25 20:15:16 +01:00
rdb
2347587077
x11: respect cursor updates when in confined/relative mouse mode
2018-01-24 19:11:48 +01:00
rdb
f189b817c6
input: fix name/manufacturer/serial fetching for some evdev devices
2018-01-23 12:59:14 +01:00
rdb
712b246dd6
input: reverse rudder direction to match yaw, reverse 3D mouse roll
...
Although having the rudder reversed is less intuitive, this makes it match the Panda convention for "heading".
2018-01-23 12:58:40 +01:00
rdb
8bd617c4ee
input: new windows input manager based on raw input
...
The new implementation uses a message-only window to register raw input events.
XInput is still used when possible, but raw input is being used to handle device detection. (XInput is only enabled when an XInput device is plugged in, which also prevents us from having to load and poll the XInput library unnecessarily.)
For raw devices, the Windows HID parser library is used to parse the raw data. Unfortunately, the Windows 7.1 SDK does not ship hid.lib (which is in the WDK 7.1.0), so I am dynamically loading hid.dll to prevent pulling in a dependency on the WDK. (But perhaps we can ship hid.lib in the thirdparty libraries?)
Input devices other than XInput gamepads and the 3D mouse have not been tested very well yet. Adding keyboard and mouse support is still a TODO.
This also splits out the Windows implementation of InputDeviceManager into a separate subclass; it is intended that the other implementations will follow suit.
2018-01-22 22:05:14 +01:00
rdb
3977b9c57c
collide: fix multithreaded pipeline crash with CollisionVisualizer
2018-01-18 21:23:54 +01:00
rdb
fe0c182830
cocoa: fix app launching regression on macOS
...
The regression was introduced by ef7f856c46
Fixes #227
2018-01-17 19:46:30 +01:00
rdb
4c4288f491
display: lock GraphicsEngine mutex in remove_all_windows()
2018-01-17 19:46:11 +01:00
rdb
fe3dab192f
gobj: slightly more efficient string handling in Shader::make()
2018-01-15 23:27:46 +01:00
rdb
1cada85e6b
ShaderGenerator: fixes for combine alpha blending
2018-01-15 12:20:27 +01:00
rdb
6a323081c0
pipeline: fix regression with Thread.getCurrentTask() disappearing
...
This method was accidentally un-exposed by 2e20a0f16e
Fixes #226
2018-01-10 20:17:43 +01:00
rdb
dee4cd6201
bam2egg: support exposed joints properly
...
Also, don't use structured tag unless it seems necessary to preserve the structure
2018-01-10 20:14:25 +01:00
rdb
ba9ea065e4
gobj: performance improvement for CPU animation
...
In particular it seems that decomposition is slow, so the code to handle the transformation of the normal column now tries harder to avoid it, especially in the case of a scale of 1.
Also see #222
2018-01-08 21:33:32 +01:00
rdb
73b4217cad
input: fix joystick button and axis mapping on macOS
2018-01-07 19:34:49 +01:00
rdb
96f6bd7fa5
input: fixes for joysticks in Linux compatibility mode
2018-01-07 17:39:44 +01:00
rdb
2523bb0326
input: fixes for 3D mouse axes on Linux
2018-01-07 17:36:52 +01:00
rdb
9fbdefe120
input: add analog trigger emulation on Linux
2018-01-07 17:26:48 +01:00
rdb
4f739e88cf
input: joystick buttons, use yaw/pitch/roll for axes, more devices
...
Also adds format_* functions to get string from enum value.
2018-01-07 14:50:54 +01:00
rdb
27bd7ae4ac
Merge branch 'master' into input-overhaul
2018-01-07 12:08:59 +01:00
rdb
b5e9f23e3b
glesgsg: fix compile error on Arch Linux
...
[skip ci]
2018-01-07 12:07:49 +01:00
rdb
36636aad81
Merge remote-tracking branch 'origin/release/1.9.x'
2018-01-05 19:48:32 +01:00
rdb
eaf3983c06
ode: fix trimeshes in double-precision ODE builds
...
Fixes #174
2018-01-05 15:40:59 +01:00
rdb
42f8978236
pgraph: sort "off" texture stages when loading from .bam
...
This fixes an issue where states loaded from .bam file containing more than one "off" texture stage would not compose properly.
Fixes #179
2018-01-05 15:16:42 +01:00
rdb
428c5cbbf3
gles2gsg: fix compilation error with OpenGL ES 2
2018-01-05 14:34:15 +01:00
rdb
5980b0b9ab
openal: fix warning spam every frame in newer AL implementations
...
This fixes error messages being generated of the form:
AL lib: (WW) alSetError: Error generated on context 0x801cf8800, code 0xa003
This is caused by alSourceUnqueueBuffers being called without first checking whether processed buffers are available using alGetSourcei.
Fixes #180
2018-01-05 13:37:00 +01:00
rdb
58623b09bd
input: add missing has_vibration() method to InputDevice
2018-01-03 14:48:47 +01:00
rdb
962e6e31e4
Merge branch 'master' into input-overhaul
2018-01-03 14:46:13 +01:00
rdb
1073f5abde
pgraph: sort "off" texture stages when loading from .bam
...
This fixes an issue where states loaded from .bam file containing more than one "off" texture stage would not compose properly.
Fixes #179
2018-01-03 14:29:03 +01:00
rdb
4bac9efffe
display: fix dispatch_compute and extract_texture_data in MT pipeline
...
This is required to make the test suite run with pipelining enabled.
It's necessary to let the draw thread do these tasks because that's where the OpenGL context is bound to. However, we need to let it access the data from the calling thread, so we have to temporarily change the pipeline stage of the draw thread.
I'm not really happy about this solution; it would be better to temporarily make the context current to the app thread, but we need a window for that, which we don't currently require to be passed into that method.
2018-01-03 00:13:48 +01:00
rdb
512f305c12
display: fix assertions when removing window that isn't open yet
2018-01-03 00:09:30 +01:00
rdb
7ea16fd772
putil: fix copy constructor of SimpleHashMap
2018-01-02 19:07:43 +01:00
rdb
92787264de
putil: fix assertion when global clock is created on non-main thread
2018-01-02 17:11:27 +01:00
Younguk Kim
84bdce01f2
Fix crash by end iterator while closing a window
2018-01-01 18:14:48 +09:00
rdb
a96b171095
glgsg: only consider texture/texgen in munger if !gl_parallel_arrays
...
This could possibly be used to workaround issue #218
2017-12-31 09:51:25 +01:00
rdb
a6f737d4eb
linmath: make raising quaternion to power more meaningful
...
Fixes #160
2017-12-31 09:30:32 +01:00
rdb
7ee9467f8d
shadows: fix shadow buffer creation deadlock in multithreaded pipeline
...
Fixes #162
2017-12-30 17:47:15 +01:00
rdb
39abc66025
gobj: reduce unnecessary use of threading primitives in constructors
2017-12-28 00:20:59 +01:00
rdb
e04ddbef9a
pipeline: fix multithreaded render pipeline deadlock
...
This deadlock happens when another thread holds a cycler lock and then attempts to call Pipeline::remove_cycler() while Pipeline::cycle() is running on the main thread.
The fix for this problem is threefold:
* Allow remove_cycler (and add_cycler) to be called while a cycle is in progress, by introducing a second lock
* Let cycle() not block if a dirty cycler can't be locked, instead trying other cyclers first
* Adding a way to let remove_cycler() check whether a cycler is currently in use by the main thread, and yielding if so
More information is on https://github.com/panda3d/panda3d/issues/217
Fixes #217 (also see LP 1186880)
2017-12-27 22:59:38 +01:00
rdb
8a94a0d439
loader: fix crash getting result from async load
2017-12-27 22:56:21 +01:00
rdb
588d41ed7e
Fix assorted compiler warnings
2017-12-24 15:12:58 +01:00
rdb
0281f306e1
express: add PointerToArray.count()
2017-12-24 15:09:21 +01:00
rdb
540122e703
gobj: fix crash with ShaderBuffer
2017-12-24 12:41:52 +01:00
rdb
ba8cbfd056
input: fixes for Linux scoring and axis/button mapping
...
This adds a list of known devices so that we can assign custom behavior to them. I tested this with the T.Flight Hotas X flight stick and the NVIDIA Shield Controller.
2017-12-22 17:45:06 +01:00
rdb
920f1b75e3
input: support macOS gamepads, joysticks, raw keyboards/mice
...
I tested gamepads with a wireless 360 controller and a wired Xbox One controller using the 360Controller driver. I tested the joystick support using a T.Flight Hotas X.
2017-12-22 15:33:33 +01:00
rdb
12cfc93b79
input: let InputDevice manage axis remapping, add C_twist axis
2017-12-22 15:21:50 +01:00
rdb
ef9803b25e
Changes to support compiling input-overhaul branch on macOS
2017-12-22 14:59:52 +01:00
rdb
c911ba8059
Merge branch 'master' of github.com:panda3d/panda3d into deploy-ng
2017-12-21 15:10:53 +01:00
rdb
ed5e5386b9
AsyncFuture improvements, incl. support for gathering futures
2017-12-21 14:07:01 +01:00
rdb
ef7f856c46
cocoa: support windowless offscreen rendering on macOS
...
Fixes : #183
2017-12-20 14:27:08 +01:00
rdb
f82a940878
glgsg: fix shader version in macOS 3.2+ context
2017-12-20 14:16:05 +01:00
rdb
f0b21ee969
Support old Python 2 buffer protocol in PTA and Texture ram_image
...
This enables passing eg. str and array.array objects in Python 2
2017-12-20 01:23:26 +01:00
rdb
096d54de00
Add double-precision versions of encode_sRGB_uchar
2017-12-19 23:44:15 +01:00
rdb
061e0c4862
cocoa: allow getting a GL 3.2+ context on macOS 10.7+ using gl-version
2017-12-19 23:38:45 +01:00
rdb
9dcfcbf5fa
texture: support store() on more component types (incl. sRGB)
...
This changes behaviour for sRGB textures, which weren't previously converting to the correct color space.
Also add unit tests for storing to PNMImage.
Closes : #212
2017-12-19 20:02:49 +01:00
rdb
e9a50c8898
texture: fix get_clear_data() return type, make it work with sRGB
2017-12-19 19:27:36 +01:00
rdb
e4e24eee56
glgsg: use T_float when downloading 24-bit depth textures
...
This is to match behavior with previous Panda3D versions. See #212
2017-12-19 18:44:44 +01:00
rdb
348b1c344d
texture: support uint/float/half/sRGB textures in TexturePeeker
2017-12-19 18:44:18 +01:00
rdb
9d2e1f92cb
input: fix for Windows compilation, reenable raw input
2017-12-17 16:33:23 +01:00
rdb
8e6cf2a60b
Merge branch 'master' into input-overhaul
2017-12-17 13:04:15 +01:00
rdb
29f50be15e
Fix bug: copy-to-ram depth texture binding gets format set to RGB
...
This was a regression introduced by be8f4de337
Fixes : #212
2017-12-16 21:03:08 +01:00
rdb
9bfc425b75
Fix assertion when rendering bounding volumes (broken since 6f8b379)
2017-12-12 23:27:51 +01:00
rdb
193e4b5f59
interrogate: clean py_panda.h; use macros to access Dtool_PyInstDef
2017-12-12 23:03:38 +01:00
rdb
3e83f8c65e
Fix priority argument ignored in NodePath::set_shader_input
2017-12-12 15:25:21 +01:00
rdb
46189dc1bf
Compile fix for macOS build
...
[skip ci]
2017-12-04 22:52:23 +01:00
rdb
2e20a0f16e
Implement awaitable thread-safe future for async operations
...
This introduces AsyncFuture as a new base class of AsyncTask. It's modelled after asyncio's Future class, except that it is thread-safe and you can use result() to block the current thread waiting for the future to finish (of course this is not necessary for use with coroutines).
AsyncFuture should be used for any operation that finishes in the future, to get the benefit of awaitability within coroutines as well as a standard interface for querying status and results of the operation as well as cancelling it. As such, it's been implemented in various places, including texture.prepare() and win.trigger_copy().
Note that AsyncFuture is intended to be used *once*; it cannot be used more than once. As an example of how this works, tex.prepare() will return the same future as long as the prepare isn't complete, but when it is done, subsequent calls to tex.prepare() will return a new future.
2017-12-04 22:25:28 +01:00
Mitchell Stokes
d90e59ca2d
Merge branch 'master' into deploy-ng
2017-12-02 18:36:47 -08:00
rdb
69b3468b2c
interrogate: more improvements to seq/map wrappers
...
Gets rid of properties defined as both MAKE_SEQ_PROPERTY/MAKE_MAP_PROPERTY, which are just a bad idea. Instead, adds a way for map properties to define a separate "keys" interface.
Fixes : #203
2017-11-27 17:29:50 +01:00
rdb
3be22679a4
display: also avoid getting more than 24 color bits if 0 were requested
...
See issue #197
2017-11-26 00:06:03 +01:00
Mitchell Stokes
fcb1d9308b
Merge branch 'master' into deploy-ng
2017-11-25 14:58:25 -08:00
Mitchell Stokes
aba26bd862
Merge branch 'master' into deploy-ng
2017-11-25 14:55:47 -08:00
rdb
749b23a190
Fix support for pickling NodePaths (broken in 1b1d80c)
...
Fixes : #199
2017-11-25 23:12:47 +01:00
rdb
bec9ff8a40
loader: fix UB in try_load_file when loading file without known type
2017-11-23 01:15:44 +01:00
rdb
37572b312c
loader: try appending .bam to filename if loading doesn't find model
2017-11-22 19:27:14 +01:00
rdb
46c8852eed
text: fix for certain versions of HarfBuzz
2017-11-20 20:40:51 +01:00
rdb
0edac2e94a
Work around gamma issue with 64-bit color depths on NVIDIA hardware
2017-11-16 23:52:12 +01:00
rdb
001804113a
ShaderGenerator: make colorscale/texture blending match FFP better
...
A notable change is that the color scale is now applied *before* texture blending, matching the FFP. If this breaks anything, we might want to add a configuration option for this.
This also implements the remaining combine modes, CM_dot3_rgb and CM_dot3_rgba, and fixes the broken CM_subtract mode (which currently worked the same way as CM_add).
Fixes : #189
2017-11-16 15:58:13 +01:00
consultit
e13d14fe3d
bullet: add bam serializability of remaining shapes
...
From #123 with significant changes from rdb.
Closes : #123
2017-11-08 01:53:53 +01:00
rdb
1b1d80cd27
More thoroughly fix issues with pickling Panda objects in Python 3
...
This also adds DatagramBuffer, a class for writing datagrams to memory and reading them from there again.
2017-11-08 00:02:35 +01:00
rdb
08629ef1a0
Fix a few compiler warnings
2017-11-07 15:38:40 +01:00
rdb
483a491ed7
interrogate: simplify coercion code
...
This remove support for coercing non-ReferenceCounted types that are neither default-constructible nor move-assignable, but it turns out none of the classes we really need it for matches that.
It further cuts down on the amount of code that is being generated to support coercion in cases where it makes absolutely no sense.
2017-11-06 19:53:38 +01:00
rdb
dd2806c8bd
Mark constructors 'explicit' for which coercion makes no sense
2017-11-06 19:47:38 +01:00
Younguk Kim
a26662ce46
Fix compile error by missing header file
2017-11-02 18:04:36 +09:00
rdb
075cb14cbb
bullet: implement debug draw via cull callback for efficiency
...
Now the debug drawing will no longer happen if the debug node is not being visited by the cull pass, ie. in another scene graph. Furthermore, the generation code has been optimized a bit more.
This change means it no longer inherits from GeomNode. Future improvements could include better culling (which is currently disabled entirely).
Closes : #130
2017-11-01 21:55:54 +01:00
rdb
745b51f10f
ShaderGenerator: fix M_blend to match fixed-function pipeline
...
See panda3d/panda3d#178
2017-11-01 20:20:38 +01:00
rdb
c17db98aec
Merge branch 'pr-pview-adjust-camera-clip' of git://github.com/eswartz/panda3d
2017-10-31 20:15:38 +01:00
rdb
4cd826e63a
Merge branch 'fix-audio-distance-factor' of github.com:nikolmiv/panda3d
...
Closes : #13
2017-10-31 19:31:27 +01:00
frainfreeze
f22c0cdd83
Add README.md files for various directories
...
Closes : #10
2017-10-31 19:20:24 +01:00
rdb
0c0f9adab9
Support coroutines and async/await in the task manager and loader
2017-10-31 18:56:41 +01:00
rdb
51090ccf12
pgraph: fix LightLensNode assert due to bad refcount in LightAttrib::compose
2017-10-20 20:12:25 +02:00
rdb
407c8e8712
bullet: add interface to access BulletTriangleMesh vertices/triangles
2017-10-20 19:53:02 +02:00
rdb
8a35f360bd
Fix build error
2017-10-18 12:29:44 +02:00
rdb
7d721a33a6
Restore setShaderInput overload taking 4 numbers, but deprecate it
2017-10-18 11:26:20 +02:00
rdb
410049fd4b
Improvements for ShaderGenerator-based programs:
...
* Disable state munger, which isn't needed
* Reflect updates to TextureStage properties (Fixes #178 )
* Also respect combine mode and rgb scale changes
* Allow rehashing and clearing generated shader cache
State munger is now disabled whenever any shader is applied. Panda assumes that any custom shader will apply color scale by itself.
2017-10-18 11:16:29 +02:00
rdb
6ecfcb1fd3
Store munged states more efficiently, without weak key maps
2017-10-17 23:21:38 +02:00
rdb
8078fa2b38
More efficiently store SimpleHashMap with empty values
2017-10-17 23:04:16 +02:00
rdb
bb60e8c373
display: fix segfault when output is removed during render
...
Fixes : #176
2017-10-15 18:48:53 +02:00
rdb
0db3d27247
ShaderGenerator: fix updating color of combine stages with CS_constant
...
This also changes the function of TextureStage::uses_color(), which no longer incorporate TextureStage::involves_color_scale()
Fixes : #177
2017-10-15 17:06:59 +02:00
rdb
51d948a7fa
Support compilation for Python 3.7
2017-10-13 12:40:47 +02:00
Eric Klawitter
5758fdf8f5
Fix 'of of' doc typos
2017-10-09 14:56:40 -05:00
rdb
bf190f7306
interrogate: support MAKE_MAP_PROPERTY
2017-10-09 00:02:46 +02:00
rdb
0e2b14cf4c
pgraph: custom binding for set_shader_input()
...
Should be faster and more reliable at PTA handling
We no longer need the interrogate perf hack for the first-arg InternalName
Fixes : #161
2017-10-08 17:50:28 +02:00
rdb
8ed85c80c8
linmath: permit single-argument/fill value for UnalignedLVecBase4
2017-10-06 23:59:17 +02:00
rdb
dfa47e55ce
express: fix PTA get_data in Python 3, fix CPTA construction
...
Fixes : #173
2017-10-06 18:24:32 +02:00
rdb
be8f4de337
display: add_render_texture should set correct texture format
2017-10-05 17:35:31 +02:00
rdb
85a9cdd052
Add a way to get access to OpenGL texture index
2017-10-05 17:34:26 +02:00
Younguk Kim
b71ee446e3
Add has_hook functions taking function pointer or callback data in EventHandler
2017-09-24 02:46:00 +09:00
rdb
019df482d6
windisplay: fix origin not changing upon window being dragged
2017-09-19 19:16:48 +02:00
rdb
35349b6224
Expose DatagramOutputFile to Python, add props to DatagramSink
2017-09-17 01:38:59 +02:00
rdb
82eec0302b
ShaderGenerator: fix point light shadow regression
...
Fixes : #167
2017-09-04 13:03:37 +02:00
kamgha
f09d767c6e
pnmimagetypes: introduce png-compression-level PRC variable
2017-08-31 13:03:17 +02:00
rdb
a925e0bcd9
x11: fix loading 24-bpp ico/cur image alpha with width 24
2017-08-29 23:51:15 +02:00
rdb
bbdc5d2341
pnmimage: mark many heavy methods as BLOCKING to release GIL
2017-08-22 20:04:59 +02:00
rdb
4fae81947e
Fix regression (since 6f8b379) causing crash in flattening edge case
2017-08-07 23:00:28 +02:00
rdb
e3d8123940
glsl: fix broken shadowMatrix as member of named light input
...
Fixes : #157
2017-08-07 22:58:02 +02:00
rdb
d1c34c3360
interrogate: support static properties
2017-08-07 22:04:56 +02:00
rdb
65ae1e16bc
ShaderGenerator: support multiple normal maps
...
Uses Reoriented Normal Mapping to blend additional normal maps.
Fixes #156
2017-07-15 20:17:29 +02:00
rdb
f79fbf25c3
ShaderGenerator: big overhaul, don't generate more shaders than needed
2017-07-10 21:55:27 +02:00
rdb
1b690e528f
vfs: don't crash if copy_file can't open output file (LP 1687283)
2017-07-10 21:13:57 +02:00
rdb
8b3ad7348e
cocoa: fix broken mouse events in fullscreen on macOS (LP 1500026)
2017-07-10 19:53:53 +02:00
rdb
925ce854d0
general: make DO_MEMORY_USAGE setting not change ABI compatibility
2017-07-10 19:50:09 +02:00
rdb
5fffbbce47
express: error if Windows-style path is used (LP 1429241)
2017-07-10 14:25:41 +02:00
rdb
2e5051ac04
bullet: fix crash when adding non-indexed GeomTriangles to trimesh
2017-07-10 01:54:37 +02:00
rdb
9a40febdb9
shadows: fix light buffer not being destructed after light removal
...
Fixes LP 1672089
2017-07-09 20:36:13 +02:00
rdb
1fd8af5acd
express: add C++11 methods to ordered_vector
2017-07-09 19:56:56 +02:00
rdb
84520ce21c
display: prefer 24-bit depth buffer on Intel over 16-bit
2017-07-09 19:53:23 +02:00
rdb
a866f9fbcb
audio: fix case of get_speaker_setup/set_speaker_setup methods
2017-07-09 15:47:09 +02:00
rdb
e45af355cc
glgsg: fix multisample FBO regression (on Intel Windows driver)
2017-07-09 15:32:13 +02:00
Younguk Kim
e07e5d0203
Fix assert macros that cause a crash in non-debug
2017-07-05 19:49:46 +09:00
The Cheaterman
86cbdddd76
Fix float precision issues in bulletHeightfieldShape
...
Closes : #152
2017-07-03 22:36:22 +02:00
rdb
fa1c480508
general: clean up use of override keyword
2017-07-03 12:56:23 +02:00
rdb
48c811e112
cull: remove GeomMunger stored on CullableObject
2017-07-03 11:47:59 +02:00
rdb
f57a3f9cde
Hack to remove build warning on MSVC 2010
...
Fixes LP #1700329
2017-07-03 11:13:02 +02:00
rdb
9c4151cb0f
ShaderGenerator: fix TextureAttrib assertion
...
This was caused by af57c829d2 and was triggered by a change in TextureStage sort.
2017-06-22 13:36:47 +02:00
rdb
511b0c10e5
ShaderGenerator: don't generate a shader per Material
2017-06-22 13:35:46 +02:00
rdb
c6dda2a44a
vfs: Show IOError instead of AssertionError if read_file fails
...
The methods are marked non-BLOCKING since the GIL needs to be held while throwing exceptions. We handle the GIL in the extension functions instead.
2017-06-20 21:52:22 +02:00
rdb
b41496b17a
Fix texpad/texpix inputs not updating (fixes CommonFilters resize issue)
2017-06-20 19:15:12 +02:00
rdb
af57c829d2
ShaderGenerator: reduce combinatoric explosion of shaders
...
This is done by:
* Not considering the texture pointer when looking up a generated shader, only type
* Not requiring different shaders based on RescaleNormalAttrib
* Not looking at AlphaTestAttrib unless it is going to be relevant
This should dramatically reduce the number of shaders that are being generated for many scenes, especially since the only thing that differs from object to object is often just the texture.
These changes are also necessary to make b781995ef1 more usable, since prepare_scene may see a slightly different state than is encountered at render time due to code in CullResult adding in an AlphaTestAttrib or RescaleNormalAttrib.
2017-06-20 18:45:49 +02:00
rdb
b781995ef1
ShaderGenerator: prepare_scene now invokes shader generator.
...
This also necessarily removes ShaderGenerator's dependency on a host window.
2017-06-20 16:16:30 +02:00
rdb
90f96fc1a9
Change SimpleHashMap implementation to improve performance of GC.
...
The new implementation stores elements contiguously and keeps a separate sparse array of indices, similar to the new PyPy and CPython implementations. This vastly improves performance when iterating over the individual elements, such as when garbage collecting states, and decreases memory usage.
2017-06-12 19:58:02 +02:00
rdb
ca2e96d296
Fix for certain libjpeg versions that override INLINE macro
2017-06-12 19:46:59 +02:00
rdb
6b882ac767
Fix slow garbage collect after using a lot of states
2017-06-09 20:12:49 +02:00
rdb
2e8d09a99c
Workaround for compiler bug when producing debug build
...
(with thanks to consultit)
2017-06-09 19:48:44 +02:00
rdb
828f1c10ca
Support loading Opus audio files via libopusfile.
2017-05-24 22:21:54 +02:00
rdb
257311cc0c
physics: fix crash in edge case when PhysicalNode dies before Physical
...
Also add more assertion checks
2017-05-24 20:21:48 +02:00
rdb
904209b277
Split out interrogate jobs for dtool directories from express
2017-05-24 13:44:52 +02:00
rdb
53794e8e36
Get rid of unnecessary DisplayRegionBase class
2017-05-24 13:42:01 +02:00
rdb
d576c6b638
Improvements to generated API docs, especially in direct tree.
...
Also add an entry point for pfreeze.
2017-05-24 13:30:21 +02:00
rdb
c52bab1805
stb_image: update to v2.15, support 16-bit PNGs
...
Also removes SSE2 runtime detection, which was causing compilation issues on Fedora
Also now supports HDR images with #?RGBE header
2017-05-24 13:19:18 +02:00
rdb
68be3c6dfe
More efficient light handling; sort lights by highest priority first
2017-05-15 16:59:44 +02:00
rdb
a71a89acc2
putil: make UpdateSeq a literal type
2017-05-15 16:34:13 +02:00
rdb
7755a2e1c7
shadows: provide dummy shadow maps for nonexistent/noncasting lights
2017-05-15 14:50:50 +02:00
rdb
652f2d7f21
bullet: improve performance of adding geometry to BulletTriangleMesh
2017-05-14 22:17:41 +02:00
deflected
560fd4eb3d
panda: Get rid of few warnings
...
- Correct missing override
- Correct deprecated XKeycodeToKeysym
- Correct deprecated @exec for FreeBSD pkg plist
Signed-off-by: deflected <deflected@users.noreply.github.com>
Closes #144
2017-05-14 00:02:33 +02:00
rdb
81e414030e
Fix RenderState cache leak - gc did not work properly
...
(Thanks to deflected for helping to track this down)
2017-05-13 23:30:09 +02:00
rdb
e15cfd74e8
Prevent assertion when calculating bounds for geom without vertices
2017-05-13 21:40:59 +02:00
wolfgangp
a1a99c49c0
Buffer protocol support for (Const)PointerToArray of vectors and matr… ( #148 )
2017-05-06 02:16:07 +02:00
rdb
160f652d58
text: use HarfBuzz for text shaping; support right-to-left text
2017-04-25 12:25:31 +02:00
rdb
e67ebd80cd
glgsg: deal with false negatives with feature checks on Intel
2017-04-14 19:40:02 +02:00
rdb
fa1b656961
glgsg: fix get_host() of GL FBO. Fixes LP 1672560 shadow bug
2017-04-09 22:14:20 +02:00
rdb
f7af155e93
Compile with VS 2015 Express, build assimp on Windows
2017-04-03 13:57:40 +02:00
sean5470
97cd007af3
bam2egg: retain model nodes
...
added code to retain model nodes that are not DCS nodes.
2017-04-03 02:28:37 +02:00
rdb
2980bbc955
android: fix error when uploading BGRA image
2017-04-03 01:41:28 +02:00
rdb
6f8b379bda
Big patch full of performance improvements
...
This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
rdb
163c923c82
Backport various fixes for 1.9.4
2017-03-31 18:08:49 +02:00
wolfgangp
f773bf6328
Add properties to Bullet classes ( #140 )
2017-03-29 11:38:39 +02:00
rdb
605ac1189f
text: kerning should respect text scale
2017-03-28 21:13:03 +02:00
rdb
e1c0e7d1d4
text: add experimental kerning support, enabled by 'text-kerning'
2017-03-27 19:15:09 +02:00
rdb
9d05044a9f
shadows: force interocular distance to 0 for shadow cameras
2017-03-23 12:22:34 +01:00
rdb
d8066e19b1
Fix assertion when using Texture.load_sub_image to load entire image
2017-03-22 22:42:21 +01:00
rdb
64a7fbab87
glgsg: fix assertion encountered when trying to use pointer textures
...
Fixes LP 990089
2017-03-10 23:01:11 +01:00
Younguk Kim
0406a49edc
Fix include guard typo.
2017-03-10 15:51:11 +01:00
rdb
63be56cd0e
Backport part of b21e8fdf32 that fixes an issue with geometry generation when multithreaded pipeline is enabled
...
Fixes bullet soft body issue as well as LP 1671639
2017-03-10 15:46:44 +01:00
rdb
20085d182a
Backport 4a8819b0bd (MeshDrawer fixes and improvements)
...
* Fix random number generator on Windows (LP 1663895)
* Assert instead of crash when passing in non-Camera to begin() (LP 1663900)
* Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903)
* Make the generator more efficient
2017-03-10 15:44:47 +01:00
rdb
ce736ad093
glsl: fix issue with vertex colors not showing up
2017-03-10 12:25:21 +01:00
rdb
4f299fa71f
Fix compilation when building without threads enabled
2017-03-09 14:31:07 +01:00
rdb
3db8ce2562
Fixes for ARM build
2017-03-08 12:28:06 +01:00
rdb
72262ea15a
Fix compiler issues on Windows
2017-02-21 21:38:46 +01:00
rdb
8ec4da2824
Compile fixes for compilers that don't support all C++11 features
2017-02-21 02:45:30 +01:00
rdb
1eaa1bcf70
Fix error when not compiling with clang
2017-02-21 02:27:28 +01:00
deflected
351627a0e3
glgsg: fix false positive for buffer texture detection on OpenGL 3.0
2017-02-21 02:21:50 +01:00
rdb
edb83fe89a
Various optimizations to reduce performance overhead of rendering
2017-02-21 02:20:06 +01:00
rdb
6104e75eb0
bam2egg: generate a sphere from polygon with four vertices instead of two
2017-02-20 15:09:11 +01:00
rdb
b113d9db55
Fix incorrect type hierarchy of HermiteCurve, PandaNode, ShaderGenerator
2017-02-20 00:32:05 +01:00
rdb
53258af876
display: reduce GraphicsEngine traversal overhead a bit
2017-02-20 00:23:21 +01:00
rdb
4a8819b0bd
MeshDrawer fixes and improvements:
...
* Fix random number generator on Windows (LP 1663895)
* Assert instead of crash when passing in non-Camera to begin() (LP 1663900)
* Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903)
* Make the generator more efficient
2017-02-19 22:16:49 +01:00
Jose Luis Cercos Pita
aa00138b34
Support core-only OpenGL contexts in the default build.
...
This is a squashed commit of the following, as well as my own (rdb's) revisions:
commit 80662759a18607743316f75ee6aa4a63c3f8d8e6
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Thu Dec 1 15:07:29 2016 +0100
Removed some useless fixed pipeline checks
commit 563b5dbe93b451006ddbf3797aabdda7482ef3de
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Thu Dec 1 14:19:21 2016 +0100
Improved the LUMINANCE check system
commit 596036a8bb59d627f703bccfdc399dc31e1723a9
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Thu Dec 1 13:30:45 2016 +0100
Removed some useless fixed pipeline checks
commit 0f7fa7cd33860c3cde1b4594731271170301b42d
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Thu Dec 1 13:26:07 2016 +0100
Don't try to check if fixed pipeline is available before the context has been generated
commit 56ed18e29dcb0a7cb0feccd0d50038416637427f
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Thu Dec 1 13:14:49 2016 +0100
Assuming the fixed pipeline is available in GL 3.1 contexts
commit 73075ead73be21c8ce9a468ed92eb2c8c7d548c4
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Fri Nov 4 12:59:45 2016 +0100
Fixed errors while quering for GL_TEXTURE_LUMINANCE_SIZE and GL_TEXTURE_INTENSITY_SIZE in GL >= 4.0 core profile contexts
commit 3f799ed20be22f6f82de13445c5f9515a424ef9f
Author: Jose Luis Cercos Pita <jlcercos@gmail.com>
Date: Fri Dec 16 10:01:03 2016 +0100
Added fixed functions pipeline support check at runtime
Closes: 128
2017-02-19 20:15:54 +01:00
rdb
f5f51c5d5b
Remove OpenSSL includes from headers, so C++ users don't need to have OpenSSL
2017-02-17 16:15:04 +01:00
rdb
21a42f62df
Fix FreeBSD compile error
2017-02-17 13:02:01 +01:00
rdb
78e4c71202
Fix issue with taking screenshots from an FBO
2017-02-17 13:02:01 +01:00
rdb
8c914a2855
Work towards ABI stability wrt allocation. Let MemoryHook take advantage of dlmalloc's internal bookkeeping.
2017-02-17 13:02:01 +01:00
rdb
2acde88695
New alignment code to hopefully fix the alignment issues
2017-02-10 03:01:32 +01:00
rdb
fdffcc280b
Fix compile error for ancient clangs
2017-02-10 00:38:18 +01:00
rdb
dcb793aed4
Clean up cpuid code, make selection of cpu/mem info available on Linux, macOS and FreeBSD
2017-02-09 22:56:37 +01:00
fireclawthefox
f1e1c2b891
Fixes for device button handling
...
Made State enum accessible from python side
Fixed missing state changing in evdevInputDevice class
2017-02-08 17:04:28 +01:00
rdb
cfe810ace7
Add set_shader_inputs for efficiently setting multiple shader inputs
2017-02-06 13:16:27 +01:00
rdb
c3a196860a
downloader: support TLS SNI when negotiating with SSL server
2017-01-28 17:41:09 +01:00
Younguk Kim
ad34bc3eb8
Fix include guard typo.
2017-01-26 00:16:26 +09:00
rdb
a15d84dbeb
Fix compile errors and warnings in MSVC 2010 / GCC 4.6
2017-01-12 15:18:48 +01:00
rdb
e60d1e292e
Make better use of C++ rules for implicit generation; allow PointerTo and some mutex impls to be static initialised
2017-01-12 12:34:15 +01:00
rdb
2de6c85fc9
glsl: fix shadowMatrix for point lights
2017-01-10 19:36:03 +01:00
rdb
749e09d49e
ffmpeg: don't hide last frame of video
...
This is not quite a complete fix, since the last frame of the video won't be shown long enough for it to matter when looping the video. A more complete fix may be needed later.
2017-01-09 23:10:51 +01:00
rdb
4ed199cece
Fix various compile warnings and a few code consistency issues
2017-01-09 20:36:53 +01:00
rdb
72a1a9820b
Fix issues in ancient ffmpeg versions (Eg. Ubuntu Precise)
2017-01-08 17:50:48 -05:00
rdb
41d26284d7
Fix various compilation issues on Mac.
...
Work around bugs in Apple Clang that ships with XCode 4 with C++11 by disabling constexpr
Use move() instead of std::move()
It also looks like we'll have to continue using pystub for tools that use libp3interrogatedb for now.
2017-01-08 17:17:56 -05:00
David Rose
c4d232b0be
publish PfmVizzer destructor to fix leak
2017-01-04 16:56:09 -08:00
David Rose
63eb1636a9
Merge branch 'master' of https://github.com/panda3d/panda3d
2017-01-04 16:28:42 -08:00
David Rose
603f0eb3b1
fix occasional crash in PNMImage::quick_filter_from()
2017-01-04 16:28:38 -08:00
rdb
9facf874ab
Let compiler synthesize QuadDef move assignment operator
...
This hopefully fixes a compile issue with older clang versions.
2017-01-04 23:53:55 +01:00
rdb
cf105f276c
More alignment fixes for 32-byte AVX
2016-12-28 20:23:27 +01:00
rdb
94641c83a0
linmath: use correct 32-byte alignment when compiling Eigen with AVX
2016-12-28 19:18:21 +01:00
rdb
8434914ab6
Merge branch 'master' into input-overhaul
2016-12-28 17:26:58 +01:00
rdb
fa7f385bb8
More work on integrating new input framework
2016-12-28 17:25:55 +01:00
Sam Edwards
ea2305de70
general: Fix missing includes.
2016-12-26 18:11:03 -07:00
rdb
ab5b5e7e74
Merge branch 'release/1.9.x'
2016-12-25 22:47:22 +01:00
rdb
4393455eba
Fix get_keyboard_map on Czech (and other) layouts
...
Now reports proper Unicode name, and doesn't omit keys that don't have a recognised mapping by Panda
https://bugs.launchpad.net/panda3d/+bug/1652145
2016-12-25 16:12:54 +01:00
rdb
59c3aa3ef6
cocoa: don't crash if display server doesn't give us display modes
2016-12-25 09:59:29 -05:00
rdb
45356e85e1
Backward compat with older OpenSSL versions
2016-12-25 11:48:38 +01:00
rdb
28bb737597
Load X11 extensions dynamically; don't expect them to be there at compile time
...
Add x-cursor-size variable for overriding XCursor size.
2016-12-24 22:21:53 +01:00
rdb
122d9dd3ff
Support building with OpenSSL 1.1.0
2016-12-24 22:19:51 +01:00
rdb
2ac1734566
Fix crash when trying to write 16-bit TIFF file (LP bug 1222922)
...
Note: does not actually add support for writing 16-bit tifs; Panda just doesn't crash but automatically downsamples to 8-bit.
2016-12-23 00:36:59 +01:00
rdb
056ea94765
Fix PythonThread crash (LP bug 1245818)
2016-12-22 21:28:19 +01:00
rdb
7d414500c6
Various compile fixes
2016-12-22 11:34:47 +01:00
rdb
e8fbd2f9da
Fix potential crash in shader preprocess code
2016-12-21 18:14:46 +01:00
rdb
62d0d8292e
More texture load/store performance optimisations
2016-12-21 18:04:08 +01:00
rdb
92302942fe
Changes to build on ancient Linux distributions (CentOS 5 / manylinux)
2016-12-21 17:40:49 +01:00
rdb
a13fb0e8ca
Fix compilation issue with older ffmpeg versions
2016-12-21 17:35:45 +01:00
rdb
5aa8618572
Don't error if passing an oversized matrix array to a mat4[1] shader parameter
2016-12-20 23:18:05 +01:00
rdb
eab2a1a733
Add CP_area_priority for area lights
2016-12-19 23:39:50 +01:00
rdb
da79c28a6c
Add RectangleLight class
2016-12-19 23:29:42 +01:00
rdb
4b5c317160
Improve shader caching; cache result of preprocess if cache-generated-shaders is set
2016-12-19 22:26:16 +01:00
rdb
36f2eda9ec
Fix name of "Buffer switch" pcollector in pStatProperties.cxx
2016-12-18 00:12:26 +01:00
rdb
da0d7752c1
Register .webm extension for videos
2016-12-18 00:08:59 +01:00
rdb
b6cb9b0045
ffmpeg: support videos with alpha; add ffmpeg-prefer-libvpx prc var
...
ffmpeg-prefer-libvpx forces ffmpeg to use the libvpx decoder for VP8/VP9 files, allowing the playback of WebM files with an alpha channel.
2016-12-17 00:17:30 +01:00
rdb
34068dc0c1
Implement support for SSBOs
2016-12-13 21:22:17 +01:00
rdb
23645cc407
Fix DDS load crash with certain formats; support R16, RG16, R32, RG32
2016-12-13 21:00:11 +01:00
rdb
b21e8fdf32
COW performance tweaks; also somehow fixes Bullet soft body issue
2016-12-11 15:30:03 +01:00
rdb
9eb04a533d
More texture load/store performance optimisations
2016-12-09 01:41:32 +01:00
rdb
b217752e16
Merge remote-tracking branch 'origin/release/1.9.x'
2016-12-07 23:03:16 +01:00
rdb
a1338b9ac6
Backport to 1.9: fix for distance sorting with gl-coordinate-system changed
2016-12-07 23:00:06 +01:00
rdb
83d54bcdaf
Try to preserve refresh rate when switching display mode on Windows
2016-12-07 22:57:53 +01:00
rdb
b1d61b7b10
Fix back-to-front sorting with gl-coordinate-system set to a custom value
2016-12-07 19:36:31 +01:00
rdb
ceee5e9df9
Show texture names in glBindTexture() calls in spam output
2016-12-07 19:32:01 +01:00
rdb
e778c529b2
Implement Python 3.6 fspath protocol; allow passing a pathlib.Path wherever Filename is expected
...
The Python 3.6 fspath protocol allows passing Filename objects into any Python standard library calls that take a path.
2016-12-07 00:42:44 +01:00
tobspr
3fa5b6b4ee
Add prc variable to force image bindings as writeonly ( #131 )
2016-12-06 18:42:08 +01:00
rdb
6344c05b18
Clean up dynamic loading of Win32 funcs, remove makepanda touchinput setting, remove checks for pre-WinXP
2016-12-05 17:21:09 -05:00
rdb
c410d812ff
Remove some settings from dtool_config.h to prevent rebuilds:
...
- HAVE_OPENCV
- OPENCV_VER_23
- HAVE_FFMPEG
- HAVE_SWSCALE
- HAVE_SWRESAMPLE
2016-12-05 16:32:13 -05:00
rdb
6dc6b05409
Merge remote-tracking branch 'origin/release/1.9.x'
2016-12-05 02:01:44 +01:00
rdb
84789ecdd1
Fix GL compile error on Mac OS X
2016-12-04 21:28:52 +01:00
rdb
2b6e192e5a
Protect against overallocation when reading corrupt texture from bam
2016-12-03 01:04:35 +01:00
Sam Edwards
573dad8dde
general: Fix missing includes.
2016-11-30 19:21:34 -08:00
rdb
1c957b26b4
Fix for getting R8 and R8G8 formats via FrameBufferProperties
2016-11-29 23:07:37 +01:00
rdb
441b791e57
Fix extract_texture_data for buffer textures
2016-11-29 23:05:01 +01:00
rdb
5ad900a413
Bullet fixes: copying compound shapes, compile warnings, motion state alignment
2016-11-29 22:43:28 +01:00
rdb
7db45cb647
Make fetching of p3d_LightSource[n] input clearly defined for non-existent lights
...
Refer to OpenGL 2.1 spec page 61
Closes : #129
2016-11-27 14:25:58 +01:00
rdb
78bf339c41
Fix material shader inputs not being updated properly
2016-11-27 14:24:37 +01:00
rdb
cf389276da
Backport b02e352 to 1.9:
...
rdb: Fix wrong GL texture being bound to image slot after being recreated
2016-11-27 13:04:54 +01:00
rdb
b02e3521bc
Fix wrong GL texture being bound to image slot after being recreated
2016-11-27 12:30:37 +01:00
rdb
d3008c56e0
Merge branch 'input-overhaul' of github.com:grimfang/panda3d into input-overhaul
2016-11-22 12:15:37 +01:00
rdb
d0e9f136c0
Merge branch 'master' into input-overhaul
2016-11-22 12:15:21 +01:00
rdb
8c1f64e086
Fix for 1.9: fix errors when Cg-style matrix inputs are mat3
2016-11-14 19:41:54 +01:00
rdb
7259425b7c
Let's do away with Geom-wide usage hints, it's not very useful
2016-11-03 11:34:10 +01:00
rdb
7bef96e71d
Don't give misleading error when image shader input is missing
2016-11-03 11:11:02 +01:00
rdb
29411f5e14
Merge remote-tracking branch 'origin/release/1.9.x'
2016-10-31 22:32:39 +01:00
rdb
4526de8f7a
Fix exception when trying to pickle NodePathCollection objects
2016-10-31 22:07:01 +01:00
rdb
ed761f2997
Fix build without Python
2016-10-31 20:14:48 +01:00
Mitchell Stokes
59b0913b0b
Cleanup .gitignore files
...
Remove all .gitignore files in subdirectories and add a few new ignores
to the top-level directory .gitignore file.
2016-10-30 20:06:12 -07:00
Mitchell Stokes
81dd4d97ad
Implement make_copy() for BulletRigidBodyNode
...
This appears to be the last piece needed to load BulletRigidBodyNodes from BAM files.
2016-10-27 13:56:02 +02:00
rdb
1049088f11
Clean up some of the dtool_config.h variables
2016-10-24 22:10:46 +02:00
rdb
ef986ccfc0
Texture.set_ram_image(_as) now directly accepts buffers with right component size
2016-10-24 21:29:43 +02:00
rdb
a757cb47e8
Add tube-into-plane and tube-into-sphere tests
2016-10-24 17:34:55 +02:00
rdb
df998fb24c
bam2egg: support collision masks, UvScrollNode
2016-10-24 17:20:21 +02:00
David Rose
775c69b53d
PfmFile::set_point() should allow NaN's
2016-10-23 19:14:39 -07:00
rdb
62c008602e
Merge branch 'release/1.9.x'
2016-10-20 11:14:37 +02:00
rdb
ea82d9d664
Preserve "intangible" and "level" collide flags in bam2egg
2016-10-20 11:02:19 +02:00
rdb
e2fe951322
Fix compilation errors in Bullet 2.84/2.85
2016-10-16 00:14:05 +02:00
rdb
33c309d78f
Make stb_image loader not rely on seeking to read .jpg files
2016-10-13 00:27:17 +02:00
rdb
f1f4951fb5
Merge remote-tracking branch 'origin/release/1.9.x'
2016-10-13 00:25:57 +02:00
rdb
7c45e891f5
X11: fix .ico cursor bug. Support PNG-compressed .ico files.
2016-10-13 00:16:40 +02:00
rdb
4381412d23
Merge branch 'release/1.9.x'
2016-09-28 00:14:21 +02:00
rdb
3f53994372
Fix mipmap filtering issues in tinydisplay renderer
2016-09-28 00:00:22 +02:00
rdb
2e9394eba7
Fix tinydisplay texture errors on shutdown
2016-09-27 22:38:03 +02:00
rdb
3ee033eeeb
Write texture types when pview failed to recognise extension
2016-09-27 21:33:11 +02:00
rdb
c9ea02445e
Fix state attribs at primitive level in bam2egg; also prevent duplication of state attribs at primitive level if possible
2016-09-18 11:31:04 +02:00
rdb
7c79a999a5
Fix optimize=4 build on Windows; adjust Travis to make one opt4 build
2016-09-16 12:58:27 +02:00
rdb
3eed7bc042
Fix compilation issue for gcc versions before 4.3
2016-09-16 00:54:00 +02:00
rdb
0bdafe45ce
Fix various issues in bam2egg:
...
* No longer inserts an extra root group for the ModelRoot
* Support depth test, offset and cull bin attributes
* Preserve non-GeomNodes under Character
* Render attributes are applied on group level if possible
2016-09-14 21:54:35 +02:00
rdb
08ea4bf2e5
Merge branch 'release/1.9.x'
2016-09-14 20:57:26 +02:00
rdb
2c651dc96b
Fix is_playing() when playing an animation backwards
2016-09-14 20:55:57 +02:00
rdb
9904980ce4
Fix async flatten of node without parents
2016-09-14 17:29:53 +02:00
deflected
234e7eefee
loader: Added loading of 2D texture array
...
Signed-off-by: deflected <deflected@users.noreply.github.com>
2016-09-12 13:21:23 +03:00
rdb
70f10a70d1
Merge branch 'release/1.9.x'
2016-09-12 00:48:03 +02:00
rdb
632ad5e3ef
Acquire mutex in cache_unref() - fixes race cond in async flatten
2016-09-12 00:36:36 +02:00
rdb
a0b2a98178
Fix crash that happens when using OdeTriMeshData incorrectly
2016-09-11 12:23:28 +02:00
rdb
558f84a95f
Backport normalized() method to 1.9 branch
2016-09-08 22:53:36 +02:00
rdb
dc29ac8d34
Merge remote-tracking branch 'origin/release/1.9.x'
2016-09-08 22:31:04 +02:00
rdb
4d8a9aa3a1
Fix automerge failure
2016-09-08 22:27:25 +02:00
rdb
61b7af74db
Merge branch 'release/1.9.x'
2016-09-08 22:18:50 +02:00
rdb
206d361f49
Support for CollisionBox, InvSphere and Tube in bam2egg
2016-09-08 22:14:44 +02:00
deflected
abb6ee0542
gobj: Fixed wrong texture pool key for 2D texture arrays
...
- 2D texture arrays are added to internal storage with
specific unique name, so keep it as texture pool key
instead of filename.
2016-09-08 20:36:02 +02:00
David Rose
05d74624ee
Merge branch 'master' of https://github.com/panda3d/panda3d
2016-08-29 16:44:05 -07:00
David Rose
fb6637ddac
expand PfmFile::merge() to support other than 3 channels, and not to fuss about NaN's in the result
2016-08-29 16:43:13 -07:00
rdb
a9345ad633
Fix bug: bam2egg ignores non-GeomNodes directly under Character node
...
This result in some animated models only properly exporting the skeleton without geometry if the geometry is under non-GeomNodes.
Fixes LP https://bugs.launchpad.net/panda3d/+bug/1617834
2016-08-29 02:09:03 +02:00
fireclawthefox
2da890800f
Fix hat mapping if dpad emulation is deactivated
2016-08-11 12:05:07 +02:00
fireclawthefox
719e77a191
Changed button mapping
...
changed mapping of previous and next (i.e. wiimote's + and - keys) to
the same as the select and start button
2016-08-10 16:46:20 +02:00
fireclawthefox
f1444fcff9
Fixed << operator to be usable in .I file
2016-08-10 16:44:09 +02:00
fireclawthefox
3227fe2ebd
Fixed and enabled logging for some functions
...
Added missing include
uncomment logging in find- and get_control as well as find- and
get_button functions
2016-08-10 14:02:37 +02:00
rdb
20353f33eb
Fix missed switch cases for 1d texture arrays
2016-08-09 01:47:44 +02:00
fireclawthefox
e1661111c2
Exposed AnalogState and ButtonState
...
Published Analog- and ButtonState to be accessible from python
Added functions to find Controls and buttons to simplify access
Refactored highscore search for setting the device class
2016-08-04 22:52:01 +02:00
fireclawthefox
670efb9e64
Extended device class heuristics
...
Extended and partly restructured the way how the device class gets set
Added DC_COUNT to the DeviceClass enum to simplify loop checks
2016-08-03 20:20:01 +02:00
rdb
1d2e17932c
Don't require spaces around : in #extension directive
2016-07-30 12:59:42 +02:00
fireclawthefox
271997b462
Moved get_devices functions into PUBLISHED section
2016-07-22 21:25:27 +02:00
fireclawthefox
ef7cc925c4
Add data graph node for devices
...
Add the new inputDeviceNode class to be used in the data graph
Add config variable for low batery level
2016-07-21 23:09:09 +02:00
fireclawthefox
a6110a606e
renamed gamepad to device in inputDeviceManager
...
renamed as not every device is a gamepad
2016-07-21 12:46:20 +02:00
fireclawthefox
dcdbe4b339
Add handling for new gamepad buttons
...
Added handles to 1, 2, next and previous as available on the wiimote
2016-07-21 12:44:44 +02:00
rdb
47f999fdec
Improve GLSL preprocessor; support GL_GOOGLE_include_directive
2016-07-20 16:00:34 +02:00
rdb
2eba4dea9b
Change handling of unsupported render mode so that behaviour can be shared among renderers
2016-07-20 15:59:42 +02:00
rdb
82b7728683
Merge remote-tracking branch 'origin/release/1.9.x'
2016-07-20 14:32:34 +02:00
rdb
47388b0dbc
Separate out CPython calls from core libs; eliminate need for pystub
2016-07-20 14:30:41 +02:00
rdb
339eb58007
Fix compile error on some Mac versions
2016-07-20 11:45:14 +02:00
rdb
400bc2cc26
Support .ktx textures, ETC1/ETC2/EAC compression
2016-07-15 11:50:57 +02:00
rdb
8381118a97
Assorted tweaks and compile warning fixes
2016-07-14 12:54:39 +02:00
rdb
106cf2cad0
Fix randomly slanted/crashing TextGraphics
2016-07-12 19:31:23 +02:00
rdb
6f168446d0
Merge branch 'release/1.9.x'
2016-07-12 14:57:48 +02:00
rdb
7b7bf93118
Fix frame chug when loading big model asynchronously (LP #1019599 )
2016-07-12 11:27:52 +02:00
rdb
f94db0661e
Add move semantics to CDLockedReader/CDWriter
2016-07-10 17:22:34 +02:00
rdb
8b67ab31f5
Fix obscure compile error
2016-07-10 16:49:00 +02:00
rdb
bfe7a7b1d3
Merge from 1.9, cleanup DX9/shader, fix built-in shadow mapping in DX9
2016-07-10 16:44:09 +02:00
rdb
e098da9030
Support uint8 indices in DX9 renderer
2016-07-10 15:48:17 +02:00
rdb
c34758ea5c
Cg fixes for DX9
2016-07-10 14:31:58 +02:00
rdb
fa7730819f
Fix assertion when using aux render targets in DX9
2016-07-10 14:05:29 +02:00
rdb
f7fde882b8
Fix uninitialised variable
2016-07-10 12:25:35 +02:00
rdb
85386049f0
Merge branch 'release/1.9.x'
2016-07-09 15:39:07 +02:00
rdb
44d59edc30
Fix cube map render and rendering the same camera with two GSGs
...
The problem was that the cull result was being reused across different lens indices and GSGs
2016-07-09 14:42:25 +02:00
rdb
11861cb73d
Backport shadow-depth-bits config var to 1.9
2016-07-09 14:27:33 +02:00
rdb
47d1b4e220
PythonTask: don't crash if repr(owner) errors, deal better with bad owners
2016-07-09 10:02:55 +02:00
rdb
fd8dd360b2
Fix compile error statically linking build with DX9
2016-07-09 09:59:51 +02:00
rdb
f35a7612e5
Fix interrogate error with PhysX
2016-07-03 09:20:55 +02:00
rdb
a906f34eee
M_alpha now no longer squares the alpha component it writes to the framebuffer.
...
To re-enable the old behaviour, set old-alpha-blend in Config.prc.
2016-06-28 22:13:33 +02:00
rdb
1b33fec978
Remove assertion when reregistering the same AudioManager constructor
2016-06-28 21:35:53 +02:00
rdb
54819dbcde
Fix crash when using TextGraphic in texts
2016-06-28 19:11:58 +02:00
rdb
c7dbf193f1
Fix Linux crash with Xbox One controller, fix compile warnings
2016-06-28 17:49:47 +02:00
rdb
365e1d53ef
Merge branch 'release/1.9.x'
...
Conflicts:
makepanda/makepandacore.py
panda/src/cocoadisplay/cocoaGraphicsStateGuardian.mm
2016-06-27 01:18:02 +02:00
rdb
7dfd907e17
Try to report red/green/blue bits for Cocoa windows
2016-06-27 00:38:14 +02:00
Sam Edwards
2933b8ed39
general: Fix missing includes.
2016-06-25 19:10:38 -07:00
rdb
fd16e34660
Fix Xbox One controller on Windows, add untested support for flight sticks and steering wheels
2016-06-24 13:32:10 +02:00
rdb
01e57e1bdd
Emulate d-pad from hat axes, fixes Xbox One d-pad buttons on Linux
2016-06-24 10:54:57 +02:00
rdb
b98d3c06ee
Merge branch 'master' into input-overhaul
2016-06-24 10:51:41 +02:00
rdb
9963fe2c3c
Fix a couple of compile warnings, reduce unnecessary includes
2016-06-23 22:59:50 +02:00
rdb
7266f5ae68
Fix race condition when multiple threads write to MultiplexStream simultaneously
2016-06-23 22:56:18 +02:00
rdb
9b5ff08011
Fix crash loading null audio manager
2016-06-23 22:27:34 +02:00
rdb
6728e5ecbe
Merge remote-tracking branch 'origin/release/1.9.x'
2016-06-23 16:14:18 +02:00
rdb
fede8b8d69
Fix compile issue on Mac OS X
2016-06-22 22:24:33 +02:00
rdb
7676104f4c
Fix error compiling with pre-C++11 compilers
2016-06-22 19:19:00 +02:00
rdb
7e08b87ff7
IPv6 support, improve URL handling/comparison
2016-06-22 17:57:40 +02:00
rdb
bf26cecb32
Fix some compile warnings
2016-06-22 13:44:16 +02:00
rdb
1974b3e692
Fix deadlock waiting for Python task to end at end of program
2016-06-12 12:04:03 +02:00
rdb
89deb71538
Fix regression loading nurbs surface/curve and patches from .egg
2016-06-11 23:24:06 +02:00
rdb
4283a63a7d
Merge branch 'release/1.9.x'
2016-06-11 01:29:14 +02:00
rdb
12873c0d7e
Fix wxPython and tkinter issues on Mac OS X
2016-06-10 02:02:36 +02:00
rdb
7d6b7f40f5
Merge branch 'release/1.9.x'
2016-06-09 21:52:51 +02:00
rdb
0a731d0545
Improve performance of texture load/store
2016-06-09 21:49:26 +02:00
rdb
a1749b2f07
Don't align transform_blend vertex column to 4 byte boundary
...
Somewhat improves performance of CPU vertex animation
2016-06-09 21:48:57 +02:00
rdb
b303962e96
Disable cycle detection in tasks for now, it is way too unstable
2016-06-09 16:48:31 +02:00
rdb
e9c76328fb
Fix a crash in PythonTask destructor
2016-06-08 13:18:31 +02:00
rdb
5675e0de56
Merge branch 'release/1.9.x'
2016-06-07 22:08:00 +02:00
rdb
2d6e817d1d
Fix reading multifiles that were built with -F option
2016-06-07 22:04:34 +02:00
rdb
d53b2ca80e
Backport various bugfixes from master, among which:
...
- Fix Windows pbuffer crash on Intel cards
- Fix crash when using pnmimage.write with unsupported format
- Fix GLSL diagnostics on Mesa GLES2 compiler
- Reduce warning severity when resizing immutable storage texture
- Print more debug info when FrameBufferProperties are insufficient
- Fix "Bam file contains objects of unknown type: MovingPart<LMatrix4f>"
- Fix memory leak in BulletTriangleMesh
- Fix pmerge in Python 3
2016-06-07 14:40:27 +02:00
rdb
8d05ef3022
Assorted fixes
2016-06-03 22:23:42 +02:00
rdb
679bf0a554
Implement tellg() on ZStream, make multify -t work with .pz/.gz compressed multifiles
2016-06-03 16:12:37 +02:00
rdb
5543716660
Interrogate wraps vector<unsigned char> as Python 3 bytes object
2016-06-03 01:47:54 +02:00
rdb
b486de2700
Fix rare mutex error at shutdown: "MutexPosixImpl::acquire(): Assertion `result == 0' failed."
2016-05-29 02:03:36 +02:00
rdb
18874fa151
Replace PN_int/uint types with stdint.h types, since all compilers we support have them.
...
Plus, we already had code that relied on them being available anyway.
2016-05-11 00:27:58 +02:00
rdb
ce29ae490d
Interrogate improvements, more properties, MAKE_SEQ_PROPERTY
2016-05-11 00:16:53 +02:00
rdb
fb78fe6e2a
Interrogate enum class support (maps to Python 3.4 enums), sanify wrapper code
2016-05-07 00:45:26 +02:00
wolfgangp
cf11d46e26
Replace BulletSoftBodyMaterial camelCase methods
2016-05-06 02:50:53 +02:00
rdb
a898911a5c
Compile fixes for older OpenEXR versions
2016-05-03 19:19:17 +02:00
wolfgangp
821e625c4f
Remove obsolete property heightfield_tex
2016-05-03 14:57:25 +02:00
David Rose
0b224a320a
Merge branch 'master' of https://github.com/panda3d/panda3d
2016-05-02 15:05:25 -07:00
David Rose
403dd39934
add support for OpenEXR floating-point image files
2016-05-02 14:44:53 -07:00
rdb
910a50de16
Fix crash when using pnmimage.write with unsupported format, also fix a minor issue in shader.set_filename
2016-05-02 16:43:43 +02:00
rdb
d3172015d5
Allow setting custom filename on shader, fix diagnostics for Mesa GLES2
2016-05-01 22:53:20 +02:00
tobspr
b2ebd78d81
Support for R16I and R16UI
2016-04-30 12:26:59 +02:00
tobspr
dac2bfc7b9
Support for setting a heightfield handle directly on the ShaderTerrainMesh
2016-04-30 09:32:09 +02:00
rdb
288452a861
Changes to help with static build, allow linking OpenAL statically
2016-04-29 19:54:24 +02:00
rdb
369df86096
Fix a compile issue or two
2016-04-29 19:17:47 +02:00
rdb
dc09e28ed9
Also accept a .gz wherever a .pz file is accepted
2016-04-29 16:54:25 +02:00
rdb
a2ae62dbda
Introduce ability to write older .bam versions, down to 6.21
...
See https://www.panda3d.org/manual/index.php/Dev:Bam_Format
2016-04-29 16:30:41 +02:00
David Rose
063f9bbc4d
minor compilation issues
2016-04-28 16:14:44 -07:00
rdb
723c1de520
Fix various emscripten compile issues
2016-04-28 21:15:46 +02:00
rdb
6b83261ea4
Implement stb_image, support loading HDR, PSD, GIF images
2016-04-28 17:10:44 +02:00
rdb
6f8fd916f3
Allow seeking a ZStream back to 0 (but no other location)
2016-04-28 17:03:31 +02:00
rdb
1c6f4c29c4
Add support for native FLAC reading
2016-04-28 12:05:10 +02:00
tobspr
0c16baa707
Reduce warning severity when resizing texture with immutable stirage
2016-04-25 12:03:15 +02:00
rdb
ee595ae880
fast path optimizations for get_ram_image_as
2016-04-24 02:42:12 +02:00
rdb
2c6a6c9f06
Display deprecation warning when writing FFT compressed anim chans
2016-04-24 01:44:09 +02:00
rdb
07d06d434c
Print more debug info when FrameBufferProperties are not sufficient
2016-04-23 18:06:18 +02:00
rdb
2c1cb4c313
Compile fixes for latest VRPN and TIFF
2016-04-22 17:18:27 +02:00
deflected
bffe3bf55a
bullet: Plug memory leaks
...
Signed-off-by: deflected <deflected@github>
2016-04-21 21:34:55 +03:00
rdb
ad04a4b026
Fix: Bam file contains objects of unknown type: MovingPart<LMatrix4f>
...
Restores ability to read old .bam files containing animation data
2016-04-21 11:28:00 +02:00
rdb
6225755230
Support rendering without any vertex arrays bound better
2016-04-21 01:32:13 +02:00
rdb
40acfeffb5
Punish soft framebuffer configs if we're not asking for one
2016-04-21 00:18:08 +02:00
rdb
32bc7cd819
Changes to allow compiling Panda with MSVC 2015
2016-04-19 15:43:02 +02:00
rdb
32b4273c94
bullet: fix issue with result of get_contact() going out of scope
2016-04-18 23:57:02 +02:00
rdb
320f341467
Fix pbuffer crash on Windows with old Intel drivers
2016-04-18 23:26:12 +02:00
rdb
380ff44710
Workaround for older versions of the DirectX SDK
2016-04-17 20:45:24 +02:00
rdb
d3071d1e50
Use a bitmask for storing clear-active flags
2016-04-16 14:19:54 +02:00
rdb
2b7ef9c787
Add SphereLight class
2016-04-16 12:30:07 +02:00
rdb
f06f184850
Prefer core/ARB version of FBOs instead of EXT version
2016-04-14 21:02:35 +02:00
rdb
e4b032ea21
Fix crash reading Camera objects from pre-6.41 bam files
2016-04-12 20:47:11 +02:00
rdb
5a2a9a3020
Merge branch 'release/1.9.x'
2016-04-12 20:46:32 +02:00
rdb
82fdb30957
Fix incorrect format selection for renderbuffers (missing alpha channel)
2016-04-12 20:44:07 +02:00
rdb
873fd3294a
Work around bug in certain Intel drivers with #pragma include
2016-04-12 18:20:27 +02:00
wolfgangp
4821b69ec1
Match ShaderTerrainMesh triangulation scheme with Bullet's
2016-04-11 22:01:13 +02:00
rdb
7addf3e12b
Merge pull request #80 from tobspr/master
...
Add new terrain implementation (ShaderTerrainMesh)
2016-04-11 18:35:11 +02:00
tobspr
5f28d20402
Change uniform warning in glShaderContext to avoid spam
...
This changes the severity of the uniform warning to debug, to avoid spamming the console
2016-04-10 10:59:30 +02:00
rdb
33ed30b178
Support defining bam factory functions in Python
2016-04-09 19:28:33 +02:00
rdb
7e04042ca4
Update gl2ext.h
2016-04-09 19:18:34 +02:00
rdb
64cb1c520e
Fix ColorBlendAttrib bam write, add properties to most *Attrib
2016-04-09 19:10:52 +02:00
rdb
f0cd1ce315
ColorBlendAttrib: support separate alpha mode and dual-src blend. bam 6.42
2016-04-08 15:44:57 +02:00
rdb
e73a89705b
Improve OpenGL ES support, add OpenGL ES 3 support
2016-04-04 17:00:27 +02:00
rdb
6ddfb0ace3
Support line/point thickness in bam2egg
2016-04-04 12:48:48 +02:00
rdb
15b0ba45f9
Fix broken pickling in Python 3 build
2016-03-31 16:49:27 +02:00
rdb
a3a42874f3
Merge remote-tracking branch 'origin/master' into input-overhaul
2016-03-29 12:28:53 +02:00
rdb
245d1241c9
Restore assign() for vector classes
2016-03-28 22:36:31 +02:00
rdb
82ab126ea7
Add support for glLogicOp via LogicOpAttrib / NodePath::set_logic_op
2016-03-25 17:33:30 +01:00
rdb
ba4c38112c
Merge remote-tracking branch 'origin/release/1.9.x'
2016-03-25 17:22:00 +01:00
rdb
2b034506fa
Backport fixes for Arch compile issues to 1.9
2016-03-25 01:40:00 +01:00
rdb
a9c5525dd6
Compile fix for Ubuntu precise version of ffmpeg
2016-03-25 00:45:12 +01:00
rdb
ce947adf8f
Replace uses of "delete" with "delete[]" where appropriate
2016-03-24 23:56:12 +01:00
rdb
63dd1e0d2b
Fixes for ffmpeg 3.0
2016-03-24 22:24:16 +01:00
rdb
2abad9649b
Remove X11-specific stuff from egldisplay, instead using x11display as common base
2016-03-19 18:46:10 +01:00
rdb
1cc79633c1
Merge branch 'master' into input-overhaul
...
Conflicts:
panda/src/device/buttonNode.cxx
panda/src/device/clientAnalogDevice.I
panda/src/device/clientAnalogDevice.cxx
panda/src/device/clientButtonDevice.I
panda/src/device/clientButtonDevice.cxx
panda/src/device/clientDevice.I
panda/src/device/clientDevice.cxx
panda/src/device/clientDevice.h
panda/src/device/clientTrackerDevice.I
panda/src/device/trackerNode.I
panda/src/device/trackerNode.h
panda/src/display/callbackGraphicsWindow.cxx
panda/src/display/graphicsWindow.cxx
panda/src/display/graphicsWindowInputDevice.I
panda/src/display/graphicsWindowInputDevice.cxx
panda/src/display/graphicsWindowInputDevice.h
panda/src/tinydisplay/tinyOsxGraphicsWindow.mm
panda/src/tinydisplay/tinyXGraphicsWindow.cxx
panda/src/windisplay/winGraphicsWindow.cxx
panda/src/windisplay/winGraphicsWindow.h
panda/src/x11display/x11GraphicsWindow.cxx
2016-03-19 14:54:56 +01:00
rdb
bd1df2b9ad
Merge remote-tracking branch 'origin/release/1.9.x'
...
Conflicts:
panda/src/pipeline/pipeline.cxx
2016-03-18 16:47:17 +01:00
tobspr
3e2b8407c8
Add more properties to the Texture class
2016-03-18 16:41:16 +01:00
rdb
cccd29cc61
Fix use of uninitialized variable pointed out by valgrind
2016-03-17 21:39:42 +01:00
rdb
f68bfab7a9
Add light.shadow_caster and light.shadow_buffer_size
2016-03-17 15:26:12 +01:00
rdb
4ace5b5bc9
Fix compilation issues
2016-03-16 14:04:15 +01:00
wolfgangp
01932c9e79
Squashed commit of the following: ( closes #85 )
...
commit cff663ad0e23ed73057201fc0c71f12de82be201
Author: wolfgangp <wolfgangpratl@gmail.com>
Date: Thu Mar 10 10:48:39 2016 +0100
Make get_normal_world_on_b return a vector.
commit 6fe5f5a24d615dc05b532c07486e23123e4cc9f2
Author: wolfgangp <wolfgangpratl@gmail.com>
Date: Thu Mar 3 00:30:01 2016 +0100
Remove comments.
commit f94f0ebd1acde2c3c32ffdaadd24deb4d16d1a84
Author: wolfgangp <wolfgangpratl@gmail.com>
Date: Wed Mar 2 23:53:05 2016 +0100
Revert header author change.
commit d50c41b830034e2dc015298cd4596b6292d582ac
Author: wolfgangp <wolfgangpratl@gmail.com>
Date: Wed Mar 2 23:38:45 2016 +0100
Fix indentation and spaces.
commit 792eab5fe1ca77564a36d7ab43b8996e03432dbd
Author: wolfgangp <wolfgangpratl@gmail.com>
Date: Wed Mar 2 20:11:43 2016 +0100
Revert changed date.
commit 99f78d4a90d43cf3cc5e5168c319020b307cdbd0
Author: wolfgangp <wolfgangpratl@gmail.com>
Date: Wed Mar 2 19:01:39 2016 +0100
Fix bulletHeightfieldShape to support non-square images. Add alternative constructor taking a Texture input, intended for use with ShaderTerrainMesh.
2016-03-16 10:43:13 +01:00
rdb
2ee977dd3e
Fix PhysX compile error
2016-03-16 10:32:47 +01:00
Sam Edwards
6b8f78c9e0
general: Fix missing includes.
2016-03-15 18:30:24 -07:00
Sam Edwards
f0bed9ab1c
pnmtext: Remove unused local.
2016-03-15 18:30:24 -07:00
rdb
5cfe2b89e7
Support getting FBO attachment with only 8 red bits
2016-03-12 21:05:16 +01:00
rdb
46562b700d
Support FBOs without any attachments
2016-03-12 20:42:27 +01:00
tobspr
37aaa49529
Change message emitted by nvidia driver workaround to info
2016-03-03 13:56:07 +01:00
rdb
2bf886fc5b
Add premultiplied alpha mode, for convenience
2016-03-02 17:55:34 +01:00
rdb
2971915618
Bam 6.41: lenses and light changes, add max_distance
2016-03-02 17:54:49 +01:00
rdb
711c97ad6d
A few glgsg fixes from tobspr
2016-03-02 16:24:38 +01:00
rdb
d50a326ca7
Fix silly multiple uncompress&recompress when generating mips for compressed texture
2016-02-29 19:49:48 +01:00
rdb
f933eb4e96
Fix compile warnings (incl. "Attempt to define invalid type" spam), define _Dtool_CheckErrorOccurred in release builds for binary compat
2016-02-27 16:45:22 +01:00
rdb
9f0cd81803
Make OpenGL performance warnings "info", not "warning" category
2016-02-27 12:03:29 +01:00
tobspr
d9ec4d402a
Add print-pipe-types prc variable to prevent pipe output
2016-02-23 18:46:34 +01:00
David Rose
f30628bde6
Merge branch 'master' of https://github.com/panda3d/panda3d
2016-02-22 16:02:52 -08:00
David Rose
2ad07ac1fb
fix PfmFile::xform() for files with other than 3 channels
2016-02-22 16:02:38 -08:00
rdb
656ccfcafb
Merge branch 'release/1.9.x'
2016-02-22 19:48:21 +01:00
rdb
844a284925
Fix mipmap level count calculation for texture arrays
2016-02-22 19:47:08 +01:00
tobspr
1795a7c8dd
Work arround timestamp precision in ramdisks
...
This fixes the timestamp precision when mounting RamDisks, by ensuring that the modified timestamp is always greater than the original timestamp.
2016-02-20 19:55:49 +01:00
tobspr
aa4a73af7d
Support for imageCubeArray, remove _EXT suffix
...
This PR adds support for the imageCubeArray GLSL type (GL_IMAGE_CUBE_MAP_ARRAY).
Also, the _EXT suffix is removed from the GL_IMAGE types.
2016-02-20 19:11:23 +01:00
tobspr
84f5baaf2c
Add ShaderTerrainMesh sample
2016-02-20 14:05:50 +01:00
David Rose
0385da0f44
add PfmFile::indirect_1d_lookup()
2016-02-19 18:11:57 -08:00
tobspr
da29c7eea4
Add new terrain implementation (ShaderTerrainMesh)
2016-02-18 20:51:14 +01:00
tobspr
1c9985d2f7
Add bilinear filtering to TexturePeeker
2016-02-18 20:46:45 +01:00
tobspr
862f0e4db2
Add more formats to TexturePeeker, emit error if format is not supported
2016-02-18 18:39:18 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
186f1b41b2
Fix for PDWORD_PTR
2016-02-16 11:24:42 +01:00
tobspr
1f32c1dff0
Fix typo in glGraphicsStateGuardian
2016-02-13 16:36:07 +01:00
rdb
6689e69822
Merge branch 'master' into input-overhaul
2016-02-13 11:21:20 +01:00
rdb
591ce04ab1
Work around black text issue in OpenGL ES 2 renderer
2016-02-11 19:12:52 +01:00
tobspr
8dfef99915
Fix swizzle masks on vector types
2016-02-07 19:45:01 +01:00
rdb
40739c6b5f
Fix link issues and crashes with Android build
2016-02-06 11:46:56 +01:00
rdb
30fc995a2d
Fix OpenGL ES luminance formats (which aren't deprecated in GLES)
2016-02-03 14:07:59 +01:00
rdb
98a86bf43a
Merge branch 'release/1.9.x'
2016-02-03 13:39:14 +01:00
rdb
ef623aa0e2
pview should use clamp wrap mode when loading image as model
2016-02-03 13:37:23 +01:00
rdb
623d81db6b
Support various kinds of BMP headers (incl reading bmp with alpha)
2016-02-03 13:36:38 +01:00
rdb
090e912ce6
Cleanup of comments and whitespace
2016-02-01 22:30:43 +01:00
rdb
ffac45ce2b
Fix OpenGL ES compilation
2016-01-28 13:54:54 +01:00
rdb
17ad8f254d
Support BC4/BC5 compression, more texture formats, DX10 DDS files, rgba16/32 DDS files
2016-01-28 13:16:53 +01:00
rdb
c855049f24
Fix glstuff compilation error
2016-01-27 17:14:32 +01:00
rdb
0a366e987f
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/glstuff/glGraphicsStateGuardian_src.cxx
panda/src/putil/bamReader.h
2016-01-26 11:45:04 +01:00
rdb
375baaaabd
Fix constant reloading of texture when using gl-ignore-mipmaps
2016-01-26 11:39:50 +01:00
rdb
d574dd4b0b
Fix texture format selection in FrameBufferProperties
2016-01-26 11:39:19 +01:00
rdb
ea368dd559
Bam reader robustness; allow threaded bam reading from Python
2016-01-26 11:35:04 +01:00
rdb
47de3542f6
Apply tobspr's texture memory calculation fixes to 1.9 branch
2016-01-26 11:15:22 +01:00
tobspr
8d6ad30c07
Fix reported memory usage when using immutable texture storage storage
2016-01-20 19:33:16 +01:00
tobspr
570d630316
Use r11_g11_b10 in the FrameBufferProperties
2016-01-20 18:55:25 +01:00
rdb
bb85b261f8
Expose more properties to Python
...
Rename "from" to "from_solid" to avoid clashing with Python keyword
2016-01-13 21:29:34 +01:00
rdb
6eb460c359
Add ability to cache compiled GLSL shaders, remove unused ShaderUtilization
2016-01-13 19:58:11 +01:00
David Rose
bc58335214
Merge branch 'master' of https://github.com/panda3d/panda3d
2016-01-11 13:27:24 -08:00
David Rose
ea07322b1d
PNMImage::indirect_1d_lookup()
2016-01-11 13:27:18 -08:00
David Rose
059c929b79
store_mask() with a range limit
2016-01-11 13:27:02 -08:00
rdb
ebbdb6fac5
Fix bug reading roughness from .bam material
2016-01-11 19:18:53 +01:00
rdb
becd0aa416
Return diffuse color for get_base_color if neither base color nor metallic have been specified
2016-01-11 18:23:52 +01:00
rdb
41fad59ae8
bam 6.40: support writing NodePaths, allows instanced lights and clip planes
2016-01-11 15:04:06 +01:00
rdb
9b4ce5ec0a
Fix crash when culling compute nodes in state-sorted bin
2016-01-10 21:04:53 +01:00
rdb
22fb9dec65
Add baser/baseg/baseb/basea and ior scalars to egg <Material>
2016-01-09 17:15:41 +01:00
rdb
3393454582
Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default
2016-01-09 16:08:33 +01:00
tobspr
817a002ac6
Fix texture::estimate_texture_memory
2016-01-04 18:30:44 +01:00
tobspr
a9e18f9d24
Improve Vector implementations: - Remove unecessary assignment operators - Add normalize() method - Use properties for certain swizzle masks - Add constexpr where appropriate
2016-01-03 22:02:00 +01:00
rdb
9e38ba9f9c
Clean up CollisionBox interface a bit; add properties to collide classes
2016-01-03 20:24:45 +01:00
rdb
aa3f3ab51b
Merge remote-tracking branch 'origin/release/1.9.x'
...
Conflicts:
panda/src/glstuff/glShaderContext_src.cxx
2016-01-03 20:11:04 +01:00
rdb
8564dbedce
Backport workaround for NVidia 361.43 driver bug to 1.9
2016-01-03 20:09:24 +01:00
Dennis Brakhane
9cb6903690
workaround for NVidia 361.43 driver bug
...
This driver returns internal/synthetic uniform shaders when
asked for the list of active uniforms. They all start with
"_main_" and have names like "_main_0_gp5fp[0]". We need to
ignore these, otherwise, Panda will later crash with failed
assertions when trying to set this unknown uniform.
2016-01-03 16:44:25 +01:00
rdb
6a2e1a438c
Clamp shininess to 0 to avoid a GL error when negative shininess was entered
2016-01-02 21:48:25 +01:00
rdb
1d098b0099
Add roughness and metallic to p3d_Material struct
2016-01-01 11:36:09 +01:00
rdb
f4f7df9949
Add signed-distance-field text rendering to DynamicTextFont and egg-mkfont
2015-12-31 22:00:37 +01:00
rdb
0ba3bd659e
Add normal/depth information to box-box test to make it work with the pusher
2015-12-31 21:08:11 +01:00
rdb
b1dcd9be46
Merge remote-tracking branch 'origin/release/1.9.x'
2015-12-31 21:03:38 +01:00
rdb
8eab20a6c1
gl-texture-max-lod false should not inhibit the setting of GL_TEXTURE_MAX_LEVEL
2015-12-31 20:43:30 +01:00
rdb
6035a9613d
Fix issues in box-sphere interaction
2015-12-31 20:39:20 +01:00
rdb
86a898b40a
Tack on combining diacritics for static fonts if font doesn't specify modified letters
2015-12-31 12:48:02 +01:00
rdb
bccddaf4e8
TextNode properties, fix setters that return error bool
2015-12-29 18:46:37 +01:00
rdb
ffabf6925c
Add roughness and metallic material parameters for PBR
2015-12-27 23:44:35 +01:00
rdb
9e14c16e1a
Collect supported shader binary formats
2015-12-26 20:07:28 +01:00
rdb
dafe48a6bc
Begin to add snake_case/property interfaces to important direct classes
2015-12-26 17:00:51 +01:00
rdb
46fe58a87a
Merge remote-tracking branch 'origin/release/1.9.x'
...
Conflicts:
panda/src/gobj/geomVertexData.cxx
2015-12-26 15:22:32 +01:00
rdb
86faaae9f8
Add variant of transform_vertices that accepts a SparseArray
2015-12-26 13:54:53 +01:00
rdb
62cdb5cac5
Remove temp-hpr-fix
2015-12-26 13:26:10 +01:00
rdb
f12e2b5f68
Merge branch 'release/1.9.x'
2015-12-25 17:02:56 +01:00
tobspr
7d9b5d61f9
Fix crash when unpacking aligned textures
2015-12-25 17:02:34 +01:00
rdb
2f7c8e8e97
Fix typo in error message
2015-12-25 17:00:40 +01:00
rdb
ee7b03f374
Merge remote-tracking branch 'origin/master' into input-overhaul
2015-12-25 13:27:40 +01:00
rdb
bad0a7321a
Change by liuzhengcai to fix compile error on 32-bit MSVC 2010
2015-12-24 17:03:40 +01:00
rdb
5406fab702
Merge branch 'release/1.9.x'
2015-12-24 16:18:22 +01:00
rdb
e4857a58bb
Add many more Python properties
2015-12-24 16:17:34 +01:00
rdb
86eef29974
Error instead of crash if no spawn templates are present (with thanks to tobspr)
2015-12-24 16:11:16 +01:00
rdb
db6f0342cc
Add properties with has/clear (interrogatedb v3.1)
2015-12-24 14:25:45 +01:00
rdb
07d2b64d74
Restore missing function from GLGSG
2015-12-23 23:15:09 +01:00
rdb
a0f5465ad4
Add ShaderAttrib::make(shader, priority)
2015-12-22 20:25:41 +01:00
rdb
08c29313b2
Reduce redundant state changes, add gl-fixed-vertex-attrib-locations
2015-12-22 20:22:24 +01:00
rdb
927a5bd48b
More efficiently manage which vertex arrays are enabled/disabled
2015-12-21 21:23:20 +01:00
rdb
88e5cdfd86
More efficient clears for FBO
2015-12-21 17:59:48 +01:00
rdb
dc0f40cadd
Use multibind when binding textures and samplers to a shader
2015-12-21 17:59:28 +01:00
rdb
c093fc0fa4
Eliminate unnecessary glHint and glPointParametefv calls
2015-12-21 17:58:30 +01:00
rdb
5f59f54475
set_render_mode_thickness/perspective no longer overwrites wireframe color
2015-12-19 23:44:23 +01:00
rdb
44f9b22323
Gamepad vibration on Windows
2015-12-19 21:04:49 +01:00
rdb
bfea37f64d
Detect keyboard devices on Linux
2015-12-19 20:09:07 +01:00
rdb
687e080bdd
Add gamepad rumble support on Linux
2015-12-19 19:40:24 +01:00
rdb
ab66108661
Robustify Linux gamepad support
2015-12-19 16:03:28 +01:00
rdb
56194acf87
Fix clock-mode Config.prc setting
2015-12-19 15:34:34 +01:00
rdb
70370999c9
Map XInput thumbsticks exactly to -1..1 range
2015-12-18 16:13:50 +01:00
rdb
307665891d
Fix compile error on Linux in hotplug code
2015-12-17 01:45:23 +01:00
rdb
834cc57deb
More properties for classes
2015-12-16 21:41:55 +01:00
rdb
1fe33efda6
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/glstuff/glGraphicsStateGuardian_src.cxx
2015-12-16 21:10:52 +01:00
rdb
5b1cfd115c
Backport some GL tweaks to 1.9, particularly gl-support-texture-lod
2015-12-16 21:07:07 +01:00
tobspr
81691e3103
Fix crash on invalid tangent in rope node, fix invalid tangents for certain up vectors
2015-12-16 20:52:56 +01:00
rdb
d20d616918
XInput gamepad hotplugging, add base.devices.gamepads
2015-12-16 18:30:26 +01:00
rdb
49d69a6b36
OpenGL debug tweaks, allow disabling texture LOD functionality
2015-12-15 12:45:50 +01:00
mfwass
f8837999ed
Cleanup trailing whitespace
2015-12-13 10:08:41 -05:00
rdb
dd8344455c
XInput gamepad control states, battery information, HID properties
2015-12-12 22:07:43 +01:00
rdb
35add447e6
Build on Windows; add XInput gamepad implementation
2015-12-12 00:57:01 +01:00
rdb
58ddd77d5e
Support gamepads (and other devices) via evdev interface, query axis+button availability
2015-12-11 19:32:45 +01:00
rdb
bd0683d101
Generalised input framework for raw mice, gamepads, trackers (incl. HMDs like Oculus Rift)
2015-12-11 15:26:40 +01:00
rdb
6480e82e3b
First pass adding properties to many Panda classes
2015-12-10 16:23:06 +01:00
rdb
735bdaf924
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/glstuff/glGraphicsStateGuardian_src.h
2015-12-10 13:58:24 +01:00
rdb
c0f48900e0
More OpenGL compatibility for versions older than 2.0
2015-12-10 13:52:40 +01:00
rdb
6cb93f588b
Merge branch 'release/1.9.x'
...
Conflicts:
dtool/PandaVersion.pp
2015-12-09 22:57:48 +01:00
tobspr
8e772366b1
Fix unitialized memory in nurbsVertex, prevent division by zero in NurbsCurveEvaluator
2015-12-09 22:53:27 +01:00
rdb
c2b44b57c9
Fix crash on very, very, old OpenGL versions
2015-12-09 22:46:25 +01:00
rdb
efe8ec60ee
Fix luminance formats in core-profile-only OpenGL contexts
2015-12-08 19:00:33 +01:00
rdb
66861f137f
Fix Windows compile error: MSVC doesn't like variables named "near" and "far"
2015-12-08 18:55:27 +01:00
rdb
25451feb87
Improve shadow system, add point light shadows, GLSL shadow inputs
2015-12-07 21:12:07 +01:00
rdb
50d2e8324e
Merge branch 'release/1.9.x'
...
Conflicts:
.travis.yml
direct/src/directtools/DirectLights.py
panda/src/nativenet/buffered_datagramconnection.h
2015-12-06 22:32:12 +01:00
rdb
287c44ce53
Various fixes for Python 3 versions before Python 3.3
2015-12-06 22:05:44 +01:00
rdb
1891f56224
Improve box-into-plane and box-into-poly collisions, add interior/surface points
2015-12-06 13:11:38 +01:00
rdb
c97778eeb6
Add box-into-polygon collision test
2015-12-05 16:22:18 +01:00
rdb
fe9e752229
Implement box-into-box collision test, and fix a scaling issue with box-into-plane
2015-12-05 13:14:27 +01:00
rdb
f7b61d4fa4
Add box-into-plane collision test
2015-12-04 00:03:11 +01:00
Sam Edwards
d4eccee359
Merge pull request #64 from xHarv14/master
...
openal: Grab volume from manager instead of assuming max volume.
2015-12-02 18:27:33 -08:00
tobspr
0ec8f1d758
Make instance count override properly
2015-11-30 21:24:17 +01:00
rdb
cb41ff2791
Fix updating of light position input in Cg
2015-11-29 14:28:59 +01:00
Harvir
7fb30ae070
openal: Grab volume from manager instead of assuming max volume.
2015-11-29 01:33:03 +00:00
rdb
75caef56aa
Fix another snprintf issue on MSVC 2010
2015-11-28 18:51:47 +01:00
rdb
061e315e01
Fix error due to missing snprintf in MSVC 2010
2015-11-28 18:39:56 +01:00
tobspr
3cf2b5496b
Add clear_tag_states() to camera
2015-11-28 17:55:07 +01:00
rdb
1b857d6bda
A few interrogate improvements
2015-11-28 17:54:01 +01:00
rdb
eca343c712
Add not-completely-useless output() method to ShaderAttrib
2015-11-28 17:53:35 +01:00
rdb
1628238222
Fix circular reference in shader context preventing shader states from being cleared
2015-11-28 17:52:03 +01:00
rdb
bdf91e206d
Remove references to Python.h and py_config.h from Panda headers, to prevent picking up a dependency on Python libraries in third-party modules
2015-11-28 16:33:44 +01:00
rdb
e5fac610c8
Remove unnecessary HAVE_EGL setting in dtool_config.h
2015-11-28 16:23:18 +01:00
rdb
84c0fbd1b1
Remove deprecated empty-node-path behavior
2015-11-28 16:22:22 +01:00
rdb
48808fe269
Add get_supports_hlsl check, fix shader generator for DirectX 9
2015-11-26 01:05:26 +01:00
rdb
fb317e3b7a
Implement depth textures and shadow mapping in DirectX 9 renderer
...
(at long last)
2015-11-26 01:04:26 +01:00
rdb
a819e9055b
Merge branch 'release/1.9.x'
2015-11-25 23:42:36 +01:00
rdb
2abe2df1b4
Add dummy return values to keep MSVC happy
2015-11-25 02:53:56 +01:00
rdb
f6b66fc5db
Fix PhysX compile issues on Mac
2015-11-25 02:01:07 +01:00
rdb
3bacd69caf
Fix GeomTextGlyph warning when compiling without freetype
2015-11-24 13:39:42 +01:00
rdb
3c2f820ad8
Merge branch 'release/1.9.x'
...
Conflicts:
direct/src/p3d/DeploymentTools.py
2015-11-24 13:39:36 +01:00
rdb
a98d50cd61
Fix for older OpenAL versions
2015-11-23 16:33:16 +01:00
rdb
f84b9e1f63
More reliable OpenAL device selection mechanism, add fallbacks, prefer "OpenAL Soft" over "Generic Software"
2015-11-23 16:17:44 +01:00
rdb
31a2d96450
Merge remote-tracking branch 'eswartz/pr_openal_device_selection' into release/1.9.x
...
Closes : #48
2015-11-22 20:11:06 +01:00
rdb
573af61636
Merge remote-tracking branch 'eswartz/support-mouse-confinement-cocoa' into release/1.9.x
...
Closes : #20
2015-11-21 17:43:07 +01:00
rdb
de65c02ef2
Implement improvement upon eswartz' fix to properly handle programmatic window size changes on Mac OS X
...
Closes : #39
2015-11-21 17:34:37 +01:00
rdb
4d2cf29816
Add libRocket to PandaSystem
2015-11-21 16:55:06 +01:00
rdb
428f4ce050
Fix faulty assertion in BulletTranslationalLimitMotor (with thanks to ThomasEgi)
2015-11-21 12:55:49 +01:00
rdb
c80fd20208
Fix crash if Cg is supported but GLSL is not
2015-11-21 03:17:58 +01:00
rdb
fb0902512e
Use DynamicTextGlyph for spaces (fixes glyph.is_whitespace())
2015-11-19 13:00:29 +01:00
Sam Edwards
f56dfb6196
general: Fix missing includes on Windows.
2015-11-15 22:54:26 -08:00
Sam Edwards
89d63e7d84
general: Fix missing include needed on Windows.
2015-11-15 18:52:23 -08:00
rdb
51121ce17a
Merge branch 'release/1.9.x'
2015-11-15 12:46:08 +01:00
rdb
6fb08f124c
Add (limited) modification timestamp tracking to Ramdisk
2015-11-15 12:45:42 +01:00
Sam Edwards
90d3347fd1
text: Fix missing includes.
2015-11-14 15:08:42 -08:00
rdb
1d2ba26e26
Merge branch 'release/1.9.x'
2015-11-13 19:26:57 +01:00
rdb
815cbc1acb
Remove accidentally checked in debug message
2015-11-13 15:05:06 +01:00
rdb
a453ec1925
Overhaul text generation; now 75x as fast as before.
2015-11-13 01:44:03 +01:00
rdb
0fffcdfc6b
Big perf improvement flattening and munging vertex colors
2015-11-12 23:28:58 +01:00
rdb
c9921271d6
Fix recursion in inline function in LFrustum
2015-11-12 02:59:15 +01:00
Sam Edwards
5ebb6c511f
general: Fix missing includes.
2015-11-11 12:35:04 -08:00
rdb
eecb1fb3f2
Cache text states
2015-11-11 17:43:30 +01:00
rdb
a573a11d90
Improve debug information when compiling GLSL shaders
2015-11-11 17:08:27 +01:00
rdb
8822ac0b05
Support DSA version of mipmap generation
2015-11-11 17:08:09 +01:00
rdb
f9add18798
Fix another GL crash at shutdown
2015-11-11 17:06:32 +01:00
rdb
90f05d7284
Add snorm texture formats
2015-11-10 18:00:18 +01:00
rdb
db3ab953e4
Remove ppremake, genPyCode, and all hacks created to support them
2015-11-09 19:06:49 +01:00
rdb
6ccd64d99e
Fix ordering of methods relative to MAKE_SEQ
2015-11-09 18:13:29 +01:00
rdb
ac1c036cac
interrogatedb 3.0 to restructure make_seq, improve make_seq handling and performance
2015-11-09 18:03:30 +01:00
rdb
4a5d64909a
Merge branch 'release/1.9.x'
...
Conflicts:
direct/src/showbase/ShowBase.py
2015-11-09 02:29:41 +01:00
rdb
11437c5afd
Fix bug when the same Cg shader is compiled for two different GSGs
2015-11-09 00:54:09 +01:00
tobspr
027a561843
Fix color write mask in OpenGL
2015-11-08 11:58:06 +01:00
rdb
0f2f27689a
Convert from DOS back to Unix newlines
2015-11-08 02:12:43 +01:00
rdb
68f762aa20
Fix leak of prepared contexts, prevent deleting GL resources in wrong context in multi-GSG applications
2015-11-08 00:01:45 +01:00
rdb
026ec613f5
Merge remote-tracking branch 'origin/release/1.9.x'
2015-11-07 23:57:11 +01:00
rdb
6a263746cd
Fix Cg crash at shutdown when multithreaded pipeline is active
2015-11-07 21:55:51 +01:00
rdb
47fdb9b748
Correct position of viewing axis for off-axis lens frustum (with thanks to tobspr)
2015-11-07 16:42:06 +01:00
rdb
e6391c0b87
Merge branch 'release/1.9.x'
...
Conflicts:
makepanda/installpanda.py
makepanda/makepandacore.py
2015-11-05 20:55:01 +01:00
rdb
042dc82416
Handle DPI change on Windows 8.1+, add dpi-window-resize config option
2015-11-05 20:43:33 +01:00
rdb
1adb0e48f4
Merge branch 'release/1.9.x'
2015-11-03 20:30:33 +01:00
rdb
bd354a9cde
Fix crash on shutdown of buffer in threaded pipeline
2015-11-02 16:41:17 +01:00
rdb
8c259d4a20
Merge branch 'release/1.9.x'
2015-11-01 20:12:32 +01:00
rdb
d8fedc1bc0
Call SetProcessDPIAware() to fix issues caused by DPI virtualization in Windows 8.1
2015-11-01 20:01:39 +01:00
rdb
368390536b
Fix bug preventing switching from Z_top to Z_normal on Windows
...
(Reported by Epihaius)
2015-11-01 19:07:33 +01:00
rdb
da17cce447
Fix error and warnings in 32-bit Windows build
2015-11-01 16:57:52 +01:00
rdb
b0d8b9109e
Check in change that might help fix a WeakKeyHashMap assert
2015-11-01 15:59:38 +01:00
rdb
0ae2df7e02
Merge branch 'release/1.9.x'
2015-11-01 15:54:58 +01:00
rdb
63a9b5dfec
Re-expose MouseWatcherGroup; clearer error message for make_seq when getter is not exposed
2015-11-01 15:45:52 +01:00
rdb
d3494edf2c
Address some rare crashes at shutdown
2015-10-31 04:11:12 +01:00
rdb
bfe42fa8e9
Fix updating of light position uniform in GLSL (thanks to deflected for tracking this down)
2015-10-28 20:24:42 +01:00
rdb
06475c70b9
Merge branch 'release/1.9.x'
2015-10-28 16:56:44 +01:00
rdb
fe633b51a1
Remove unnecessary cg.h include
2015-10-28 15:55:59 +01:00
rdb
bac5401a9d
Add GL function pointers for indirect draw
2015-10-28 13:18:12 +01:00
rdb
be652bb112
Merge branch 'release/1.9.x', change default value of geomipterrain-incorrect-normals to false
2015-10-23 16:20:17 +02:00
rdb
da1d5755f9
Add config var to toggle between incorrect/correct normal generation for GeoMipTerrain
2015-10-23 16:18:59 +02:00
rdb
aca077916d
Add flag enabling vertex shader control over point size
2015-10-17 12:11:11 +02:00
rdb
ebd1fd8462
Fix interrogate warnings on Windows. Show warnings when running makepanda in verbose mode.
2015-10-17 03:27:38 +02:00
rdb
ddf8343590
Reorganise explicit template instantiations so that it always happens in the .cxx file, while remaining backward compatible with MSVC's standards-breaking implementation
2015-10-16 15:38:28 +02:00
rdb
920210c999
Fix the vast majority of Interrogate parse issues and warnings, add support for inline namespace and constexpr
2015-10-16 14:57:40 +02:00
David Rose
439ee70845
Merge branch 'master' of https://github.com/panda3d/panda3d
2015-10-07 16:55:06 -07:00
David Rose
f1fd64534b
egg-precision
2015-10-07 16:54:48 -07:00
David Rose
caf3a9f24c
PfmFile::apply_1d_lut()
2015-10-07 16:52:11 -07:00
rdb
7f7f85794d
Fix various compilation and linker issues across several platforms
2015-10-07 21:09:35 +02:00
rdb
a5f340c587
Fix errors in OpenGL renderer due to type size mismatches
2015-10-07 19:29:39 +02:00
rdb
18ad6d1543
Replace many int params with size_t params where appropriate, and work towards fixing type conversion warnings
2015-10-07 18:58:26 +02:00
rdb
bae5c195af
Merge branch 'release/1.9.x'
...
Conflicts:
dtool/src/dtoolbase/dtoolbase.h
2015-10-07 15:54:02 +02:00
rdb
706f6f7de5
Squelch some of the type conversion warnings in MSVC
2015-10-06 17:05:40 +02:00
rdb
ca37b6b6c0
Fix VC2015 compile errors, allow selecting any WinSDK/MSVC version. All experimental, still.
2015-10-05 02:12:46 +02:00
rdb
aebce2e74c
Merge branch 'release/1.9.x'
2015-10-05 01:23:31 +02:00
rdb
9bb968cc8b
Remove unused methods
2015-10-04 12:56:45 +02:00
rdb
532bee3b9e
More fixes to Python 3 rtdist, frozen p3dpython building, new open
2015-09-23 11:57:55 +02:00
rdb
49088fb7ce
Fix some issues with new VFS open() implementation
2015-09-21 17:46:50 +02:00
rdb
62217c652e
Fix various link issues on Windows when building rtdist
2015-09-20 01:37:49 +02:00
rdb
445c3461d6
Python 3 support to rtdist, reimplement VFS open() on top of io.IOBase, allow freezing into .c target, make VFSImporter and friends frozen into p3dpython
2015-09-18 21:20:25 +02:00
enn0x
b996af18dd
Merge branch 'master' of https://github.com/panda3d/panda3d
2015-09-14 00:50:56 +02:00
rdb
c9434c5b85
Fix shadowed light copy constructor, fix point light lens orientations
2015-09-10 15:30:24 +02:00
rdb
57e5c8fb25
Wrap TypeHandle and ButtonHandle as ints in C wrappers
2015-09-10 15:29:31 +02:00
rdb
e1c0ae7f1b
Add F_hardware_skinning/p3d_TransformTable to GLSL on 1.9 branch, as requested
...
Uses a hack to prevent breaking ABI compat
2015-09-05 15:28:57 +02:00
rdb
03a1399378
Remove accidentally checked in debug message
2015-09-05 13:12:48 +02:00
enn0x
1a0fb8f012
Panda Nodes returned by raycast or sweep querries are no longer 'const'
2015-09-05 00:54:20 +02:00
rdb
3ece15bba0
Implement texture clears for buffer textures
2015-08-23 17:13:12 +02:00
rdb
cbb3969017
Merge remote-tracking branch 'origin/release/1.9.x'
2015-08-23 17:03:55 +02:00
rdb
d8f655479a
Remove references to SourceForge CVS repository
2015-08-23 14:12:59 +02:00
rdb
902bce01e9
Fix various window sizing issues on X11
2015-08-22 19:16:21 +02:00
rdb
0c4c8484ba
Merge remote-tracking branch 'origin/release/1.9.x'
2015-08-20 21:28:25 +02:00
rdb
82f7813927
Fix assertion when resizing tinydisplay window to fullscreen on X11
2015-08-20 21:12:28 +02:00
rdb
a359ef8a0b
Clamp colors to 0-1 range in tinydisplay
2015-08-20 21:04:32 +02:00
rdb
7fa0d3c60a
Fix bug #1457688 : libRocket elements show solid white in tinydisplay
2015-08-20 18:58:13 +02:00
tobspr
9868d87196
Add Texture::F_r11_g11_b10
2015-08-16 14:10:59 +02:00
rdb
d569e2ab6f
Merge branch 'release/1.9.x'
2015-08-16 13:55:42 +02:00
tobspr
2ea3e3f65a
Fix occasional crash when connecting to pstats
2015-08-16 13:54:54 +02:00
tobspr
1c1efa7f17
Fix Texture:estimate_texture_memory()
2015-08-16 13:54:09 +02:00
Ed Swartz
9fdc2d82d1
Send libRocket key events before mouse events
...
On Linux (at least), a key event is accompanied with a mouse position
event. If a libRocket UI is listening to e.g. "mouseover" events,
then any keypress will first appear to be a mouse movement, tripping
up code that tries to handle focus with both keyboard and mouse
support.
This change merely dispatches key events before any mouse events to
avoid this problem.
2015-08-13 11:02:51 -05:00
rdb
f161ce82cc
Add argument names to quaternion classes so they show up in the API ref
2015-08-12 18:29:54 +02:00
rdb
782c4db634
Instead of checking every 100 end_frame() calls, check for errors every second.
2015-08-11 19:11:56 +02:00
rdb
283713a382
Fix deprecation warning for default shader in GL3.2+ core context
2015-08-11 18:27:15 +02:00
rdb
9773fd7969
Support cube map arrays
2015-08-11 17:08:31 +02:00
Ed Swartz
4916aaca54
Add 'openal-device' configuration variable for selecting OpenAL device
2015-08-11 09:29:26 -05:00
rdb
a24531ff7b
Various GL tweaks
2015-08-11 15:45:27 +02:00
rdb
8764cb8222
Merge remote-tracking branch 'origin/release/1.9.x'
2015-08-11 13:57:11 +02:00
rdb
888efc18af
Avoid unnecessary glVertexAttribDivisor calls
2015-08-11 13:56:47 +02:00
rdb
63c65b4228
Merge remote-tracking branch 'origin/release/1.9.x'
...
Conflicts:
direct/src/showutil/FreezeTool.py
2015-08-10 04:02:53 +02:00
rdb
caf986fa2a
Fix uninitialized variable that would sometimes prevent mouse movement from being registered by libRocket
2015-08-10 02:48:53 +02:00
rdb
5bf0d44735
Fix linker issue on Windows
2015-08-09 15:59:00 +02:00
tobspr
8a8cc94cbb
Add setters to BoundingBox and BoundingSphere
2015-08-08 20:59:56 +02:00
rdb
bff070430e
Fix some aliasing warnings
2015-08-08 20:56:09 +02:00
rdb
74190f9e50
Work towards supporting Python 3 in the rtdist
2015-08-08 20:49:51 +02:00
rdb
2f8060bf2b
Merge remote-tracking branch 'origin/release/1.9.x'
2015-08-07 21:42:02 +02:00
rdb
c41a4120bc
Fix OSX compile error due to Apple's broken glext.h
2015-08-07 21:41:15 +02:00
rdb
14bd992e77
Remove use of deprecated "register" keyword
2015-08-07 18:56:58 +02:00
rdb
f1df65034d
Fix Mac 10.11 compile error
2015-08-07 17:29:03 +02:00
rdb
1e4a39d68e
Merge remote-tracking branch 'origin/release/1.9.x'
2015-08-06 17:23:25 +02:00
Ed Swartz
b06ff60c10
Fix DynamicTextFont.makeCopy() implementation
2015-08-06 17:21:42 +02:00
rdb
d66135f4b8
Add ability to change window icon after window has already opened on Windows
2015-08-06 14:36:51 +02:00
rdb
c0ff9d8e5f
Merge branch 'release/1.9.x'
2015-08-04 18:00:35 +02:00
Ed Swartz
22d5c2f8dd
For tinydisplay, don't lose color/alpha scale when lighting
2015-08-04 17:59:53 +02:00
Ed Swartz
9396f998fb
Avoid crash in p3tinydisplay when there is no initial window
2015-08-04 17:56:36 +02:00
rdb
6a782e8c31
Avoid accidentally getting a non-compat context on Windows Catalyst driver
2015-08-01 19:13:45 +02:00
rdb
51e243deb5
Fix point size/line width setting regression in OpenGL
2015-07-31 13:28:16 +02:00
rdb
62cefcab8b
Update glext to make more recent GL functionality available
2015-07-31 13:20:38 +02:00
rdb
53696052b9
Fix regression in 1.10 with point/line thickness
2015-07-31 13:18:01 +02:00
rdb
508873a7d3
improve readability of glgsg spam output
2015-07-31 13:17:21 +02:00
rdb
1834d9e879
Fix incorrect assumption that Mesa GL 3.0 driver doesn't implement non-core functionality
2015-07-30 18:50:53 +02:00
rdb
f22cc71995
Fix double-precision build blibli
2015-07-29 14:07:06 +02:00
rdb
acc2a310d0
Change debug category for shader generator to pgraphnodes
2015-07-28 21:43:19 +02:00
rdb
b9d45ccc04
Fixes for the fact that render states were no longer sticking around in the cache between frames
2015-07-28 21:42:45 +02:00
rdb
1ee8c5f6d2
Oops, typo fix
2015-07-28 19:48:24 +02:00
rdb
e4c3301bd0
Shader context input state tracking system, for more efficiently updating shader inputs
2015-07-28 16:33:34 +02:00
rdb
0cecab3124
Fix issues with the rtdist build in 1.10
2015-07-28 15:40:04 +02:00
rdb
2db003a1c2
Merge remote-tracking branch 'origin/release/1.9.x'
2015-07-28 15:38:58 +02:00
rdb
265bf42f81
Fix crash when copying a WeakPointerTo that was already deleted
2015-07-28 13:41:26 +02:00
rdb
e6d29d6f51
Document bug in enable_angular_motor
2015-07-27 20:01:37 +02:00
rdb
f33e450823
A lot of performance changes, particularly wrt dcasts and state management
2015-07-27 16:32:57 +02:00
rdb
75019784f4
Changes to inlining so we can use FORCE_INLINING in gcc as well
2015-07-27 15:39:46 +02:00
rdb
c0e1a3cdb4
Keysyms for dead acute and dead grave keys to better support int'l keyboards
2015-07-27 14:23:17 +02:00
rdb
4206e349c9
Fix obscure GL crash
2015-07-27 12:57:14 +02:00
rdb
e8e155f218
AnimControlCollection methods should take floating-point frame numbers to match AnimInterface
2015-07-27 12:56:13 +02:00
rdb
3ad274639d
Move Cg calls out of GSG reset() function - do profile detection entirely without Cg functions
2015-07-20 20:01:06 +02:00
rdb
87b23dfeb2
Improve shader model detection mechanism
2015-07-19 21:31:24 +02:00
rdb
194a43fa2a
Merge branch 'release/1.9.x'
2015-07-19 21:24:19 +02:00
rdb
672a191d2a
Improve error message when Cg support is not enabled
2015-07-19 21:23:46 +02:00
rdb
e515cbdbd1
Reintroduce display mode information in Windows via Win32 API
...
Also clean up the CPUID code in winGraphicsPipe a bit
2015-07-19 21:13:01 +02:00
rdb
1bb1cc79f4
Improve reporting of supported extensions and compressed formats
2015-07-19 20:13:55 +02:00
rdb
8fcbfd72a1
Intel driver fixes (merge)
2015-07-19 09:32:09 +02:00
rdb
23441aa5bb
Fix intel driver issues, particularly with geometry shaders
2015-07-19 09:22:57 +02:00
rdb
e91a9100ed
Support specifying custom gl-version or requesting debug context on Windows
...
Also works around NVIDIA driver bug where GL_VERSION is always reported as 1.2 for pview.exe
2015-07-18 22:41:59 +02:00
rdb
96a9e22395
Add uniform mat4 p3d_TextureMatrix[] input to GLSL
2015-07-18 11:07:18 +02:00
rdb
493b66c97d
Merge compiler fix
2015-07-17 22:12:24 +02:00
rdb
c224f351ec
Fix gcc/clang compile error
2015-07-17 21:50:06 +02:00
rdb
5e219f6438
Add support for uniform int osg_FrameNumber in GLSL
2015-07-17 21:34:29 +02:00
rdb
5d7bc2c05e
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/glstuff/glShaderContext_src.cxx
2015-07-17 21:32:24 +02:00
rdb
221507437a
Fix crash when passing an undersized array to a GLSL array input
2015-07-17 21:28:51 +02:00
rdb
4df64f7b42
Merge branch 'release/1.9.x'
2015-07-17 15:56:15 +02:00
rdb
dafae50ce2
Protect against self-move-assignment to fix stable_sort in MSVC
2015-07-17 15:55:24 +02:00
rdb
da6140a8cc
Changes to GLSL input handling that further assist in efforts to port from Cg to GLSL
2015-07-14 21:04:50 +01:00
rdb
555844f82a
Allow compiling out the fixed-function pipeline and request core context
2015-07-09 16:43:45 +02:00
rdb
220015a234
Drop support for vertex blend/matrix palette in OpenGL, no driver ever supported it (well)
2015-07-09 14:26:24 +02:00
rdb
9b6f4eeaf9
Fix compiler warnings in MSVC
2015-07-07 02:58:57 +01:00
rdb
7ce2a97bef
BGRA color order fix for Cg on Windows
2015-07-07 02:37:48 +01:00
rdb
ef9908c277
More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator
2015-07-07 02:51:48 +02:00
rdb
214d799d82
Add optional "other" NodePath argument for get_tight_bounds()
2015-07-06 14:52:08 +02:00
rdb
d43482ec9b
Merge branch 'release/1.9.x'
2015-07-06 14:21:03 +02:00
rdb
7c2822515b
Remove dependency on X11/Intrinsic.h
2015-07-06 14:19:46 +02:00
rdb
cbcb2416d7
Merge branch 'release/1.9.x'
2015-07-06 10:32:30 +02:00
rdb
fe058dfb32
Don't store two references to X11 Cursor, or we double free at shutdown
2015-07-06 10:29:44 +02:00
rdb
f67ee228bf
Fix error in cg-glsl-version
2015-07-05 20:39:34 +02:00
rdb
7026854cc2
Fixes to get the C binding generator to work
2015-07-05 16:07:08 +02:00
rdb
c0f6588c88
Separate libp3interrogatedb out of libp3dtoolconfig.
...
This aids further in removing the core lib dependency on Python.
2015-06-30 15:17:15 +02:00
rdb
08fbfb1874
Add missing file, update .gitignores
2015-06-28 14:04:16 +02:00
rdb
419eadb859
Support hardware skinning in GLSL
2015-06-21 20:28:31 +02:00
rdb
7a836cbbd9
Merge branch 'release/1.9.x'
2015-06-21 17:46:34 +02:00
rdb
8ecf6a7b9f
Fix getattr() and hasattr() of vector classes when invalid attribute name is used
2015-06-21 15:33:42 +02:00
rdb
efa8633cb0
Merge branch 'release/1.9.x'
2015-06-18 21:21:23 +02:00
rdb
458ca5ea41
Fix error when aligning C_normal column for vertex animation
2015-06-18 21:21:00 +02:00
Ed Swartz
8746fd2252
Explicitly resizing window does not trigger event on OS X; do it ourselves
2015-06-15 10:03:38 -05:00
rdb
5d364d6128
Merge branch 'release/1.9.x'
2015-06-15 00:20:17 +02:00
rdb
6d0e4c2662
Correct scaling and normalizations of binormals and tangents in generated shaders
2015-06-15 00:19:52 +02:00
rdb
ac7c8c3756
Merge branch 'release/1.9.x'
...
Conflicts:
panda/src/gobj/geomVertexColumn.cxx
2015-06-14 23:16:42 +02:00
rdb
bac400543a
Correct scaling of normals during flatten operations
2015-06-14 23:14:56 +02:00
rdb
82e098e578
Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator
2015-06-13 18:20:18 +02:00
rdb
2515ea5dff
Merge branch 'release/1.9.x'
2015-06-13 13:37:33 +02:00
rdb
c85a92d378
Add assertion to GeoMipTerrain::get_block_node_path
2015-06-13 13:34:19 +02:00
rdb
11ed8a4d8d
Use dynamic type lookup for interrogate to eliminate inter-module dependencies
...
It is now no longer necessary to link to core.pyd
Also includes a slight coercion optimization for trivial types
2015-06-06 19:36:40 +02:00
rdb
8e58e9e11c
Merge branch 'release/1.9.x' (though keep template exporting in master)
2015-06-06 17:03:27 +02:00
rdb
4d46172fba
Revert non-Windows template export changes from 1.9.x, they're less stable than I thought
2015-06-06 16:55:33 +02:00
rdb
3c380d9006
Support collision sphere and plane solids in bam2egg
2015-06-06 16:46:43 +02:00
rdb
cfcf91c1c1
Support far clip distance of infinity
2015-06-06 16:25:08 +02:00
rdb
7b9efb32af
Merge branch 'release/1.9.x'
2015-06-04 00:35:19 +02:00
Ed Swartz
41498e3895
Fix a libRocket texture issue
2015-06-03 22:30:22 +02:00
rdb
a70878c4ef
Merge branch 'release/1.9.x'
2015-06-03 20:26:22 +02:00
rdb
f8ec2c10d5
libRocket now responds consistently to auto-texture-scaling, and supports (and prefers) padding over scaling
...
Thanks to Ed Swartz for helping to track down these issues!
2015-06-03 19:58:50 +02:00
rdb
ecaffd5eaa
Fix regression in 1.9.0: loaded textures not always rescaled to POT
2015-06-03 19:55:28 +02:00
rdb
eeddc9c07d
Merge commit 'd1106953b219dbd786c789e92849063dd394bb38' into release/1.9.x
2015-06-03 19:51:39 +02:00
rdb
24b3b85e98
Try and work around weird GCC 4.6 bug with instantiating PTA_uchar
2015-06-03 19:50:52 +02:00
rdb
f69354d9fa
Explicit template instantiation on gcc/clang, implement cfsworks' suggestion of moving compiler-specific stuff out of pandasymbols.h et al
2015-06-03 13:36:04 +02:00
rdb
141c7a9c35
Improve build performance on Windows slightly
2015-06-02 21:02:35 +02:00
Ed Swartz
d1106953b2
Let user know why p3tinydisplay doesn't load texture
2015-06-02 13:20:01 -05:00
rdb
75978222a1
Merge branch 'release/1.9.x'
2015-06-02 00:31:24 +02:00
deflected
88e5214af7
glstuff: Fix incorrect handling of Transpose in Shader Inputs
...
- Added missing recalculation of size when
input buffer is "resized" (due to removing of
post/pre-fixes). Now the "Transponse" part is
correctly handled.
Signed-off-by: deflected <deflected@github>
2015-06-02 00:29:34 +02:00
rdb
a73b5b3fd1
Merge pull request #33 from eswartz/pr-pnmimage-premultiply
...
Add PNMImage premultiply/unpremultiply methods.
2015-06-01 15:25:55 +01:00
Ed Swartz
dbcb389d73
Add PNMImage premultiply/unpremultiply methods.
2015-06-01 08:42:15 -05:00
rdb
868b78f854
Work around interrogate issue
2015-06-01 00:32:51 +02:00
rdb
cc62e731b7
Fix compilation with ppremake
2015-06-01 00:21:32 +02:00
Ed Swartz
4c5a540dc9
Add a color and config variable for the pstats "*" category
2015-05-31 10:27:52 -05:00
rdb
c59845a63b
Merge pull request #31 from eswartz/pr-rocket-more-keys
...
Make more keys available to libRocket event handlers
2015-05-31 09:11:26 +01:00
Ed Swartz
32bfe0bafc
Add a few missing keys to libRocket keymap
...
libRocket calls some keys "OEM" which map to ASCII characters in
non-predictable places. Since Panda3D is providing these values
to libRocket from well-known sources, it seems a lesser evil to
use the default US English mappings rather than losing the events
entirely.
2015-05-30 22:16:15 -05:00
rdb
5d84cc22a9
Bind textures to image samplers by default with read/write access without warning
2015-05-24 15:03:08 +01:00
rdb
e2dfc935a1
Various refactoring, esp. of GLSL input system
2015-05-21 14:16:45 +02:00
rdb
b49289a4f6
Allow setting min-lod, max-lod, lod-bias in egg file
2015-05-21 11:16:46 +02:00
rdb
18533a29bf
Merge branch 'release/1.9.x'
2015-05-18 02:08:27 +02:00
rdb
49e0ff000c
Track residency of graphics buffers (both RTT and renderbuffers)
2015-05-18 02:07:35 +02:00
rdb
f152c238d5
Display error message instead of mysterious crash when encountering unknown BamObjectCode
2015-05-18 02:04:22 +02:00
rdb
32fb6814e7
Merge branch 'release/1.9.x'
2015-05-14 17:18:20 +02:00
rdb
586c067d69
Fix shader generator memory leaks
2015-05-14 17:17:38 +02:00
rdb
f0df4b3b77
Merge branch 'release/1.9.x'
2015-05-11 21:15:11 +02:00
rdb
b9440d634c
Fix regression with depth-stencil textures reported as unsupported
2015-05-11 20:33:14 +02:00
rdb
5def6a6261
Fix flickering when using trans_model_to_apiview in Cg
2015-05-11 20:31:37 +02:00
rdb
96de270320
Fall back to depth textures when depth-stencil textures aren't supported
2015-05-11 20:31:10 +02:00
Ed Swartz
e9fa116d17
Dynamically adjust camera clip range in pview
2015-05-11 12:59:25 -05:00
rdb
9ef782cd75
Merge branch 'release/1.9.x'
2015-05-11 18:07:53 +02:00
rdb
07ea84a1a0
Optimize shader matrix generator, allow changing GL internal coord system
2015-05-11 18:07:14 +02:00
rdb
e8ce2b7b54
Fix OpenGL ES 1 compile error, it does not have GL_INT
2015-05-11 14:19:06 +02:00
rdb
4486fda042
Merge branch 'release/1.9.x'
2015-05-07 22:39:53 +02:00
rdb
dbf82d514e
Switch from deprecated xf86dga.h header to Xxf86dga.h
2015-05-07 22:39:12 +02:00
Ed Swartz
1fb49dc3f7
Fix Rocket asset lookup to use VFS correctly for .p3d
2015-05-07 22:37:16 +02:00
Ed Swartz
bb98d8a8a0
Use model-path as a fallback for rocket asset lookup
2015-05-07 09:40:12 -05:00
rdb
541c684114
Fix filename substitution in shader error reporting for first included file
2015-05-06 15:46:16 +02:00
Ed Swartz
e8fca5668c
Fix a rash of asserts from PNMImage::get_alpha_val
...
-- originally the code had an explicit check for a missing alpha channel, that went away in 22120524a2
2015-05-05 11:31:25 -05:00
rdb
f658283911
Merge branch 'release/1.9.x'
2015-05-03 20:48:06 +02:00
rdb
c292d3bc65
Allow deactivating GPU timers, disable Draw:Primitive:Draw collectors
2015-05-03 20:47:29 +02:00
rdb
8ef5f05342
Pass correct byte size (instead of pixel size) for texture buffers
2015-05-03 16:30:36 +02:00
rdb
cc9abf0bae
Merge pull request #21 from eswartz/add-pview-options
...
Add -L (lighting) and -P <pipe> options to pview
2015-05-02 15:30:20 -05:00
rdb
5f875239f2
Merge branch 'release/1.9.x'
2015-05-02 22:17:29 +02:00
Sam Edwards
184901309e
general: Fix missing includes.
2015-05-02 22:14:17 +02:00
rdb
11350334d0
Add assertion to prevent invalid use of FrameRateMeter
2015-05-02 22:07:03 +02:00
rdb
90ad6f00bf
Change p3d_Color behavior to take ColorAttrib into account; assign white if missing
2015-05-02 15:48:21 +02:00
rdb
fdc8918946
Add packed unsigned 11/10/10-bit floating point vertex format
2015-05-02 14:20:51 +02:00
Ed Swartz
6ceaf63c7d
Add -L (lighting) and -P <pipe> options to pview
2015-05-01 20:34:14 -05:00
rdb
aac24a3a13
Merge branch 'release/1.9.x'
2015-05-01 20:15:54 +02:00
rdb
74f936115e
Force p3d_Vertex to attribute location 0 to fix disappearing geometry when an attribute is not bound
2015-05-01 20:15:00 +02:00
Ed Swartz
fc5a2e5e33
Implement confined mouse mode for OS X.
...
Note: it seems that using #set_pointer() will result in
a long delay before an absolute mouse position is updated,
even though deltas are reported.
Thus, in CocoaPandaView, the mouse deltas are sent for both
relative and confined modes, so client code (e.g. the "mouse
modes" demo) will be able to recenter the mouse without
choppy movement.
2015-04-30 17:57:00 -05:00
rdb
9303c247b6
Support signed int vertex data, normalize 16-bit uint colors properly, don't normalize int columns passed to shaders
2015-04-30 20:13:36 +02:00
rdb
24ec0d6c46
Merge branch 'release/1.9.x'
2015-04-30 19:57:23 +02:00
rdb
a745184f25
Fix X11 compile and interrogate issues
2015-04-26 15:27:39 +02:00
rdb
589a1b52ac
Revert unintentional debug message check-in
2015-04-26 15:07:09 +02:00
rdb
92d40c3144
Default vertex column alignment should be 4
2015-04-25 18:48:48 +02:00
rdb
66011a1352
Expose _NET_WM_PID to window managers in X11
2015-04-25 17:17:33 +02:00
rdb
f1ea25bfb1
Unexpose BoundingVolume::around, add GraphicsOutput::get_fb_size
2015-04-25 17:13:35 +02:00
David Rose
1d1ee63b8e
Merge branch 'master' of https://github.com/panda3d/panda3d
2015-04-25 07:24:10 -07:00
David Rose
8876f0939e
add PfmFile::gamma_correct(), PfmFile::apply_mask(), PNMImage::copy_channel_bits()
2015-04-25 07:23:54 -07:00
rdb
5f20afd5ea
Merge pull request #18 from eswartz/support-mouse-confinement
...
Support mouse confinement
2015-04-18 13:03:48 +02:00
Ed Swartz
53171c93c8
Replace some debug() calls with info()/warning() calls.
2015-04-17 15:55:46 -05:00
Ed Swartz
0f5b1a8192
Fix X11 M_relative case when missing XF86DGA
2015-04-17 15:50:11 -05:00
Ed Swartz
48cc1aa496
Implement an M_confined mouse mode to ensure mouse stays in window.
2015-04-17 15:12:29 -05:00
rdb
9c313a172d
Make writable: bullet convex hull, triangle mesh, debug node
2015-04-16 20:26:55 +02:00
rdb
4f47b018eb
Some .bam cross-compatibility for buffer textures
2015-04-16 17:10:14 +02:00
rdb
2ff9083812
Add support for buffer textures
2015-04-16 16:55:29 +02:00
rdb
38ac0401ce
A start to make Bullet objects writable (to .bam files)
2015-04-15 22:00:30 +02:00
rdb
76e135b835
Improve behaviour of get_deactivation_enabled/is_deactivation_enabled
2015-04-15 21:58:54 +02:00
rdb
d7552f0d8a
Merge in bugfixes from branch 'release/1.9.x'
2015-04-14 15:50:53 +02:00
rdb
0343c4f186
GLSL robustness and issue fixes:
...
* Int params were not being implicitly converted to float properly
* p3d_TextureN now accepts other sampler types
* More error checking for parameter types
* p3d_ColorScale et al also allows vec3 instead of vec4 now
2015-04-14 15:48:48 +02:00
rdb
8360ad442a
Work around gcc compiler shortcoming
2015-04-14 15:46:52 +02:00
rdb
0c3fd953fc
oops, revert accidental checkin of debug message
2015-04-06 15:11:55 +02:00
rdb
adb02a8f45
Compile out things irrelevant for target build, like ShaderGenerator when !HAVE_CG
2015-04-06 13:24:45 +02:00
rdb
947149c56a
Fix reading from URLs mounted to the virtual file system
2015-04-05 22:50:38 +02:00
rdb
16e7831566
Remove executable permissions from files that don't need them
2015-04-05 15:41:49 +02:00
rdb
cda7c1f171
OpenGL ES 2 optimizations and better support
2015-04-04 21:58:29 +02:00
rdb
4976345486
Let's use OpenGL-style vertex colors by default on non-Windows platforms
2015-04-04 21:38:54 +02:00
rdb
b323d73622
Reduce redundant state changes and error checks
2015-04-04 21:04:27 +02:00
rdb
059f67d1b5
Improve GLSL error reporting, fix GLSL ES shader loading
2015-04-04 20:57:04 +02:00
rdb
41184b1189
Optimizations to improve start-up time (esp. in JavaScript)
2015-04-04 19:05:54 +02:00
rdb
0082b7876f
Fix clang 3.5 compile warnings/errors
2015-04-04 16:00:20 +02:00
rdb
87451d8000
Support wireframe and point rendering modes in OpenGL ES
2015-04-04 16:00:19 +02:00
rdb
82b3268786
Prevent crash when OpenAL device creation fails
2015-04-01 02:55:20 +02:00
rdb
3f520cad01
Fix black screen when going to fullscreen on Mac OS X
2015-04-01 02:40:59 +02:00
rdb
f8779d7eaf
Warn if GeoMipTerrain is passed a height field with sRGB color space
2015-03-31 22:33:11 +02:00
rdb
b4bfe7010c
A few convenience methods that allow for cleaner code in GSGs
2015-03-31 13:57:02 +02:00
rdb
720fdba470
Re-expose LineStream to Python
2015-03-31 13:07:33 +02:00
rdb
95c403e636
Remove unused lru implementation
2015-03-31 12:51:05 +02:00
rdb
10796fe33e
Fix unlockFocus error in release builds
2015-03-30 17:58:35 +02:00
rdb
40fff906d1
Change default window size to 800x600 across the board (incl runtime)
2015-03-30 17:57:37 +02:00
rdb
5827959056
Fixes for 64-bit OS X build on newer OS X versions
2015-03-29 22:06:32 +02:00
rdb
0f8f4d63b0
Only query glVertexAttribIPointer when GL version >= 3.0
2015-03-29 18:11:12 +02:00
Sam Edwards
64120cd7d8
general: Add missing includes and forward-declarations.
2015-03-28 19:27:48 +01:00
rdb
b06100afdd
Changes to support building universal Mac rtdist for 1.9
2015-03-28 00:31:10 +01:00
rdb
477aa4bdfe
Fix various Windows build issues
2015-03-27 23:17:35 +01:00
rdb
f624cdcac0
Fix various Mac OS X bugs and build issues
2015-03-25 19:43:21 +01:00
rdb
3371df8403
Fix tp_compare, better __repr__/__str__ handling
2015-03-25 19:36:35 +01:00
rdb
b894954fda
Better type matching (and error reporting) for GLSL shader inputs
2015-03-24 22:41:13 +01:00
rdb
cf8f4d6fbc
Update ca-bundle.crt
2015-03-24 22:31:20 +01:00
Ed Swartz
8344fc6187
PNMImage row interface
2015-03-23 19:28:37 +01:00
rdb
38d02fadf9
Fix various interrogate issues with parsing PhysX headers
2015-03-23 19:27:29 +01:00
rdb
0570d9536e
Merge branch 'interrogate-overhaul'
...
Conflicts:
panda/src/gobj/texture.h
panda/src/pnmimage/pnmImage.h
2015-03-22 21:50:08 +01:00
rdb
7edecd7fea
Fix compilation issues with the runtime
2015-03-21 21:33:32 +01:00
rdb
ba6529811d
Fix regression with incorrect scaling of 16-bit PNG files
2015-03-21 21:08:54 +01:00
Nikola Milentijevic
e687c76db8
Fix MeshDrawer::stream
...
Direction vector is computed as stop - start, but the position
in the loop is computed from stop as base, instead of from start;
this is changed to start as the base (and then offset must be added).
Multiplication of non-normalized direction vector with its length
yields square of the expected current step inside the loop;
this is changed to use the normalized direction vector.
2015-03-17 19:40:09 +01:00
Nikola Milentijevic
c0b2468b04
Consolidate distance factor for 3D audio
...
The semantics of distance factor is now same for both OpenAL and Fmod.
The value is given in units per meter, and the default is 1.0.
This means that Panda units are understood to be meters by default.
For example, for feet one would have to set this value to 3.28.
2015-03-16 22:24:29 +01:00
rdb
1bd343cd87
Windows compile issues fix
2015-03-15 19:37:14 +01:00
rdb
22120524a2
PNMImage sRGB support, use floats instead of doubles
2015-03-15 17:22:28 +01:00
rdb
b63d5fbe8c
Support cyclic garbage collection through PythonTask objects
2015-03-15 12:24:06 +01:00
rdb
e608fa69c7
Merge branch 'master' into interrogate-overhaul
...
Conflicts:
dtool/src/cppparser/cppBison.yxx
dtool/src/interrogate/interfaceMakerPythonNative.cxx
2015-03-14 16:47:31 +01:00
rdb
68cf8cf44f
Fix various issues with API documentation generator
2015-03-13 18:40:26 +01:00
rdb
ee024f3dc5
Typo fix
2015-03-09 15:51:22 +01:00
rdb
36525784fd
Robustify GL FBO framebuffer properties handling
2015-03-09 15:27:38 +01:00
rdb
d345246a93
Fix compilation with STDFLOAT_DOUBLE
2015-03-08 15:55:43 +01:00
rdb
d11cafc374
Replace SSE4 instruction with SSE2 instruction
2015-03-02 16:18:55 +01:00
rdb
97c24c9ef0
Fix a Cg crash with GL_BGRA color arrays, on NVIDIA cards this time
2015-03-01 17:32:20 +01:00
rdb
04d4309b14
SSE2-enhanced sRGB encode (with runtime CPU detection)
2015-03-01 11:46:52 +01:00
rdb
223620e27e
Fix draw mask propagation for initially hidden nodes when when frustum culling is off
2015-02-28 13:03:45 +01:00
rdb
3d9d9bfc95
Deprecate use of <Collide> without specifying "descend" flag
2015-02-27 19:59:54 +01:00
rdb
238cbad2a1
Merge branch 'master' into interrogate-overhaul
2015-02-27 12:48:33 +01:00
rdb
db87bc7914
PointerToArray fixes, Windows build fixes, more move constructors
2015-02-27 12:45:11 +01:00
rdb
0e67fb7cf3
Merge pull request #9 from deflected/master
...
FreeBSD fixes
2015-02-26 15:39:00 +01:00
rdb
72e1df987f
Fix pview issues with 1-frame animations and cycling between animations
2015-02-25 21:45:14 +01:00
rdb
52fec094bc
Automatically coerce Python function to CallbackObject
2015-02-25 16:24:56 +01:00
rdb
69dc29d6f0
Merge pull request #7 from kestred/cfs-fixes
...
Miscellaneous compilation fixes
2015-02-25 02:25:19 +01:00
rdb
7a6aa7bfae
Implement ParamNodePath; fix circular include issue in shaderInput.h
2015-02-25 01:25:19 +01:00
Sam Edwards
f0b3e08e9c
ffmpeg: Use av_frame_* instead of deprecated avcodec_*_frame functions beginning with lavc 55.45.101.
2015-02-24 16:22:37 -08:00
Sam Edwards
903966371c
general: Fix missing includes.
2015-02-24 16:06:47 -08:00
Sam Edwards
894423ace4
ffmpeg: Don't use internal SWR_CH_MAX macro.
2015-02-24 16:06:40 -08:00
rdb
8dbe681143
Fix bug with Collide flag "polyset" and nested <Transform> elements
2015-02-24 23:51:00 +01:00
rdb
46ddd46c5c
Support materials in bam2egg
2015-02-24 21:40:55 +01:00
09th
c0e4de3df7
Fix bam2egg issue with animated models
2015-02-24 19:58:14 +01:00
rdb
6263a591be
Fix matrix.almost_equal with custom threshold in Eigen build
2015-02-22 15:04:54 +01:00
rdb
3600abfe6d
Fix coercion of non-interned strings in Python 3
2015-02-22 13:51:46 +01:00
deflected
d82f2c83cd
downloader: Correct lack of timezone
...
- Use tm_gmtoff for GMT correction under FreeBSD
Signed-off-by: deflected <deflected@github>
2015-02-20 14:10:19 +02:00
enn0x
d320aced73
Fixed const-correctness for BulletAllHitRayResult.
2015-02-20 01:29:16 +01:00
enn0x
b7ef0d3bc3
Exposed flag to disable collision between linked bodies.
2015-02-20 01:14:12 +01:00
rdb
0fda35d88c
Commit patch by nikolm to support AmbientLight shader inputs in GLSL
2015-02-16 21:33:38 +01:00
rdb
d447ec3bc6
If GL_RENDERER begins with "Gallium", disable GL_PRIMITIVE_RESTART_FIXED_INDEX
2015-02-15 14:19:47 +01:00
rdb
9513046e59
Various substantial changes to Interrogate:
...
* Allow arbitrary selection of optional keyword arguments in some cases
* Reduce code bloat of generated bindings
* Work around awkward resolution of set_shader_input overloads
* Document the code a bit better
* Make coercion a bit cleaner for reference counted types
* A few optimization tweaks
* Use generic errors in NDEBUG build to reduce size of string pool
2015-02-15 13:48:13 +01:00
rdb
d43068b09a
Merge branch 'master' into interrogate-overhaul
2015-02-11 21:59:54 +01:00
rdb
7ed8cc9831
Add p3d_Color uniform in GLSL shaders
2015-02-11 21:54:34 +01:00
rdb
886890b02f
Merge /mnt/panda3d
2015-02-11 21:43:21 +01:00
rdb
4d2dcdcef7
Fix OpenGL ES compiler errors
2015-02-11 21:41:48 +01:00
rdb
8d17e86d2e
Merge /cygdrive/g/panda3d
2015-02-11 21:13:25 +01:00
rdb
b9c1765ab4
Fix eggcacher, dramatically improve Windows installer
2015-02-11 21:12:54 +01:00
rdb
4dc4c9eb3d
Merge branch 'master' into interrogate-overhaul
...
Conflicts:
dtool/src/interrogate/functionRemap.cxx
dtool/src/interrogate/interfaceMakerPythonNative.cxx
panda/src/event/pythonTask.cxx
panda/src/express/multifile.h
panda/src/express/pointerToArray.I
panda/src/mathutil/config_mathutil.N
panda/src/putil/config_util.N
panda/src/putil/doubleBitMask.h
2015-02-11 14:41:58 +01:00
rdb
5a51a7e08d
Fix various build issues
2015-02-11 14:16:21 +01:00
rdb
a6eb3fa442
Make NodePathCollection and TextureCollection constructors extensions
2015-02-11 14:14:03 +01:00
rdb
cbd70ad8af
Move all Python bindings out of core DLLs into the .pyd files.
2015-02-10 14:30:51 +01:00
rdb
79d025e9a8
Fix incorrect transformation of CollisionBox loaded from .egg file
2015-02-09 20:43:04 +01:00
rdb
8998fef903
Merge branch 'master' of github.com:panda3d/panda3d
2015-02-09 16:53:45 +01:00
rdb
e9a64736a3
Fix 32-bit Windows compilation issues with Eigen
2015-02-09 16:51:59 +01:00
rdb
bcf0229978
Expose p3d_ClipPlane array to GLSL
2015-02-09 15:57:47 +01:00
rdb
b4a87b58f2
Support halfVector struct parameter for GLSL light source inputs
2015-02-08 23:38:07 +01:00
rdb
bd86907181
Fix assortment of compilation issues and annoyances
2015-02-08 23:25:11 +01:00
rdb
91568b02bc
Add EggVertex::make_average(v1, v2)
2015-02-08 19:51:18 +01:00
rdb
f6453fd83e
Fix internal name coercion error with new interrogate system
2015-02-08 13:04:53 +01:00
rdb
b2f73d0877
Merge branch 'master' into interrogate-overhaul
2015-02-08 12:11:19 +01:00
rdb
dad8f79e96
Support using setShaderInput with a light to bind to GLSL struct
2015-02-08 01:42:11 +01:00
rdb
028c09add5
Implicit cast string to InternalName in c++, also optimize for string literals
2015-02-07 16:43:25 +01:00
rdb
78f8f65ef9
Add M_filled_wireframe render mode
2015-02-06 12:15:25 +01:00
rdb
eaabc1bfa5
Add ConfigVariableColor
2015-02-05 13:34:52 +01:00
rdb
3bf2a0f814
Proper unbinding of GLSL matrix attribute arrays
2015-02-05 13:27:35 +01:00
rdb
7c14d1872a
Fix race condition when manipulating node transform in thread (LP #1417715 )
2015-02-04 00:06:14 +01:00
rdb
6b10409890
Fix add_consecutive_vertices / show_bounds crash
2015-02-03 17:18:58 +01:00
rdb
083e160f89
Partially fix excessive event spam when resizing windows
2015-02-02 19:18:32 +01:00
rdb
987ba2083b
Use notify-level-shader instead of gobj for shader logging
2015-02-02 19:03:14 +01:00
rdb
3b1bd9ef39
This fixes most issues with Cg's GLSL profiles on non-NVIDIA cards
2015-02-02 16:31:23 +01:00
rdb
3aefaff8b1
Show source filename in GLSL error logs
2015-02-01 19:25:51 +01:00
rdb
13fb8079ec
Better shader caching, GLSL "#pragma include" support, better error reporting
2015-02-01 17:52:52 +01:00
rdb
9b2e322f29
Display better error when encountering invalid prim index
2015-02-01 17:41:55 +01:00
rdb
a7d1eb90c5
Expose has_extension to query whether OpenGL extension is supported
2015-01-24 21:56:06 +01:00
rdb
0f1243230d
Fix OpenGL error on FBO shutdown
...
(caused by call to glGetError while context was already shut down)
2015-01-24 19:50:25 +01:00
rdb
a6cf0960fa
Remove EventStorePandaNode, it is no longer necessary
...
(since PandaNode now directly inherits from TypedWritableReferenceCount)
2015-01-24 19:50:14 +01:00
rdb
0a64bdb33b
Fix MouseRecorder & let PandaNode inherit from TypedWritableReferenceCount
2015-01-24 16:12:04 +01:00
rdb
0dc0bbdf0c
Missed this section, no point generating shaders in draw any more
2015-01-23 21:41:43 +01:00
rdb
c3ca2f1a65
Fix regression with Actor loading
2015-01-23 21:24:29 +01:00
rdb
7ba0469148
Shader generation should be done in cull, not in draw
2015-01-23 15:03:50 +01:00
rdb
a56f722c09
GeomPrimitive optimizations & tweaks
2015-01-23 13:54:29 +01:00
rdb
c2aa6991d6
Fix glObjectLabel error, fix crash on shutdown with pstats-gpu-timing
2015-01-23 13:22:31 +01:00
rdb
c5dd6c69dd
fix Loader error reporting
2015-01-23 13:20:14 +01:00
rdb
7b18e5aa41
Merge ../panda3d-git
2015-01-22 17:10:28 +01:00
rdb
eacb420d3f
Merge branch 'master' of github.com:panda3d/panda3d
2015-01-22 17:09:54 +01:00
rdb
77c9e6cf6c
Add support for instance arrays via vertex attrib divisors
2015-01-22 17:04:25 +01:00
rdb
0ad0d4ec33
Further optimizations to the cull pipeline.
...
The only transform still stored in CullableObject is internal transform.
NB: I haven't tested my PipeOcclusionCullTraverser changes. Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb
536d6e7810
Fix obscure bug with BitMask64::get_next_higher_different_bit()
2015-01-22 14:02:01 +01:00
rdb
142bd6a021
Remove old MLightVector TexGen mode and FFP-based normal mapping
2015-01-22 12:26:22 +01:00
rdb
3423a09f4f
Merge branch 'master' of github.com:panda3d/panda3d
2015-01-21 22:12:53 +01:00
rdb
94e5bbf579
Changes to support a custom GraphicsWindow derivation
2015-01-21 20:32:00 +01:00
rdb
a7f7d54f10
Support vertex attributes with matrix type
2015-01-19 00:16:59 +01:00
rdb
095a402853
Fix window-resizing regression on Windows
2015-01-14 20:23:16 +01:00
rdb
17aafeba15
Fix stencil clear: reset stencil mask before glClearStencil
2015-01-13 03:18:05 +01:00
rdb
0b2a3f0c95
Fix assertion trigger in PandaNode
2015-01-12 21:52:09 +01:00
rdb
763727fbb1
attempted crash fix
2015-01-12 21:34:47 +01:00
rdb
b9899ba747
Cull improvements: tighter sphere generation
2015-01-08 23:17:06 +01:00
rdb
c04cd29246
Cull improvements: don't compute bounds when not necessary
2015-01-08 23:16:38 +01:00
rdb
75c1364373
Disable use of GL_NV_primitive_restart due to driver bugs
2015-01-08 11:43:28 +01:00
rdb
65f786c8ff
Fix #1186845 : get_texture_card() no longer hangs multi-threaded pipeline.
2015-01-08 01:43:14 +01:00
rdb
3c30c8de56
Expose OpenSSLWrapper to Python (as requested)
2015-01-07 23:05:14 +01:00
rdb
6ce891f748
Finally fix the aspect ratio on the blasted FPS meter
2015-01-07 22:34:43 +01:00
rdb
b5a49efc2e
Merge branch 'master' into interrogate-overhaul
2015-01-07 19:34:15 +01:00
rdb
af15797a25
Many, many performance optimizations and enhancements
2015-01-07 19:30:01 +01:00
rdb
b19ff5b10e
Fix crash that may occur when handle_reshape in called before the window is fully created.
...
Not sure if this affects any renderer but the tinydisplay renderer.
2015-01-05 22:38:09 +01:00
rdb
8a5f07f9c3
Forgot two HAVE_FMODEX lines
2015-01-05 18:10:45 +01:00
rdb
e2cdade9d2
Merge branch 'master' into interrogate-overhaul
2015-01-04 20:39:58 +01:00
rdb
936fa653b0
Remove unneeded HAVE_ flags from dtool_config.h generation
2015-01-04 20:34:59 +01:00
rdb
5e905d4463
Fix various parser bugs, improve error reporting
...
(to show the included file chain -vv is now needed)
2015-01-04 20:30:24 +01:00
rdb
34761a0b9b
Merge branch 'master' into interrogate-overhaul
...
Conflicts:
dtool/src/cppparser/cppBison.yxx
2015-01-03 16:52:44 +01:00
rdb
3831d44576
Fix issue with resetting ScissorAttrib state
...
https://www.panda3d.org/forums/viewtopic.php?f=1&t=17505
2015-01-02 22:38:02 +01:00
rdb
5e5a04031f
Remove old decal system to simplify cull/draw process a bit more
2015-01-02 15:26:47 +01:00
rdb
e8905b840c
Use C++11 move semantics to dramatically improve PointerTo performance
2015-01-02 15:25:58 +01:00